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MythosDragon
Jan 3, 2016

My bad, knee jerk weirdness and again, I dont think in terms of things like that, edit the quote and I'll delete it.

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Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

MythosDragon posted:

My bad, knee jerk weirdness and again, I dont think in terms of things like that, edit the quote and I'll delete it.

No worries. In this case it's going to come up in about an update or two anyway, but I wanted to give a heads up just for future reference.

Melomane Mallet posted:

Maybe do a characters page and just put it up on lpix or something?

That's probably best. My only thing about character pages is that it will end up listing characters that people who may be catching up haven't seen at the point they are at.

I'll think on it.

Melomane Mallet
Oct 11, 2012

I'm bad; I'm just not born that way.
Another idea: character posts. Find a good break point (I do know there's one coming up), and do a post of only the characters we have met and what we know of them and what their deal is at that point in the lp. Later on, do another character post, with updated info for characters we already know and add anyone we've met since the last character post. Repeat till we have everyone.

Melomane Mallet fucked around with this message at 01:26 on Jun 20, 2021

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Melomane Mallet posted:

Another idea: character posts. Find a good break point (I do know there's one coming up), and do a post of only the characters we have met and what we know of them and what their deal is at that point in the lp. Later on, do another character post, with updated info for characters we already know and add anyone we've met since the last character post. Repeat till we have everyone.

This seems like a good way to approach it.

MythosDragon
Jan 3, 2016

We're getting towards the end of the prologue soon, so I was gonna start my first PPSSPP playthrough, but man PSP games are kinda weird to set the graphics for. I'm assuming youre using it too, mind sharing your setting?

Edit: Got it satisfactory once I realized there was no way the psp portraits could be stretched fullscreen and look decent, so I found the window size setting and set it to 2X, so if it's a hassle it's fine.

MythosDragon fucked around with this message at 06:44 on Jun 21, 2021

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

Melomane Mallet posted:

Another idea: character posts. Find a good break point (I do know there's one coming up), and do a post of only the characters we have met and what we know of them and what their deal is at that point in the lp. Later on, do another character post, with updated info for characters we already know and add anyone we've met since the last character post. Repeat till we have everyone.

ultrafilter posted:

This seems like a good way to approach it.

I'll do it this way, then. Not really keen on devoting a post on such a short topic, but I guess I can just compile it all into a single post at the end for the purposes of archival. I'll figure out a different way to organize it at that point.

MythosDragon posted:

We're getting towards the end of the prologue soon, so I was gonna start my first PPSSPP playthrough, but man PSP games are kinda weird to set the graphics for. I'm assuming youre using it too, mind sharing your setting?

Edit: Got it satisfactory once I realized there was no way the psp portraits could be stretched fullscreen and look decent, so I found the window size setting and set it to 2X, so if it's a hassle it's fine.

I have Window Size and Rendering Size set to x2, although the screenshots for this LP are technically x1.5. PPSSPP only has round number rendering resolutions, so I have to use x2 and then have OBS scale the footage back down to 720x408. This saves me from having to batch resize all the screenshots afterward (although I do batch convert to JPG in order to bring the file sizes down more).

Fullscreen just isn't going to work with a game like this. We're talking about a 480p 4:3 PS2 game that was adapted to a 480x272 16:9 PSP format. PSP games don't seem to hold up too well when stretching, as I've run into a minor reoccurring graphical bug in my Sweet Fuse LP as well.

Psycho Knight fucked around with this message at 10:47 on Jun 21, 2021

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!
Update 9: The Trockmere Treaty



Just in case you forgot what happened last time: Everything has gone to hell.


[Narration]: But the truth of the attack on the nation’s secret base could not be made public.





[Narration]: One month has passed since the assault on the fortress. The mysterious creatures claim more and more victims…




Looks like she’s finally back.


[Researcher]: She expended more mana than we thought. I didn’t expect it would take a full month for her to recover. You shouldn’t be so reckless with your Familiar. They’ll gladly give their lives for their masters, you know.


We’ve noticed that now, thanks.

You are in error. It was my own lacking skill, not any fault of my master’s, that caused this.


[Researcher]: That’s a pretty great Familiar you’ve got there. Lucky man! I should be going, though…


*The researcher leaves*

You must be glad she’s recovered.

Yes, I am.

Not sure how the thread feels about Yuni so far, but it would be a very not-heroic thing to say “No, not really.”

I am sorry I troubled you, Master.




[Dulkheim Soldier #1]: One of those things showed up in my own hometown. I bet it’s those drat Valkanians doing this! What do you think?


The scuttlebutt is that the Valkania Army is releasing monsters into Dulkheim. Could it truly be so?

I don’t think so.

We have literally no proof of that being the case.

Yes, releasing monsters is much too flawed as a viable attack strategy.



You also know what they say: Correlation does not equal causation.


[Dulkheim Soldier #2]: You know what else I hear? People with wings are attacking both armies from the sky.


That’s old news, my man.

People with… Do you mean Angels!?

And then the conversation sort of just stops. Well, I guess we’ll head back to our room and mourn the loss of one of our party members. Vallery had just joined the team, too. Why did they have to go and take him away so soon?



When we try to leave the hall, Yuni will pipe up. Seems that she’s still hung up on what happened.

I’ll look into it.

That will suffice for now. If I exhaust my mana like last time, I will be unable to protect you. I wonder if there’s a way to get around that.

Well, let’s find out. There’s a research lab right around the corner where we could ask someone who specializes in spells and Familiars and such.



I must become stronger to protect my master. How can I go about this?


[Researcher]: Hm, I see. Essentially, you’ll have to gradually grow stronger by using the Dollhouse…


Yeah, but that takes time and effort. Isn’t there like a faster and easier way?


[Researcher]: But I have also heard of a tool that can greatly increase a Familiar’s abilities.


There we go. Magic fantasy homunculus steroids.


[Researcher]: It’s very rare, though, and won’t be easy to find.


What does it look like?




[Researcher]: You find them in matching sets of blue and red ones. They’re useless without both colors. The master and Familiar each hold one for it to take effect. They’re commonly found in ruins, though maybe not in the Dulkheim ones. Investigation of our ruins has been so extensive that the army has no doubt collected nearly all of them by now.


Intriguing. It would be an excellent tool if we could procure one.


[Researcher]: I’ll show you some material on what they look like so you can tell if you ever find one. The lab is off-limits to humans who aren’t researchers, but I can show your Familiar. Come with me.


*A little while later*



So now we’re keeping our eyes open for a Red Resonator and a Blue Resonator which Yuni can identify but we can’t beyond a simple description of “machine part”. Wonderful.



Speaking of Yuni getting stronger: after some training, she masters Enemy Scan and also picks up an ability called Point Bonus. Point Bonus is what I mentioned near the start of the game. It automatically distributes some ARP to all party members, so that everyone gets a piece of the bonus pie even if they didn’t manage to kill anything. It’s a good skill to level up/get early.



For reference, here are Yuni’s current stats.



God fuh… Ugh. After heading to bed, we get another screwed up dream vision. I hope you like these cutaway scenes, by the way. The next one or two updates are going to have a lot of them.

Did you call for me, Mr. President?

Ah, you’re here. It seems the non-aggression pact with Valkania I spoke of before will go through, after all.

Hm. So much effort put into whipping the citizenry into a frenzy, only for it all to go to waste…

Oh, so you knew about that. A well-crafted rumor, don’t you think?



So much hatred towards these graphical issues...

I believe I may know why. They’re keen on pushing the treaty through for their own protection.

…Go on.

This mustn’t leave this room, but we have already been attacked by Valkania twice.

What!?

I feel like this shouldn’t be something that the President of a country is only finding out weeks after the fact.

First, a failed kidnapping attempt on one of our researchers, and then a strike at our secret research facility. We drove them off with minimal damage, fortunately, but we kept the attack hidden to save face for our army. Though if we’d made it public, we could have potentially justified retaliatory action on Valkania…

If it became known they’d infiltrated our borders, we’d have egg on our faces. And sealing the treaty now limits our options when it comes to retaliation. Knowing that makes signing this pact all the more galling.

In other words: Dulkheim got massively outplayed here.

Is signing the treaty our only move, then?

If it weren’t so popular, I could use what you’ve told me to my advantage and lead this nation to war…

Thankfully, the rumors in circulation served their intended purpose.



What is Valkania’s actual reason for wanting the treaty, do you think?

Supposedly, the monsters have caused casualties there, as well. Particularly a variety of unknown, flying monsters. The Valkanians are calling them “Angel” for lack of a better term.

Looks like the Angels really get around.

…..

First they invade, and now they’re eager for a nonaggression pact. I can’t understand them…

What the hell is so hard to understand?

If there was some pretext for striking back at Valkania, I’d push for war even if it meant defying the legislature… But enough wishful thinking. Let’s get back on subject.

Yes, Mr. President.

I want you to guard the nonaggression pact summit. The location Valkania requested is the port town of Trockmere near the border. Your research fort is the closest outpost we have to it…

Understood.



Good morning. Things certainly seem lively in the hall today. I wonder if something’s come up.

Let’s go find out, shall we? It beats listening to more geopolitics crap.



Do you need us for something?

Yes. We have a new mission. The soldiers at this fort will provide security for the upcoming summit with Valkania. The summit will be held at Trockmere. Major General Ludwig will be in direct command there.



The men here can keep their heads.

We have no basis for believing this, but we don’t really care if we’re wrong. With Vallery gone, we have even less attachment to Dulkheim than before.

I hope so. Well, the major general must have had some reason for agreeing to this. So, I’m trying to do my part by selecting personnel that can put their feelings aside. Which is why I’d like you two to take on this duty.



I’ll be counting on you.

*Lumis leaves*

Trockmere again…

I guess we’re going for another walk. Head to the courtyard and then leave through the southwestern gate. The monsters along the way are the same as always. You can do some grinding if you want (I would recommend it if you had a hard time against Muntzer), but it’s going to be quite some time before we get another mission so I wouldn’t fret over it too much.

I've been assigned to Trockmere, too. We're going to be serving under Major General Ludwig! This is so exciting!

When we (eventually) get to Trockmere, we’ll find Tricia waiting around near the entrance.

It sure is.

I mean, this is THE Ludwig! It’s not everyone who gets to work with him! You’re an excellent soldier, so I bet the major general might even take notice of you.



Okay, I should get back to my patrol. I’ll see you later!

At least somebody is enjoying this.



Yes. Now then, where is Major General Ludwig?

Back in Trockmere, all the shop inventory is the same. You should restock on Vulnerary again (if you used a bunch against Muntzer) and check out your armor situation. A quick tip: All of Vallery’s equipment has been given back to us, so if he had better armor than Remus then you can give it to him now instead (or sell it).

In our case, Remus was still rocking a Leather Jacket, so I swap that out for the Buff Coat that Vallery had been wearing.

There’s nothing else going on in Trockmere right now, so head on over to the lower section of the town.



It is I who must thank you for permitting our guard detail to accompany us.

May the summit go well for us all.

*Alfonse leaves to the right*



Yes, sir! We were assigned to guard duty.

Mm. The summit is tomorrow. I’ll send a message to the inn tomorrow with details on everyone’s postings. Learn the town layout thoroughly today in order to perform whatever is asked of you.

Yes, sir!

I trust you not to make mistakes. Once you finish your rounds tonight, you are at your leisure afterwards.

*Ludwig leaves*

It’s good to know we have his trust.

I don’t like it.

What’s wrong?

It seems Master doesn’t trust the major general.

Mm… I admit it’s hard to see what he’s thinking on this.

Not for us! Thanks to Yuni’s Foresight ability, we are privy to at least some of his sneakiness. That’s exactly why we don’t trust him.

We’re free to move around after that, but if we head to the right in order to follow Alfonse, we’ll quickly stumble on him meeting with a familiar face.



Of course! I didn’t think I’d run into you here, either.

Does Magnus ever leave this freaking town?

Still have no intention of going back to your country…?

No, not until I’ve achieved what I set out to do. I can’t show my face to my master with a job half done.

I see… You never relent once you’ve made up your mind. I won’t push you on this, I promise.

Thanks, Alf, and sorry.

By the way, I heard you met Dame Silverneil the other day. What did she say?



Her way of cheering you up. At least, I think so…

Yeah. Well, I should go. Hope to see you again!

*Magnus then leaves*

But we weren’t finished talking… Ah, Magnus. You never change…

*Alfonse then leaves to the North*



So we obviously continue to chase after him.

Indeed we are.

Interesting. I’ve never seen a soldier with a Familiar before. Allow me to introduce myself. My name is Alfonse Ordinale. I’ve come early to Dulkheim to watch over tomorrow’s summit.



I mean, we have to, right?

How would you invade it?

Haha! Now that’s an interesting question for an officer of an opposing army. This is only speculation on my part, but… attacking this city would be difficult. Destroying it wouldn’t be so hard, but occupying it while keeping the ports running is a trickier proposition. This place is easy to defend, but hard to invade. That’s why Trockmere was selected for the site of the summit.

