|
Vietnom nom nom posted:Yeah this is me too, there's just something about the aesthetics & designs that feels unique and cool, I very rarely preorder but I wanted to support this. Also it's good to see that they posted unedited gameplay footage from old consoles after the Cyberpunk disaster. They really do seem to be very pointedly NOT doing what CDPR did with Cyberpunk. They were originally shooting for a 2020 launch and may have seen the Cypberpunk trainwreck and been like "Well see you in 2021 LMAO"
|
# ? May 14, 2021 21:13 |
|
|
# ? May 3, 2024 12:25 |
|
Man, let's not talk Cyberpunk in here anymore than we have to. It's depressing. I'm really glad Biomutant buckled down and made the single-player game they ostensibly wanted to make. I'm really excited to give it a shot and given some of the other games I've spent $40 on in the past year (*cough* like Cyberpunk *cough*), if it even meets half of the reasonable expectations the preview videos have set for me, it'll be the best vidja game purchase I've made in the past year.
|
# ? May 14, 2021 21:48 |
|
sean10mm posted:https://www.youtube.com/watch?v=GgjNf0upii0 man, it's super cool that they released these. Should be mandatory for games these days. I'll probably jazz up the OP sometime before this releases and add this to it. all signs point to the studio being really proud of their work, I really hope this turns out to be something memorable. ten days!
|
# ? May 14, 2021 22:18 |
|
How do they claim that this game is only 10 GB in the minimum requirements? That's really surprising unless the world is super small, isn't it? e: never mind that seems like it might be an error on the resale site, steam says 25 GB which sounds closer although still probably smaller than I would've expected
|
# ? May 14, 2021 22:28 |
|
Blind Rasputin posted:Still just over here wondering why no one is using this engine to make a Redwall game. I would pay a lot of money to play a Lord Brocktree game. Man, you have no idea. Mildly excited for this one, glad they got rid of the BOING! effect when you jump.
|
# ? May 15, 2021 00:05 |
|
There's load of factors that come into play for install size. Texture resolution, sound files, localisations, FMV cutscenes... It's worth noting that No Man's Sky is ~10GB, and that has the largest playable area of any game ever made. It's not about the size of the area, it's about what goes into rendering it. They've been pretty open about the size of the world (a 64km^2 (8km x 8km) square), which is supposedly only slightly smaller than GTAV's map. You do have to be careful about comparisons like that though because scale like that only really matters with context. this might feel a lot larger simply because it takes longer to traverse without vehicles. Oxxidation posted:is that kevin "stanley parable" brighting as the narrator in the latest clip It really does sound like him, but apparently it's someone called David Shaw Parker, looks like he's done a bunch of videogame stuff. And The Muppet Christmas Carol.
|
# ? May 15, 2021 00:05 |
|
Since the player character is a creature much smaller than a normal human, the FOV is smaller and thus the textures in a scene can be smaller, too. It saves on a ton of disc space and is a strategy (moving away from human FOV) more and more studios are using
|
# ? May 15, 2021 02:24 |
|
Play posted:How do they claim that this game is only 10 GB in the minimum requirements? That's really surprising unless the world is super small, isn't it? AirRaid posted:There's load of factors that come into play for install size. Texture resolution, sound files, localisations, FMV cutscenes... Also keep in mind we have and have had for a while now incredibly good compression that takes very little time at all, studios have just stopped using it because gently caress you and your drive space.
|
# ? May 15, 2021 02:42 |
|
Blind Rasputin posted:Since the player character is a creature much smaller than a normal human, the FOV is smaller and thus the textures in a scene can be smaller, too. It saves on a ton of disc space and is a strategy (moving away from human FOV) more and more studios are using I think you're referring to depth of field, not field of view, but either way that would help at run time, not on compressing file sizes. The textures are still the same size, you just have less of them on screen.
