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The Lone Badger posted:I spent all my money on a bolter but it seems almost impossible to keep it fed, unlike my autogun which it was impossible to run out of ammo for. True to the source material. Ammo checks for an autogun passed on a 4+ using a D6. Bolters needed 6+ and ran out of ammo all the time. Lasguns passed on a 2+. Those things almost never ran dry. But they cost more than autoguns so autoguns it was
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# ? Jun 2, 2021 12:14 |
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# ? May 8, 2024 07:55 |
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Wait, how are you running out of ammo, the game shits out so much ammo it's pretty much a vestigial mechanic
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# ? Jun 2, 2021 12:26 |
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When running, gunning & strafing with the autogun I found ammo was unlimited. When I tried tactically sniping I found ammo ran low even with the stubber. Tactical bad, blood fury good. That being said I haven't played enough for the bolter yet. Maybe this weekend.
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# ? Jun 2, 2021 12:58 |
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toasterwarrior posted:Wait, how are you running out of ammo, the game shits out so much ammo it's pretty much a vestigial mechanic That's what I thought with the Striker! But then I grabbed a bolter and I'm constantly running low. My 'tactics' such as they can be called involve running screaming at my opponent firing full auto. The more I bathe in their blood the better my autosanguine implant works.
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# ? Jun 2, 2021 13:03 |
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toasterwarrior posted:Wait, how are you running out of ammo, the game shits out so much ammo it's pretty much a vestigial mechanic The bolter seems to have a much lower ammo maximum and ammo recovery gain per box than autoguns. IIRC it caps out at around 160 shots total and gets about a magazine perbox, while an autogun gets something like twice as much each. That's also why I'll always bring a sawn-off shotgun with the hunter shells. Comfortably one-shots regular enemies at most ranges, while the 400+ ammo reserve makes it practically impossible to run dry.
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# ? Jun 2, 2021 13:39 |
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Yeah I also do the full screaming assault tactic but I mean more like, every other enemy seems to drop an ammo box anyway. Hence the vestigial mechanic comment. It's particularly egregious with the grenade launcher, it takes one or two grenades to kill an entire wave and I can stock up to a hundred bombs? Lmao
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# ? Jun 2, 2021 14:16 |
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Just walk up to people and instakill them with your ninja-clown-rear end-looking melee *Puts my enemy in a headlock and completely misses their head with my pistol shot but they still explode*
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# ? Jun 2, 2021 14:26 |
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The Lone Badger posted:I spent all my money on a bolter but it seems almost impossible to keep it fed, unlike my autogun which it was impossible to run out of ammo for. Make sure you put the big ol' mag on it, ammo box refill amount seems to be based on how many a mag holds when full. Also it's not like you're ADS with a bolter, right?
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# ? Jun 2, 2021 14:46 |
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I played the very first level only and got all of one chest, the one that teaches you how to open chests, and I even looked around a good bit trying to find other ones but nothing. I assume you can go back and do whatever missions you want again to pick them up? So far it seems fun although it can be tough with the controller. Trick shots in particular are hard because you're using the same thumb to initiate the special move (wallrun, for example) and aim. Collapsing Farts posted:Just walk up to people and instakill them with your ninja-clown-rear end-looking melee Several times I had an issue where I suppose I didn't press x quickly enough or something and actually got TOO close to use melee and kinda had to seesaw back and forth trying to get the prompt to come up again lol. All while getting shot, of course
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# ? Jun 2, 2021 18:15 |
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Can you actually get gun or armor drops from enemies or just the little trinkets?
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# ? Jun 2, 2021 20:08 |
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You can get white armor. Good stuff only drops from chests
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# ? Jun 2, 2021 20:10 |
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Chests are a lie, a heretical plot to foster false expectations. Hope is the first step on the road to disappointment.
