What should I play next in the C&C Universe? This poll is closed. |
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Twisted Insurrection | 8 | 8.00% | |
Mental Omega | 12 | 12.00% | |
Renegade X | 20 | 20.00% | |
The next official C&C game | 56 | 56.00% | |
Other [Thread's choice] | 4 | 4.00% | |
Total: | 100 votes |
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Jobbo_Fett posted:Renegade's very finnicky on its audio
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# ¿ May 1, 2021 23:48 |
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# ¿ May 19, 2024 21:40 |
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Jobbo_Fett posted:Mission 01: Rescue and Retribution
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# ¿ May 4, 2021 10:38 |
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The elevator in the power plant isn't broken, it just has no location indicator, a weirdly shaped "door" and takes a while to travel so I can see why that would be confusing. The hand of Nod in this level is also sort of unique in that it's one of the very few buildings directly integrated into its surroundings with the walls blocking off the tunnel from the rest of the base. Other buildings follow the RTS "rule" of being all free standing.
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# ¿ May 12, 2021 00:04 |
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You can blow up the big turret by throwing c4 straight up while standing under it. Doing so is even a tertiary objective.
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# ¿ May 19, 2021 23:32 |
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Ammo shortages is mostly a result of playing on commando, it greatly reduces the time you have to pick up drops so you lose out on a lot of ammo if you're killing enemies at medium or long range.
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# ¿ May 20, 2021 13:37 |
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This level features the first of two otherwise multiplayer only weapons in the hands of an npc: the shotgun. I can see why they'd want to introduce it in this fairly compact indoors level but decided against it because the low ammo capacity would lead to lots of awkward reloads at point blank range. The map layout is indeed confusing but gets somewhat easier if you visualize it sideways as a grid: The ship is laid out in rows of compartments and columns of decks. Most decks beside the red keycard return path from the bridge to the submarine pool are all connected within their compartment. There are indeed 4 helicopters, though only the last one will attack you/has an objective for you to kill it. As to the nature of the ship, between the submarine dock and there being weapon systems all over the so called "cargo ship", I'd assume that is a deliberate misrepresentation by NOD to disguise the fact that it's used as mobile helipad and submarine base. The only cargo containers on the deck are arrayed in a hollow figure 8 around the helipad and SAM launcher to obscure them from view. Lastly, there's a funny typo in the subtitles at the end of the mission:
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# ¿ May 26, 2021 13:42 |
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I think the game intends you do visit the chateau escapee before dealing with the obelisk because the new weapon is amazing against helicopters.
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# ¿ Jun 3, 2021 00:33 |
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Did you skip the library because you want to show off the new weapon in a later mission or just that guide lacking info on tertiary objectives again?
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# ¿ Jun 8, 2021 15:04 |
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I don't think there's enemy Black Hand units at all in the boss room, having one decloak just in time to conveniently get grabbed is just what Raveshaw's ranged attack looks like.
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# ¿ Jun 23, 2021 14:00 |
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And here's the second weapon that only shows up in enemy hands in the campaign: The railgun, Nod's equivalent of the PIC(though the game adds it under the sniper rifle keybind). It's used by one of the snipers on top of the communications array. He actually drops it on death but there's no way to get up there and pick it up yourself.
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# ¿ Jul 5, 2021 00:40 |
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# ¿ May 19, 2024 21:40 |
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THE BAR posted:Renegade is the only C&C title that doesn't have all sides playable. Also Tiberian Sun/Firestorm if you include the Forgotten.
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# ¿ Jul 12, 2021 14:49 |