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Bah, that's what I get for doing it when I should be going to bed. I'll need to buy another Long Connector, but here: My post has been updated with correct financials.
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# ? Jun 11, 2021 13:07 |
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# ? May 2, 2024 10:29 |
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berryjon posted:Bah, that's what I get for doing it when I should be going to bed. I'll need to buy another Long Connector, but here: Done. Just waiting to see if Decoy Badger wants to build anything else or not.
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# ? Jun 11, 2021 16:44 |
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Revision: Set one building platform to breakthrough research, the other continues to charge 26.5. Eloi Wusk: "I'm going to keep my cash in the EOS bank for what I do best: Wait to see the best idea someone else has, then buy a copy and claim I invented it!" I just hacked together the image in GIMP from a screenshot of the manual PDF, it's a lot easier to play spaceship legos than with monospaced code blocks!
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# ? Jun 11, 2021 19:50 |
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Decoy Badger posted:Revision: Set one building platform to breakthrough research, the other continues to charge 26.5. All right. Here's the news, and there's a lot of it:
As for the market...
I saw 98% usage of my Solar Collector, but only 41% use of my Pharmaceutic Labs, thanks to that market unexpectedly tanking. As a result, I'm 40.8 credits down from where I expected to be, which is going to hamper my growth. That said, I do have enough to put a Building Platform on. I won't start researching with it just yet, though; as I said, I'm still in growth mode. It just happens to be a good investment right now. I'll charge 27.5 for it, a mere 26.2 for my Pharmaceutic Labs, and 20.8 for the Solar Collector. Berryjon got 100% usage out of his Solar Collector and Shuttle Port both, which doesn't surprise me; I would have charged more (and I did charge more for the Solar Collector). So he's right where he expected to be. As for Decoy Badger, he gets 100% usage out of his sole commerce mode Building Platform... ...and no research breakthroughs this turn. Your move!
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# ? Jun 11, 2021 22:52 |
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Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! Summer '96 - Turn 2 The Director looked over the financial reports for the past quarter. "Excellent! Excellent! This is to be expected. I see room for improvement in a couple of areas, but I accounted for this. Soon. Soon we will be ready to begin the Great Work." "Uh, sir, you're sounding a little religious there." "Shush you! Anyway, one piece of the puzzle at a time. A simple expansion... here." "Just another Solar Collector? Of course sir. I see the logic in this." The Nameless Intern agreed with the development. "Excellent! EXCELLENT! SOON All shall see the glory that is CANADA!" 73.9 Cash Cash, 10.4 Loan. Solar Collector (60 Credits) Loan Payment (13.9 Credits) +3 Life, +19 GGym, +110 Power Energy: Charge 20 Transport: Charge 75
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# ? Jun 12, 2021 00:39 |
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berryjon posted:"Excellent! EXCELLENT! SOON All shall see the glory that is CANADA!" Meanwhile, at the offices of Futuron: "Weird. I have the strangest feeling. Like someone's sucked out all of my megalomania. ...ah well." Fred stretched, then relaxed at his perfectly normal desk, looking around his perfectly normal office. Well, with more bright colors and plastic than your typical office, but bright colors were cheery and plastic was an excellent building material.
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# ? Jun 12, 2021 03:37 |
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Set both building platforms to breakthrough research. I'm also pretty sure "ore benef" means ore beneficiation AKA isolating the minerals of interest. Eloi Wusk: "Progress has been slowed by the fully autonomous space arm operator shoving the fully autonomous space arm through the test article. But we will get this dry dock operational by the end of next quarter with the release of Full Self Automation v2.0!"
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# ? Jun 12, 2021 13:54 |
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Decoy Badger posted:Set both building platforms to breakthrough research. It's a bold strategy, Cotton. Let's see if it pays off for 'em. EOS News!
