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Rebel Blob
Mar 1, 2008

Extinction for our time

https://i.imgur.com/W7iha6l.mp4
You've gained Dogzouf

Digital Release: June 1st on PC (Steam/GOG/Epic)/PS4/PS5/XONE/XS
Retail Release: June 30th

15% Preorder Discount to $33.99 on all platforms

https://www.youtube.com/watch?v=NtqVLk1vC-I

Necromunda: Hired Gun
Streum On Studio's third game, after their initial masterpiece of jank E.Y.E.: Divine Cybermany and the disappointing Space Hulk: Deathwing, returning to Warhammer 40,000 once again. Though even EYE was essentially bootleg WH40K run through a impenetrable translation from French. If you have any excitement for Necromunda: Hired Gun it is certainly because you hope Streum On can recapture some of the magic of EYE. N:HG is a FPS where you play as a bounty hunter, with a faithful pooch, surviving the Underhive of Necromunda. Right now, before release, we don't know how this game is going to turn out and it could go either way. So fingers crossed that we get something closer to E.Y.E. than Deathwing.

https://www.youtube.com/watch?v=w6aRPlfjNN0

To quote the official website: "Necromunda: Hired Gun is a linear, fast-paced FPS with a full story campaign to play through. It includes side contracts that you can get from a central hub, and you have plenty of ways to customize your weapons and upgrade your character, but the game isn't a looter shooter." After the slow pace of Deathwing, the developers have decided to focus on mobility. There is a grappling hook, wallrunning, and combat looks far more agile in general. There are various upgrade paths for your character, your dog, and your weapons; though your character isn't fully customizable, you choose from 15 presets.

https://i.imgur.com/U4KMDKX.mp4

Necromunda?

Basically, it's a bad place in the future. Though what in WH40K isn't? This will get you started:

https://www.youtube.com/watch?v=xYW7-aW9R7c

It maybe WH40K but forget the Space Marines for a moment. Necromunda is a setting at the lawless dregs of an overcrowded society entirely focused on industry. The surface of the world has been rendered nearly uninhabitable, billions live in enormous hive cities where physical and social height are closely linked. At the bottom, in the Underhive, there is no law. It is an urban jungle, with Houses and gangs fighting for territory, itself an endless tangle of industrial machinery.



Technical Details posted:

No planned Linux release.

No additional content planned, though the possibility is open if the game is successful enough.

System Requirements:
Minimum:
OS: Windows 10 (64-bit)
CPU: AMD FX 6300 X6 / Intel Core i5-3570K
RAM: 8 GB
GPU: 1 GB VRAM, Radeon HD 7770 / GeForce GTX 560 Ti
DirectX: Version 12
Storage: 50 GB

Recommended:
OS: Windows 10 (64-bit)
CPU: AMD Ryzen 5 2600 / Intel Core i5-8600K
RAM: 16 GB
GPU: 6 GB VRAM, Radeon RX 5600 / GeForce GTX 1660
DirectX: Version 12
Storage: 50 GB

Console resolution and framerate:
PlayStation 5 and Xbox Series X : 4K - 60FPS
Xbox Series S : 1080p (upscaled 4K) - 30FPS
PS4 : 1080p - 30FPS

https://i.imgur.com/ThyrMTh.mp4
Can Streum On reach the heights of E.Y.E. again?

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Rebel Blob
Mar 1, 2008

Extinction for our time

Crossposting this, as the first real look at the game. Though French just does not sound intimidating, yell at me all you like it still sounds cute.

BexGu posted:

So its in French but a video of the first 25 min of Necromunda: Hired Gun just dropped.

https://www.youtube.com/watch?v=96fTmduDSGc

Its looks as mobile as the new Doom with some looting.

Mordja posted:

Probably not, but it's bound to be better than Space Hulk by default.
EYE is the result of a purely amateur effort, I think Streum On is probably too professional now to make another game like it. Especially now that they've been bought up by Focus Home Interactive, and will have a publisher even more closely over their shoulder than they've had for SH: Deathwing and N: Hired Gun.

Play posted:

These pre-threads make it way too tempting to waste money on games that turn out to be bad. Stop it, you
Sorry. :shobon: I've already put down my money so I'm strapped in for the ride good or bad.

Rebel Blob
Mar 1, 2008

Extinction for our time

Thought for the Day: Blessed is the mind too small for hype.

