What should I play next in the C&C Universe? This poll is closed. |
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Twisted Insurrection | 8 | 8.00% | |
Mental Omega | 12 | 12.00% | |
Renegade X | 20 | 20.00% | |
The next official C&C game | 56 | 56.00% | |
Other [Thread's choice] | 4 | 4.00% | |
Total: | 100 votes |
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E: Update on previous page! https://www.youtube.com/watch?v=AskuZpfatno
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# ? May 11, 2021 03:53 |
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# ? May 8, 2024 09:09 |
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I've never seen that whole landing strip part at the end. Huh. And yes, even though the scaling's a bit wonky on some of the buildings (notably the campaign's non-Nod buildings), the size of these maps can be incredible.
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# ? May 11, 2021 09:20 |
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The broken elevator in the powerplant normally goes to the roof if my memory is correct. I think you can just rush the obelisk, it will blow up your vehicle but you pop out of the wreckage at full health so if you survive to the base of it it can't shoot at you anymore.
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# ? May 11, 2021 10:11 |
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Poil posted:The broken elevator in the powerplant normally goes to the roof if my memory is correct. Makes sense. And i figured that might be the case with the Obelisk, but why bother if it costs you your life and you gotta restart the level? Also I can't help but think its weird that you can completely bypass Mendoza.
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# ? May 11, 2021 11:11 |
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Just save before charging in. Yeah it took me a few playthroughs before I tried walking back through the Hand of Nod and left through the front door rather than just jumping down and discovered there was a boss battle.
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# ? May 11, 2021 12:19 |
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Poil posted:Just save before charging in. Sometimes the convenience of modern gaming makes me forget I need to save regularly
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# ? May 11, 2021 12:30 |
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My only issue with this LP so far is the pronounciation of Visceroid as "Vice-Roid," in my brain it's always been Vizay-Roid. I also remember back when I played the game the first time, at the dam, I wasted an inordinate amount of time trying to see if it was possible to get to the Obelisk and blow it up from the inside or to blow up the powerplant from on top of the bridge because I'd managed to get a mammoth tank there intact and didn't want to give it up. Then, of course, the next door forced me to give it up anyway.
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# ? May 11, 2021 13:28 |
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Yeah it's viss-ser-oid, not vye-ser-oid. Like viscera.
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# ? May 11, 2021 13:40 |
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I will never not say Vice-roid because my brain is programmed to do so. Peace Through Power!
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# ? May 11, 2021 13:41 |
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Destroying the two Tiberium silos in the base is also a tertiary objective. It's really hard to do though, since they don't have Master Control Terminals. I usually saved my Ion Cannon Beacon for them.
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# ? May 11, 2021 17:07 |
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Every time you say "vice-roid" I think you're saying "viceroy" and I'm all "dang who promoted the blob".
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# ? May 11, 2021 17:28 |
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Also in hindsight, considering RTS C&C's veterancy mechanic, it's a surprise they didn't try to use it for some hacky RPG mechanic.
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# ? May 11, 2021 17:48 |
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IIRC, elevators don't actually trigger on the use key - just approach/entry. The elevator at the bottom of the power plant should show up if you stand in front of the bar at the end of the hallway for a few seconds.
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# ? May 11, 2021 18:08 |
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SoggyBobcat posted:Destroying the two Tiberium silos in the base is also a tertiary objective. It's really hard to do though, since they don't have Master Control Terminals. I usually saved my Ion Cannon Beacon for them. This is for a later mission. Then again, wouldn't be the first objective to get missed by the Prima Guide I bought. Nostalgamus posted:IIRC, elevators don't actually trigger on the use key - just approach/entry. The elevator at the bottom of the power plant should show up if you stand in front of the bar at the end of the hallway for a few seconds. Maybe? I will definitely admit that it could be confirmation bias, but it always felt like I had to mash the E button because simply standing didn't work. Could be that I'm just too impatient, haha.
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# ? May 11, 2021 18:11 |
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Jobbo_Fett posted:This is for a later mission. Then again, wouldn't be the first objective to get missed by the Prima Guide I bought. It's for this mission too. Tiberium silos are often an unmarked tertiary when they show up. Driving Mammoth Tanks was all I ever wanted from C&C Renegade and the game does it superbly. The game's on-foot sections are shaky but the vehicle driving is excellent throughout.
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# ? May 11, 2021 19:18 |
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Was armour ever more than just an extra health bar? I played its multiplayer for hundreds of hours, but I never noticed if you took less damage while it was up.
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# ? May 11, 2021 20:07 |
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THE BAR posted:Was armour ever more than just an extra health bar? I played its multiplayer for hundreds of hours, but I never noticed if you took less damage while it was up. From what I know, its just an extra health bar.
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# ? May 11, 2021 20:44 |
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Dabir posted:E: Update on previous page! I love that Simpsons edits continue to reinforce the decision of the collective consciousness that the show ended after season 10.