I got 95% usage on my Solar Collector, 97% usage on my Pharmaceutic Labs, and 100% usage on my Building Platform, falling just 2.7 credits short of my expected income. That means I have 90.2 credits to expand, and I do, bolting on a second Building Platform, a Chemical Lab (mainly because it doesn't cost much), and a Life B to support both. I'm upping the Building Platform charge to 28.0 and the Solar Collector charge to 21.0, but I'm dropping the Pharmaceutic Lab charge to 25.9, and I'm only charging 16.1 for the Chemical Lab. Berryjon got 100% usage on all modules again. As for Decoy Badger, none of his modules were in commerce mode... ...and he still hasn't made any breakthroughs. New turn, what do? e: Decoy Badger posted:I'm also pretty sure "ore benef" means ore beneficiation AKA isolating the minerals of interest. I learned something today!
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# ? Jun 12, 2021 19:00 |
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Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! "Sir?" The Nameless Intern entered into the office of the Director, "We're ready for this quarter's development cycle." "Let me see," the hooded figure of the Director commanded, and the Intern passed the information over. "Yes, YES!" the man chortled. "We are almost there. Just one more touch before we can begin. Add these to the station." "A second Life Module, Class B, and a second Transport hub? Yes sir, I see your brilliance." "It will only be brilliance once we have our plans come to fruition. Soon. SOON! BWAHAHAHAHA!" The Nameless Intern fled, wondering if he should start sneaking something into th Director's tea to calm him down. * * * Turn 3 Summary: 92.1 Cash on hand, 21.8 Loan. Life B Module (18 Credits) Shuttle Port (77 Credits) 95 Credits Spent, 2.9 taken from loan. +6 Life, +14 GGym, +40 Power Energy: Charge 21 Transport: Charge 77
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# ? Jun 13, 2021 00:54 |
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Pay off the loan, set one building platform to charge 25, leave the other on breakthrough research. Eloi Wusk: "We are continuing to debottleneck our Starship Megafactory. Imagine four piles of VC money burning at the edge of a cliff. Research works the same way."
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# ? Jun 13, 2021 04:26 |
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Berryjon's station updates... ...and Decoy Badger's. It is now Winter 1996. The news:
I got 98% usage on the Solar Collector, 100% usage on the Chemical Lab, 100% usage on the Pharmaceutic Lab, and 98% usage on the Building Platform, leaving me just 1.7 credits shy of where I expected to be and with 116.1 credits to spend. It feels weird to be building so many Building Platform modules for commerce instead of research, but the market has supported my decision thus far. I modestly increase my charge for them to 28.5, while increasing the Solar Collector module to 21.8, the Chemical Lab module to 16.2, and the Pharmaceutic Lab module to 26.4. Berryjon continues to get 100% usage on his modules. And Decoy Badger gets 100% usage on one Building Platform module... ...and his first research result, an enhancement, from the other! He is now at Construction tech level A03. As a reminder, here's what Construction research unlocks:
So Decoy Badger is off the starting line, but he needs 147 more Construction research to have the finish line in sight. At his current rate of producing research, I estimate it'll take him... somewhere around 75 turns to do so. He might want to step up his game.
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# ? Jun 13, 2021 18:17 |
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Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! "So it begins. Now that we have a solid economic foundation, we can begin to research the necessary advancements for the Dry Dock." The Nameless Intern paused. The Director was sounding... normal. Maybe he didn't need to do this? "IT BEGINS!" There was a crash of thunder, and the Nameless Intern poured a little something extra into the brew... * * * Turn 4 Summary: 160 Cash Cash, 15.8 Loan. Long Connector (8 Credits) Long Connector (8 Credits) Building Platform (34 Credits) Building Platform (34 Credits) Pay Loan (34.2 Credits) To Bank - 41.8 +2 Life, +10 GGym, +0 Power Energy: Charge 22 Transport: Charge 78 Building: Research/Normal
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# ? Jun 14, 2021 00:38 |
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I thought breakthrough research gave more like 15-20 a shot. Guess I should've read the first round more carefully! New additions: Long connector, life B, station power, space telescope. Take out a loan! Set all modules to commerce mode, charge 27 for each one. Eloi Wusk: "We are serving humanity by launching the James Weeb Space Telescope. It will make anime 30x more real than the Earth-based equivalents!" In reality, most space telescopes don't work well with space stations. There's too much vibration and radiation leaking from the rest of the station to get a good viewing platform, especially in infrared and visual bands. There's also the difficulty of pointing when there's a big space station taking up half the visual field. Salyut 6 had two telescopes on it but neither seemed particularly successful.