|
# ? May 15, 2021 04:55 |
|
Aren't there a ton of games from the PS4 era that are huge because they got all their audio in .wav because it saved them a few pennies in codec licensing costs and "who cares we got space on blueray"?
|
# ? May 15, 2021 11:23 |
|
Titanfall 2 was notable for that when it released. All audio in like 8 languages, uncompressed.
|
# ? May 15, 2021 11:46 |
|
They probably reuse a lot of the outdoor textures and lean more on comparatively smaller model variations. I imagine shaders have progressed to the point that they can effectively make variations of a texture for cheap too. If you want to see some even wilder optimization, go look up HAWKEN, a game that was only 5GB in size.
|
# ? May 15, 2021 15:58 |
|
And then there's .kkrieger, the game that takes 96kb. Yes, 96 kilobytes.
|
# ? May 15, 2021 16:32 |
|
Shaman Tank Spec posted:And then there's .kkrieger, the game that takes 96kb. Yes, 96 kilobytes. That kind of demoscene stuff was awesome, I played .kkrieger years and years ago. Do people still make those?
|
# ? May 15, 2021 16:42 |
|
AirRaid posted:That kind of demoscene stuff was awesome, I played .kkrieger years and years ago. Do people still make those? 64k intros, and even 4k and 1k intros, are a staple of demo scene events. But very small games are rarer. Here's a couple made by some people I know. The top one is 1kb, the bottom is 4kb. https://www.youtube.com/watch?v=dgDlqC19kss https://www.youtube.com/watch?v=ESeOSd9joEw E: here are some more 64K intros, IMO 64k is the sweet spot for demoscene things. You can do a lot of impressive stuff if you're extremely good. https://www.youtube.com/watch?v=FYyL_mEQWOM Shaman Tank Spec fucked around with this message at 17:45 on May 15, 2021 |
# ? May 15, 2021 17:42 |
|
Control Volume posted:They probably reuse a lot of the outdoor textures and lean more on comparatively smaller model variations. I imagine shaders have progressed to the point that they can effectively make variations of a texture for cheap too. If you want to see some even wilder optimization, go look up HAWKEN, a game that was only 5GB in size. The recent PS5 version of Subnautica is about 5gb as well, which is about a 3rd of the PS4 version size.
|
# ? May 15, 2021 17:46 |
|
RatHat posted:The recent PS5 version of Subnautica is about 5gb as well, which is about a 3rd of the PS4 version size. Yeah but uh, Im not about to hold that one up as a paragon of clever programming
|
# ? May 15, 2021 17:49 |
|
Pewdiepie streamed an older build of this yesterday. It's Pewdiepie(yeah...) but if you're really desperate for more footage then here's 4 hours of it https://www.youtube.com/watch?v=uVNautEM2Ug
|
# ? May 17, 2021 11:23 |
|
RatHat posted:Pewdiepie streamed an older build of this yesterday. It's Pewdiepie(yeah...) but if you're really desperate for more footage then here's 4 hours of it Let's not post nazi poo poo
|
# ? May 17, 2021 11:46 |
|
i see thq nordic is back to their old stunts
|
# ? May 17, 2021 12:30 |
EA Play Pro probably worth it for at least a couple of months considering it includes Mass Effect Legendary and this game.
|
|
# ? May 17, 2021 23:28 |
|
RatHat posted:The recent PS5 version of Subnautica is about 5gb as well, which is about a 3rd of the PS4 version size. Games that are designed for SSD-having consoles don’t need to use the trick of duplicating (or more) assets to reduce seek times for them, which can make a big difference in install size.
|
# ? May 18, 2021 07:06 |
|
So new Explanation trailer just dropped https://www.youtube.com/watch?v=32Tq2Hr8I3E While I am really digging the look, feel and just in general weirdness of everything the lack of reviews make feel like Biomutant is going to end up being a very wide but shallow game.
|
# ? May 18, 2021 16:26 |
|
BexGu posted:
|
# ? May 18, 2021 16:29 |
|
And I wouldn't really mind that but locking a class behind preorders is just dirty.