I’m not so sure…

Why not…?

My master is concerned that you are currently within the city limits.

Eh, I mostly disagree because of Trockmere’s positioning. It’s at the southern coast of Dulkheim, which is very close to Valkania. The bulk of Dulkheim’s army is positioned in the far North due to the ongoing war with Iglesias. So it would be fairly easy to blitz Trockmere and overtake its (no doubt meager) defensive forces. It only seems to have a single point of entry, so you could bottleneck any Dulkheim reinforcements and keep your own forces supplied through the ports.

True. Normally, everything I said applies, but once someone gets inside like this…

I think that’s supposed to read “Normally, everything you said applies”.

Hm, I didn’t think you’d bring that up… I admit that anything I say, given the circumstances, would be hard to swallow.



I don’t intend to take such enormous risks. My men are waiting for me, so if you’ll excuse me, I must be getting back.

Good stuff. Let’s head back and try to find Magnus next.



Do you know the Royal Guard?

Oh, so you were watching? I’ve known him for quite some time now. I met him through my master. Since we were around the same age, he looked after me, too. I guess he was like an older brother. I need to find that man Otter as soon as I can.



No, I still feel that there’s some mysterious destiny we share. I will see you again!

”The next time you visit Trockmere!” :v:



Anyway, when we try and head back to the inn a girl will come flying down the steps, forcing Crevanille and Remus to jump out of the way. Another girl appears shortly after.

Whaaat? We’re going back already? We finally got to stay in a town! I wanna play more! You can go back on your own, Cynthia!

No. We’re here on business, not to fool around. We’ll get a scolding if we’re late.

Urgh, I hate getting scolded… All right, fine. I’ll do it this time. But you better be thankful!

*sigh*



I know I’m cute, but it’s rude to stare at a lady!

I wasn’t looking at you.

Hmph! Are you saying I was falsely accusing you? That’s just as rude!

No, rude would be running around town like a maniac and nearly bowling people over on the stairs.



:mad: Don’t you insult Yuni. At least not until we’ve decided on whether or not we like her.

Oh, how I’d like to see that!

…Enough, Meline. Please ignore my sister. Let’s go, Meline.

If you say so, Cynth. Bye-bye, trash.

*The girl and the jackass both leave back up the stairs*

What a strange girl. It appeared as though she could see me.

Such a treacherous tongue on one so young. It makes me a bit sad to see. But we can’t let it get to us. Should we head for the inn?

We actually don’t know how old Meline and Cynthia are. The manual lists their ages as “?”, so make of that what you will. They are the shortest characters we’ve met so far, though (outside Yuni of course). Meline and Cynthia are only 4’9”.

Both of them are new characters made for Over Reloaded, just like Pamela, Magnus, Tricia, and Yuni (Type D-MD).



Yes, and we’ll be serving as security. It should be easy, if nothing happens.

That’s it for Trockmere (again), so let’s get to bed and rest up for tomorrow.

Well, I’ll see you in the morning.

We can run around our hotel room, but there’s nothing to find or do, so just check the bed and catch some Z’s.



Another vision/dream sequence! Yay!


[Valkanian Researcher #2]: But how do you square that with this reference to “wings”? It doesn’t make any sense to “neutralize” wings.


[Valkanian Researcher #1]: No, I see your point… It’s not easy deciphering these ancient texts. We have plenty of material to reference, but what we really need is an able linguist.


[Valkanian Researcher #2]: But we’re the elite research team. We all came here from all over the country. If we wanted more members, we’d have to look outside our borders.


[Valkanian Researcher #1]: Which is a problem, since this is classified information…





[Valkanian Researcher #1]: Ah, Sir Muntzer!


Have you come to an impasse?


[Valkanian Researcher #2]: No, not at all. Thanks to the Ruin Child you brought back, we have much more to work with. It hasn’t taken shape yet, but we should have a clearer idea of the ancient weapon in the near future.


I see…



Very well.

*Muntzer starts to leave, but pauses and looks back at the researchers*

I’m glad to see your work proceeding apace, but it’s important to take rests. Don’t neglect your own health.


[Valkanian Researcher #1]: Yes, sir! We appreciate your concern.


*Muntzer leaves*

An ancient weapon… It would be no exaggeration to say that the fate of this country, perhaps even this world, is in your hands. Luck be with you all.


[Valkanian Researcher #2]: Yes, ma’am!





We’re inside the castle. Call me General or Dame Silverneil.

You can be so stuffy. Seriously, though, what’s wrong?

I just visited the ancient technology research lab, and… it’s left me with some things to consider.

Ah.

This ancient weapon we don’t quite understand yet… I’ve heard it’s a weapon for fighting the Angels.



You’re concerned whether we’ll be able to use such a weapon strictly for peace? Is that it?

The answer is no. That’s never how those things work out.

…Indeed. I am a Royal Guard, sworn to give my life for this kingdom. But what can I do for this world…?

*These riveting discussions are mercifully cut short by some weird noises and shaking*





I’ve been waiting here for the major general’s orders, but there’s been no messenger yet… What should we do?

Maybe check it out and see what’s going on?

Unfortunately, Remus will chicken out and just say that he’ll wait at the inn for Crevanille to come back. Thanks, man. Well, whatever. I guess we’re flying solo.



All the townspeople are scurrying around with little sweat drops flying off their heads, so I suppose that means whatever is going on is not good.



The Dulkheim soldiers are also freaking out and don’t seem to even know who we are. The upper path is blocked off by two other soldiers, so we’ve got no choice but to scope out the situation from the top of this stairway.



A man runs by us when we enter this part of town. I catch a woman coming up the stairs and talk to her, but she keeps running by us. Her dialog box can’t even spit out her whole line before she’s off screen. I assume she was screaming some variation of “I don’t want to die.”

What the hell is scaring the poo poo out of everyone?



:stonk: What the gently caress is that thing?!

Ngh… it’s strong…



Welp, I guess that’s all we’ll be contributing to this fight.

Ugh… it’s too much to stand… Hm…? That’s—



And it all keeps getting better…

I can’t do this alone… I must regroup.

The camera pans down to Crevanille, at which point the graphics go haywire as another ripple/vision transition happens.



You are too lenient. It has ever been your failing…

But…

We are given names for both the male and female angels here. The man is named Akyel and the woman is named Uriel.

To clarify: The woman angel with white wings and a golden energy halo is named Uriel. In case you haven't noticed, there’s actually two lady angels, not one. The one currently hovering over Trockmere has black wings and a purple energy halo. We don’t know what her deal is yet.

Have you not seen them? Centuries pass, and humans remain unchanged. There is only one recourse: punishment.





Uhhh… does that count as waking up?


[???]: What…!?




The big-rear end monster suddenly turns and rams the wall for some reason.



The monster then turns and flies off. The mystery lady angel chases after it.


Check out the cutscene: Levee Break

And then we’re pulled into 3D cutscene zone. Looks like the levee is collapsing.





*The screen then goes black as Magnus climbs the stairs*

Ahhh!


[???]: Don’t worry! Over here!




Be careful carrying this one.


[Valkanian Soldier #1]: Yes, sir.


[Valkanian Soldier #2]: We can’t see anyone else from here.


The rest must have been swept out to sea. We’ll have to use ships to rescue them.


[Valkanian Soldier #2]: Floods are a race against time… If only we had our ships, we could help you.


Indeed. I pray as many people as possible are saved…



What’s the matter?


[Valkanian Soldier #3]: There’s a nasty rumor being spread around town!


What sort of rumor?



Ngh… That’s preposterous! Gather the men at once. We must hurry back to our country. If we linger here, they’ll seal the border on us!


[Valkanian Soldier #3]: Understood, sir!


I knew the Dulkheimers didn’t think much of us, but this is a rather unsettling way to drive the point home… What was that beast, anyway?




[Dulkheim Soldier #2]: Only two percent of the nearby coast has been checked. The currents have swept a few further out to sea…


[Dulkheim Soldier #1]: This is a nightmare…




*Dulkheim Soldier #2 leaves room*

Give me a brief report. What are the Valkanian soldiers doing?


[Dulkheim Soldier #1]: They were in the town shortly after the monster appeared, but they seem to have escaped in all the chaos. We ordered the borders to be closed at once, but we haven’t caught them yet.


All this commotion was bound to slow us down… What of the legislators?


[Dulkheim Soldier #1]: President Deringer and the other legislators were due to arrive tomorrow, so they’re safe.



Well isn’t that convenient for certain individuals?

I see… Keep trying to rescue the civilians.


[Dulkheim Soldier #1]: Yes, sir! We’ll do what we can!


And I wish to speak to Cargill. Send a messenger.


[Dulkheim Soldier #1]: Cargill?


That’s right. Get on with it.


[Dulkheim Soldier #1]: Right away, sir!


*Dulkheim Soldier #1 leaves*





Oh, hey! Crevanille isn’t dead!

Master! It is a relief to see you awake. It has been four days since your collapse.

drat. We were out for a while.

I’m coming in…

Remus, Master has awoken.

Really? Excellent news. Are you feeling all right?

Yeah, thanks.

It’s nothing. You’ve saved me before, too, so we’re even. You seem to be recovering nicely. I’m sorry to bring it up when you’ve only just awakened, but the fort has sent an immediate summons to return.



Yeah, that figures.

What caused that?

The investigative committee’s report said that the monster that destroyed the levee did so under Valkania’s control. After that, legislature voted unanimously to declare war. That’s why we must return to the fort. But we can’t put your health at risk, so let’s take our time getting there.

Great. Looks like we’re about to get some marching orders. Well, before we go back, let’s survey the aftermath of the attack.



All these people, just trying to live their lives in this beautiful city… Gone. Just like all the rest. And how many more? How many more people are going to die next? How many!? It’s all… We’re all so fragile…

You uhh… you didn’t happen to befriend any parental figures in Trockmere, did you? Just asking.

In the case of this disaster, I believe that the evidence against Valkania is insufficient for now. Recall the actions of the Royal Guard, who fought to protect the town from the monster’s rampage.

Someone’s playing both sides.



One country can have many motivations.

So there are two sides: those who want an alliance, and those who don’t.

Obviously.

If that’s the case, where do we even begin to figure out what to do next? Well, we can think while we walk. We should head back to base.

Yeah, there’s nothing more we can do here. Magnus has disappeared and everyone else of importance has cleared out. Might as well get back to base and find out what the war situation is.



Thankfully, it looks like Tricia managed to survive the attack unscathed.

Sorry I worried you.

Oh, it’s fine. You’re better now, and that’s what matters! Trockmere is in really bad shape after the incident, you know…

Yeah, we know. It was a little hard to not notice.



Sorry, I didn’t mean to bring you down. I’m glad you’re safe.



I’ll give you instructions for the next operation tomorrow morning.

*Lumis leaves and we’ve got nothing to do except head to bed*

So, just a heads up: This section (Trockmere until returning to base) is going to be one of your last chances to grind levels for a little bit. By the end of this update, we’re going to be on a straight road to the next mission. Make sure you are up in the 15-17 range.



There’s thankfully no dream visions this time. Crevanille heads to bed and then wakes up the next morning, ready to receive his new assignment. Head out to the main hall and take your seat.



You will be treated as valuable assets within a unit and will be organized into corps assigned to various theaters. As I call your team, head to the specified room. You’ll be informed there about the makeup of your corps. Blue 1, 2, and 3 are to report to the 3rd Officer’s room. Red 1, 2, and 3, head to…

*After a brief fade out*



He didn’t call our team. I wonder where we’ll be sent…

Oh, Remus. You’re still here?

Er, yes. My team wasn’t called…

You’ll be on a new team starting now. Head to the barracks along with Green 2.

Oh, poo poo. The dream team is being split up.

…Yes, sir.



Don’t make the others wait, Remus. You can say your farewells later.

……..

*Remus leaves* :smith:



You will be reorganized into a unit specializing in top secret missions under Major General Ludwig’s direct command. I don’t know the details myself, but I wish you well. Now, come see me for your assignments.

*Lumis makes the rounds to the other soldiers before arriving at Crevanille*



Your orders are to go to the port town of Trockmere.

:argh: Stop sending us back there!

At the inn, meet a man named Cargill and receive further instructions from him. You must tell no one of this mission, your destination, or the man you’re meeting.

Understood.

Good luck. That said, team assignments took longer than I thought… Probably best if you rest for the day and leave tomorrow.

Everyone else gets up and either leaves or starts milling around. Since we have a little time, let’s head back to our room and see if Remus comes back for a chat.



If we try and sleep, Remus will return.

Remus…

We’ve always been together, but now we must go our separate ways… I always thought if we were to part, it would be far in the future. I never expected this day to come so soon… I leave tomorrow morning. You?

Master is also departing in the morning.

Then… this is our last night together. I didn’t want to think about it, but this may be the last time we see each other…

It’s all right, Remus.

You know what? Props to Remus for taking this in a mature manner. He’s expressing that he has regrets and doesn’t like that this is happening, but he understands that it’s something he has to do and isn’t pitching a fit or trying to fight against it.

