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Zane
Nov 14, 2007
didn't hate it. but wasn't a huge fan. there's a lot of movie here for people to pick and choose from. but: i found the action too broken up by the complicated sub-plotting, by the pseudo-anthropology of the zombie society (cool but too much of it), and by the often literal fixation on the alpha zombie's invincible bullet mask. the suspense of classical horror is almost entirely dispensed with. there's no terrible and uncertain danger lurking in the shadows. the casino is pretty quickly lit up! and the movie lets us know exactly when the zombies are coming!

the father/daughter sub-plot is kind of a drag. it's an important keystone for the movie's overall thematic structure. but it stretches credulity in a number of ways. and it turns out that bautista has pretty limited emotional range. i can only criticize this so much however because i think snyder was compelled to do this as a way of engaging with the horrible tragedy of his own daughter. which is also a drag but in a different way.

anyway: zombie vegas is still a fruitful setting as broad allegorical backdrop for the apocalypse. it could definitely be mined some more and i don't hate the idea of a franchise. but my ideal zombie genre movie is more dramatically centered around intrinsic human shortcomings; around the simultaneous uncertainty of the zombies outside and the humans inside. maybe fall of vegas will have tighter plotting.

Zane fucked around with this message at 03:57 on May 22, 2021

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Zane
Nov 14, 2007

2house2fly posted:

I had no particular attachment to the characters either, but I think a lot of that was from going in knowing it's a zombie movie. It's a whole genre about how we're all hosed, so why like the characters and get emotionally attached? They're all hosed! So I found more appeal in waiting for the karmic deaths or seeing how the characters went out when their time came, and there were a few scenes of that in here that I was into. Like I enjoyed the safecracker dying to lock the door of the safe, that was sweet even if it ended up being pointless. "It was all pointless" was how Snyder's Dawn Of The Dead ended as well, but I guess the idea is that you don't know if it's pointless in advance so you gotta do what you can
this isn't an excuse for mediocre characterization. if the characters are compelling then the theme of hopelessness becomes a lot more acute.

Zane
Nov 14, 2007
the 'teleporting' alpha zombie is.. fine. his speed doesn't actually stretch plausibility too badly. the much larger problem is that most of the action scenes he is a part of arent'y actually very good or fun. the move from one casino to the other is one part of a more general problem of the action being too broken up into a set of disparate sequences that only involve a couple of the team at one time and aren't as inventive as they could be and don't build accumulative momentum off of each other.

Zane
Nov 14, 2007
for a cool fight with a super zombie that is really dynamic and requires participation from the whole group in a way that builds upon the classic motifs of the genre--human ingenuity/cooperation vs. zombie strength/numbers--see the original trailer for left4dead.

Zane fucked around with this message at 18:15 on May 22, 2021

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