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# ? Jun 14, 2021 15:58 |
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FredMSloniker posted:[*]Construction B50: the Dry Dock module. This is the victory condition: we need to deliver twenty of these, at (currently) ten credits a pop, to Low Earth Orbit. It's up to you when you want to save up those 200 credits. I was planning an optimized Drydock station and this raises a question. Do we actually need to build a station for the Dry Dock, or can we just fire up 20 Modules and be done with it?
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# ? Jun 14, 2021 17:52 |
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berryjon posted:I was planning an optimized Drydock station and this raises a question. Do we actually need to build a station for the Dry Dock, or can we just fire up 20 Modules and be done with it? The latter. The Dry Dock station is one of the advanced station designs (see my second post). They aren't modular; you just ship the needed number of cargo modules to the correct location, and ding, you have an advanced station. Update coming later; I have a few things to catch up on.
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# ? Jun 14, 2021 18:24 |
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Cool! I was thinking that I had to build a full station for the Dry Dock, especially as each module has a connector and the like.
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# ? Jun 14, 2021 19:59 |
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berryjon posted:Cool! I was thinking that I had to build a full station for the Dry Dock, especially as each module has a connector and the like. Ah, that comes later, with missions requiring the Cargoliner.
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# ? Jun 15, 2021 06:45 |
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Sorry for the delay. Minecraft distracted. Anyway! I missed this earlier:Decoy Badger posted:I thought breakthrough research gave more like 15-20 a shot. Guess I should've read the first round more carefully! You may have missed it, but despite the station being set on breakthrough, it only produced an enhancement. Research is still a mystery to all of us due to the small sample size, and when I said '75 turns' it'd be best read plus or minus 25. berryjon posted:"IT BEGINS!" Uh, actually it doesn't. Right now you have: Module Name # Power Life GGym Building Platform 2 -40 -4 -4 Command 1 0 0 0 Galley & Gym 1 -10 0 24 Life B 2 -20 16 0 Logistics 1 0 0 0 Long Connector 4 0 0 0 Shuttle Port 2 -140 -10 -10 Solar Collector 2 200 0 0 ----------------- -- ----- ---- ---- Total 15 -10 2 10 You can certainly afford to fix this problem, but I do need to know how you intend to. As for Decoy Badger... ...no problems there.
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# ? Jun 17, 2021 04:35 |
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FredMSloniker posted:
Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! "So it begins. Now that we have a solid economic foundation, we can begin to research the necessary advancements for the Dry Dock." The Nameless Intern paused. The Director was sounding... normal. Maybe he didn't need to do this? "IT BEGINS!" There was a crash of thunder, and the Nameless Intern poured a little something extra into the brew... * * * Turn 4 Summary: 160 Cash Cash, 15.8 Loan. Short Connector (5 Credits) Solar Collector (60 Credits) Long Connector (8 Credits) Long Connector (8 Credits) Building Platform (34 Credits) Building Platform (34 Credits) Pay Loan (11 Credits) +2 Life, +10 GGym, +90 Power Energy: Charge 22 Transport: Charge 78 Building: Research/Normal
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# ? Jun 17, 2021 05:12 |
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Berryjon amends his build. And I note, for future reference, that you set prices and research priorities on modules, not activities. I figured out what he meant easily enough, but if you built something that provided more than one activity, you'd set the price for the thing as a whole. Spring 1997! And now, the news:
I saw 90% use on my Solar Collector, 96% use on my Building Platforms, and 100% use of all other modules. I'm not sure why the Solar Collector use was so low; yes, I overestimated the demand for Energy, but I wouldn't think that little an overestimation would ding me that badly. Still, it's 6.8 credits less than I was expecting, which isn't horrible. I swear I'm only building all these Building Platform modules because they're profitable, but I won't deny they'll be helpful come research time. Also, I have enough funds now to dip my toe into the Transport market. Also also, I have enough different types of modules that it's worth breaking out a list for my module charges:
Berryjon had a 5.3 credit earnings difference due to only getting 92% use on his Solar Collectors - wait, why did he get more use on his when he charged more than me? Is it because he has more, and so folks are attracted to the convenience? Weird. Eerie. Anyway, as I was saying, his Shuttle Ports got 100% usage. He also had operating costs of 44.5. Since I'm curious if those operating cost changes hit this turn or will hit next turn, I did the math. Without the changes, his operating costs would be 57.6; with them, they would be 65.3. You will note a certain lack of equality. I thought maybe he'd attracted a sponsor for his research, but if they paid his operating costs for those, that'd only save five credits, which still doesn't make the numbers add up. At any rate, he got two enhancements, putting him at A05 in Construction technology. I decided to check Decoy Badger's station too. He had 27.2 operating expenses, when I was expecting either 36.8 or 39.5. I don't know what's going on here; do I have a typo in my module data? Is the manual wrong? I checked the in-game module data, and it all matched up to my expectations. I'll have to track it more closely next mission; for now, consider it a bonus. Anyway, he got 95% usage on the Space Telescope module and 100% usage on the Building Platform modules, losing 1.4 credits of income. With that, I turn things over to you two!
