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Head on east, young Creature.
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# ? Apr 23, 2021 06:16 |
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# ? May 5, 2024 06:48 |
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West is the best.
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# ? Apr 23, 2021 07:26 |
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habituallyred posted:(West)
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# ? Apr 23, 2021 07:52 |
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Arcvasti posted:Wow, that's even worse then Deathtrap Dungeon and the statue with emerald eyes, where prying out one eye will give you the gem you need to escape the Dungeon, but if you pry out the other it's filled with poison gas and instantly murders you. It's possibly worse, in terms of being right in your face about it, but it's by very very far not the worst dick move in the book. Oh no. No no no no. There's some *gourmet* gently caress you in this book.
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# ? Apr 23, 2021 10:40 |
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West, to page 309 please.
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# ? Apr 23, 2021 11:29 |
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MaskedHuzzah posted:West, to page 309 please. Reference 309 posted:The passage continues west, then turns sharply to the right. A few paces along the corridor you reach a junction where you can either: FredMSloniker fucked around with this message at 18:39 on Apr 24, 2021 |
# ? Apr 23, 2021 16:18 |
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West, west, west
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# ? Apr 23, 2021 16:34 |
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north, just to be contrary
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# ? Apr 23, 2021 18:23 |
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Eeepies posted:West, west, west Reference 280 posted:A short distance along the passageway you stop and listen. Distant footsteps and the clanking of metal warn you that creatures of some sort are heading in your direction. Do you wish to: No, we're not going to turn around. Reference 342 posted:The footsteps and clanking get louder and louder. You can feel your anger rising and your lips curl back to bare your teeth. Suddenly the footsteps stop and you hear hissing noises. They have heard you approach! The passageway is rough and twisting and you are straining to see any signs of them ahead. You step nearer and nearer; and they are doing likewise. Finally, you reach a length of straight passageway. Ahead you can see the dull light of a glowstone and picked out in the light are two human faces. Evidently they can see you too, as their reaction is similar: you stare at each other for a few moments. They hold their ground. Do you want to: FredMSloniker fucked around with this message at 18:39 on Apr 24, 2021 |
# ? Apr 23, 2021 18:46 |
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Wait and see. Time for a dramatic staredown.
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# ? Apr 23, 2021 18:56 |
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Wait and see, Maybe they can tell us what all those weird metal circles we keep finding are
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# ? Apr 23, 2021 19:37 |
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gently caress 'em up, son. Yer a creature now Harry !
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# ? Apr 23, 2021 20:17 |
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Havoc
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# ? Apr 23, 2021 21:16 |
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Kobal2 posted:gently caress 'em up, son. Yer a creature now Harry ! Reference 258 posted:With bared teeth and claws at the ready, you storm along the passage towards them. They stand their ground, draw their weapons and prepare themselves for battle. The leading adventurer lays a brown sack on the ground and raises his weapon as you approach. You must fight both adventurers one at a time; the passageway is not wide enough for them both to attack: Reference 13 posted:As the last adventurer falls to the ground and silence once more fills the passageway, you pause to rest from the exertion. You squat on your haunches and look at the two battered humans in front of you. You may now choose to: FredMSloniker fucked around with this message at 18:40 on Apr 24, 2021 |
# ? Apr 23, 2021 23:50 |
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Everybody knows the interesting stuff is in the sack.
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# ? Apr 24, 2021 00:28 |
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Poke at the bodies, bodies hide more interesting stuff.
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# ? Apr 24, 2021 00:33 |
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Lets clumsily destroy whatever fragile, irreplaceably valuable thing is in the sack
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# ? Apr 24, 2021 00:50 |
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Piss is stored in the sack.