It seems I’m a burden on you to the last. But I’ll have to fend for myself from now on.



Okay…

Memories from before I was hatched? Interesting.

Mmm-hmm. Where should we start? We first met when you and Regina found me collapsed in the forest, yes?

You saved me from a shopping trip.

Haha! You really didn’t want to go shopping, did you? Say, do you remember my first stab at combat? Back then, you…

*And the conversations continued into the night*



It’s because of you that I’m the man I am today.

You’ve really grown up.

Oh, no, no, I’ve still got a long way to go.

Yeah, but you’ve also come a hell of a long way.

Oh, look at the time. I didn’t realize it was so late. I’ll be leaving pretty early, so I should get to bed now.



*Remus climbs into bed*

Remus…

We’d better get to sleep too. There’s nothing to do and no one else to see. Let’s not drag out our goodbyes—



AAAHHHH! Why do you do this to me, game?!

Do you… have a plan for the campaign against Iglesias?


[Commander Dranguss]: Bah, “plan.” We’ll overpower them with sheer force before they can blink!


Ah, I see someone has been studying Zapp Brannigan’s Big Book of War.

Uh, still, I believe you should be careful when carrying this out…


[Commander Dranguss]: Oh, shut up! You might think you know everything, but don’t get cocky. You’re accomplished enough in individual battles, but a great tactician knows that large-scale victory depends on advanced planning on a macro level. Didn’t they teach you that in training?


Advanced planning on a macro level is not the job of a tactician, though. That’s the job of a strategist. Unless he’s saying that a great tactician recognizes a job they aren’t suited for. That’s probably giving him too much credit, though.


[Commander Dranguss]: A newly minted major general knows nothing about that kind of thing! Go and play with your Valkanian friends.


*Commander Dranguss leaves*

As explosive as ever. But then, one doesn’t become the supreme commander without passion…

Mr. President…

Yes, Major General?

I’d like to divert about 1,000 of my soldiers to Iglesias, with your approval. Just in case the commander’s operation fails.

Do you think that’s likely?

I hope my worries are unwarranted, but the commander seems somewhat unhinged. I’d like to have a fallback in place so that if anything does go awry, we can correct it immediately.

I don’t doubt your skills, but this makes me very nervous.

Please, if you have any questions, let me answer them and easy your worries.



Valkania is a lot more dangerous than Iglesias. They’re a powerful enemy who’s been ready for war all this time.

My mission, as I understand it, is not to invade Valkania, but to defend a position. 4,000 soldiers will be enough to do that for some time.

One more question, then. Even if 4,000 will be sufficient for your purposes, if Dranguss’s force of 50,000 fails, how will an extra 1,000 soldiers diverted to Iglesias help? It’ll be a drop in the bucket.



How is that a crushing defeat?

An operation that can succeed with 50,000 cannot work with 40,000. The moment the plan can no longer be put into effect, the operation has failed.

That is very wrong. WWII Soviet Union basically embodied that concept during the Winter Campaign (especially in Stalingrad).

Normally, one would have countermeasures ready in case… but since no one in this situation is thinking of defeat, I doubt there are any in place. Yet if the operation were to fail, we must devise an alternate method that would be possible with our remaining force. We will need time to draft such a plan and regroup. All we need to buy that time is 1,000 soldiers under a skilled commander.

I assume by that last part that you have such a commander in mind?

I know the very one. He should bring great results without needing me there to supervise.

If you’re certain, then you have my approval. But tell me, just in case. This man you have in mind for the job… what are his credentials?



But don’t worry about that. I have high expectations for him.

He must be talented if you’re this keen on him. I’m glad to hear it. I’ll leave this in your hands.

Thank you. If you’ll excuse me, I’ll begin organizing the soldiers.



Oh thank god we’re done.

Do not forget the Dollhouse.



We’re saying goodbye to the Team Black 4 barracks, so we need to follow Yuni’s advice and collect the Dollhouse. We can’t go forgetting Yuni’s house. She needs it for training and recharging and whatever else Familiar’s do inside that thing.



We also need to say our goodbyes to Tricia.

Correct. Where are you posted, Tricia?

They actually haven’t told me the details yet. Supposedly, they’re looking at my record to decide where to assign me. But the actual transfer won’t happen for a little longer, so it probably won’t be where you’re going.



It’ll be lonely without you.

Yeah… same here. Hehehe, sorry. I didn’t mean to spoil the mood. ……

*Tricia knocks on the table*



Don’t forget it while we’re apart! It’s our own special secret code. Well, take care! I’m sure you’ll do fine no matter where they send you!

With all of our goodbyes said, we set out for Trockmere. Crevanille is on his own now, but the monsters along the way should be easy to handle on his own. Nothing can really threaten him at this point.



Don’t remind me.

It’s sad to look at…

I agree. If only that hadn’t happened… We’re supposed to meet Cargill at the inn, right? Let’s go.



There’s a soldier waiting for us in the inn, so let’s check in with him and finally meet this mysterious Cargill person that Ludwig is so enamoured with.

Yes.


[Dulkheim Soldier #1]: Captain Cargill is waiting for you. Follow me.




There’s nothing for it. I’ll talk to Major General Ludwig and borrow some soldiers. We’ll need spells against this one. I’ll contact you again later. Just stall for now.


[Some Dude]: There’s one other thing you should know… The rat that’s been snooping around about you is in this city. I believe it’s that man…


Him, eh? He’s dangerous, but I don’t see a problem unless I’m drawn into a direct confrontation. Leave him. We need to prioritize keeping that other one from crossing the border for now. If we can’t…


[Some Dude]: I understand.


*Some Dude then leaves. The Dulkheim Soldier and Crevanille enter a few seconds later*


[Dulkheim Soldier #1]: Captain Cargill! Your visitor has arrived.


Thank you. You may leave.


[Dulkheim Soldier #1]: Yes, sir.


*Dulkheim Soldier #1 leaves*



I’m sorry, sir.

Don’t worry, I’m not angry with you.



Then we can get to business.

Ah, crap. Okay, so before anyone pipes up: No, we can’t get out of this without drinking the water. Talking to Cargill just has him insist on you drinking some water. He’ll also stop us if we try and leave the room.

We all know this is a bad idea. Any time some mysterious new person greets you and is weirdly insistent that you drink something, it’s bad news. I mean, look at that dude. That is the poster boy for “dude at the bar that will spike your drink while you’re not looking.”



So delicious that I bet it makes you a little dizzy…

*The screen flashes technicolour and the ripple/vision effect happens, which means we see a shot of Crevanille standing in front of the save point back at the barracks*

Master!?

We’ll be transferring you to a certain location. I trust that your days there will be fruitful…

So yeah, that happened. But guess what? Things are going to get much much worse! Doesn’t that sound fun?!

Psycho Knight fucked around with this message at 15:14 on Jun 21, 2021

McTimmy
Feb 29, 2008
Yeesh that is one evil-looking guy.

Seraphic Neoman
Jul 19, 2011


Are we done taking Ls yet or does the game still gotta keep going

MythosDragon
Jan 3, 2016

Ludwig is probably right, Medieval War and Modern War are two extremely different concepts with very little in common at the end of the day beyond being meat grinders. Forgive my awful wording in advance since I'm not exactly an expert, but basically Medieval armies are always primarily made up of conscripts, people with minimal training mostly just there because war is a numbers game and mercenaries with minimal loyalty, so when they, the larger force lose, they uh get ROUTED, a huge portion of the army just starts fleeing and recovering from that is a difficult ask even with a backup plan, without one? Impossible. Triply so when advancing into a foreign country, much less one primarily made of snow. This world is very much medieval, though it never really addresses the standing army and conscript stuff, but the existence of Alten Schwartz implies it works the same.

My source, my favorite novel genre, War Record. Basically an entire genre dedicated to the logistics of medieval war, generally set in low fantasy worlds.

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

McTimmy posted:

Yeesh that is one evil-looking guy.

He's actually super nice once you get to know him, at least until the drugs wear off.

Seraphic Neoman posted:

Are we done taking Ls yet or does the game still gotta keep going

We've still got at least one more update of gut-punching left before the game will let us breathe.

MythosDragon posted:

Ludwig is probably right, Medieval War and Modern War are two extremely different concepts with very little in common at the end of the day beyond being meat grinders. Forgive my awful wording in advance since I'm not exactly an expert, but basically Medieval armies are always primarily made up of conscripts, people with minimal training mostly just there because war is a numbers game and mercenaries with minimal loyalty, so when they, the larger force lose, they uh get ROUTED, a huge portion of the army just starts fleeing and recovering from that is a difficult ask even with a backup plan, without one? Impossible. Triply so when advancing into a foreign country, much less one primarily made of snow. This world is very much medieval, though it never really addresses the standing army and conscript stuff, but the existence of Alten Schwartz implies it works the same.

My source, my favorite novel genre, War Record. Basically an entire genre dedicated to the logistics of medieval war, generally set in low fantasy worlds.

No, he's definitely wrong. A force still succeeding despite suffering massive losses has a dedicated term: Pyrrhic Victory, which got its name from the Battle of Asculum in 279BC.

In terms of conscripts not matching a professional or standing army, that is generally true, but still doesn't mean anything in terms of overall success or failure. The Roman Republic's seasonal soldiers were smeared across Italy/Africa by Hannibal Barca and the mercenary armies of Carthage in the Second Punic War. Rome still won that war and defeated Hannibal in Africa. This was 100 years before the Marian reforms would create a professional Roman army to replace the militia-like system they had been using up until then.

Edit: I almost forgot the one of the most famous parts of this. From the flip-side: Hannibal lost all his war elephants and a large number of soldiers crossing the Alps, but still went on to win every battle against Rome in Italy.

Don't get me wrong, a Pyrrhic Victory is not good for the long-term health of a prolonged war, but Ludwig saying "An operation we can win with 50,000 soldiers can't be with 40,000" is not true.

Psycho Knight fucked around with this message at 22:43 on Jun 21, 2021

MythosDragon
Jan 3, 2016

Ah, we took different impressions from it, fair.
And what a gut punch it will be.

SIGSEGV
Nov 4, 2010


It can be, if you have specific requirements such as garrison duties and infrastructure work to do, if you need to get a road built before winter rolls around in the northern mountains, keep a respectable garrison to deter incursions near your road building and also mobile forces to enforce your presence to the local population. Getting that bridgehead set up for the following spring is suddenly not doable anymore, and neither is any campaign that gains ground next spring, because you can't set up a line of operations that is different than the one you had last year, you win the battle and then you start from zero. It's not a Pyrrhic victory, it's an operational defeat, and given a two front war, it's probably going to be a strategic defeat as well.

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

SIGSEGV posted:

It can be, if you have specific requirements such as garrison duties and infrastructure work to do, if you need to get a road built before winter rolls around in the northern mountains, keep a respectable garrison to deter incursions near your road building and also mobile forces to enforce your presence to the local population. Getting that bridgehead set up for the following spring is suddenly not doable anymore, and neither is any campaign that gains ground next spring, because you can't set up a line of operations that is different than the one you had last year, you win the battle and then you start from zero. It's not a Pyrrhic victory, it's an operational defeat, and given a two front war, it's probably going to be a strategic defeat as well.

That depends on allocations though. Redeployments can be made to adapt to losses or shortfalls while still carrying out the original plan.

I'm not disagreeing with you or Mythos on the idea of it being a reasonable outcome. You are right, a loss like that can make it difficult. What I take umbrage with is Ludwig saying it can't be done. He's planning on doing it himself against Valkania. He had 5,000 soldiers and sent 1,000 away (20% loss), but still says that defending against Valkania can be done with only 4,000.

Now, whether he's right about that is a different matter entirely.

Psycho Knight fucked around with this message at 23:28 on Jun 21, 2021

SIGSEGV
Nov 4, 2010


I guess his planned operation is far less seat of the pants than what Luigi Cadorna vibes dude has planned up north. If he's on the defensive all he needs is a good fort or two to actually hold out a siege in, because if he is left to have that fort and the enemy proceeds past it he'll just raid supply lines. I guess he wants that spare thousand acting independently to salvage fuckups up north and going by the somewhat black and silver officer uniforms of the somewhat Germanic themed nation, it's probably not too pretty.

I guess he'll have the fort gates default to closed this time though.

Melomane Mallet
Oct 11, 2012

I'm bad; I'm just not born that way.
I have nothing to offer other than :munch:, because yay, plot stuff I remember! Oh, and also:

Cargill: 28
Meline and Cynthia: 12 (twins, if it wasn't obvious)

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

SIGSEGV posted:

I guess his planned operation is far less seat of the pants than what Luigi Cadorna vibes dude has planned up north. If he's on the defensive all he needs is a good fort or two to actually hold out a siege in, because if he is left to have that fort and the enemy proceeds past it he'll just raid supply lines. I guess he wants that spare thousand acting independently to salvage fuckups up north and going by the somewhat black and silver officer uniforms of the somewhat Germanic themed nation, it's probably not too pretty.

I guess he'll have the fort gates default to closed this time though.

