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Oh god. This is a great idea but I can't imagine being competent enough at the game to pull it off, good luck and godspeed CirclMastr posted:I literally stopped playing MGSV after getting the dog because I knew it would never get better than that. You gotta at least get to the point where you can try a CQC/doggo fulton only run.
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# ¿ Apr 22, 2021 03:44 |
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# ¿ May 10, 2024 13:04 |
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Oh my god that pink outfit A real emotional rollercoaster when I figured out I'd have to deal with FOB stuff to get it. Also I hadn't thought about it before today, but there's no way to get night vision goggles in this run, right? I know enemies eventually start wearing them pretty commonly but I don't remember ever seeing them as loot or pickups.
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# ¿ Apr 26, 2021 01:01 |
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PurpleXVI posted:This is an interesting LP so far, though it is a bit of a cold open for people who aren't super-familiar with MGSV. At heart, it's a story about burgers and betrayal.
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# ¿ Apr 28, 2021 02:45 |
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That would never have happened if the pellets had not been propelled harder than normal due to the force of Snake's anger.
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# ¿ May 5, 2021 23:34 |
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Instead of a path where you don't recruit Quiet, they should've made a path where you don't rescue that chucklefuck.
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# ¿ May 7, 2021 20:18 |
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I'll be honest, I've never had the heart to, uh, pull the trigger on that choice. I guess this is the run to do it if there ever was one
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# ¿ May 9, 2021 00:53 |
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Subsistence shenanigans aside, a lot of the music in this game rocks. The Afghanistan alert themes are so good, it's worth making the enemies suspicious just so it sounds like you're in an awesome John Carpenter film. And as much as I hate Huey, this is a real fun mission, I like the extended infiltration and extraction setup with a twist at the end.
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# ¿ May 14, 2021 01:45 |
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I like that moment where Snake just yoinks a guard out of his guardtower, I don't think I've noticed that prompt before. Really, I love pretty much everything about CQC in this game, for a very basic QTE it really feels badass, especially compared to the awkward "huh huh HAH!" from the older games.
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# ¿ May 17, 2021 01:16 |
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drat these children and their size and agility!
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# ¿ May 20, 2021 01:12 |
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https://i.imgur.com/I1eqSxL.mp4 Yeah, it's a weirdly disappointing choice to make the buddies shift to slide off of you rather than flattening you like everything else. Just let me airdrop Quiet onto myself, Kojima!!
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# ¿ May 26, 2021 00:34 |
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Nalesh posted:https://en.wikipedia.org/wiki/Sergeant_Reckless quote:The second time the gun fired she merely snorted, and by the end of the mission that day appeared calm and was seen trying to eat a discarded helmet liner. The world's greatest animal soldier
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# ¿ Jun 2, 2021 19:53 |
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Summarily execute all unsanitary staff imo
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# ¿ Jun 8, 2021 02:18 |
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Danaru posted:New Episode! What weapons customization mod was that? My life is going to be incomplete if I can't slap a stock and scope on the squirtgun e: also it's criminal that D-Dog's visor is the lowest level outfit that's immediately replaced the instant you upgrade it
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# ¿ Jun 13, 2021 01:33 |
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I can't believe how many people are angry at Snake for wearing the appropriate color of safety gear as specified by OSHA for all on-site procurement efforts, smh
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# ¿ Jun 19, 2021 04:29 |
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I'm weirdly entertained by the idea of Snake shooting guards and then being all "OOGGHH UGGHHH AAARRRGH! That's what you sound like!!" as they lie there bleeding out, before recruiting them to his friendsquad anyway
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# ¿ Jun 22, 2021 03:28 |
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Cameras are way more competent and annoying villains than Skull Face ever was
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# ¿ Jul 6, 2021 03:32 |
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Man, the Kid Liquid fight is just bizarrely fun, I think it's the best use of CQC/QTEs in the game. And of course it's all the more fun because you're racing around chasing a small child to clown on them. It's also one of my favorite bits you can skip with foreknowledge, you can just sit around from a ways away and send in a rocket puuuunch from way outside detection range And yeah, since it came up, that bit about Ocelot hypnotizing himself really doesn't sit well with me. On a second playthrough there's so many lines of dialogue that seem really clearly set up to have Ocelot be the only one in the know all along, I have to think they got cold feet on that pretty late in production for some reason. Either way, I think it makes the story worse, and my mind subconsciously tries to forget it every time I'm reminded of it.
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# ¿ Jul 14, 2021 04:34 |
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Man I wish there were cryptids. Just imagine bionic punching a Bigfoot and sending it home to your brand new Cryptid Platform
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# ¿ Jul 18, 2021 23:46 |
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Hel posted:It's me, I'm the guy who thinks it's good that they didn't put the ending into the game, from what I've seen it would just have been bad and cutting down on the child soldier and Liquid stuff is just good. You really don't need to do the Star Wars thing of over-explaining every character's back story. Think of the missed opportunity we could've had though, I would sell my soul for another chance to repeatedly clown on Lil' Liquid
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# ¿ Jul 23, 2021 00:17 |
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I've seen a badass "Skulls taken down via CQC-only" video, I'm sure the next episode will go perfectly fine
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# ¿ Jul 31, 2021 04:01 |
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Just Winging It posted:Would I watch a bare chested, blood-soaked man in pink pants fight weird zombie dudes in hand-to-hand combat for almost an hour? Yes, that was loving intense. This is probably the greatest possible five-second sales pitch for MGSV.
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# ¿ Aug 1, 2021 01:18 |
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# ¿ May 10, 2024 13:04 |
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I am legitimately impressed, I rarely last more than a few minutes here even coming in with crazy OP equipment, never mind lasting for an hour-long marathon when things head south. It really is a shame how they handled CQC here. Snake slapping machetes aside is probably the coolest counter in the game, it really sucks that that turns into 40 minutes of taking down the Skulls' health bars a pixel at a time rather than being the badass way to take them out quickly.
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# ¿ Aug 1, 2021 04:42 |