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# ? Apr 24, 2021 01:43 |
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bbcisdabomb posted:Everybody knows the interesting stuff is in the sack. Reference 147 posted:There is something solid inside the sack. You fumble with the cloth, but cannot seem to find a way inside. Eventually you become frustrated, pick the sack up and shake it. Reference 283 posted:You were able to understand the last sentence of the spirit's words as it has passed on its gift. Throughout the book you will find coded speech. Now that you have the gift of understanding, you can translate the code. Otherwise all speech seems incomprehensible to your creature's mind. The secret is this. There are three rules to this code. Firstly, each vowel is replaced by the following letter (thus A becomes B, U becomes V, etc.) Secondly, spaces between words are replaced by the last vowel to have been used. Thus all vowels mean nothing; they only indicate spaces between words. Finally, the actual spaces between words as they appear are entirely random. They mean nothing and serve only to mislead. With this information you may now continue by turning to 137. Add 1 LUCK point for this discovery. But note this reference as you may want to return to it later to translate code. There are a few issues with the code as given. For one thing, you're given the instructions to encode text, when what you're actually going to want to do is decode text. For that, you need to:
Now that we can actually read the hide, let's see what it says: Reference 337 posted:"Swinebeard of yore. You have been found guilty of the crime of willful and malicious arson, a most serious offence in the dry regions of Salamonis. As punishment, you are sentenced to undertake a perilous mission of recovery. You must travel northwards and enter the underground domain of Zharradan Marr, there to seek out and recover flasks containing swirling vapours. These are the vapours of Stittle Woad. You must find the three flasks containing these vapours and return them to this court. ON NO ACCOUNT MUST THEY BE OPENED. This is the sentence of the court and the geas has been cast. This is your punishment. You must succeed in your mission or die in the attempt." Okay. So the guy we killed right at the beginning had this hide, which tells us that there are three vapours [British sic] of Stittle Woad. I'm guessing that the guy whose body we looted in the room with the Flesh-Feeders was Flaxenmane of Silverton, as he was wearing a winged helmet and had that purple gas on him. Does that make the guy who had this hide Silverbeard? And where's the third vapour of Stittle Woad? Mysterious. Reference 137 posted:Bewildered by your experience, you wander off north along a main passageway. You soon reach a junction where you must decide whether to: FredMSloniker fucked around with this message at 22:18 on Apr 25, 2021 |
# ? Apr 24, 2021 02:19 |
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Most intriguing. Maybe less intriguing to a Creature such as we. Once again voting for eastwards.
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# ? Apr 24, 2021 02:28 |
North I guess. We've been stumbling into the good poo poo so far it seems.
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# ? Apr 24, 2021 02:30 |
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The book keeps asking us to eat people, so I'm beginning to suspect that eventually there'll be a passage that just says "if you've eaten anyone, you loving lose right here".
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# ? Apr 24, 2021 03:34 |
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Let's Continue north.
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# ? Apr 24, 2021 04:36 |
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Ignatius M. Meen posted:We've been stumbling into the good poo poo so far it seems. We really have. That doesn't necessarily mean we're on the winning path, though! You thought there'd be a spoiler here, didn't you? Arcvasti posted:The book keeps asking us to eat people, so I'm beginning to suspect that eventually there'll be a passage that just says "if you've eaten anyone, you loving lose right here". Ha! Yes, that's the sort of shenanigans this book would pull, isn't it? No, I'm not spoiling this either. BraveLittleToaster posted:Most intriguing. Maybe less intriguing to a Creature such as we. Reference 204 posted:The passage runs straight ahead until you reach a solid wooden door. It is locked and looks much too sturdy for you to break down. But in the centre of the door is a huge metal plate with a heavy ball pivoted above it. Will you: If we wanted to turn to 144, we would have done it before. Reference 435 posted:The heavy knocker booms loudly on the metal plate. A grunting noise comes from behind the door and you can hear feet shuffling as some sort of creature responds to your knock. The door slowly creaks open and a long snout appears. Small, pig-like eyes peer out at you from behind the single tusk which stands in the middle of the Rhino-Man's face. The door opens wider and you can see the creature's stout, heavily armed torso and legs. It speaks to you: ""Come on, then. What business have you here? Answer quickly." Reference 435 posted:If you can understand the creature, turn immediately to reference sixty two. "Lost your tongue, eh? Then begone. Be off with you before I decide to have a little battle practice." He is closing the door without letting you in. Will you: Oooh, intriguing. (In future, if we hit one of these 'turn immediately to' bits, do you want me to omit the rest of the reference text, or would you rather see what could have happened?) Reference 62 posted:"Are you also one of Marr's creatures?" he growls. When you look puzzled, he snorts. "If you don't know, then you must be looking for either the Yellowstone Mines or the Testing Grounds in Knot Oak Wood. Looking at the size of you, I'd reckon the Testing Grounds were more likely. Darramouss will know. He knows everything that happens in these parts. He'll set you right. But don't cross him. Even one of your size cannot hope to tangle with such a foul-tempered lifeless one. And if you make it to the Testing Grounds, oblige me by finding... oh, what was his symbol? They don't have names in the Testing Grounds - except for that foul-breathed weapon-master, Thugruff. Legionnaire twenty-nine, I think: a Rhino-Man like me. If he's still alive, he ought to know this: Gat H'Oulie has escaped with the ring to the Forest of Spiders! But of course, you cannot speak, can you? Here, I'll write it down for you." He hands you the message. If you come across "Legionnaire twenty-nine" later in your adventure, you may pass on the message by adding his number to the reference you are on at the time when you identify him. Hm. How do we indicate to the Rhino-Man that we understand him? We can't speak, and the text doesn't indicate us performing elaborate charades. At any rate, new information! I'll just jot that down. Reference 298 posted:You decide to choose the eastward passage, and you follow it to a sharp bend to the right. Almost immediately after the bend you find yourself at the foot of a staircase and you climb the stairs carefully. Then a corridor leads straight ahead southwards until you reach a T-junction where you may: Two notes here. One, the text at the beginning of this reference suggests it's possible to get here without getting the Rhino-Man's directions, in which case we would have had to choose blindly. Two, in at least once instance, the directions the book gives are wrong - that is to say, we may want to follow the Rhino-Man's directions and turn east, but 373 may actually be the passage for going west. Or it may not. At any rate, the choice is yours! FredMSloniker fucked around with this message at 22:20 on Apr 25, 2021 |
# ? Apr 24, 2021 18:16 |
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By the way, while the book normally just says 'turn to n' for choices, the few times it refers to what these numbered sections are, it uses the term 'reference'. I've gone back and edited any instances of 'page' accordingly. (The book does have pages - the rules and lore text are numbered - but those numbers stop once the references start.)