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# ? Jun 17, 2021 20:14 |
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New items: Weather Centre Weather Centre Long connector Charges: Building platform 1: 27.5 Building platform 2: 27.5 Space telescope: 27.0 Weather Centre 1: 9.0 Weather Centre 2: 10.0 Use the remaining cash to pay down the line of credit. Maybe the extra idle crew reduced Opex somehow? Eloi Wusk: "I have listened to complaints from the astronomy community about my glorious Gigastation disrupting viewing sessions. In response, I have graciously upgraded our Gigastation with Weather Centres so we can tell you when it's going to be cloudy and you can whine about something else for once."
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# ? Jun 18, 2021 02:42 |
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Fred; how is moving modules around handled in-game? Not just between stations, but also in re-jiggering existing stations if possible.
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# ? Jun 18, 2021 05:52 |
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berryjon posted:Fred; how is moving modules around handled in-game? Not just between stations, but also in re-jiggering existing stations if possible. Simple: you don't. The instant you choose the a tile on the placement screen, the game puts what was the lower left corner of the module before any rotations there (if it can), and it's there forever, no backsies, no preview of its connection. The only exception is the Cargoliner delivering cargo. I messed up a Shuttle Port connection during the first mission, though I was able to work around it. It's worth noting that you have a limit of 32 stations total. I assume advanced stations count against that, but I won't know for sure for a while yet.
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# ? Jun 18, 2021 06:23 |
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Plan B it is then! Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! (No quippy quote today, I'm doing this in the morning before I head to work. Please note to self that I've reached maximum vertical spacing on the station, and I only have three more spaces on the right to work with before I need to build Station #2) * * * Turn 5 Summary: 172.2 Cash, 0 In Bank, 24.5 Loan. Long Connector (8 Credits) Pharma Lab (32 Credits) Pharma Lab (32 Credits) Galley Gym (25 Credits) Solar Collector (60 Credits) Life B (18 Credits) +4 Life, +28 GGym, +150 Power 0 Cash, 0 in Bank, 21.7 Left in Loan Energy: Charge 20 Transport: Charge 80 Pharma: Charge 30 Building: Research/Enhancements (All)
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# ? Jun 18, 2021 13:32 |
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Speaking of things that can't be taken back, I figured out part of the puzzle as to how things got so corrupted that one time: the game sometimes saves to the disk even when you don't tell it to. Specifically, when you switch stations or perform actions like sliding a station in the grid, it does some saving. There may be other times too. On an unrelated note, at some point I'm going to go through the updates and see if I can find a pattern in the inconsistency of operating costs. But for now, a few quick questions before I can update... Decoy Badger, you can't set prices for modules per each; all of a given module have a given amount. Do you want me to set them both to 9.5, or...? Berryjon, you don't actually need another Galley & Gym module yet. (I didn't check the Life B module, but I noticed when I added the Pharmaceutic Lab modules that I actually could activate both). Do you want to build it anyway, or wait until later?
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# ? Jun 18, 2021 20:39 |
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Set them both to 9 then. I'm realizing that these missions are meant to be a lot bigger than I originally anticipated, between the 32 station per mission limit (?) and the pace of research. I probably would have given up and played Doom instead if I was trying to hotseat this game in the 90s with my friends.
