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kaosdrachen
Aug 15, 2011
"I still miss those kittens."

... Oh, Andy, you poor special boy...

Also, if you hang around to watch them you can see the Broodwitches call Drowned Mariners to them and turn them into Incubators using their tentacles. The Incubators then slowly lurch back to shore, sit down and turn into pods, and the pods hatch into the ground troops.

kaosdrachen fucked around with this message at 19:33 on Jun 15, 2021

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Sekenr
Dec 12, 2013




kaosdrachen posted:

"I still miss those kittens."

... Oh, Andy, you poor special boy...

Also, if you hang around to watch them you can see the Broodwitches call Drowned Mariners to them and turn them into Incubators using their tentacles. The Incubators then slowly lurch back to shore, sit down and turn into pods, and the pods hatch into the ground troops.

Huh, never noticed that. Interesting that they put so much effort into this cycle of life. I also like how most NPCs have some obvious good reason why they weren't eaten by zombies yet such as armed guards, magic wards etc.

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!
Man I absolutely loved TSW. Thounsands of hours in both it and Legends. But it kept on not progressing and eventually I moved on. It's a real kick in the nostalgia to see it again.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

OscarDiggs posted:

Man I absolutely loved TSW. Thounsands of hours in both it and Legends. But it kept on not progressing and eventually I moved on. It's a real kick in the nostalgia to see it again.

There are absolutely zero games in history that make me more sad about wasted potential - and this one technically is still running! There's still hope, if you're a sad, broken husk of a man!

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




If I thought about it I could probably come up with a couple more, but this one is definitely top of the list.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


i have fond memories of tabula rasa, but i played far far more of tsw

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Oh that I played the free trial off. It felt okay at most.

Mycroft Holmes
Mar 26, 2010

by Azathoth
Kingsmouth pt4
Today we meet a fortune teller and a cult! Also, I still don't know where the mouse noises are coming from!

Hello Sailor
May 3, 2006

we're all mad here

Make ferret noises to scare them away.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
The fortune teller lady is also blunt if you ask her about it that she was the town hooker, that's why she was tied to a bed when the fog rolled in.

Mycroft Holmes
Mar 26, 2010

by Azathoth
The Polaris
Quick commentary less run-through of the first dungeon. For some reason the starting cutscene cut off, though.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Mycroft Holmes posted:

The Polaris
Quick commentary less run-through of the first dungeon. For some reason the starting cutscene cut off, though.

I enjoyed this dungeon on the hardest difficulty at endgame. Just enough challenge that a wipe wasn't impossible but a clean run was always achievable with decent end game gear and decent play.

MadDogMike
Apr 9, 2008

Cute but fanged
I think the thing that makes Cassie especially nasty hitting on people is it's very obvious it's about sex as manipulation tactic. She doesn't even seem horny per se given how quick she turns it on and off, it's straight up "you look like somebody I could manipulate with loving" which is always creepy since it de facto says she sees you as a puppet and a brain dead thing she can just order around with that particular carrot when you get down to it. Mission definitely proved she has far more going on than "manipulative sex kitten" though, especially given the whole cursing a magic bee person into paralysis just like that (actually do they specifically mention if she's like the PC? Would explain the easy resurrection ability unless that's a typical escort mission thing).

Dungeon seems to be definitely focused on bosses more than trash fights (assuming bosses are the ones with loot chests anyway), unless all those pods you were popping are normally more of a pain to grind through. If I gather the story right - the Polaris is some sort of Orochi ship that crashed when the fog came up, and they send you there to investigate it, and the final boss Cthulhu thing is the final form of the draug/their leader? Nice touch making it attack when you're "leaving", was wondering why the mission was ending before the video did. Interesting "hide from the monster" dynamics in that one stage, I assume if he sees you it's a one shot kill, right?

Regallion
Nov 11, 2012

Mycroft Holmes posted:

The Polaris
Quick commentary less run-through of the first dungeon. For some reason the starting cutscene cut off, though.

For all dungeons - you want to manually take the quest from the relevant quest giver before entering them, as that's how you get the proper introduction to WHY you are going in there. Like, as-is it just seems that you board a helicopter for no reason, big oof.

For everyone else - just make a note that the third boss' name is "The varangian".

hahaha what the gently caress is that inventory of signet distillates? Do you not have any slotted? You really should look into getting a head, neck and fingat signets for shotgun ASAP, that poo poo increases your damage by a shitton.