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# ? May 11, 2021 21:43 |
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The elevator in the power plant isn't broken, it just has no location indicator, a weirdly shaped "door" and takes a while to travel so I can see why that would be confusing. The hand of Nod in this level is also sort of unique in that it's one of the very few buildings directly integrated into its surroundings with the walls blocking off the tunnel from the rest of the base. Other buildings follow the RTS "rule" of being all free standing.
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# ? May 12, 2021 00:04 |
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Asehujiko posted:The elevator in the power plant isn't broken, it just has no location indicator, a weirdly shaped "door" and takes a while to travel so I can see why that would be confusing. The hand of Nod in this level is also sort of unique in that it's one of the very few buildings directly integrated into its surroundings with the walls blocking off the tunnel from the rest of the base. Other buildings follow the RTS "rule" of being all free standing. Not only that, but elevators in general ARE responsive in this game... if it happens to be on your floor. It always, always goes through the full cycle and movement before coming to you and has no progress bar so you can sit there for quite a while waiting for an elevator to come to you. This is exacerbated when AI is trying to use the elevator because they always do it one at a time. This makes waiting an eternity the norm on still-populated levels.
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# ? May 12, 2021 00:37 |
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There is a progress bar, both on the inside and outside but it only moves when the elevator does. Next to the arrow over the door there are two tiny markers who move with the elevator. Inside on either side of the door.
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# ? May 12, 2021 08:15 |
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I think elevators are always at the top of the shaft and always go back up to the top a few seconds after reaching the bottom, even if you haven't gotten out yet. I'd guess that's probably because in multiplayer some of the MCT's are at the bottom of an elevator so if a player could hold them indefinitely at the bottom it would be bad. The levels are impressive but they're too big, really. Or rather just big for being big without anything filling out the space.
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# ? May 12, 2021 18:50 |
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Mission 03: The Plot Erupts https://www.youtube.com/watch?v=b8qR0cWT-0Y Renegade 03: The Plot Erupts Hot on the heels of Gen. Raveshaw and the missing Tiberium, Havoc finds himself on a NOD-controlled island. Find where the Tiberium Experts have been taken, and then find a way off the island! Location: Unknown Objective: Infiltrate the nearby NOD base and discover the whereabouts of the captured Tiberium Experts. Author's note: Despite how cheesy or dumb the writing is, I can't help but like it. Name: Nick Parker Aliases: Havoc, Five Alive Affiliation: GDI Occupation: Commando Voiced/Played by: Wally Wingert Havoc is a Commando within the Global Defense Initiative's forces, ready and willing to take any fight to the Brotherhood of Nod. Commandeers (un)friendly vehicles in record time. Delivers terrible one-liners on purpose, or so he claims. Has a thing of Sakura Name: Sakura Aliases: Black Widow Affiliation: NOD(?) Occupation: Mercenary/Assassin Voiced/Played by: Mari Weiss Former member of Dead Six and ex-lover of Havoc, Sakura joined the Brotherhood of Nod, although whether this is for money or out of personal conviction is not known. N/A Aftermath: Caused the destruction of an unknown volcanic island, found the location of the missing GDI researchers. Destroyed a NOD base as well as boarding a submarine. [DEATHS: 03]
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# ? May 19, 2021 20:23 |
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In a shocking turn of events, there's tiberium inside the tiberium refinery.
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# ? May 19, 2021 22:26 |
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Ill be honest, I always assumed Tiberium would be stored in a safer environment.
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# ? May 19, 2021 23:18 |
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You can blow up the big turret by throwing c4 straight up while standing under it. Doing so is even a tertiary objective.
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# ? May 19, 2021 23:32 |
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As much as they're channelling some old school generic action schlock, I do rather like Havoc's dialogue sometimes. The game at least has competent voice actors. I also don't recall enemies spawning out of thin air being so much of a problem. Also also, is there any reason to use the assault rifle when you have the minigun? I seem to remember it as largely being just a straight upgrade.
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# ? May 20, 2021 04:56 |
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If memory serves, the general path through the game was automatic rifle -> chain gun -> laser rifle -> laser chain gun. The game pushes you along this path by changing the main weapons of the low-level grunts as you progress.
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# ? May 20, 2021 05:05 |
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The biggest problem with dumping the automatic rifle to only uwe the chain gun is limited ammo. The Chain Gun is also better against armored units. I've got a set of two posts to do on the weapons in this game so it'll be noted there.
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# ? May 20, 2021 11:58 |
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Ammo shortages is mostly a result of playing on commando, it greatly reduces the time you have to pick up drops so you lose out on a lot of ammo if you're killing enemies at medium or long range.
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# ? May 20, 2021 13:37 |
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That seems like a really stupid design choice so it's perfectly fitting for a max difficulty setting.
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# ? May 20, 2021 14:07 |
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Shoutout to whoever decided to use this piece of level geometry for the view of the island from above and called it a day
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# ? May 20, 2021 14:55 |
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It feels like everything about the game was a result of this: "Did you finish the _____ yet?" "No." "Well, we ship tomorrow so what's there will have to do." That includes "ears on the cover box art" all the way to difficulty balance.