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# ? Jun 18, 2021 23:01 |
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FredMSloniker posted:Berryjon, you don't actually need another Galley & Gym module yet. (I didn't check the Life B module, but I noticed when I added the Pharmaceutic Lab modules that I actually could activate both). Do you want to build it anyway, or wait until later? Sure. But I'll build it first thing next turn. take the savings, pay off my loan, and toss the rest into the bank, please.
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# ? Jun 19, 2021 00:31 |
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Decoy Badger posted:Set them both to 9 then. The manual does say that you can expect game play to take days. Hopefully you save each time you quit and don't wind up with a corrupted mission disk. berryjon posted:Sure. But I'll build it first thing next turn. take the savings, pay off my loan, and toss the rest into the bank, please. By my math, your cash available after construction is 46.7, which isn't enough to completely pay off your loan. I did what I could, though. (I begin processing your turn by pulling out all your savings and credit line, and I end it by putting money first in paying off the loan, then into savings. You don't have to specify.) Anyway! It is now Summer 1997. The news:
As for finances:
My usages were:
The Shuttle Port module, with attendant Solar Collector module, was a pretty easy call. After that, my commerce program suggested another Pharmaceutic Lab module, but I'm not comfortable with the reliability of those markets, and less so with its second pick (another Resource Platform module). The more reliable picks were a Chemical Lab module or a Building Platform module; the program suggested the latter as the better choice, but I decided to go with my gut, and with my increasingly limited station space, and build the smaller module. I rounded things off by filling a 1x1 space with a Weather Station module. (And now I regret putting that second Galley & Gym module where I did, as I forgot about the two tiles I could have accessed from the Shuttle Port module. Oh well, as I said, no backsies!) ...and then I realized that, due to a math error, I'd missed that I didn't actually have the power to activate the Weather Center module, and I don't have the funds left to put another Station Power module on. Oh well x2! Commerce settings for this turn are:
Berryjon had 100% usage on everything, so he's right where he expected to be! (Which probably means he could have charged a bit more.) As instructed, I build the Galley & Gym module he wanted immediately, leaving him with 260.5 credits available. He also got one enhancement, putting him at Construction A08. Decoy Badger, by comparison, is five credits short of where he wanted to be; he had 95% usage on the Space Telescope module and only 80% usage on the Weather Center modules, though his Building Platform modules performed as expected. No research for him this turn. One last thing before I let you loose to figure out your turns: since you're both going to the effort of making images, could you make my life a little easier and somehow color-code new construction, if any? FredMSloniker fucked around with this message at 21:59 on Jun 24, 2021 |
# ? Jun 19, 2021 21:38 |
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Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! Turn 6 - Summer 97 The Director woke up, groggy and drooling over the papers on his desk. "GGYM!" he shouted as he snapped upwards and awake. "Oh no! I slept in!" The Nameless Intern sighed in relief. It was good that the Director had a chance to relax and let his mania go. "Sir, the requests for the status of the Station are on your desk." "Good, good," the Director said. "Yes, I was right, we're ready. Well, almost. Time to Build Building Row on the edge of our station. In fact, I think this should qualify us as a specialty station, unless I messed up somewhere." "Yes sir," The Nameless Intern was slightly impressed by the Director's foresight. "With seven Building Modules on the station, we qualify under E.O.S Guidelines, which means that our systems, working in tandem should have a greater chance of Breakthroughs in technological development." "How much of a greater chance?" "It... doesn't say, sir." "OK, we'll play it that way then, see if it works out better than going slow and steady." * * * 260.5 Credits, 0 Bank, 46.4 Loan LifeB (18 Credits) (+8/0/0) LongC + Building Module X5 (210 Credits) (-10/-10/-100) Pay Loan (3.6) Put into Bank (28.9) +2 Life, +18 GGym, +50 Power Energy: Charge 20 Transport: Charge 85 Pharma: Charge 30 Building: Research/Breakthrough (All)
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# ? Jun 19, 2021 22:20 |
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Now with 100% more remembered LPix logins! I hope the new part highlighting isn't too obnoxious. New parts: Life B Station Power Pharmaceutics Put the remaining cash towards the loan. Charges: Building platform: 28 Space telescope: 26.5 Weather centre: 8.5 Pharmaceutical: 29 The SD/HLV stands for Shuttle-Derived Heavy Lift Launch Vehicle! It was the latest hotness when this game was being developed.
