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Couldn't you theoretically only have a single building that just determines input and output goods entirely via its production methods? Assuming you have the number of states to make that work, anyway.
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# ¿ Mar 23, 2024 13:04 |
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# ¿ May 14, 2024 21:37 |
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The concept of a limited war is something these games need to toy around with more imo. HoI4 does it a little bit but I haven't been hands on with it more than once or twice. But V3 could definitely do something like, "this war is less diplomatically involved and you can only push very limited wargoals, but only armies/regiments trained in the specific and maybe adjacent regions can get involved". It would serve to reflect some things like colonial wars and prevent situations like Japan having to deal with 500 Russian regulars and a fully mobilised reserve over Port Arthur or Britain resolving a minor spat in the Great Game by making a landing on St Petersburg. And it would require players to invest in their colonial garrisons if they want to have a serious colonial empire.
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# ¿ Apr 27, 2024 01:04 |
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Kaiser Schnitzel posted:I just saw this thread and apparently Vicky3 has actually been released??? Long time EU4 player, how many years should I plan to wait before this game is actually playable? Or is it by some paradox miracle decent as is? It is quite good in its current state, but as Zeron said the upcoming June update will bring some much-desired changes. One of the biggest issues currently (at least for me) is the AI making poor building choices and not exploiting its resources aggressively enough, which makes getting access to those resources when you don't directly control them a pain - the update will overhaul building ownership and let you do foreign investments which should benefit soft power expanders a lot.
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# ¿ Apr 28, 2024 21:16 |
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There are PMs you can unlock that increase the amount of input goods but those input goods also have unlockable PMs that increase their production. If you focus on industry over resource extraction you are going to run into that issue. Ultimately you want to invest in your mines, both in terms of expanding them and in terms of researching better tech for them. Getting cheaper coal and iron will have knock-on effects where the rest of your industry's efficiency will go up just because their inputs or their inputs' inputs will be cheaper.
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# ¿ May 2, 2024 10:11 |
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Alternatively pulse construction if you feel like your iron/steel/glass industries can tank the demand drop. As long as you build often enough that they can stay afloat it can work. But you should be aiming towards making those goods cheap enough and your economy big enough that you can handle being at full construction without completely destroying your treasury/credit.
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# ¿ May 3, 2024 21:53 |