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# ? May 20, 2021 15:00 |
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Kangra posted:It feels like everything about the game was a result of this: This is pretty much exactly right. I'll talk more about it when we're a few more missions in, but Renegade was clearly given an overhaul in the last phases of development to give it a more cartoonish look. Stuff left in the files suggests they were originally aiming for a much grittier Tom Clancy atmosphere. Everything from vehicles to weapons to even incidental dialogue seems to have been changed at the last minute. One reason Renegade had such a thriving mod scene is the wealth of unused material to work with. Renegade was released in early 2002, so it's possible 9/11 made a publisher diktak come down to make sure Nod couldn't possibly be mistaken for real-world terrorists. Perhaps the higher-ups at Westwood decided not to even try to be realistic with their clunky game engine. But somewhere along the way, Renegade was supposed to be a very different game. Probably closer to the original C&C1 in tone.
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# ? May 20, 2021 16:11 |
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Loxbourne posted:This is pretty much exactly right. I'll talk more about it when we're a few more missions in, but Renegade was clearly given an overhaul in the last phases of development to give it a more cartoonish look. Stuff left in the files suggests they were originally aiming for a much grittier Tom Clancy atmosphere. Everything from vehicles to weapons to even incidental dialogue seems to have been changed at the last minute. One reason Renegade had such a thriving mod scene is the wealth of unused material to work with. I recall something along the lines of; that guy in the tutorial, Logan Sheppard, was supposed to be the main character. It was supposed to be more infiltrate and stealth based, rather than Rambo shoot-em-up total destruction style. Westwood and their big ideas that get warped enormously in the final product!
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# ? May 20, 2021 18:01 |
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The really impressive thing about havoc's many outfits is that he boards that plane in winter camo and then changes while parachuting from it's flaming wreckage.
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# ? May 22, 2021 04:42 |
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Well, finally caught up again on the videos. And yeah, at least for me back in the day I also had to hop and hammer E to get those darn elevators to work, so not alone there. Also, a nice little touch is that a fair few of the unit death sounds are pretty much ripped straight from C&C1, although that is probably just a time saving measure then anything, considering the... uniqueness of how the game came about, which has been mentioned previously in the thread. That did however make for kind of nice semi-transition unit design-wise towards TS though. The Light Tank look for instance, and the general NOD infantry design would feel very much at home in TS, although the NOD infantry outfit from TS remains in my opinion the best and most iconic look for NOD in the series so far. As for the NOD units stoically waiting for Havoc, NOD does inspire some fanatical loyalty, less we forget the fate of that panicky NOD officer right before Kane ate an Ion Cannon blast.
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# ? May 23, 2021 03:24 |
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Mission 04: Stowaway https://www.youtube.com/watch?v=7UaZTW2XXjk Renegade 04: Stowaway Having boarded the submarine that will take Havoc to the likely location of the GDI scientists, his future is now uncertain as to the final destination of his new ride. Location: Unknown Objective: Locate and Rescue the GDI prisoners Author's note: A deeply confusing map the first time around, and a new enemy type! Name: Nick Parker Aliases: Havoc, Five Alive Affiliation: GDI Occupation: Commando Voiced/Played by: Wally Wingert Havoc is a Commando within the Global Defense Initiative's forces, ready and willing to take any fight to the Brotherhood of Nod. Commandeers (un)friendly vehicles in record time. Delivers terrible one-liners on purpose, or so he claims. Has a thing of Sakura. Learned to shoot left-handed, for sport. Chef Weapon: Flamethrower Purpose: Spicing things up Civilian Chefs are often hired out of the common workforce to serve in NOD facilities. For some reason, their initial loyalty is a bit stronger than the common civilian. Maybe its the curry. Initiate Weapon: Tiberium-powered Fists Purpose: Close Quarters Combat Specialist These early mutations are unstable nad have less processing power than their [REDACTED]. Tiberium immunity, a powerful build and high speed make them very good at close-quarter assaults, so eliminate them at range. First Mate Weapon: Flamethrower Purpose: Second-in-Command of NOD Freighter [UNKNOWN DESIGNATION] Having little interest in combat, First Mate Gilligan has been working his career toward naval operations in an attempt to avoid ground conflict situations. Captain Weapon: Pistol Purpose: Commander of the [UNKNOWN DESIGNATION], a NOD Freighter. Captain Stubing has been a strong supporter of the Brotherhood since being rescued from his crash on a desolate island, a stressful situation that was originally intended to be a simple three-hour tour. Aftermath: Having rescued the GDI prisoners, Havoc and the GDI survivors hijack the submarine once more to get to safety, and hopefully get Havoc that much closer to the Tiberium Experts. [DEATHS: 05]
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# ? May 26, 2021 02:08 |
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While doing research after recording, I learned that both the First Mate and Captain are Gilligan's Island references, with the Captain being called "Stubing", which, as far as I can tell, is also a Love Boat reference.
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# ? May 26, 2021 02:10 |
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# ? May 8, 2024 09:09 |
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The Medal of Honor series also does the armed cook/chief thing which i always found amusing.
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# ? May 26, 2021 02:56 |