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# ? Jun 20, 2021 04:36 |
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Decoy Badger posted:The SD/HLV stands for Shuttle-Derived Heavy Lift Launch Vehicle! It was the latest hotness when this game was being developed. Interesting! Feel free to sprinkle other fun space facts into the thread. Berryjon, those 260.5 credits available included the 46.4 cash to loan. The 32.5 credits you had left over after construction therefore all went to paying down that loan. Other than that, your turn was completed without issue, and, as you expected, your station now qualifies as a Construction Base. Decoy Badger, if you could make the new modules blink a little more slowly, that'd help. Maybe one second on, one second off? It is now Fall 1997. In the news:
My module usages were:
All in all, I'm 21.0 credits down from predicted. And now I wonder: if I had lowered my prices to capture that extra demand, would it have been worth, well, the lowered prices? Economics 101. You may have noticed that my loan limit has gone up! The first thing I do is add a Station Power module and a Life B module so I can activate my Weather Center module. That leaves me with enough money to pay off my loan and buy a new station, but not enough to actually make the new station profitable, so I cap the current station off with another Weather Module and put the rest in savings. Commerce settings for this turn are:
Berryjon got 100% usage on all modules again, as well as three breakthroughs! His Construction tech level is now A38; he's well on his way to the Life LH2 module. He's also earned a single tech point (the threshold for earning them must be different in different missions), which would mean he was winning if anything mattered but Dry Dock modules shipped. He didn't get a research sponsor, though; maybe next turn! As a reminder, in order to build a new station, you must have your loan completely paid off and still have 250 credits for the license. You can then take out a fresh loan, but to build my 'bare minimum' station (Command, Logistics, Galley & Gym, Life B, and two Long Connectors) costs another 101.7 credits, thanks to the recent increase in the Galley & Gym module's price. Decoy Badger, by contrast, had 96% usage on his Space Telescope module, only 86% usage on his Weather Center modules, 100% usage on his Pharmaceutic Lab module, and 95% usage on his Building Platform modules. No research for him or me this turn. Have at it!
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# ? Jun 20, 2021 22:42 |
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Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! Turn 7 - Fall 97 "Everything is going apace. It's time to sit back and build our resources up," the Director said. "I'm not sure about the competition though, someone might try to pull ahead of us. Especially when they start their second station ahead of us, and try to Brute Force their way past our own research efforts. But for now, let's maximize the current station." "Also, ask the CBC if they want to sponsor the naming of our stations. But we'll need a second station now to expand any further. Materials engineering won't allow for a bigger station. Let's not forget what happened when someone tried..." * * * 226.9 Credits, 0 Bank, 30.8 Loan Short Connector (5 Credits) Resource Platform (21 Credits) Pay Loan off. Put the Rest into the Bank. +1 Life, +17 GGym, +40 Power Energy: Charge 20 Transport: Charge 85 Pharma: Charge 35 Resource: Charge 7.5 Building: Research/Breakthrough (All)
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# ? Jun 20, 2021 23:23 |
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New items: Long connector Long connector Building platform Building platform Station Power Charges: Building platform: 27 Space Telescope: 26 Weather Centre: 8 Pharmaceutics: 31 Eloi Wusk: "The Gigastation is on track to fully automated dry dock production with the help of my latest invention: interchangeable parts to reduce downtime!"
