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I’ve been waiting patiently for this for a long time. I can’t wait to build the german empire and win WW1
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# ¿ May 22, 2021 03:31 |
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# ¿ May 15, 2024 04:13 |
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Hopefully the game has a better economic simulation. Either they modify the way you get money for factories or they actually automate the process so that the free market truly does what it’s supposed to from a supply/demand perspective. I do not want to go through another game where instead of a thriving industry I find out every factory the capitalists build is making canned food or glass.
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# ¿ May 22, 2021 17:33 |
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I really really hope this game lets me grind the confederacy into paste and then introducing an extremely radical union with socialist characteristics. Nip all this poo poo in the bud in the 1800s.
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# ¿ May 26, 2021 22:47 |
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How does the economy work in this game? Like in Victoria II I was never really sure how exactly you built wealth. My goal was always to try and build domestic production of all goods and I found what I got was a bunch of unproductive factories and a lot of sunk costs. I couldn't "visualize" the global market and how the goods physically moved between the different countries nor how many of those goods were available in total for import/export. So basically I build furniture factories in wood producing regions, glass factories where I had coal and so on. I had no idea whether I was consuming more raw materials than I produced and only assumed that goods would neatly flow from the raw material sites to the production sites at minimal cost. How are you actually supposed to plan these things?
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# ¿ May 31, 2021 18:59 |
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I'm a bit of a late comer here since the announcement day. Did they ever explain how revolutions are modeled in this game? Like are there ways 1848 will play out historically, or ahistorically where you become the German Republic 100 years ahead of schedule? Also is there a way to play Czarist Russia and then somehow allow the player to become the Soviet Union?
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# ¿ Dec 7, 2021 15:34 |
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Does the game offer any scripted events? Like Admiral Perry's black ships triggering the Meiji Restoration?
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# ¿ Oct 26, 2022 02:50 |
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In my Japan playthrough I somehow managed to colonize Kenya in the 1850s. I basically have where I assume Mombasa is while the French have a small chunk of the rest of the coast. I also had a bizarre situation where the Masai fought me and it literally became a battle where my not yet modernized armies of Samurai got into what I assume is hand to hand combat with Masai warriors. This poo poo could’ve made a strange movie or tv show. The game is a shitload of fun so far and I really appreciate that we can build the factories ourselves. Random unprofitable factories popping up everywhere was what made me quit Victoria 2. Along with chasing unit tokens around the map to win wars. Anyway I spent an enormous amount of time industrializing the gently caress out of the Kansai region and now southern Japan is basically a forge world from all the iron, steel, coal and train engines it’s pumping out. In northern Japan I started building food industries and this is where I’m confused. What the heck is the point of a groceries vs just having meat, grains and fruit? I’m not sure why I suddenly have demand for groceries and I have no idea how to track these needs. It only became an issue the moment I built food industries, and I only did that because I wanted more liquor.
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# ¿ Oct 30, 2022 04:52 |
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Does stuff like oil, iron etc run out eventually? Or are the nodes permanent when you build the necessary extraction buildings?
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# ¿ Oct 31, 2022 02:16 |
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If you play the US. Do you have enough resources within your historical borders? How do you get rubber?
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# ¿ Oct 31, 2022 16:20 |
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If I'm some salt of the earth peasant, how on Earth do I suddenly become a machinist, capitalist, academic etc just because someone built a tool factory in my area?
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# ¿ Nov 2, 2022 00:40 |
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Lets say I build a steel mill in one province, with iron and coal in a neighboring and 2 province distance respectively. Is there any measurement of throughput or advantage to having resource buildings closer to production buildings or does it not matter?
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# ¿ Nov 2, 2022 02:01 |
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Is there any real advantage to picking colonial exploitation over resettlement?
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# ¿ Nov 2, 2022 02:32 |
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I've had to abandon my US playthrough again due to confusion. I have so many states and no idea where to build my stuff and because I have trade going on I'm terribly confused about which resources I need to build up, whether it's okay to cancel trade routes or apply export tariffs to protect domestic industry etc. Also, in every attempt I played Texas immediately falls to Mexico and general Santa Ana is not captured to end the war. As Japan I find it much easier because I can see the total inputs and outputs in my market. With the US I have like a cloth shortage because there's random export orders I can't meet. Not really sure what to do there. There's also a bunch of stuff like Cherokee relocation, trail of tears etc that I don't know how they influence things. My goal is to play the US historically until the civil war where then I will hopefully beat the confederacy and mark a turning point in history.