He's supposedly trying to hold two bridges. I can't remember if there is a fort at those bridges though. Granted they definitely have some form of fortifications there.

Melomane Mallet posted:

Cargill: 28
Meline and Cynthia: 12 (twins, if it wasn't obvious)

Now, I know the art book is official and everything, but I still call complete bullshit on them being 12. Meline certainly acts like a 12-year old, but neither of them look it.

Melomane Mallet
Oct 11, 2012

I'm bad; I'm just not born that way.

Psycho Knight posted:

Now, I know the art book is official and everything, but I still call complete bullshit on them being 12. Meline certainly acts like a 12-year old, but neither of them look it.

This is from the Overeloaded Official Complete Guide (yes, I own that, too). And yeah, they look waaay uh, overdeveloped for 12, but I assume that's Urushihara being Urushihara.

MythosDragon
Jan 3, 2016

Melomane Mallet posted:

Meline and Cynthia: 12 (twins, if it wasn't obvious)

I call bullshit, but certain inconsistent rules of writing do offer a justification I can't talk about.

FalloutFan56
Jan 3, 2020
I think Tricia has survived the longest for a side character so far besides Remus. :sigh: She's gonna get shanked off-screen isn't she.

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!
Update 10: Love Me When I’m Gone



This is a fourth wall breaking scene, not a foresight thing. If you recall, Crevanille got knocked out cold at the end of the last update and shipped off to god knows where by some guy named Cargill.



Yes, sir. Though Dulkheim has declared war on us, their main forces are still committed to the attack on Iglesias.

Then we’ll be facing a unit other than their main force?

Our intelligence states that Major General Ludwig will be commanding the unit attacking Valkania.

Ludwig the hero… You’ve met him before, haven’t you?



If you say it, this Ludwig’s skills must be genuine. Dame Silverneil, how do you weigh our chances of victory?

It will be a hard fight, if Major General Ludwig is all they say he is. But the battle will not be fought by him alone. So, there is always a chance. By the name of the Royal Guard, I swear to win victory for you, Your Majesty.

I expect much from all of you.



Excuse me. I’ve come to report that all Ruin Children have been transferred.

Well done. The preparations are complete then.



Then carry on as I outlined.

Understood. But what will you gain by researching Ruin Children now?

I cannot say what, but we may discover a new and undreamt-of power…

You really think so?

It’s only conjecture for now. But if it’s real…



Oh, this looks wonderful.

Where are we?


[Robert]: It’s a Dulkheim Army prison.





[Pettan]: Are you all right, Raoul?


[Raoul]: drat it… those bastards… They’ve finally done it…


[Robert]: What happened?




:gonk:


[Pettan]: Wh-What…!? I wonder if Kane’s all right…


[Raoul]: Don’t know. Either he passed out, or he was already…


[Robert]: Anyway. I’m glad you’re okay.





[Raoul]: Yeah.


*There’s a knocking sound*



Just so I don’t have to repeat this over and over: Any time Raoul/Crevanille/Elena/Anyone else is talking through the wall, they are mostly using their knocking codes.


[Raoul]: I’m okay, Elena. I’ll be okay as long as I have you. We’ll get a chance to escape sometime. We only have to hold out until then.


[Elena]: Right.


[Pettan]: How much longer are we supposed to stay here like this? We’re not lab rats!




What’s going on here?


[Robert]: Right, you only just got here… You won’t believe this.


[Raoul]: They brought us here about a week ago. Ever since, they’ve forced us to take weird drugs and exposed us to spell energy every day. And then… Kane…


[Robert]: Judging by what they’re doing to us and bits of conversation we picked up on, the army thinks we have special powers. They must want something stronger than spells now that they’ve found out Valkania has them, too.




They kidnapped Vallery.


[Robert]: Oh, that’s right, Vallery… He’s probably going through something similar in Valkania right now…


:smith:


[Pettan]: But that aside, we need to figure out how to get away from all this!




We’re now free to walk around, although we can’t access our menu and can’t save. All we can really do is roam around and talk with everyone.


[Robert]: Keep your eyes peeled. We’ll get our chance to escape. If not today, then tomorrow. If not tomorrow, then the day after. Sooner or later, they’ll let down their guard. We just have to be ready.


[Pettan]: Escape? Forget it. The only way out of here is through the lab and down to the grave! Look at Kane…


Way to keep it positive, Pettan.


[Robert]: Maybe you’re right. Maybe we can’t get out. But what we can do is save our strength and look for any chance we have!


[Raoul]: Kane… This isn’t science. It’s torture! That monster in there with Kane, his name was Cargill. He didn’t look military. Who the hell could he be? If he does anything to Elena…! *sigh* I don’t know what I can do.





[Pettan]: And the Escape spell doesn’t work here either. They’re blocking it somehow. Anything you could think of, they’ve thought of it first.


You don’t need to explode the loving load-bearing walls. Just have someone cast Fire Arrow on the metal bars to melt them.




[Elena]: …Oh, it’s you, Crevanille. So, they got you, too. Don’t worry. Raoul will think of something.


After chatting with everyone, we go and nag Robert until he points out which cot is ours.


[Robert]: Just keep aware and alert. When the opportunity comes, we need to be ready for it. Don’t waste your strength. If you get tired, take a rest. Your cot’s next to mine, three down from the door.


In other words, it’s the one that we woke up in. Head over to it and click to be given the option to sleep. Nothing else we can do, so we might as well.


[Robert]: Yeah, save your strength. Have a nice rest…




Now it’s time to see how the whole “war on two fronts” thing is working out for Dulkheim.


[Narration]: Dulkheim finally opened hostilities not only against Iglesias in the north, but also Valkania in the east.





[Narration]: Iglesias, for their part, deemed their own forces too few to win with, and hired the Death Wing Brigade as a last resort. Upon learning this, the Dulkheim force sent to invade Iglesias held an emergency meeting.


---Iglesias Invasion HQ---




[Dulkheim General]: They’re tough, but they mostly plunder their targets. They might attack cities directly instead of going to the front.


[Commander Dranguss]: Hm, that makes sense.


[Major General Guster]: Someone must watch the cities…







[Dulkheim Soldier]: General Ludwig’s reinforcements seem to have arrived.


[Commander Dranguss]: That green buffoon won’t mind his own business… But this is perfect. Allocate those soldiers to protecting the villages and towns in the rear!


[Dulkheim Soldier]: Understood.


*The soldier leaves*


[Dulkheim General]: Good thinking. We can’t have them stealing our thunder.





[Elena]: Don’t… give… up… To only be able to talk to you through the wall like this…


*More knocking*


[Elena]: Want… to… see… you… Oh, Raoul. Me… too…





[Elena]: Yes… if we ever get out of here, we’ll head for the paradise kingdom… I… want… to… live… with… you…


*Knocking from Raoul*


[Elena]: Fruit… farm… get… rich… Aww, you don’t have to push yourself that hard. I’d be…




*Raoul knocking*


[Elena]: Want… you… to… have… good… life… Oh, Raoul. Just the fact that you’re thinking about that… Makes… me… happy…


*Raoul knocking*


[Elena]: Promise… Yes. It’s a promise… Promise…


*Raoul knocking*




[Elena]: Me, too… Love… you… too…


:unsmith:



And this mist only makes it worse. It’ll be hard to see the enemy approaching…



Hey, it’s Bauer! Haven’t seen you in a while.

Yes, I am. And you are…?

Name’s Bauer, of the mercenary brigade Alten Schwart. We were hired to protect this city. It’s nice to meet you.

Major Lumis Lichtmann. I’m actually here on Major General Ludwig’s orders, though.

Isn’t he commanding the army headed to Valkania? Why’re you here with the Iglesias invasion force?

Call us the insurance policy. Though one hopes we won’t be needed…



Huh?

Forget it. Well then, let’s get you in command of the defenses. I made a few preparations before your arrival, Major.

Wait, what’s the hurry?

Don’t you know? Iglesias hired the Death Wing Brigade. Don’t tell me you haven’t heard of them.

Oh, I know of them, but I wasn’t told that they were in Iglesias’s employ.



Why didn’t they tell you about something this important?

Supreme Commander Dranguss has no great love for General Ludwig. It seems I’ve been caught in the middle of their feud. Ah well, at least you told me.



The same is true for us. Whatever orders we issue are meaningless if your brigade doesn’t follow them.

Um, yeah, but Bauer and his mercenaries aren’t the ones who are woefully unprepared and uninformed. It’s kind of a dick move to show up without any idea of what’s going on and be like “Hey, we’ll fail if you guys don’t follow orders.

Hmph… Anyway, let’s hop to it. We’re already at a huge disadvantage, going up against the Death Wing Brigade. We have to at least be able to hold out until reinforcements arrive.

No need to be so hasty, though. Let’s take this slow.

Take it slow…?

It’s simple. This city is a little too far from the front line.



If the Death Wings were to come plunder this town, Iglesias would lose the battle while they were gone.

I see. They’re mercenaries, too, so if they abandon their employer, they’ll have trouble finding work afterword.

Exactly. So let’s take it easy for now.

Let me just say that there’s a lot of assumptions being made here about the rationality of the Death Wing Brigade, as we’ll soon see.



Meanwhile, back in the Shawshank Redemption.

Only a month…?


[Robert]: Yeah. We’re finally starting to figure out the guards’ shifts…


[Pettan]: But still!


[Robert]: Shhh! Quiet!


[Pettan]: Security’s so tight that our escape plan looks hopeless…


[Robert]: But we can’t give up! It’ll be all over if we do. I promised Raoul that I’d help Elena escape in his absence…




:smith:


[Robert]: That’s… Look, Raoul is what’s keeping her alive. We can’t let her know.


[Pettan]: …Okay… Still, what are we supposed to do? We know the guard’s shift schedule, but there’s no opening to exploit.


[Robert]: We have to wait… We just need to wait for an opening…


We’re free to walk around for a bit again. If we talk to Robert, he’ll mention that his legs have gone numb from the experiments (which is why he’s propped up against the wall). He’s not doing so hot right now. As for Elena…




[Elena]: Did… something… happen…?




Now, the Psycho Knight move would be to get this bandage ripped off. Lying to people about their loved ones still being alive tends to cause more damage in the long run and results in a lot of resentment and hatred.

That said, we’ll go along with this for reasons that will become apparent later.


*pretending to be Raoul*


[Elena]: Ah, Raoul… I… was… worried…


Do you remember our promise?




[Elena]: What… promise…?


The move.


[Elena]: Aha. I… know… We’re going to get out of here alive, no matter what. Hang… in… there… I… love… you…


Now, before we head back to bed, we need to make sure that we talk to Elena a second time.


[Elena]: Hahaha…


*A little pink heart floats above her head*

I love you.


[Elena]: Mmm-hmm… I know, Raoul…


There we are. Now we can get some sleep and head back to our game of Civ 6.




[Narration]: Though Dulkheim initiated hostilities, they continued to stay on the defensive. With the hero Ludwig in command of their forces, the Valkania Army grew suspicious and refrained from taking any major action. Thus, despite a month passing since the start of the war, both armies did little but glare at one another across the border.




Looks like things are going just swell for Dulkheim. This is one of those situations where you try and surprise war another player that’s been constantly stealing poo poo from you with spies, while assuming that the other person you’re at war with will have finally had enough and you can just quickly peace out to pivot. But then that other person completes a Giant Death Robot and is like “Oh no you don’t, motherfucker. Where do you think you’re going?”



All right, I’ll go report to the major. Tell everyone to be ready.


[Mercenary]: Will do!




Ah, Bauer! Perfect timing. We need to line up tables, chairs, barrels, any obstacles we can find, in that plain in front of the city. They don’t have to be adjacent. It’s actually better for us if they’re strewn about randomly.

…Major?

Also, we’ll need a few soldiers to fire a volley of arrows from behind them. Just to scare the opponent a little. That’ll make them think our soldiers are lurking behind the barricades, slowing down their advance considerably. What with all this mist, they may even mistake the barricades for our soldiers! And while we’re buying time…

Major Lichtmann!



Our informants say the Death Wing Brigade is already on its way here. They’ll arrive in less than five hours and…

That’s right. The infamous Death Wing Brigade… There’ll be nothing left of Solcorina.

Right. They’re much, much too powerful for anyone to stand up to them. That’s why command has ordered the ENTIRE army to retreat!

I know. And that’s why I can’t abandon this position.

But… orders!

Of course, and I understand that. But I want to save the people of this city.

Are you out of your mind!? The Death Wing Brigade is coming here!

I’m under no delusion that we can beat them. But if I can buy enough time for the civilians to escape, that’ll be enough…

…. I should mention again that we mercenaries make our living by following orders.



……

……


[Mercenary]: Boss, what’s the holdup? We’re all ready to go.


…..


[Mercenary]: Boss…?


…Listen. Go get five or six fast runners with good aim.


[Mercenary]: Huh?





[Mercenary]: G-Got it!

*The mercenary leaves*

Bauer…

I need your troops to send an evacuation notice to the civilians. You can be the one to tell them we’ll need their dinner tables, too.