|
# ? May 18, 2021 17:22 |
|
BexGu posted:And I wouldn't really mind that but locking a class behind preorders is just dirty. It's not great but it looks like classes just define your starting abilities and equipment, kinda like a Dark Souls. I'm not sure that not preordering actually locks you out of any actual gameplay.
|
# ? May 18, 2021 17:31 |
|
Mordja posted:It's not great but it looks like classes just define your starting abilities and equipment, kinda like a Dark Souls. I'm not sure that not preordering actually locks you out of any actual gameplay. The devs have straight up said that it doesn't lock you out of any gameplay, and anyone can find the gear and grab the abilities through playing.
|
# ? May 18, 2021 17:31 |
|
Dilber posted:The devs have straight up said that it doesn't lock you out of any gameplay, and anyone can find the gear and grab the abilities through playing.
|
# ? May 18, 2021 17:58 |
|
There's a really long Q&A that's been on-going! That one was one of the things asked. https://www.youtube.com/watch?v=vKbFouts39I
|
# ? May 18, 2021 18:01 |
|
Dilber posted:The devs have straight up said that it doesn't lock you out of any gameplay, and anyone can find the gear and grab the abilities through playing. That's great to hear. Anything else would be insane. This game looks like a lot of the fun but weird PS2 games I'd pick up as a kid with my meager earnings. Yeah, I'll spend $60 on this, which seems like a fairly large gamble but I don't think video games are weird enough anymore.
|
# ? May 18, 2021 18:02 |
|
Inzombiac posted:This game looks like a lot of the fun but weird PS2 games I'd pick up as a kid with my meager earnings. Yeah, I'll spend $60 on this, which seems like a fairly large gamble but I don't think video games are weird enough anymore.
|
# ? May 18, 2021 18:05 |
|
Mordja posted:tbf pre-release reviews are pretty much a thing of the past Yeah, I can't remember the last time reviews dropped for a game any significant amount of time before the release date. Not having reviews this early says nothing either way.
|
# ? May 18, 2021 18:14 |
|
Pre-release reviews that drop 24-48hrs prior to release are often more advertisements than anything of real substance. Games that are not great often do not have them, take from that what you will. The post-release reviews, especially ones that come a week or so out, are certainly where the bread is at.
|
# ? May 18, 2021 19:18 |
|
Dilber posted:The devs have straight up said that it doesn't lock you out of any gameplay, and anyone can find the gear and grab the abilities through playing. Additionally, it'll be purchasable DLC later on, so at worst, it's essentially a discount if you preorder.
|
# ? May 18, 2021 19:20 |
|
Will you be able to turn off the jarring comic book text popups?
|
# ? May 18, 2021 19:26 |
|
Well I caved and pre-ordered at DLGamer. At least I think I did, I was pretty drunk so I gotta find the emails. Let's hope it's at least decent! Honestly it was mainly the art style and the ambitious gameplay elements that made me want to get in on the ground floor.
|
# ? May 18, 2021 19:39 |
|
Anyone buying this for the art style is a furry, sorry them's the rules
|
# ? May 18, 2021 20:15 |
|
Im playing it for the articles
|
# ? May 18, 2021 20:44 |
|
gandlethorpe posted:Anyone buying this for the art style is a furry, sorry them's the rules My worst fear, realized! Really though I more mean the environments, enemies, and character movement. There's something kinda weird looking about the movement but I like it all the same Also, I checked and I did indeed purchase it that wasn't a drunken fever dream
|
# ? May 18, 2021 22:35 |
|
|
# ? May 3, 2024 12:25 |
|
If by "Art Style" you mean, characters and places with some actual colour and big goofy monsters as opposed to the same boring drab grey post apoc world with the same boring grey drab zombies and the same grey boring drab city environments as a whole host of other games... yes I bought this for the art style.
|
# ? May 18, 2021 22:49 |