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# ? Apr 24, 2021 18:43 |
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Rhino-Man has helpfully provided some context for whatever this place is now, at least. Continue the quest to go further east.
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# ? Apr 24, 2021 18:47 |
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BraveLittleToaster posted:Rhino-Man has helpfully provided some context for whatever this place is now, at least. Well, you know what they say: when there's only one candidate... Reference 373 posted:The rocky corridor continues for some time and then turns sharply southwards. Ahead of you, at the end of the passage, is a sturdy wooden door; to your left is another door. Will you: ...the Rhino-Man didn't say anything about this.
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# ? Apr 25, 2021 03:23 |
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The sturdier the door, the more it means the more important stuff is behind it. Straight on ahead.
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# ? Apr 25, 2021 03:27 |
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Left seems like a side room so, check the door straight ahead
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# ? Apr 25, 2021 03:37 |
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Thisssss boooook. Legendary, this book. Does some really neat stuff in a really bass-ackwards way. Left door, please, yes we want sidequests.
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# ? Apr 25, 2021 03:48 |
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I really dig how they try to tie our burgeoning awareness into how the book works, maybe it would be better if it wasn’t so random at the start? Let’s keep going straight, we weren’t told to make a turn.
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# ? Apr 25, 2021 05:28 |
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BraveLittleToaster posted:The sturdier the door, the more it means the more important stuff is behind it. Reference 15 posted:All is silent as you enter. The room is large, with a high ceiling, and a musty smell permeates the air. There are four doors leading from the room, one in each wall. A long table stands in the middle of the room and on it is a short stick with a metal head lying next to some small spikes. A couple of planks of wood are resting against the table. This is evidently a workroom of some sort. In one corner of the room you find the products of the work carried on here. Two tall and thin wooden boxes, almost as tall as you are, are leaning against the wall. They are standing next to a hole in the wall, just above floor-level, which is wide enough to fit one of the boxes through. You puzzle over this for some time.
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# ? Apr 25, 2021 17:48 |
What's in the box?
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# ? Apr 25, 2021 18:21 |
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Investigate that there wall hole.
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# ? Apr 25, 2021 18:25 |
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Boxes have loot.
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# ? Apr 25, 2021 19:19 |
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Maybe if we ignore what we see, we'll... find something we didn't see instead?
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# ? Apr 25, 2021 19:25 |
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[b] Ignore what you see? Turn to 436.[/] Theory about the room: Those are coffins and the hole goes to a crematorium.
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# ? Apr 25, 2021 20:03 |
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Investigate Boxes And I would be interested in seeing what we miss in the case of automatic references.
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# ? Apr 25, 2021 20:24 |
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habituallyred posted:Investigate Boxes Duly noted! MaskedHuzzah posted:Theory about the room: Those are coffins and the hole goes to a crematorium. Survey says! Reference 217 posted:You step over to the two boxes and shake one of them. Something soft and heavy bumps about inside. This arouses your curiosity and you search for a means of opening the box. But none is apparent. In your frustration, you tip the box over and it crashes to the ground. Your attention focuses on the wider end as a splitting sound from within the box gets louder. Suddenly a crack appears in the wood! Then another! Finally, the front of the box smashes apart and your eyes widen as they catch sight of the hideous thing within... *ding!* Reference 217 posted:"Who disturbs the rest of the cursewitches? Foul creature, you dabble with what you do not understand. None may interfere with our peace save for Zharradan Marr the master. You must be taught to respect the sleep of the undead and you must be made to feel the wrath of the cursewitches." Ouch. (Note that his speech is encoded, so it's possible to get here without the gift of language.) Reference 436 posted:You have four doors to choose from. Will you try the door in: In case it influences your choice, I peeked; the door in the west wall isn't the same door we just came through. FredMSloniker fucked around with this message at 22:23 on Apr 25, 2021 |
# ? Apr 25, 2021 22:13 |
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# ? May 5, 2024 06:48 |
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By the way, I've added illustrations for the Flesh-Feeders, the Vapour of Tongues, and the Rhino-Man to previous posts, courtesy of The Fighting Fantasy Project. (That's also where I got the other illustrations.)
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# ? Apr 25, 2021 22:21 |