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# ¿ Nov 3, 2022 14:34 |
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So my US game is going pretty good now. I managed to build up massive tool manufacturing industries in Illinois and Ohio with some extras in New York. It’s a bit roleplay-y but I built a massive iron, coal and steel industry in Pennsylvania as well. Then I passed a law to turn the US military into a professional force probably 100 years before it was supposed to happen. This pissed off the unions but they lacked the power to really challenge it. I managed to launch the Mexican American war on schedule. I don’t know if there was an event that was supposed to trigger it but I set up all the states I wanted as a war goal. Unfortunately I hosed it up and there’s a half moon sized piece of Colorado encased within my borders that’s still considered Mexican territory after I won. The manifest destiny decision does not make a portion of Colorado and Texas a “return state” war goal so you have to conquer it the normal way. I’m not sure if I’m supposed to get infamy for what I did but I suppose historically conquering Mexican territory was a pretty dick move. Now that I have all this land I just need to figure out how to settle the treaty of Washington and the Alaska purchase and Hawaii. I also need to figure out how to get dye for my paper and textile industry. The import routes do not produce nearly enough for my economy. I imagine I’ll have a similar problem where AIs will under-develop their rubber plantations leaving me with too little for my industry. Do I need to conquer or vassalize territories that produce items I can’t make on the continental US? Like I imagine I’ll have a major opium, rubber and dye problem later in the game.
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# ¿ Nov 4, 2022 16:32 |
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The one thing that bothers me about this game now is that I cannot use the USA's historical economic clout to peacefully control the rare Africa/Asia resources. My economy is intensely hungry for dye, my armies need opium, and I will eventually need rubber. Artificial rubber derived from petrochemicals isn't going to come until past 1936 so I'm entirely dependent on rubber plantations. So, at this point I have no choice but to attempt to colonize West Africa or forcibly invade parts of South America and the Carribean to get the materials I need. I would much rather be able to peacefully "invest" in some countries where they give US corporations access to certain resources, and we buy the resources from them at their domestic market rates vs global ones. Historically speaking the US has found ways to prop up their business interests abroad without having to necessarily having to seize control of countries politically. This has always been the point where a Victoria game breaks down for me. I'm glad that we have the ability to control where factories get built under laissez faire capitalism as a sort of "invisible hand" (that's how I'm RPing this) because leaving it up to the AI would break the game for me. Controlling trade routes and realizing I can't make other countries rich by buying their exports (because they're too stupid to build those industries up for GDP) is probably the most frustrating part of this game for me besides not being able to hit the Meiji restoration according to its historical timeline.
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# ¿ Nov 7, 2022 16:11 |
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Is there a way to trigger the Mexican-American war via event/decision or is it entirely dependent on me doing it as a diplomatic action?
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# ¿ Nov 10, 2022 00:59 |
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Anyone got any tips for how to play Prussia? I have no idea what to prioritize or how to set myself up for the Franco Prussian war. Kinda trying to go for a historical German empire play but maybe avoid the mistake of starting WW1 and maybe run some better colonies in Africa. Also any advice on how to prioritize my economy? I generally find I’m always chasing resources that are low in order to get a surplus and it proves to be challenging because to get what you need you’re constantly developing iron, coal, steel, tools in a never ending cycle with literally everything else consuming vast quantities of the stuff. At first having steel tools seems like a blessing but later I kept wishing I had some other way to improve tools throughput.
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# ¿ Nov 15, 2022 07:40 |
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I don’t get why I can’t fight the Mexican American war in this game. It won’t let me press all my war goals and forces a truce immediately after the Mexicans back down giving me only my primary war goal and nothing else. At this rate forming the continental United States will take decades.