Thank you, Bauer!

Time is short, right? We’d better hurry.

:unsmith: Bauer can’t help being a big ol’ softie at heart.

Agreed! Thank you so much!



Dixon made the right choice with that one.



Now for something much less heartwarming.

Here, take my hand.


[Robert]: Your hands are still warm… There’s life in you yet… I’m grateful for what you’ve done… Thank you for keeping Elena going… I’m sure Raoul and Pettan both appreciate it… Even if you’re the last one standing, never give up… You have to survive… we’re all counting on it… You’ll get… your… chance…




:smith:



I want to see you.


[Elena]: I want to see you, too, Raoul. If this wall wasn’t here… if I could see your face… I could keep going… Let’s… keep… going… a… little… longer… I’m sorry. I’m a little tired, so I’m going to get some sleep.


Things are looking pretty dire. Numbers are dwindling fast and Elena doesn’t sound like she can last much longer.

As usual, there’s nothing else we can do once we’ve talked to everyone. Back to bed we go.




[Dulkheim Soldier #2]: I don’t know! Sounded like it came from outside!


[Dulkheim Soldier #1]: We’d better hurry and see what it was!


*Crevanille then wakes up*



Remus to the rescue! :woop:

Are you all right? I’ll open the door!

You have to save the others!

Yes, of course. I found your things on my way here. You must change into them at once! I’ll open the other cells!

*Remus heads back out and opens the cell with Elena and the other girl. Crevanille gets changed and loads up with all his gear*

:mad: Payback time, bitches.



But first, we might want to tend to Crevanille. The two or three months he has spent in prison has taken a toll on his health. This toll is actually reflected in-game, as his HP will have dropped by half and his MP will be nearly gone. There’s nothing you can do about his MP (unless you’re in NG+ and brought items along), but you should be able to heal his HP with Vulnerary (that I told you to restock on a while ago). Alternatively, you can quickly equip Chemist’s Art and use Cure once or twice.

All of our spellstones are still in the right place, so we won’t need to fiddle with that. There’s a save point right outside the jail cell that I recommend you hit up, as we’re about to go into a mission.



*Remus rejoins the party*

After Remus rejoins, we advance a little further up the hallway. Once we hit the stairs, a scene triggers.



Elena and some of the other prisoners have managed to slip out, but now the off-duty guards have finally been alerted.




[Prisoner of War]: D-drat it!


[Dulkheim Captain]: Hey… are these the ones we’ve done tests on already?


[Dulkheim Soldier #1]: Yes, sir. All of them have been tested except for the prisoners currently in the lab.


[Dulkheim Captain]: Then the higher-ups won’t mind if we kill them.


[Prisoner of War]: Wh-What!?


[Dulkheim Captain]: The fewer there are, the easier it’ll be for us. Kill them all!


*The prisoner gets shanked*


[Prisoner of War]: Aghhh!


[Dulkheim Captain]: Move the prisoners in the testing lab and kill the rest!




It’s Frayne!

:mad: …Must… rebuild… party.

Did you hear that?

We have to save them, too.

Yes! We must try!



So here’s the layout. Just ahead of Crevanille and Remus, there are 3 Soldiers that will attempt to escort the prisoners up and around to the front entrance. The mission is only failed if Frayne gets taken away, but rescuing the other two prisoners is necessary for a Mission Complete. Rescuing them will also cause them to join in the fight on our side, so it’s heavily recommended you do it anyway.



This is the main obstacle to that. There’s two archers at the end of the hallway, along with a Level 13 soldier and the Level 16 captain.

One archer will typically run over to the other hallway and start attacking the prisoners once you’ve freed them (it’s nearly impossible to free them before they are led around the first corner). The other archer will likely harass Remus and Crevanille. The soldier will start heading towards you for melee attacks.

The captain will mostly just be a gigantic pain in the rear end. He is constantly casting spells like Cure and Silence. You likely won’t be able to kill any of the guard soldiers with Remus alone. Crevanille’s higher attack speed will be needed to overpower the captain’s healing.



Ahh! Please have mercy!


[Dulkheim Soldier #2]: Hurry up and move! You’re all the test subjects we need!


No…



They’ve got Yuni locked up in here too, apparently. Unfortunately, we’ll have to save her rescue for after the battle. We can’t afford to have Crevanille taking time to move into and back out of the lab.



I’ll try and help out a little!



Killing the guard near Frayne will free her. She’ll immediately join our party to help out in battle. We also obtain a spellstone: Wisdom Blade +1. That will have to wait until later, though.

Frayne is a little worse for wear, just like Crevanille was. She has retained more of her MP, however. To go along with that, she comes pre-equipped with several spells: Ice, Wind, Attack Up, and Cure.

Before anything else, have Frayne charge attack spells and focus on helping Crevanille/Remus kill the remaining two prisoner guards.



Between her and Remus, you should be able to kill off the lead guard. Crevanille should have nearly caught the remaining guard by that point, so you can turn Frayne and Remus’ focus elsewhere. I recommend having Frayne focus on healing. By this stage of the fight, Remus (or the NPC prisoners) have likely taken a beating and will need the HP. The melee soldier will have probably gotten to Remus by now, so that should be his focus.



This prisoner will most likely start casting cure to heal herself and the other guy back up. The archer at the end of the hallway will probably aim at Crevanille, so the prisoners should have a chance to heal up. Crevanille should be sent back towards the hallway where Remus is. We need him to deal with that Captain.

Since we have a secondary healer in the group, have Frayne quickly fire out some Attack Up spells on Remus and Crevanille. Attack Up takes very little time to charge and only 2MP, so it’s easy to get them applied for some extra damage. You can also stack them, so if you cast it multiple times on Crevanille, for example, he can get Attack Up Level 2 and 3 as well.

Frayne’s MP will likely be running out at this point, so you may have to stick her on item duty. She’s not much of a frontline fighter.



When the captain is dead, two more soldiers will appear from this room. It’ll take a little bit before they reach you, though, so you should be able to do some item healing if need be.

Remus should be attacking the archers by now in order to whittle them down and stop their harassment. The one in the top corner is especially bothersome, as he keeps attacking the NPC prisoners. A level 3 spell should be good enough to put him down quickly.



This is a hectic mission and you don’t have a lot of wiggle room for a Mission Complete. Saving the prisoners is fairly easy, but keeping the Bonus Gauge above 0 is a little harder. I finished this mission with only a +7. I had some bad luck with blocked attacks and the Captain constantly healing people.

Looks like that’s all of them.


[Prisoner of War #1]: If we don’t hurry, the soldiers on the next shift will show up!


[Prisoner of War #2]: Let’s hurry and leave!


*Both of the prisoners leave at this point. Assuming you saved them, of course*

Come, we should get away from here at once. I have a ship ready in Trockmere.

Um… could you take me with you? Please, I have nowhere to go…

Of course we will. Won’t we?

Right.

Of course we’re not going to leave her here. We need to refill our ranks, after all. A dedicated spellcaster would also really help round out our current lineup. Remus has been pulling double duty on that for a while now.

Thank you…



Before we escape, we need to make sure we rescue Yuni as well.

I am glad you are safe, Master. I had worried.



Also before we leave, there’s a new costume for Yuni up in this room that the guards came out of. It’s going to be a little while before we can change it, but I’ll show what it looks like now so that the thread can decide in advance.



It’s very Victorian. Well, what does the thread think? Should we swap Yuni out of her purple biker jacket and dress her up like one of those creepy dolls that your grandmother has? Alternatively, we could also put her back into her default/colour-swap default outfit.



Despite the urgency of our escape, we can still use these beds in the guard’s barracks to rest up. We’re only going to Trockmere (again), but I do recommend healing up anyway. There are still enemies along the way that we’ll likely get caught up in fighting.

Also make sure you do a little work on Frayne in terms of equipment. I give her Vallery’s Thunder Imbuing, a MOV Up+1, and Fire Imbuing. She already has a good variety of spells, but they are mostly Level 1. She does have a Level 2 Cure spell right out of the gate, though, so I leave the Chemist’s Art on Remus. Unfortunately, we don’t have any better armour for Frayne at this point. I didn’t buy an extra Buff Coat for Remus because we had Vallery’s already on us at the time. It’s not a big deal, though. We’ll be upgrading armour again soon enough.

As for Limit Ability, Frayne starts with Hasten. Hasten has a 25% chance of activating when she is attacked by a weapon while casting. It gives Frayne Cycle Up when activated. Cycle Up speeds up casting time and is a very useful spell that we can’t freely cast yet, so this is nice. The only downside to this Limit Ability on Frayne is the fact that she isn’t likely to take a lot of weapon hits since she’s not a frontline fighter.



There’s a little courtyard area just outside of the prison that leads to the front gate. It’s our only option for escape, so let’s take it.



As soon as we exit, we’re greeted by a collection of monsters new and old. There’s a Garuga here, along with an Imp and some kind of slime monster. These colour-swapped Imps (the ones back in the tower were red) are right assholes because they can steal items from you. You need to kill them quickly if they do this in order to get back what they took.



You may have heard me mention Death Curse back when we fought against Abram. Death Curse is the Growlanser equivalent to the Doom status in Final Fantasy. Well, Garuga now has an ability that can inflict that on you. I think it has a chance to trigger when you attack an enemy that isn’t Garuga.

Death Curse will stick a timer above the character that’s inflicted. If that timer hits 0 before you cure the status or finish the battle, then the character is instantly KO’d. We don’t yet have the means to cure Death Curse at this early stage of the game, so you’ll need to make sure to finish the battle quickly.

The timer runs down pretty quickly, but this is a very small battle area, so you shouldn’t be in any danger of having a character die. I think this is meant as something of a tutorial on this status effect. Other than that, the slime monster can be easily taken down with a Level 1 spell. The slime monster is similar to the Will-o-wisps, in that it is resistant to physical attacks and weak to magic.



Sadly, this is now the norm. Not just in Dulkheim, either. The same is happening in Valkania. It’s strange… Valkania seems to have had no ties to the monsters, after all, but it’s a little late to be wondering about that now…



South of Trockmere. We should hurry to the city. I have ships there waiting.

Ships… for what?

We can’t stay in this country any longer. That’s why we’re escaping elsewhere.



…I see. I’ll leave this to you, sir.

Come now, you can call me Remus.

All right, Remus. Please call me Frayne, too.

Naturally. We must hurry.



You may remember this area from when we first arrived in Trockmere with Dixon and the gang. At the time, the gate to that prison was closed and there was nothing we could do there. Also at the time, the monsters were way weaker. Both of those things have clearly changed.

There are some colour swapped salamander enemies here that can inflict poison, so watch for those. Other than that, there are more slime monsters, Imps, Timber Wolves, and the occasional Garuga. They range in level from 10-17, so they’ll be worth some decent experience.

That said, I wouldn’t worry about grinding here. We’ll get another opportunity to do that before the next major mission (so long as you’re careful about it anyway).



When you reach the signpost, hang a right into Trockmere.

What will you do about your position in the army, Remus?

I’m leaving the army, of course. I have no love for the Dulkheim Army, a group that did such terrible things to you. Now, let’s go!

There’s also the fact that there is no way that the Dulkheim Army welcomes Remus back after he organized a jail break.

Actually, now that I mention it… we didn’t see anyone else with Remus, did we? Did he single-handedly raid a military prison/research facility? Not only that, but he somehow managed to track down where the Ruin Children had been taken, even though the operation to imprison them was carried out in total secrecy. You know what, Remus…?

:golfclap: That’s some good work.



It’s Hobson! Remember Hobson?

Hobson! Are the ships ready?


[Hobson]: Here it is.


Just the one?


[Hobson]: Sorry, Remus. The army seized most of the ships for the war effort against Valkania.


It’s fine. I’m sorry for making such an unreasonable request.


[Hobson]: Don’t worry about it. We’re allies, aren’t we? Boy, though, Crevanille, you must have been through hell.


How’s the job?


[Hobson]: It’s not easy, but it’s going well. Though the war means that it’ll be a while till I get my own ship…


We should be going, Hobson…


[Hobson]: Sure, hop on in. I loaded it with extra food and water. There should be more than enough for you three.





[Hobson]: Ten people on one ship would be a tight squeeze. I’m sorry… If only I could have prepared three ships like you asked…


What should we do?

Oh… uh… well, you see guys, there’s only enough supplies for three people and it’s not a very big ship, so—

They come with us.

…Well, the people demanded a hero, so I guess our hands are tied on this. Also, they would be screwed if we left them behind. I doubt they’d be able to escape Dulkheim without getting recaptured, especially given the condition most of them are in.

Here, come with us! We’ll make it work!


[Carnos]: Thank you!


*As everyone starts to board the ship*



Oh, right… Elena. We were sort of pretending to be Raoul so that she wouldn’t find out he was dead. Uh…


[Elena]: Please, Crevanille! Tell me where he is!


No way out of this now. We’ll have to come clean.

