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Happy Litterbox
Jan 2, 2010

fuf posted:

[...]
For my next game I'm actually interested to try a country that's part of a larger market and really double down on the specialisation thing. It sounds easier to manage but also riskier in the sense that you're victim to the whims of a larger market. Something in Canada maybe?[...]
Specialize hard and then try to survive the economic uproar of going independent. When I did that most of my people worked in factories and I had like one wheat farm providing food for the entirety of Canada. That one farm then did start a peasant revolt on it's own.

But yeah the british market is great if you don't wanna or can't trade. If something is critically lacking Mama England will figure something out for you. Unless it's oil.

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Happy Litterbox
Jan 2, 2010
The thought of chainsaw going vroom vroom should be enough to make the brain happy.

It's maybe worth it if you have completely run out of manpower in a no migration country. But yeah, some numbers simply don't work out yet.

Happy Litterbox
Jan 2, 2010

Nitrousoxide posted:

For a China run, should you just spend 30 years expanding your taxing ability rather than actually building your industry. I see that you are leaving something like 800k in weekly taxes on the table for lack of the government admin buildings

In my experience that will ruin you as the wages for government will start catching up the income from taxation. Add government administration as needed for Institutions. As those cost several thousand bureucracy it will still amount to a sizeable amount of paper industry and government wages. It will eat away your inefficient taxation sooner or later.

Happy Litterbox
Jan 2, 2010

DJ_Mindboggler posted:

My desire to have a simulated global currency market is tempered by the knowledge that even 3 more trade goods would melt everyone's CPUs.

I wonder if the opposite is true as well. So removing meat, fruits, wine and other useless stuff will make the game blazingly fast. Also yes, I know that means that cows now eat grain to produce grain. Don't ask.

Happy Litterbox
Jan 2, 2010
Just split it into different buildings so that each building vomits out a single good. That would also help capitalists (and the AI) making less silly decisions.

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Happy Litterbox
Jan 2, 2010
But the amount of goods would not increase, only the amount of different buildings.

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