On a positive note - nice of you to show off the crate secret.

Regallion fucked around with this message at 08:44 on Jun 23, 2021

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

GreyjoyBastard posted:

There are absolutely zero games in history that make me more sad about wasted potential - and this one technically is still running! There's still hope, if you're a sad, broken husk of a man!

I feel the same way. Hundreds of hours dumped into TSW.

Tried to do Legends but bounced off hard. How does the game run worse than it did years ago?

Mycroft Holmes
Mar 26, 2010

by Azathoth

Regallion posted:

For all dungeons - you want to manually take the quest from the relevant quest giver before entering them, as that's how you get the proper introduction to WHY you are going in there. Like, as-is it just seems that you board a helicopter for no reason, big oof.

I did, it just failed to start recording until the helicopter for some reason. I pushed the record button before that, though.

kaosdrachen
Aug 15, 2011

Mycroft Holmes posted:

The Polaris
Quick commentary less run-through of the first dungeon. For some reason the starting cutscene cut off, though.

I maintain that shotgun and sledgehammer are the only proper weapons to engage the final boss of this dungeon with.

Did You Just Punch Out Ctulhu?

Hell gently caress yes we did.

Antilles
Feb 22, 2008


I remember playing TSW at launch, and so enjoyed this first dungeon that I ran it several times in a row (helps that it's a fairly quick and breezy affair). One of the times I ran it with a bunch of goons who hadn't played it yet, and managed to convince them that the dungeon was finished after the fourth boss and that the initial chopper ride was the exit cinematic. Was priceless, having them go "Oh that was it? Yeah it was alright, nice and quick... WAS THAT loving CTHULHU?? WE'RE FIGHTING HIM??" before being dropped into the final boss fight.

Mycroft Holmes
Mar 26, 2010

by Azathoth
If anybody cares, it's the 4th anniversary, so there's a bunch of special events going on. I may put up a video of them later. Mostly, it's 2 special boss fights.

Ruzihm
Aug 11, 2010

Group up and push mid, proletariat!


Antilles posted:

I remember playing TSW at launch, and so enjoyed this first dungeon that I ran it several times in a row (helps that it's a fairly quick and breezy affair). One of the times I ran it with a bunch of goons who hadn't played it yet, and managed to convince them that the dungeon was finished after the fourth boss and that the initial chopper ride was the exit cinematic. Was priceless, having them go "Oh that was it? Yeah it was alright, nice and quick... WAS THAT loving CTHULHU?? WE'RE FIGHTING HIM??" before being dropped into the final boss fight.

yesss, I did this at every opportunity. never got old :allears:

MadDogMike
Apr 9, 2008

Cute but fanged

Antilles posted:

I remember playing TSW at launch, and so enjoyed this first dungeon that I ran it several times in a row (helps that it's a fairly quick and breezy affair). One of the times I ran it with a bunch of goons who hadn't played it yet, and managed to convince them that the dungeon was finished after the fourth boss and that the initial chopper ride was the exit cinematic. Was priceless, having them go "Oh that was it? Yeah it was alright, nice and quick... WAS THAT loving CTHULHU?? WE'RE FIGHTING HIM??" before being dropped into the final boss fight.

Mean, but understandably irresistible I suppose :D.

Mycroft Holmes
Mar 26, 2010

by Azathoth
Dark Agartha

Dark Agartha is a solo raid requiring you to sacrifice skill points and ability points. If you do it enough, you get a thing that increases items to 4 pips! It's super grindy! I'm only doing it for the lore.

Mycroft Holmes
Mar 26, 2010

by Azathoth
Anniversery Golem Fight

Part of the yearly anniversary is fighting a rotating series of golems, then fighting a gatekeeper in Agartha. I'll see if I can get footage of Hatekeeper.

Regallion
Nov 11, 2012

Really sad that the DA run had no commentary.

Here's a small excerpt from DA lore that people might want to read while watching the damaged gatekeeper fight:

quote:

Flip the Mutilated Guardian.

The Guardian was built from Her plans, from Her divine-circuited DNA - Third Age technology at its finest. It survived the Apocalypse by leaping through time, by hiding in closet-sized demiplanes. It is here with you now, at the end of all things. It is not stable.