*tell her the truth*

*Crevanille told Elena the truth about Raoul*


[Elena]: So, that’s what happened… Raoul’s gone… I had an inkling a while ago that he might have passed already… Thank you, Crevanille. I wouldn’t have been able to endure without your encouragement. If I’d been alone, I couldn’t have taken the despair. Thank you so much.





[Elena]: Good luck to you all!


Elena starts slowly walking back up the stairs at this point. We’re given the option to either call out to her or watch her go.

*call to her*


[Elena]: I’m going to remain in Dulkheim. Don’t worry, I grew up around here. I can escape on my own. Look after the others, won’t you?


*Elena then runs up the stairs and quickly off the screen into Trockmere*



You changed her fate, Master. My unique abilities as a Familiar have detected that her destiny is different. It is a type of foresight that allows me to sense when you change someone’s destiny. Later, when there is time, I will inform you of the fate she was meant to have.

So this is the reason why we were pretending to be Raoul. Elena’s fate is the first one that we are able to change, which will serve as the introduction of a new gameplay mechanic.



The Fate System allows us to change the fate of a handful of characters throughout the game. Some of these characters are only minor ones (like Elena), but some other characters are major ones (as in, characters important enough to get a character portrait). Over Reloaded added the ability to change the fate of more characters who would otherwise have unavoidably died in the PS2 versions.

To change her fate, we needed to pretend to be Raoul, correctly remember what promise the two of them made, talk to her as much as we can (until she stops giving new dialog, basically), and also choose responses that support or reassure her that the two of them will escape someday.

If you don’t do those things, then this happens on the day that Robert passes away:




[Elena’s Friend]: Ever since Pettan told her of Raoul’s death, she had no will to live. Pettan must have gotten tired of keeping Raoul’s death a secret, as well…





[Elena’s Friend]: I may not… have too long to wait…


Depressing stuff. Thankfully (for me, mostly), Yuni will allow us to see what the original fates are from the Dollhouse. That means you don’t have to do a bunch of save scumming or a second playthrough in order to see what could have happened.



Anyway, we’ll talk more about it later. For now, let’s focus on getting our asses away from Trockmere.

Psycho Knight fucked around with this message at 13:17 on Jul 13, 2021

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Remus was badass there.

Is there going to be a chance to play wingman to him? While I doubt he needs it, we have to repay the favour somehow.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Yuni's current outfit is way better than the new one.

Seraphic Neoman
Jul 19, 2011


Let's do the new outfit for a bit!

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.
I'm astounded at how much of a badass Remus apparently is.

vilkacis
Feb 16, 2011

:stare: Well poo poo, this sure... went places. Nice to see old buddy Remus being a badass although that probably means he's going to die next :v:


ultrafilter posted:

Yuni's current outfit is way better than the new one.

+1

Purple for life.

cardinale
Jul 11, 2016

This game is really cool. The prison scenes were legitimately quite moving.

The purple jacket is way better than the other outfits we've seen for Yuni so far.

SimplyUnknown1
Aug 18, 2017

Cat Cat Cat

ultrafilter posted:

Yuni's current outfit is way better than the new one.

+1

The new outfit is...interesting, but not one I feel suits Yuni. Also, kudos to Remus for his solo rescue! Hope this means we can start tracking down Vallery soon too.

FalloutFan56
Jan 3, 2020
Man that prison stuff got way darker than I thought it would. I didn't think we would see them waste away and die in their cells. Dulkheim, these guys were on your side and now the magic wielding guys are going to be fighting you on top of your two sided war. Also I like the purple biker jacket more but switching it up once in a while seems fine.

FalloutFan56 fucked around with this message at 08:42 on Jun 24, 2021

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Mr. Evil mcEvilFace :moreevil: doesn't strike me as the kind of guy that would not pick the evil choice if given the choice.

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!
I have heard the calls and I guess we'll be sticking with biker jacket Yuni for a bit longer. For people who wanted to change things up a bit, I have a bit of good news.

Costumes F and E are the ones that I figured the thread would be most likely to turn down, especially when compared to the purple jacket.

One of the costumes is a joke costume that I could honestly see people voting for purely for laughs.

All of the remaining costumes (C, D, G, J) are ones that I think the thread will really like, so there's a good chance that at least one of those gets a vote to override purple biker jacket.

Omobono posted:

Remus was badass there.

Is there going to be a chance to play wingman to him? While I doubt he needs it, we have to repay the favour somehow.

From what we just saw of him, I don't think our boy needs any help with that at this point.

Obligatum VII posted:

I'm astounded at how much of a badass Remus apparently is.

He's definitely come a long way from the start of the game, where he could barely figure out how to work his ring weapon and had an emotional crisis after killing a dude.

cardinale posted:

This game is really cool. The prison scenes were legitimately quite moving.

FalloutFan56 posted:

Man that prison stuff got way darker than I thought it would. I didn't think we would see them waste away and die in their cells. Dulkheim, these guys were on your side and now the magic wielding guys are going to be fighting you on top of your two sided war. Also I like the purple biker jacket more but switching it up once in a while seems fine.

The prison scene is pretty heavy. Usually in these kinds of "protagonist in a jail cell" scenes the hero(es) is only there for maybe a few days. Alternatively, there's just one big time skip from the moment they are locked up to the moment they escape. It's not very often that the game will have you check in as time is passing. It helps to lend a bit more emotional impact to the scene when you are watching people who start out healthy and feisty, but then slowly grow tired and weak until finally just giving up.

Although it's a little "haha, we got you! Should have checked your stats before the mission!" from the developers, I also appreciate that Crevanille and Frayne's incarceration has in-game consequences in the form of lowered HP and MP.

MythosDragon
Jan 3, 2016

Yeahhhhh this game is dark as hell. Even worse for me considering the game says "-My name- will never open his eyes again". Ludwig is on the top 10 most evil names ever thanks to this game.

In good news that marks the end of the prologue, the game opens up like 5 times over as soon as Crevanille gets over being tortured for months.

I'm pretty sure all the scenes are foresight, but they just thought "hey this is foresight" got redundant after a while.

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!
Update 11: Paradise City



After we board the boat, we check in on the war effort over in Iglesias.



More specifically, we’re checking in with the infamous Death Wing Brigade.



:stare:

*The archers kill a bunch of the remaining soldiers*

Pathetic…




[Dulkheim Soldier #1]: No…!


*Dies*


[Dulkheim Soldier #2]: They’re too strong…!


*Dies*


We’ll build our name on your corpses!


[Daughter]: No!


*The archers open fire on the civilians*


[Mother]: Nooo!


*Dies*


[Father]: I… I…


*Dies*



*Dies*

Another notch on our belts…



So that was pretty hosed up! Now we see how Iglesias was able to turn the tables. It also shows us why hiring the Death Wing Brigade is seen as some kind of desperation/last resort move instead of standard procedure for a country: they are bloodthirsty animals apparently led by Skeletor.




[Narration]: The reprieve allowed the Iglesias Army to hire new soldiers and reinforce their military might. Lumis ignored the order to withdraw, instead implementing a bold plan that kept damage and casualties in Solcorina to a minimum.





[Narration]: Not only was Lumis’s insubordination pardoned, he was promoted to lieutenant colonel and allowed a seat at operational meetings. When Dranguss’s forces regrouped, ready to counterattack and restore their honor, they were at a loss how to invade Fort Rheoslock.


So mistakes were made in Dulkheim and things are quickly going tits up. The man that was mostly responsible for turning the war in their favour (Ludwig) is currently playing scarecrow against Valkania, hoping that they don’t call his bluff and decide to run roughshod over his measly 4,000 soldiers.

Meanwhile, Iglesias has managed to hold off the incompetent supreme commander of Dulkheim, which has given them time to call up more conscripts and rearm themselves. Dulkheim’s 50,000 strong invasion force has also been broken which, given the glory-seeking nature of the top commanders, will likely lead to them attempting an incredibly reckless counterattack in the name of regaining their honour or some crap.

But you know what? Good. After what we saw them do to Crevanille and the other Ruin Children, they can all go burn in hell. gently caress Dulkheim. :colbert:



Oh, look. The background image has changed to Crevanille in the prison. I really wish I could find out how this happens. I’m more curious than frustrated at this point.


[Guster]: But the Death Wing Brigade’s stronger than they look. They come from nowhere…


[Commander Dranguss]: We need a way to handle them…




It would be a relatively easy--


[Commander Dranguss]: We can’t withdraw after our reputation’s been ruined! And I can’t split my forces!


Well, my unit could go after Fort Fandelcia. As is, they’re only on the rear guard.


[Commander Dranguss]: Hmph! If you think you can pull it off with less than a thousand soldiers, be my guest.


Thank you.




[Commander Dranguss]: I’ve never heard of this Bauer. Was his group on the front line?


[Guster]: According to the list, he leads a small unit that was on patrol duty in the rear.




…Thank you, sir.

*Lumis leaves*


[Commander Dranguss]: That fame-bloated fussbudget! He has one minor success and now look at him!


[Guster]: Lichtmann and Ludwig have an overinflated idea of their own strengths.


[Commander Dranguss]: He was Ludwig’s man to begin with. If Lumis falls with Fandelcia, it’ll be a black spot on Ludwig’s reputation.


[Guster]: …While not affecting the war effort at all.


[Commander Dranguss]: Exactly!


Tune in next time when we find out that Lumis somehow won the entire war with 100 soldiers and a whiffle bat. Meanwhile Dranguss will have died after being tricked by Iglesias into stabbing himself.



Back on board the S.S. Hobson, things are looking pretty bleak.


[Carnos]: Hey, hang in there! We finally got our freedom! You can’t give up now!


[Prisoner of War #1]: I’m sorry, Carnos… I… can’t…




Well the simple explanation is that the adrenaline from the escape has worn off and now everyone’s body is remembering “Oh, right. We were barely clinging to life before.”



Yuni, should you really be flying around like that in a storm? I think it might be safer for you if you tucked yourself into Crevanille’s pocket or something.

Is everyone all right?

I-I’m… fine… Agh…

*Frayne collapses*

Frayne!



I-I’m sorry… Everyone else collapsed, and now me, too…

It’s not your fault. Leave this to me and go get some rest.

…..

*Frayne slowly gets up and staggers inside*

We should go back inside…

When we try to head into the ship, we get a few choices of what to say. Let’s see if Remus knows where exactly we are right now.

What’s our bearing?

We should be heading due south, but this rain is preventing us from seeing any of the landmarks… I want to weigh anchor somewhere to avoid getting lost, but we keep getting pushed farther and farther out to sea. But that aside, are you all right? You don’t look well.

We’ll keep our promise to Dixon.

You mean to explore ruins and find a way to defeat Angels, right?

:hai: For Grizzled Anime Dad!

I understand your commitment, but I’m worried about your health. Please don’t push yourself too hard…

We’re fine! I healed us up with Vulnerary and then we had that little nap in those beds. Crevanille can tough this out.

Master!

*Crevanille collapses*



Oh, never mind then.

*Remus brings Crevanille inside and then heads back out on deck*

These are horrible circumstance, though… We have to hurry and do something. But what…?



And now we’re back to more war games. Valkania finally had enough of the staring contest and have decided to kick their way into Dulkheim’s territory.


[Narration]: Ludwig’s forces, divided between Valkania and Iglesias, were insufficient to counter the move and had to endure a hard battle. Yet he continued to refrain from committing to an invasion, arousing Dame Silverneil’s suspicions…





[Valkanian Soldier #1]: Dame?


They told me Major General Ludwig was the sharpest man in Dulkheim, but he’s been no challenge at all. Why is that?


[Valkanian Soldier #1]: True. We’ve made our move, and yet… Maybe he’s only buying time to join with the soldiers in Iglesias.


The thought had crossed my mind. But this is the esteemed Ludwig… It’s possible he has something else up his sleeve.



Well, let him buy time. The war in Iglesias won’t end soon. We can wait a while longer to see what happens.

So the Valkanians waltzed on in to Dulkheim with barely any resistance and that has left them feeling a little unsettled, even though that’s exactly what they should have expected since Dulkheim is busy with Iglesias.

Diana is thankfully smart enough to realize that Ludwig is definitely planning something sneaky. What could it be, though?



Oh, okay. Forget about that for a bit, I guess. We’re in flashback land now. Thankfully there’s no graphics weirdness this time.


[Younger Dixon]: Chief… I will guard this child with my life.


[Old Man]: Now, go! We’ll keep him occupied!




*Dixon runs off with little boy Crevanille*



Also, Vester is here… Huh…

Here’s the thing. The artbook lists Vester as being 30 years old, but this event took place 15 years ago (Regina says that Dixon brought Crevanille home that many years ago). Either Vester was only 15 years old during this event, he’s an immortal, he’s not human, or he has access to one of those Ruin Child stasis pods. Or I guess it could be some combination of those things. Point is, something is weird here.

Well, no matter. Finding that book is more important for now.

*Vester attacks the guy in front of him*


[Young Man]: Ngh… He’s strong…


*Dies*

It’s time we ended this game!


[Old Man]: The rest is up to you, Dixon… Haaa!