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# ¿ Nov 16, 2022 08:11 |
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So it's 1845, and America is now the #1 producer of tools in the world. I still have a 1.5k deficit in my economy because despite 20% export tarrifs, Britain is hoovering up all of my tools and crashing my economy because none of my facilities can work without them. They're buying over 2.5k worth of tools from me and using up 2555 convoys (presumably theirs) I can't stop them. Short of passing isolationism surely there has to be a better way to protect my domestic market? With protectionism enabled I should be allowed to cancel exports too? Without those tools my economy is completely hosed. Also how does workforce function in the economy? I'm not sure I fully understand it yet. Like if I build a steel mill or a motor industry as Japan, how do I suddenly have machinists and engineers where I previously had peasants. Where can I properly evaluate, quantify and control the rate of conversion or how these pops convert? I'm assuming peasants are basically unemployed pops that live a lifestyle on the land where they create and consume their own needs and as you industrialize they leave their villages to become workers which eventually requires specialized labourers and farmers on farms and textile mills to make up the deficit? But how are they getting their training? How does a peasant jump to engineer or capitalist? What are things I can do to ensure I have a supply of qualified workers?
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# ¿ Nov 16, 2022 15:42 |
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Do Japanese character portraits maintain the Edo era samurai outfits for the entire game or will they start wearing suits, ties and army uniforms eventually?
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# ¿ Nov 17, 2022 03:44 |
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Is there any chance that while your market balance for a basic material like Iron or Coal is -500 (mostly due to trade routes) that your market will prioritize buying these items over exporting them if you actually plan to use them?
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# ¿ Nov 17, 2022 17:02 |
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I jumped on colonizing Kenya before anyone else as Japan and had skirmish troops and mobile artillery. My general had over 40 battalions in his name. So I deployed my troops when I had a native uprising and we ended up having a gruelling 5 year war with the natives. For whatever reason “Native Warbands” gives +400% to defence there and my modernized troops couldn’t press the offensive because they only had like 60-57 attack and the natives have 63 defence. So id attack these natives and they’d basically wound and slaughter all my troops. It’s like that movie last samurai but instead of samurai it’s African natives. Really don’t understand why this is a thing. I also don’t understand what mechanic determines how a general commanding 40 battalions only attacks the front with 4 of them while the enemy gets to defend with 7. I had the advantage in numbers but I lost 50 battles because the defenders always outnumber me.
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# ¿ Nov 18, 2022 17:58 |
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Hellioning posted:There's a combat width mechanic or something, and defenders always have the chance to bring in more of their troops than attackers. Right. But they really need to do a better job of explaining the whole “Native War bands +400% defence” mechanic. I don’t understand how a bunch of tribal irregulars and “conscripts” can with stand minie bullets and cannon fire. Unless the whole point is to wait until you get machine guns before you can truly colonize Africa and I’m just ahistorically grabbing land in human wave charges.
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# ¿ Nov 18, 2022 20:59 |
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What’s the difference between having serfdom enabled vs disabled? Like in actual gameplay terms what does it affect? My peasants will still convert to machinists and labourers just fine with serfdom on so it doesn’t make too much sense to me.
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# ¿ Nov 19, 2022 16:40 |
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If I want Opium, who should I invade with the least likelihood of consequences? Right now the easiest ones to access are probably Egypt (through my African colonies) and Siam.
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# ¿ Nov 22, 2022 16:46 |
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Eiba posted:Sindh is easy to overlook in northern India. So I attempted to vassalize Siam, and Germany intervened on their behalf. On land my armies could fight them but at sea the German navy consisting primarily of man-o-wars defeated all my monitors with torpedo boats because apparently having more ships than me somehow means they're better even though in real life its very unlikely a man-o-war could do gently caress all against ironclads.
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# ¿ Nov 22, 2022 19:32 |
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Going to take a break from this game until some updates. (So I say but I can see myself restarting and playing up to 1870s again). There's too much bullshit associated with army/navy balance, tech levels and the whole problem with how resources are handled. I'm not even sure the game properly models stuff like the revolutions of 1848 and it's easy for me to just get lost in running the hamster wheel of constantly building up industries all over the place to watch the number go up while the rest of the game passes me right by. I realized by 1880 that you can just keep on building forever and it'll never stop, you'll always need more of another resource resulting in more construction and more of some other resource falling back on you. I already hit a point I've drat near maxed my coal supply and I need even more of the stuff just to fuel power plants, railways and other details. I can't imagine doing this across all 50 US states or most of Europe. Japan by itself is hard enough.
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# ¿ Nov 23, 2022 03:45 |
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# ¿ May 15, 2024 04:13 |
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Has the game implemented a more streamlined campaign structure for major events like the civil war, Revolutions of 1848, Meiji Restoration etc? Or is it still very much a sandbox where which country you play is mostly window dressing at best?
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# ¿ Jul 17, 2023 20:13 |