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# ? Jun 2, 2021 21:01 |
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Play posted:I played the very first level only and got all of one chest, the one that teaches you how to open chests, and I even looked around a good bit trying to find other ones but nothing. I assume you can go back and do whatever missions you want again to pick them up? Also, developer update (bolding original): Second Community Update posted:Hi everyone,
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# ? Jun 2, 2021 21:09 |
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I'm disappointed that the game is thin on story. I liked Inquisitor: Martyr because, as pedestrian as the gameplay was, the writing was actually pretty good, on par with the better WH40K novels. I don't feel like I'm playing a WH40K game.
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# ? Jun 2, 2021 22:10 |
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Collapsing Farts posted:Just walk up to people and instakill them with your ninja-clown-rear end-looking melee *waves knife a full foot above your head, causing instant death*
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# ? Jun 2, 2021 23:28 |
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Yeah, I'm seconding the idea that the plasma rifle modifications are broken in some way. I don't think the blast radius mode is working at all, for example. Apart from that, the plasma gun's projectile being obnoxiously huge sucks, you can't see poo poo with the spam and it'd be more tolerable if only it actually did splash damage with the mod.
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# ? Jun 3, 2021 03:02 |
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I am convinced that the best gun in most situations is the AK looking autogun the LMG thing (tempest something?) maxed with RPM/DMG mods is super OP in certain situations (used like a shotgun or with autoaim power to get it hitting at range) the plasma and grav guns are unusable cause you cant see poo poo the pistol slot shotgun (epitaph) is interesting because you can put a sniper mod on it that jacks it up to 230+ dmg a hit
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# ? Jun 3, 2021 04:14 |
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Ok I beat the game with 7 hours played 1) It really needs more enemy and weapon variety which will hopefully come in DLC - what's there is good, but I don't know if there's enough variety to keep me playing from here. I'm not familiar with the Necromunda setting but it seems like the kind of place where weird alien tech would show up, so why's it all just human guns, and why are genestealers the only 'weird' or out of place enemy 2) It seems like all the weapons can be good if you mod them? I ended up looking into weapon modding because I didn't previously realize there were more mods you could add if you scrolled down, and being able to significantly up the ammo count/damage on things helped a lot 3) The regenerating health mechanic is great but it's tuned in a weird way that lead to me just face tanking bosses with a heavy weapon - this may not be possible on higher difficulties but on Normal I beat the entire game by literally standing in everything's face until it died. 4) There's a lot of visual clutter - many guns block significant screen area - the heavy bolter mod that increases damage by strapping a shield to the barrel literally takes up like half the available screen space. When fighting the wizard ladies my screen would always be full of fire or electricity which I just shot into and knew I was hitting them. It makes it hard to keep track of what's going on sometimes. It's not at all uncommon for guns to take up most of the rightmost 1/3 of the screen and even just the normal Bolter blocks almost your entire view while reloading. 5) All that being said the shooting was fun and satisfying, the guns are great at feeling like you're actually shooting something, there's a ton of mobility, the environmental scale is impressive and it reminded me a lot of a less-experimental/ambitious, more mainstream EYE. deep dish peat moss fucked around with this message at 04:25 on Jun 3, 2021 |
# ? Jun 3, 2021 04:23 |
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The gravgun is fire and forget, thankfully. The projectile will home in on targets, pop and destroy the unlucky bastard it hits, and then the freaky gravity anomaly will stay a bit and then explode on anything dumb enough to remain nearby. The plasma gun is a mystery though; I swear the current projectile it uses is actually the overcharged version despite doing standard damage, hence the ridiculous visual clutter.
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# ? Jun 3, 2021 04:38 |
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Okay finished the story. This game was.... okay. Just too much jank and other issues that will hopefully be fixed. The random missions also start to repeat very quickly, and are just based on already existing story missions and layouts, but at least they are fast.
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# ? Jun 3, 2021 06:09 |
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What does levelling up do?
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# ? Jun 3, 2021 06:10 |
Ever since the review mentioned them, the 20th century tactacool rails on the 40k guns are really sticking out to me.