*The old man charges at Vester*



Oh, cool. We somehow survived being lost at sea and ended up at a Holiday Inn.





Where am I?

This is my house, the Mayfield family villa in Marquelay. Your ship washed ashore on a nearby beach. That’s why I brought you all here.

”All”? Well, that’s good news. At least we weren’t the only ones that managed to survive. Remus and Frayne probably made it, but you are free to place your bets on the others.

But I haven’t introduced myself, have I? I’m Eliza Mayfield. It’s a pleasure to meet you. This little one and your friend Remus told me more or less what happened.



You’re far from Dulkheim now, though. They can’t get at you here. I’ll be returning downstairs, but you should rest a little longer. I hope you recover soon.

*Eliza leaves*



All things considered; I think we’re doing pretty good. This is a hell of a lot better than the war crime prison and the boat.

Now that we have a moment to breathe, let’s take stock of a few things.



Using the Dollhouse, we find a new option has been added. View Fate will allow you to replay the alternate fate of any character you’ve unlocked it for. This is a godsend for me, because it means I can show you the original PS2 fates of the characters without having to juggle saves or do multiple playthroughs.



We also have a look at the spellstone we got during that prisoner escape mission. Wisdom Blade+1 is pretty good if the character you have it equipped to is not planning on making use of their MP very much. +10% damage for 1MP per attack is a good trade off. It also teaches Analyze, although Remus is already leveling that up for us. I won’t bother with this for now.



Wow, this place is ritzy.

We can run round this floor, but all the doors are closed. Yuni will tell us that Remus’ room is next to ours and Frayne’s is just around the corner. The other rooms are either locked or unoccupied.

When we head towards the stairs…




[Levan]: My, my, so you’re awake. I am Levan, butler to the Mayfield family. Good to meet you.


Hi, I’m Crevanille.


[Levan]: I have urgent matters to attend to. If you’ll please excuse me…


*Levan then leaves up the next set of stairs*

Hm, I wonder what the urgent matter is? Let’s follow him.



On the next floor up, this door will open and let us go inside.




[Levan]: One hopes he’ll soon awaken and eat on his own.


[Carnos]: Ugh… Urgh…


He’s in pain.


[Levan]: He’s in far better shape than before. When he first arrived, I feared he was beyond help.


Levan then leaves the room and we are unable to talk to Carnos any further. Well, the good news is that at least one other person survived the trip. Maybe there’s still hope for the others.

We can’t do anything else on any of the other floors, so let’s head to the bottom.



Where is everyone?

Ah, yes. Allow me to explain. After leaving Dulkheim, we lost our way in the storm, but managed to reach Marquelay. The owner of this villa, Eliza Mayfield, saved us. She’s an Iglesian noble who fled her country for this villa because of the war. It’s because of her that you, Frayne, Carnos, and myself are still alive.

Were we the only…?

…I’m sad to say that we four were the only survivors.



Their prison stay must have taken its toll on them… Even you slept for a long time.

:smith:

Carnos is still bedridden. Frayne, though, seems to have gotten off comparatively light, and has been up and about for some time. Would you like to see them?

Remus rejoins the party and we’re free to move about 30 feet down the hall before being stopped again.



I agree. Shouldn’t you be resting?

I’ll sleep more later.

Yeah. We want to do some exploring.

That would be best. You mustn’t overexert yourself.

So, what will you do now? It doesn’t seem as though your friend can stand yet…

That’s right. We were planning to discuss that once Crevanille awakened.



Um, well…

Ahaha! See? So precious!

Well, you’ve heard from Eliza… What do you think?

We should accept her offer.

We’ve been through a lot of poo poo lately. I think the best thing for us right now is to take a moment so we can catch our breath and get our bearings. More importantly, we have a lot of money to spend and a lot of shopping to do.

That’s that, then. I’m sorry, Eliza, but we’ll be imposing on your kindness until we figure out where to go next.

U-Um, I…

You can come with us.

We need a mage, damnit. Not to mention that it would be nice to have a full party someday. The battle party size is 4 characters, which we’ve only had at one brief point so far (that time Lumis was tagging along with us).

I’ll go wherever you go.



Chris!?

Oh, sorry. You had guests…

Never mind them. What do you want?

Come on, that’s all you have to say to a strikingly handsome man like me? Must you be so cold?

Kindly refrain from such impudence. You can try as often as you like, but I remain uninterested.

And what’s with the highfalutin’ language? Talk like you normally do!



Pfft, okay. That reminds me, that lady over there… Don’t you remember? We met near Saudrick in Dulkheim.

This is the same Chris that was hitting on Frayne. The one Vallery told us about.

Um…

Chris! Even you didn’t stoop so low as to prey on Frayne, did you!?

“Prey”…!? Hey, is that the kind of guy you think I am?

Well, it’s the kind of man you appear to be. Do you not realize how you come across to others? How naïve…

She’s not wrong.



Just look at this official character art for him. He’s sort of a womanizer, or at the very least a Casanova wannabe.

*sigh* Those jagged words, like darts piercing my fair skin. I’ve always thought only of you…

More hot air from an inveterate windbag…

Oh, yes, I actually forgot that wooing you wasn’t why I came here today. I needed to talk to you about your home country.



Yeah… I don’t know how to tell you this, but…

Stop dilly-dallying and say it!

All right… here goes.



! …No… Father… Mother…

Eliza…

*Eliza walks slowly over to a… planter box… or something? I don’t know. It’s this concrete divider thing in the upper hallway that has shrubs and stuff in it*



I’ll handle this. Why not go take a walk around the city?

All right…

Frayne rejoins the party and we’re given our freedom. Eliza is… dealing with some personal stuff right now… we probably should take Chris’s advice and give her some space.



There’s not much to see on the first floor of the mansion. We can head into this dining room area, which is a separate room, but there’s nothing there at the moment. Let’s go see what’s available to us outside.





Just past the Mayfield’s front gate, there’s this huge empty field screen. There are no monsters here and no items to find. Weird. Let’s keep going South.



On the next screen, we can continue South a little bit to reach a road sign. We’re right outside Marquelia and near some place called Ordinale.

We’re actually free to go all the way to Ordinale right now if we wanted, but we won’t be able to enter the city itself. We’ll talk more about that possibility in a little bit. For the time being, let’s go back to Marquelia and do some prep work.



Oh, god. This rear end in a top hat again.

User Melomane Mallet tells us that the official artbook does list the ages for Meline and Cynthia. They are supposedly 12. I call bullshit on that. Meline might act like a 12-year old, but neither her nor Cynthia look like they’re 12.

Well, I’ll be going now… Be a good girl and wait here for me, Meline.

Of course!

*Cynthia leaves*

Though it’ll be boring, just sitting here and doing nothing… I’m sure Cynthia won’t mind if I leave, as long as I’m here when she gets back! Time to check out the city!

*Meline then leaves*



This is a slight mistranslation which can conflict with a different line from earlier. In the Japanese versions, Remus says “半年以上”, which means “over/more than half a year”. This is more appropriate a saying, because it’s probably been more than 6 months since Lamplast given just the time skips we are aware of.

The problem here is, despite no other major time skips happening, Remus will say “It’s already been half a year since we were here last” when returning to Trockmere during the mission to meet Lumis.

What happened?

We were mercenaries fighting in a battle on Lamplast Island. During the fray, an Angel appeared and began indiscriminate slaughter…

An Angel…

After we escaped the island, this is where we found ourselves.

Hmm…



It’s because of the currents.

That’s probably it, in truth.

…That’s not very interesting…

Sorry to ruin the romanticism of this place for you, Frayne.



What was his name again?

Porak.

Oh, yes, that’s it. Porak.

Right, I nearly forgot about that. We’ll track him down eventually. He runs the general store, after all.



As for the armour shop, we’ve got a big selection to choose from. Battle Jacket, Leather Guard and Protector Robe are all new and all very expensive. Leather Guard can only be used by Crevanille and it carries a hefty strength requirement. Our Crevanille is 2 strength shy of being able to wear it without suffering a stat penalty. We could use a Life Apple to get him those two points, but I’d rather just wait until we’ve done some level grinding.

Battle Jacket gives a boost of 12 over the Buff Coat, but Frayne is unable to wear it. I don’t bother with this for Remus, because I don’t feel like a bump of 12 is worth it for a ranged fighter. Not at a cost of 2,200, anyway.

Protector Robe can be equipped by anyone and is +9 compared to Buff Coat. Not worth it for Remus or Crevanille, but I would recommend getting one for Frayne. Her range isn’t as good as Vallery’s was, so she will be getting up in the face of enemies a little more often. She could use whatever defence we can get her right now.



On the next screen, we’re going to ignore the obvious event trigger and go to the item store first. I’d prefer to get my shopping done before engaging with the little rear end in a top hat known as Meline.




[Shopkeeper]: It’s just that my boss isn’t here right now…


[Strange Person]: Then when’s he gonna be back?


[Shopkeeper]: Um, well… Ah, welcome!


Er, hello. We’re looking for someone named Porak…


[Shopkeeper]: Oh, the boss is out just at the moment…


[Strange Person]: I get that already! Just tell me when he’s gonna come back!


[Shopkeeper]: Like I said, it’ll take some time.


Looks like we’ll have to come back later.

:negative: But I wanted to shop…

Ugh, fine. Since there’s some new jerk that’s holding up the line at the general store, I guess we’ll have to go and deal with the other jerk.




[Fruit Vendor]: Welcome, miss. Do you like our selection of rare imported fruits? Here, smell one. Fragrant, isn’t it?


Ooh, you’re right. It’s all spiky, but it smells so nice! I like it!



Unfortunately.

Ah, so you didn’t sink to the bottom of the ocean. The city got completely wiped out, but it was still boring!

We could be outraged, but I think we’d be better off taking Cynthia’s advice. People like her are just looking for a reaction, so let’s deny her that.

*ignore her*

Hey, you have some nerve, ignoring me!



:c00lbert: Too slow!


[Fruit Vendor]: What are you doing!?


Isn’t it obvious? I threw it at him. Oh, I see. I need to pay for it, don’t I? Here, then, take this.

Apologize. Now.

Wh-- Apologize!? Why!? Who am I supposed to apologize TO?

To the shopkeeper.

Affirmative. Your actions were extremely rude to the shopkeeper.

Hrgh… Fine! I hate you!

*Meline storms off*




[Fruit Vendor]: You got the worst of it, too. Please, I’d like you to have this.


*Tropical fruit obtained*

Really? Thank you.


[Fruit Vendor]: I actually wanted that girl to have it… She seemed to really like it. If you happen to find her, please give some to her, too.


You’re quit tolerant for a grocer who’s just been embarrassed like that.


[Fruit Vendor]: Well, I don’t condone what she did, but I’ve seen kids like her before. And come on. If I let every little thing get to me, I couldn’t do my job!


So now we have to track down Meline and share the Paopu Fruit with her or whatever stupid Kingdom Hearts poo poo this is. Might as well get this over with so we can be free to actually do things.



Meline is pouting down near the entrance gate, just across from the armour shop. Similar to the Dollhouse, we need to go to our inventory and then use the “Tropical Fruit” key item in order to give it to her. Talking to her just has her constantly repeating the same “What the hell do you want?” line.

Huh? Is this for me?

The shopkeeper said she wanted you to have it.

…..

It’s more than you deserve.

I don’t understand. Why did she give me this? Why did you bring it to me?

In her case? No idea. In our case? It’s because the game is making us do it.

Well… can’t it just be that we wanted to share it with you?

Is that it…?

That’s right.

You have no idea how much this is killing me inside. Meline is a perfect example of why I automatically hate child characters in video games.

Then I’ll make an exception and let you stay here with me.

Hehe, thank you.

*Frayne tries some of the fruit*

Mmm… this fruit really is good. You should try some.

Meh…



Huh!? I-Is it time already?

…..

Uh-oh, Cynthia’s mad! Well, time for me to go. Bye-bye, guys!

You told me you’d be a good girl and wait.

I keep telling you I’m sorry!

*Meline and Cynthia leave*



You don’t, eh? She struck me as an extremely spoiled child.

Siding with Remus on this.

Ahaha…

With that out of the way, we’re finally free to check out Porak’s Shop. That strange person who was all “Let me talk to your manager!” has finally given up and left.



Porak’s has gotten in some new inventory since we were here last. Nectar are your revival items. They are expensive, but I would recommend grabbing a few.

Likewise, Antidote Herbs are going to start being very useful, so stock up. You may also want to stock up on Vulnerary again.



Now, I probably should have mentioned this immediately, but I’m an rear end in a top hat like that: Do not go near the docks in Marquelay until you are ready to progress the story. Get all of your level grinding and item shopping done before going to investigate that area.



The next mission is a gigantic pain in the rear end, so I recommend doing a lot of leveling and ability learning. I get Crevanille and Remus up to 19, while Frayne makes it to 17.

As you start grinding, make sure to keep in mind that you should be rotating your spellstones as their Knacks level up. The nearby area is great for Knack/Spell leveling, so take advantage of that.