The damaged Guardian is unhinged. Its programming is frayed. Its warped protocols compel it to reach into other times and pull Gaia-imbued bees to it. Like you, sweetling. It will try to extract anima from you and feed it to dead Gaia. A sorrowful sight, were we alive to see, like a deranged toddler stuffing meat into the mouth of its mother's corpse, pushing her jaw up and down, trying to masticate for her, even as the flies land upon her clouded eyes.


God the writing in these is insane.

Mycroft Holmes
Mar 26, 2010

by Azathoth
I'm not great at video editing and these videos are so short that I don't bother with commentary. My editor is in the UK and I've just sent him the next main video to edit.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Is it weird that I think Dark Agartha actually looks prettier than regular Agartha? Feels a lot more in line with "You are down in the roots of a planetary computer goddess" than normal Agartha.

Mycroft Holmes
Mar 26, 2010

by Azathoth
Kingsmouth pt 5
Here we meet a megacorp and a skater kid.

Mycroft Holmes
Mar 26, 2010

by Azathoth
Hatekeeper

kaosdrachen
Aug 15, 2011

Mycroft Holmes posted:

Kingsmouth pt 5
Here we meet a megacorp and a skater kid.


The woman is voiced by Tara Strong.

You should hang around and listen to their idle banter, some of it is /gold/.

MadDogMike
Apr 9, 2008

Cute but fanged
Dark Argatha - if I read right, it's part of the central/travel zone that got killed/corrupted by the Cthullhu equivalents who seem to be the big bads? Interesting, but man that final boss was pretty BS how fast it drained you to near zero HP before finishing the job. At least it didn't heal up afterwards to full. As for that anniversary boss fight, oof that was busy as hell; I gather you don't have to be in any sort of party/raid group for it? Given all the effects on the floor and how many monsters seem to use "stay out of the bad stuff" as a mechanic in this game, it seems like it must be a pain seeing where you need to not stand during large fights. That Gatekeeper that summoned with the little guys running in and doing a ritual was kind of cool, I must admit

OK, Vikings and local Native Americans vs. MAYANS is what happened in the past of this place?! I'll give them credit for going crazy big in ideas, though I suspect they didn't do justice to that premise in-game. Then again, it's weird/cool enough maybe no one could. I figured the draugr had to be a reference to Vikings coming to the New World though for obvious reasons, but the why is more interesting than I thought.

Zombie movie with love as cure - Warm Hearts, FYI.

Sekenr
Dec 12, 2013




MadDogMike posted:

Dark Argatha - if I read right, it's part of the central/travel zone that got killed/corrupted by the Cthullhu equivalents who seem to be the big bads? Interesting, but man that final boss was pretty BS how fast it drained you to near zero HP before finishing the job. At least it didn't heal up afterwards to full. As for that anniversary boss fight, oof that was busy as hell; I gather you don't have to be in any sort of party/raid group for it? Given all the effects on the floor and how many monsters seem to use "stay out of the bad stuff" as a mechanic in this game, it seems like it must be a pain seeing where you need to not stand during large fights. That Gatekeeper that summoned with the little guys running in and doing a ritual was kind of cool, I must admit

OK, Vikings and local Native Americans vs. MAYANS is what happened in the past of this place?! I'll give them credit for going crazy big in ideas, though I suspect they didn't do justice to that premise in-game. Then again, it's weird/cool enough maybe no one could. I figured the draugr had to be a reference to Vikings coming to the New World though for obvious reasons, but the why is more interesting than I thought.

Zombie movie with love as cure - Warm Hearts, FYI.

From what I remember the draugr are a new thing in kingsmouth. Basically the Lady Margaret (and Polaris I think) ended up in the wrong part of the ocean and brought in mysterious curse/ilness which is the draugr. If you want the whole story - huge spoilers Underneath the island is one of the Gaia engines, a cube whose job is to protect the world by keeping the cosmic horrors asleep. Filth monsters are their dreams and filth humans are people who somehow heard or experienced said dreams and were changed by them. So they are pretty bad even asleep and if they wake, this is straight up the end. Local natives protected the cube since time immemorial until Maya sun worshippers arrived to try and destroy the cube. This is a recurring theme throughout the game - sun worshippers are always the bad guys.This was a losing battle until unexpected viking aid arrived. A viking seer had a vision of upcoming battle for the fate of the world and persuaded a jarl to sail west into the great unknown and help the good guys. On the way they made a detour to Scotland and picked up the sword Excalibur which is a magical artifact/piece of technology from previous Ages. On the way they also ended up in cursed draugr mist but were able to pass unharmed being protected by excalibur. Eventually they arrived in Kingsmough and helped the Wabanaki kick Mayan and moster rear end. This part is being told in the Darkness War dungeon. IMO it is the coolest way to enter a dungeon I've seen in my life. Wabanaki shaman gives you a mysterious substance to smoke, you go to sleep and basically dream the whole dungeon. After the war vikings stayed for a year, made great friends with Wabanaki, some even married. Wabanaki occasionally still have blong blue eyed children. Viking seers and native shamans decided that Excalibur must remain on the island so that the engine will be protected. This was unfortunately bad news for the Vikings because on the way back they ended up in the fog again but without swords protection turned into undead drowned. Island remained safe for a long time until Freddy Beaumont stole the sword which caused the whole disaster we are observing there