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# ? Jun 3, 2021 06:17 |
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beat the game. had a great time. absolutely no clue what was happening but luckily 70% of the plot occurs in the final two cutscenes. has there been any coverage of the development of this game? i remember seeing rumors streum were making an imperial assassin game like a year before this was announced. It really feels like they had a much more ambitious hibrid looter shooter/immersive sim thing going that they ended up pairing back. I'm really excited to see what they do with it next.
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# ? Jun 3, 2021 07:14 |
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Yeah, the game is solid but some of these fights are poo poo on Hard considering how sudden your health can drop thanks to hitscan enemies/high damage spam, how inscrutable breaking elite enemy shields can be at times, and how rough it is to sustain your health because there's no health drops/pick-ups and the implementations of the Bloodborne rally/Doom glory kill recovery systems are spotty as all hell. I still enjoyed most of my time with it though, even if I turned down to Normal for the very final boss fight because lmao that was some serious health inflation between the two difficulties. I'll go back and get A-ranks on everything once this is patched properly I guess, and would love to see the direction they take moving forward. Way more content would be nice (more variants per weapon type like how there's two autogun and stubber versions), because I think they've absolutely nailed the grandiosity of 40k and the griminess of Necromunda with this game, along with the feel of the combat if not the polish. If anything, this game helped remind me of just how incredible Doom Eternal was and how much polish they put into that thing, because this game certainly feels like an attempt at it without the extra time and budget the id team had to get to make their game truly work. Also the story, well, I think it was definitely for Necromunda fans and pointedly not just 40k fans, because I've been a 40k dude for a long time and had no idea what the story was about or who this Jerico dude is.
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# ? Jun 3, 2021 07:58 |
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Jerico is a hive noble who ran away to be a cool swashbuckling underhive adventurer. He was in a bunch of comics that are mostly just extremely straightforward action so he's not really a very complex character but he's pretty much the only one they could've used
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# ? Jun 3, 2021 08:06 |
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I'm on mission 4 at the moment Positives: - Gunplay is solid - Level design is varied and solid - Lots of fun 40K things to nerd out about, mostly expressed through the environment Negatives: - Super wonky glory kills - Really bad audio mixing. Thank god for the subtitles - It seems the devs did everything they could to not have to show animations. I just did a mission where my character was doing some speech and the camera just lingered on my back with my face completely obscured. Just weird presentation in general. - The A.I breaks a lot in my game, more-so in the side missions than the main missions though - The damage is super wonky in the game. You can kill 100 mooks and barely take damage and then suddenly some guy shows up who shaves your entire healthbar off in 2 seconds - I am several hours into the game but I'm not sure what the story is. A job went bad in the beginning and now it seems i'm single handedly wiping out every gang in the hive, for reasons Collapsing Farts fucked around with this message at 08:22 on Jun 3, 2021 |
# ? Jun 3, 2021 08:19 |
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Collapsing Farts posted:- I am several hours into the game but I'm not sure what the story is. A job went bad in the beginning and now it seems i'm single handedly wiping out every gang in the hive, for reasons As far as I can tell the bartender is using me to wipe out her enemies. She tells me that maybe there's some info at <PLACE>, I go there and kill everybody, there is no info, she tells me "hmm well maybe you should try <PLACE2>" rinse repeat.
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# ? Jun 3, 2021 08:24 |
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The Lone Badger posted:As far as I can tell the bartender is using me to wipe out her enemies. She tells me that maybe there's some info at <PLACE>, I go there and kill everybody, there is no info, she tells me "hmm well maybe you should try <PLACE2>" rinse repeat. In the context of EYE this sounds about right
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# ? Jun 3, 2021 16:49 |
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Welp, kinda good and kinda bummerific to read about stuttering being a known issue, because I definitely have it bad in parts where the game is streaming in more stuff. But it also means it won't be getting fixed any time soon. Ryzen 5600X, 32 gigs of RAM and an RTX 3080 so I should definitely be good, especially since the game is running off a very fast NVMe drive. But I still get constant almost pauses when enemies spawn, when I move the camera too fast etc.