Some English impressions of the game from a Youtuber/Streamer. I guess FHI gave him an exclusive, so keep in mind he's not likely to bite the hand that feeds him. I know I hate watching this sort of stuff just for a few tidbits of information, so here is a summery:
  • Weapons have the signature WH40K bulky design, takes up serious screen-space
  • Central hub from which you access the campaign and generated bounty missions
  • Lots of factions and a reputation system, thinks it might be overwhelming for some people
  • Looks good, while noticeably not AAA quality, calls it a BB level game
  • Large variety of augmetic skills that can be used creatively together, such as the guy combined wallrunning with a steady-hand augment and a short period of auto headshot targeting
  • Upgrading your dog is not for the squeamish
  • Thought the gunplay was great and very fast-paced, coming from an older guy who loved Quake
  • Missions have checkpoints where you can return to the hub
  • Have a variety of unlocked guns at the hub, from which you chose a primary and secondary to take on missions
  • Guns are modified at the hub and are set once you take them out
  • Guns are either found in missions, obviously presented or in hidden reward chests, or are bought in the hub
  • Guns and modifications in the hub are expensive
  • Though the audio-mixing was off, found some voices inexplicably faint and less environmental audio than you'd expect from an active industrial setting; thought perhaps this is something that could be patched
  • Guns sound fine
  • Though the environments were great, though the textures are blurry in places; understandable from a smaller developer
  • Reward chests are well-hidden, rewarding exploring the game's complex environments with the grappling hook
  • Grappling hook adds to the combat: the guy talks about grappling a large enemy, disengaging the grapple to fly past it, then activating a bullet-time augment to turn and shot the enemy in the back while still in the air
  • Still has some "issues" that the guy is waiting to address in a review
  • Says the augmetics are memorable, compares it to Cyberpunk 2077 where he doesn't remember any of the augmetic skills
  • Enemies have resistances, so certain weapons are ineffective against certain enemies
  • Saw a few instances of graphical studdering and bugs, as well as a few times when the AI was bad: but saving details for a review
  • Chests can be mined, though there is a skill to bypass the mine
  • Enemies are not bullet sponges
  • Bounty missions come in three difficulties, ranked B/A/S, guy only just unlocked S-ranked missions and wasn't able to beat them yet
  • Around 6 different bounty mission types, specifically mentions defense/attack/assassination/item retrieval
  • Armor is pretty basic, just equip a few basic types without customization
  • Developers said the dog is who you are playing with, instead of having co-op
  • Guns have impact
  • Enjoying the game, but hasn't finished with it yet so is reserving his full opinion

Rebel Blob
Mar 1, 2008

Extinction for our time

Arbetor posted:

That list of bullet points has definitely increased my hype, with only one thing that gives me slight pause: Enemy resistances, particularly the word "ineffective". Hopefully it just means choose weapons intelligently (i.e. don't bring two melta weapons) and you can swap and deal with everything.
That seems to be what the streamer meant, he talked about how an enemy might be strong against laser weapons but would take normal damage from other weapon types. Said it was really obvious when you weren't doing damage, but not a problem to switch weapons to something effective.

Rebel Blob
Mar 1, 2008

Extinction for our time

First 40 minutes in English, not bucking any stereotypes the guy playing in this footage literally blames his controller for any bad play. Also I hear that Kal Jerico, who appears near the end, is a reasonably famous WH40K/Necromunda character.

https://www.youtube.com/watch?v=yOEgD_VIGRY

Rebel Blob
Mar 1, 2008

Extinction for our time

Here is the official release timing for tomorrow, on PC they are going with a midnight release at Paris time. Though that doesn't agree with the countdown timer on Steam.

https://twitter.com/PlayHiredGun/status/1398277888894459905

Rebel Blob
Mar 1, 2008

Extinction for our time

The counter on Steam reset, now the release is in 30 minutes for 6PM EST/3PM PST. Nothing more precise for the other storefronts, so wait and see.

Also people who got the game early are finishing it in about 8 hours, by mainlining the campaign and not doing the bounty missions on the side. A real rush on Youtube for who can upload a complete playthrough first.

Rebel Blob fucked around with this message at 22:33 on May 31, 2021

Rebel Blob
Mar 1, 2008

Extinction for our time

Play posted:

I played the very first level only and got all of one chest, the one that teaches you how to open chests, and I even looked around a good bit trying to find other ones but nothing. I assume you can go back and do whatever missions you want again to pick them up?
First level is the most difficult to find chests on, you don't have any tools to help you. Between the auger and the grappling hook, finding chests because much easier after a few levels. One thing to watch out for is the high-pitched ringing tone that chests emit, which carries pretty far and will tell you that you are close.

