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Freakazoid_
Jul 5, 2013


Buglord
24 hours isn't a great indicator of the real game. The real game is locked behind by a lot of tech, and even that can quickly get out of reach for a trial player, especially a lot of group-oriented stuff which can take days or weeks to complete.

A level limit is a better idea. Getting the timing right might be tricky, because you want a level where someone can feel useful and experience the first real group activities, but not so useful they don't feel the need to buy-in. This is particularly hard to get right because levels weren't useful as a means of content management until a couple tales ago and there's no transparency as to which level unlocks what until you get there.

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Erev
Jun 9, 2013
I still hate levels. And, yes, I know that system has now officially been around forever.

I'll probably show up for one last Telling - whenever it releases on a major platform. I want to see the newb rush and abandonment cycle.

Pixelante
Mar 16, 2006

You people will by God act like a team, or at least like people who know each other, or I'll incinerate the bunch of you here and now.

quote:

From Kasiya on discord and the official FB page!
This weekend we're running a short Alpha test that will run for a week.
I expect to have the server up on 7th April before 4pm BST (3pm UTC).
The Alpha will be open to all players with a Tale 10 account (regardless of payment status)

Pixelante
Mar 16, 2006

You people will by God act like a team, or at least like people who know each other, or I'll incinerate the bunch of you here and now.
Beta for T11 will be opening pretty soon. I will probably do a T11 thread for the sake of tradition, though I plan to be a much more casual player this time around. If anyone is interested in running an Affable Evil guild, they have my blessing to use the name and our valley.

e: Beta begins September 29th.

Pixelante fucked around with this message at 19:32 on Aug 29, 2023

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