All of our party members wound up leveling quite a few abilities during the grinding process. Crevanille ended up mastering Critical Rate Up, which is amazing for him.



There are also some new spellstones that can drop from enemies or be found laying around on the ground if you are lucky enough. During my leveling session, we quickly nabbed Holy Imbuing for Frayne which teaches Attack Up. She already knows the Level 1 version, but we want to level this up so she’s able to eventually throw on the Level 3 version with a single cast (instead of casting multiple Level 1 spells to stack them up to 3).



To the right and around the corner from the signpost outside Marquelay, there’s a really good, albeit risky, spot for grinding. The group of enemies that spawn in this little field is usually pretty big, so there’s a good chunk of experience to be earned here at once and it’s not far from the Inn in Marquelay. Normally there are Garugas, but in this case none happened to spawn in.

Garugas have access to the Death spell now, by the way. They enjoy trying to cast it, although it takes a long time and doesn’t have very good accuracy. Still, this is one reason why you want to make sure to carry some Nectar with you.

Those snake enemies you see are Vipers. They, along with the purple salamander things we briefly saw during our escape to Trockmere, can inflict Venom and Poison with their basic attacks.



The icon you see in this screenshot is Venom. The icon for poison is similar, but the person in that icon is white from the waist down instead of all purple like you see above.

Poison is irritating, but not crippling by this point in the game. Poison causes -5 HP every so often in battle and -5 HP every 10 steps outside of battle. Venom, on the other hand, is devastating at this point in the game. Venom causes -25 HP every so often in battle and -25 HP every 10 steps outside of battle.

In battle, I find that Poison/Venom will hit roughly every time your character gets a turn to attack (so whenever your Wait Gauge is about to empty, expect to eat some damage).



Outside of battle, those status conditions will ruin you. A character can’t be killed by poison outside of battle, but it can take them down to 1 HP. Poison/Venom doesn’t auto-heal in Growlanser IV, so you need to cure it through spells or items or resting. This is why I recommended grabbing plenty of Antidote Herbs.



One screen up from the previous, there’s a lot of forested area and a big mountain/rock along the main road. You can see that enemies love to hide out in this place, so be careful with exploring off the main path.



One more screen up, we reach another signpost. The path to the left leads to somewhere called Sunail, but that road is currently blocked by some trees that were knocked down during the storm.

To the right, through the trees, is a path to some ruins. Unfortunately there are some guards from Marquelay blocking access to them.

The other path open to us is that cave you see up there. That cave leads to Ordinale.



Now, a word of caution about this place. We are going to have to come through this cave pretty soon as part of the main story. There’s no harm in avoiding this place while you do your current training. This cave is confusingly laid out and it is easy to get turned around because your vision range is limited. There are also a different set of enemies in here that are higher level than what is outside, including Gargoyles, Zombies, Diamond Wolves, and Will-o-wisps. Zombies can inflict poison, by the way.

With all of that said, however, there is some reward involved if you want to risk exploring this place early.

You can get stuff like Holy Imbuing and Knack Lv+1 from treasure chests. If you are very lucky, you can also get…



This handy little stone. Dispel has a chance to drop from enemies in here. Yes, that description is correct. Dispel provides a 75% chance to nullify spells on the wearer.

Now, the downside of course is that little bit of wording at the end: includes enemies and allies. That means if you try and use healing or support spells on the person wearing this, there is a 75% chance that it won’t work. Still, this stone can be incredibly useful for certain fights and situations.

But there’s more!



Dispel also teaches the skill “Remedy.” Remedy is what you would expect from the name. It allows you to cure most status conditions. Very very handy to have right now considering that the only status curing items we can currently buy are for Poison/Venom and Stun.

Anyway, it’s your call if you want to risk that little expedition. Like I said, we’ll be going through that cave soon enough anyway.



Whenever you feel comfortable enough to proceed, head towards the docks in Marquelay. When you move down the stairs, this guy will run up towards the castle screaming about Dulkheim battleships heading our way.

The Dulkheim Army!?

Are they after us!?

That’s doubtful, but now isn’t the time to discuss it. We need to act.

We need to engage them.

Right!

I’ll help, too!



A timer appears on the screen to hurry us to the port. Before you advance, though, here's a tip: You can cast buff spells like Attack Up while outside of battle. Frayne already knows Attack Up Level 1, so have her cast that 3 times on Crevanille and Remus (at least) to give them Attack Up 3. You can do it for Frayne as well if you feel like it. This will let you start the upcoming mission with Attack Up already applied.

It's kind of like playing Nioh, where you stand outside of the boss room and spend 30 seconds or so just applying every buff you have in advance.



Also keep in mind where you enter the port from. If you approach from the top in the previous screen (closer to the boat), then you will start the mission here.



But if you approach from the bottom (closer to the wall/house), then you start the battle here.

Both positions have their benefits and disadvantages. Starting position 1 is further away from the docks, but it more easily allows you to position Crevanille and Remus to cover one stairway each.

Position 2 is closer, but it leaves the stairway on the left completely open.

The ships have just docked.

Now is the time!




[Captain Marler]: Are they Marquelay Army?


[Dulkheim Captain]: No, they look like civilians… What are your orders, sir?





[Captain Marler]: We must capture the city and control Valkania’s revenue!


[Dulkheim Captain]: Yes, sir!


Well, there’s your motivation for this invasion by Dulkheim. Marquelay is a small kingdom, but they are a very wealthy trade/resort country. We’ll find out later that they actually pay Valkania to lease some of their soldiers for personal defence. Dulkheim wants to cut Valkania off from that sort of cashflow.



Here’s the deal: This mission is a pain. There are four of these ships docked at the port and Dulkheim soldiers will constantly spawn from them. Meanwhile, Captain Marler will spend the battle casting support spells like Attack Up Level 3.

Master, I suggest we remove the plank leading to the dock, thereby stopping soldiers from coming ashore.

That’s a great idea! We can prevent them from getting any reinforcements by removing just a few planks.

As Yuni explained, we can cut off enemy reinforcements by destroying those boarding ramps. We don’t need to destroy all four ramps, mind you. We just need to destroy enough to reduce the number of enemies on the field at one time.

The Mission Complete objectives center around killing all enemies (except Marler) and not allowing any Dulkheim soldiers into the city (while also getting a Bonus Gauge above 0, of course).



Hm? Who are you?

I’m a little busy here.

Hm, I can see that. All right, let’s work together to put these guys down!

A few seconds into the battle, this guy will arrive with soldiers from the Marquelay Army to help you. He shows up with 1 archer and 3 swordsmen. They are capable of holding their own against the Dulkheim soldiers, but do not assume that they will be able to kill an enemy off before they can escape into the city. You’ll need to help them if you want to hold the line. There's also no guarantee that they will defend the top of the stairs. In this battle they all decided to bumrush the docks and abandoned the left stairway to Frayne.

Have Frayne stick to casting offensive spells in the back. At Level 17, her Level 3 Fire Arrow was enough to one shot a standard soldier. You can also have her use Level 2 spells to weaken soldiers for Crevanille/Remus/Baker/NPCs to kill off more easily. Her main job should be to deal with soldiers that look like they are going to slip through your defences and get to the city.



Remus and Crevanille’s jobs are to move (manually) to the boarding ramps. You need to get them to the ramps in order for them to destroy them (which is weird for Remus since he uses a bow, but whatever).

And that’s really all there is to tell you about this fight. There’s not much strategizing you can do here. It’s just going to come down to how efficiently you can kill guys. Once Remus and Crevanille get onto a dock, there’s no way for you to run around the approaching enemies. You’ll have no choice but to carve through them on the way to the ramps.

The only real tip I can give is that the boarding ramps on docks 3 and 4 are closer to you than dock 2. Dock 2's ramp is very far back, so it will generally take longer to reach. Ramp 1 is the closest, but destroying it will aggro Marler and force you to waste time fighting him. Marler is not crazy strong (Level 22), but he isn’t worth fighting. Beating him just results in him retreating from the fight rather than dying. The battle conditions still remain the same, so you’ll only waste your time by going after him.



Once Remus has destroyed a ramp, you should have him attack whatever enemies are in his range. He won’t move fast enough to destroy a second ramp anyway.

Once both Crevanille and Remus have destroyed a ramp, then you should be able to kill off every enemy on the screen faster than they can respawn from the remaining two ramps.



When all enemies other than Marler are dead, he’ll call for a full retreat.

The enemy has suffered a critical morale failure. Victory is ours.



Ah, Lord Ordinale. You’re just a little late. We drove off the Dulkheimers with the help of these three.

Awww, I missed the fun? The fight would’ve been over much quicker with me pitching in.

You’re really late.

Whatever, we handled things just fine. :colbert:

I came as fast as I could from Eliza’s villa, you know. There’ll be another chance for me to show my skills.

*Chris leaves*

Thanks to you three, we drove off the Dulkheim Army. I don’t know how to thank you… Oh, I need to report this to the princess! Could you please come by the castle later?

Um…

I’ll tell the guards to let you in. Come as soon as you can.

*Baker and the soldiers leave*

The castle…

Well let’s not waste any time. Maybe she’ll give us a reward!



The castle is just up the stairs near Porak’s shop.



There’s nothing to find in the castle, so we just follow the red carpet to the throne room.



Hmmm… curious.

As a reward, I’d like to give you some land just east of Marquelia.

:woop: gently caress yeah! We land owners now!

Oh, wow…

We won’t have to impose on Eliza’s hospitality anymore.

Eliza? You know her?



Interesting, though… I didn’t know you were Eliza’s guests.

We’re not exactly her guests.

We’re more like freeloaders.

Is there more to this, then…?

Eliza saved us when our ship ran aground. Before that, we were in the Dulkheim Army, but we had good reasons for deserting them.

I see.

Ah, so that’s why you can use spells.

Baker will always see spells being used because Marler is constantly casting them. I’m curious to know what happens with this line if you don’t use any spells though. I should test that.

I was surprised to hear Baker’s report. So, spells really exist… I thought there were mere fairy tales until today. But that means the other countries have a military advantage over us now. I’m ashamed to say so, but Marquelay’s relatively weak in that regard.



But now Valkania has withdrawn all their soldiers to execute that war against Dulkheim.

We were caught off guard by the Dulkheimers’ attack today. But we’ll let Valkania know what they’re up to and have them send at least a few soldiers to keep us safe.

Good.



We’re going to stop there for now. We’ll start the next update by chatting up the Princess a little bit and investigating our newly acquired real estate.

And speaking of real estate, we need a name for it! We’ll be allowed to name this little fiefdom we’ve been granted, so I want the thread to throw out suggestions.

Psycho Knight fucked around with this message at 20:17 on Jun 26, 2021

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!
--This land is our land, but mostly my land--

Here’s the deal:

-We need a name for the land we've been rewarded with

-We will have 10 characters to work with

-Spaces count as characters

-Standard English alphabet (Upper and Lower case)

-Standard symbols (punctuation marks, /, *, @, #, &, =, -, +, (, ), [, ], <, >)

-Numbers


We’re going to eventually develop our land into something of a mini-city, so come up with a name and suggest it in the thread.

If the thread doesn’t latch on to any one suggestion, then I’ll take whatever suggestions there are and put them up as part of a vote.


Unrelated Note: Originally I was going to call this segment “This Land is Your Land” after that stupid folksong, but it made me remember a moment from a Super Beard Bros LP of Resident Evil HD that I greatly enjoyed. Here it is for reference in case you are curious and don’t mind non-SA LP stuff. I think it's worth a chuckle.

Psycho Knight fucked around with this message at 15:18 on Jun 25, 2021

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!


I think we just met Remus' big/little/twin sister. Although, shouldn't she be a queen if she's the reigning monarch?
Oh well, queens evil and princesses good so it's probably better this way.


I propose Dulkheim Sucks. Wait, too long?

#OurLand

Angel Busters (who you gonna call) for our organization.

Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

Omobono posted:

I think we just met Remus' big/little/twin sister. Although, shouldn't she be a queen if she's the reigning monarch?
Oh well, queens evil and princesses good so it's probably better this way.


I propose Dulkheim Sucks. Wait, too long?

#OurLand

Angel Busters (who you gonna call) for our organization.

Both of those are too long, unfortunately. We only have 10 spaces to work with and blank spaces count.


I think it's possible for a Princess to be the ruler of a principality, although I don't have any examples. I know that Monaco has a Prince as a ruler, though.

vilkacis
Feb 16, 2011

The more i see of this game, the more i feel like i'm going to have to play it myself at some point. There's a lot here!

Let's honour our gruff dead anime dad and call the place Dixonville! It's exactly ten characters. :hai:



I've never heard of a beard bro, super or otherwise, but that was a pretty good first impression.

racerabbit
Sep 8, 2011

"HI, I WANT TO HUG PINS NUTS."
:frolf:
Ft Kickass

Vauron
Aug 7, 2016

Take your stance
I will give you one fair chance
So let's make this dance a bloody masquerade
Bob!

Crevanvale

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ultrafilter
Aug 23, 2007

It's okay if you have any questions.


No Angeles

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