Also, developer update (bolding original):

Second Community Update posted:

Hi everyone,

We’ve been having a blast seeing all of you shoot your way through the mad sprawl of Necromunda since Hired Gun launched yesterday! Thank you all so much for playing, for your support, and for your feedback and bug reports. These are invaluable to us as we work on our first patches.

Getting here has been an incredibly exciting journey. We may be a small team but we made our game LOUD. The team are all delighted to hear that our efforts to create fun, impactful gunplay has been appreciated. We’re super passionate about Warhammer 40k and it feels absolutely wonderful to hear how many of you say we’ve gotten the universe’s sound, look, and aesthetic right. Thank you!

Tomorrow the Warhammer Skulls event kicks off, bringing massive deals across the Warhammer franchise. Hired Gun will of course join in on the fun, with a 15% discount until June 10. We will also be adding a Corsair skin set (male and female), and new knife skin in celebration of this event, available for free to everyone.

What are we working on?

With that said, we’re aware of several technical issues that need to be resolved. We want to assure you we’re working our hardest to fix these as soon as possible. Please read on for more details about what exactly we’re working on and prioritizing.

1. Gamepad controls on PC: The aim assist is currently not working as it should, and there are issues with the sensitivity settings. We’re already finding fixes to these issues and should have these fixed for you in our first update.
2. Performance and stuttering: We’ve seen your reports on this issue, including from higher end PCs. While this is definitely a priority for us, fixing this may come gradually across more than one update, since it is an unexpected and complex problem to solve.
3. Crashes: We’ve already identified and fixed a number of issues, and are doing our best to get these into an update soon. More fixes on this front will follow.
4. Sound Mixing: We’ve identified a fix, though it’s proving a time-consuming process. That said, we have already made improvements for our next update.

Here is the full list of fixes that will arrive in our first update:
  • A large number of crash fixes (Create/load saves, etc.)
  • Dialogue sound mixing improvements (global VO volume increased)
  • Added missing sound FXs in levels
  • Takedown tutorial bug fix which caused you to get stuck
  • Gamma settings screen game freeze
  • A fix for the 'Who needs weapons' achievement
  • Fixes for animations in some cutscenes
  • Aiming down sights: incorrect aiming fixed
  • FOV bug when aiming down sights
Additional issues that we are currently working on. They have not been fixed at the time of writing, but some improvements listed below may still make it into this early patch.
  • Gamepad: Aim Assist system fixed
  • Sensitivity and dead zone settings (bug fix)
  • Stutters (enemy spawns, LODs, loot management, asynchronous loading)
  • Dialogue sound mixing in cutscenes (fine tuning)
  • Various fixes on enemy AIs
We don’t have an exact ETA on when the update will arrive yet, but it will be as soon as possible and we will keep you informed.

Thank you all for playing Necromunda: Hired Gun! Keep your eye out for more updates from us as we work on further patches.

- The Streum On and Focus Home Teams

Rebel Blob
Mar 1, 2008

Extinction for our time

First patch has dropped, though it's fairly minor. Turns out that they left developer functions, like turning off in-game collision or textures, assigned to the numpad keys. That's now been fixed.

Patch Content posted:

You will find below the main fixes that this patch is bringing:

Audio
-Dialogue sound mixing improvements (global VO volume increased)
-Added missing sound FXs in levels

Bug fixes
-Fix a possible blocker during the Takedown tutorial
-Fix of a random bug causing an incorrect offset in aiming alignment
-Fix of Numpad keys triggering unexpected behaviours ingame
-Invert camera setting doesn't apply on the wheel selection anymore
-Fix of a bug when opening a menu while Strengh Booster is still active
-Various fixes

Gamepad
-Rework of the Aim Assist when the player switch to iron sight

Also Streum On is taking a bit of community feedback on takedowns:
https://twitter.com/StreumOnStudio/status/1400835486797664262

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Rebel Blob
Mar 1, 2008

Extinction for our time

I found this interesting, so I thought I'd share. How does WH40K + Streum On gun designs strike a real weapons expert?

https://www.youtube.com/watch?v=_CTGVSBS97M

I'm also surprised Gamespot has a feature worth watching, but of course it from someone who doesn't work for them.

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