Mycroft Holmes
Mar 26, 2010

by Azathoth
Kingsmouth pt 6
Turns out the clicking is my headset! Since I'm not spending another $100 on a headset, we'll have to live with it.

MadDogMike
Apr 9, 2008

Cute but fanged
I do read the debriefs, and yes they are very good. I must say Edger's little bus to drive all the civilians to safety is suddenly making me imagine a draugr Lord Humungous standing outside saying "Give us the gas your souls and this nightmare will be over". Though the "nobody will be saved thing" is kind of a bad call honestly writing-wise, it says basically everything you do there is a shaggy dog story with no point, which is an awful lot of quests to dump out (not to mention interesting NPCs), all for a level of grimdark which is kind of excessive given what you start with already (I don't see the town surviving even if the people we talk to live, far too many dead). The factions could still be uninterested in saving people, which would make a nice interesting conflict to work with if PCs are written more like decent people who want to help where they can as opposed to the cynical agencies that have given up on that kind of thing. But just saying "Hah hah, nothing you do matters" on an entire MMO zone is a little dumb in my opinion, especially the starting one.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




That part is probably the weakest part of the writing, it's very focused on the whole notion of "You're struggling in vain" and will be something that crops up repeatedly.

Regallion
Nov 11, 2012

On a more technical note, the voiceover volume could stand to raise a couple notches, i could barely hear the native american in the end.

Also, i understand that W+M1 is a classic maneuver, but using actual AoEs could speed things up quite a bit. Especially the ellite one.


That said, liking the commentary even if it's a bit liberal with spoilers, keep em coming.

Sekenr
Dec 12, 2013




Don't know how it works for other factions but never felt like I'm struggling in vain as Dragon. First of all noone ever told me "your mission is to save those poor people!" Secondly, there is much bigger poo poo going on than Kingsmouth. Finally, you are uncovering all sort of cool secrets as you go.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Sekenr posted:

Don't know how it works for other factions but never felt like I'm struggling in vain as Dragon. First of all noone ever told me "your mission is to save those poor people!" Secondly, there is much bigger poo poo going on than Kingsmouth. Finally, you are uncovering all sort of cool secrets as you go.

This is what I was talking about earlier in the thread, is that the debrief text exists to reflect each faction's specific "tone". The Templars are "fighting the good fight" (though not always through good means) and that often means facing harsh realities about your chances of winning. The Dragon, in contrast, is all about having bigger goals than just the immediate conflict and wheels within wheels, chaos theory, etc., so even when things end on a bittersweet note in the moment, you're still going to win long-term because everything you do is setting up dominoes for later.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Illuminati is all like, "gently caress ya, profit!"

Sekenr
Dec 12, 2013




Deadmeat5150 posted:

Illuminati is all like, "gently caress ya, profit!"

That always felt odd to me about the Illuminati motivations. What profit exactly are they making, pax? And than what. Were they planning to pay off the dreamers or something. Feels kind of meaningless within secret world context.

Templars: we will save the world
Dragon: we will save the world in a really weird way
Lumies: we are gonna make money

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Falconier111
Jul 18, 2012

S T A R M E T A L C A S T E

Sekenr posted:

That always felt odd to me about the Illuminati motivations. What profit exactly are they making, pax? And than what. Were they planning to pay off the dreamers or something. Feels kind of meaningless within secret world context.

Templars: we will save the world
Dragon: we will save the world in a really weird way
Lumies: we are gonna make money

I get the impression it’s less “money” and more “power”. They like making lots of money because massive amounts of currency can be exchanged for equally valuable goods and services; it’s a means to an end.

Doesn’t stop them from obsessing over it, though.

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