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# ? Jun 3, 2021 17:11 |
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Shaman Tank Spec posted:Welp, kinda good and kinda bummerific to read about stuttering being a known issue, because I definitely have it bad in parts where the game is streaming in more stuff. But it also means it won't be getting fixed any time soon. I'm on a very similar but weaker computer (ryxen 5600x, 16 gigs of ram and an RTX 3070) and I get very minor stuttering. It sounds like it may be caused by something other than hardware. I also have it installed to a SSD deep dish peat moss fucked around with this message at 18:21 on Jun 3, 2021 |
# ? Jun 3, 2021 18:08 |
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The game is straight up crashing for me. Was doing the first train level side quest and it just cased twice in a row
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# ? Jun 3, 2021 18:12 |
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Shaman Tank Spec posted:Welp, kinda good and kinda bummerific to read about stuttering being a known issue, because I definitely have it bad in parts where the game is streaming in more stuff. But it also means it won't be getting fixed any time soon. Only had one crash, after changing graphics settings so maybe Im lucky.
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# ? Jun 3, 2021 18:37 |
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Flannelette posted:Ever since the review mentioned them, the 20th century tactacool rails on the 40k guns are really sticking out to me. there is existing 40k art with the tactacool rails, especially on the bounty hunter customs gun end of things, but it is weird. i would prefer it to all be smooth but i guess it makes some kinda sense that guns sold to individuals would support more customisation than like military issue stuff.
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# ? Jun 3, 2021 19:09 |
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deep dish peat moss posted:I'm on a very similar but weaker computer (ryxen 5600x, 16 gigs of ram and an RTX 3070) and I get very minor stuttering. It sounds like it may be caused by something other than hardware. I also have it installed to a SSD I’ve got basically no stuttering on a 3060ti. I wonder if there’s something where the faster your GPU the worse the stuttering is.
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# ? Jun 3, 2021 22:02 |
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Ugly In The Morning posted:I’ve got basically no stuttering on a 3060ti. I wonder if there’s something where the faster your GPU the worse the stuttering is. I've got a 3080 and a 3600 and it runs fine for me.
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# ? Jun 3, 2021 22:04 |
Anyone figured out the most demanding graphics settings by chance? I need good FPS to get that real Doom rhythm in, but I'm not gonna sacrifice too much in terms visuals.
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# ? Jun 4, 2021 00:00 |
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Nothing makes you feel geriatric like playing a twitch based shooter and being absolutely horrible at it. Just unlocked B-missions, and have failed every single one. Question about the missions, I noticed the defense one was waved based, while the other seem to be endless mobs spawning until you complete the objective. Am I wrong, or do the mobs just never stop spawning?
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# ? Jun 4, 2021 17:36 |
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DropTheAnvil posted:Nothing makes you feel geriatric like playing a twitch based shooter and being absolutely horrible at it. Just unlocked B-missions, and have failed every single one. Yeah, as I can tell they do keep spawning in, but its kind of necessary since the side missions are sub-sections of the main levels - however they don't generally spawn in right on top of you, so you're generally able to clear out your local area and get some breathing room if you want it (and a steam of new mobs generally isn't a huge issue given how momentum-based your health/survivability is)
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# ? Jun 4, 2021 17:52 |
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Mobs never stop spawning except for defense missions. If you want piss-easy missions to farm money, go do the one that has you destroying ventilation or collecting bodies, and rush the objectives. If you hate yourself, do capture missions
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# ? Jun 4, 2021 17:54 |
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# ? May 8, 2024 07:55 |
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Also, if you arent shooting, you should be sliding, wall running, jumping, etc. Any reload where you arent taking evasive maneuvers is usually the time when your health drops from full to almost nothing
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# ? Jun 4, 2021 17:56 |