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# ? Jun 21, 2021 04:06 |
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Congratulations on the cheevo! And Decoy Badger continues to truck along. This would have been a good turn to consider a loan from the Bank of, well, either of us. And now, the news for Winter 1998:
My loan limit has gone up again; the rich get richer. My module usage was:
...which doesn't quite reach Construction Base status on my budget, but it's getting there. Commerce settings for this turn are:
Berryjon once again gets 100% usage... ...and four breakthroughs, putting him at Construction A78. He is now able to build the following module: Life LH2: "Living areas for sixteen mission crew. The module is built by refabricating the LH2 portion of the external tank." Costs 12 credits to build, two shuttle tons to launch, and 2.4 credits to operate. Provides 16 Life; requires 15 Power to operate. Requires Construction A50 to build. The Life LH2 is a significant upgrade over previous life support options, costing less than the Life B both to buy and operate and providing twice the life support. There are a few caveats, however. First off, you have to research it. Second, although it's smaller than two Life Bs, it doesn't have the second attachment point, so it's less convenient to place. It's also a weird size for a module, 3x1. Get around those issues, though, and you're good to go. With his savings, he has enough money for a new station license, and would have 233 credits afterwards, enough to do something with. Or he could be generous and offer a loan to... Decoy Badger, taking up the rear with 96% Space Telescope module usage, 91% Weather Center module usage, 100% Pharmaceutic Lab usage, and 92% Building Platform usage. Go. FredMSloniker fucked around with this message at 21:58 on Jun 21, 2021 |
# ? Jun 21, 2021 19:09 |
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FredMSloniker posted:Congratulations on the cheevo! FredMSloniker posted:
While it's not clear, this does seem to imply that the LH2 is built out of the external fuel tank for the Shuttle, mirroring plans that were scrapped about carrying into orbit, rather than letting it deorbit on ascent and use it as a base shell for potential habitation. This link is to a page dated 1998 with regards to the plan. And for my turn... Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to! Turn 8 - Winter 97 "Sir, are you sure about this?" "I am." "But the competition has built their second station already..." "Yes, but it's not fully operational yet. We still have a headstart in terms of research, and we have more money in the bank right now." "Speaking of..." "Yes, I'll make the offer shortly. Don't you worry. So for this quarter, no expansion, just adjust our prices to the market, and we'll be ready react to developments from the other people involved." "Yes sir." * * * 239.4 Cash on Hand, 193.6 in Bank, 50/50 in Loan. 239.4 into the Bank. Energy: Charge 20 Transport: Charge 85 Pharma: Charge 35 Resource: Charge 7.5 Building: Research/Breakthrough (All) ----- I am willing to loan up to 100 Credits to Decoy Badger, at a repayment rate of 5 Credits per turn (No, I don't expect to get it all back), assuming that Fred is willing to match the amount being loaned. berryjon fucked around with this message at 00:54 on Jun 22, 2021 |
# ? Jun 22, 2021 00:52 |
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If the goal is to make someone more competitive versus Fred, we'd probably get more bang for the buck by me loaning money to Berryjon instead! Aggressive M&A strip mining, maybe.
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# ? Jun 22, 2021 04:18 |
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Oh, I'm not out yet. Not by a long shot. I'm halfway to the goal already, and while, yes, Fed is going to explode, that won't be for two turns once he has his Construction Base up and running and he gets the bonus to the Breakthroughs. This is why I want to see how lucky he gets this turn, saving up to push through if I have to.
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# ? Jun 22, 2021 04:24 |
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I already spent all my money for this turn, but I'll hold off on spending anything next turn until we've had a chat about finances and positions and stuff.
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# ? Jun 22, 2021 04:47 |
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When I read this: berryjon posted:Oh, I'm not out yet. Not by a long shot. I suddenly had a moment of crisis. Last mission, I got complacent. I thought I had victory in the bag because of a fatal misunderstanding of the research system, and while nothing I could have done when I realized the game was ending a turn early would have saved me, I sat on 500 credits rather than even attempt to improve my situation. It occurred to me that I might be making the same mistake. With that in mind, I crunched through the information from previous updates and came to some conclusions... that I'm not going to share yet. One, because they might be wrong, and B, because I'm not going to underestimate berryjon this time. What I'm going to do with those conclusions, though, is throw all five Building Platform modules on my primary station into research mode (breakthroughs) right now. (The ones on the second station will remain in commerce mode until next turn.) As you may want to react to my decision, I won't advance the turn until I've heard from both of you.
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# ? Jun 22, 2021 08:22 |
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# ? May 2, 2024 10:29 |
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FredMSloniker posted:It occurred to me that I might be making the same mistake. With that in mind, I crunched through the information from previous updates and came to some conclusions... that I'm not going to share yet. One, because they might be wrong, and B, because I'm not going to underestimate berryjon this time. What I'm going to do with those conclusions, though, is throw all five Building Platform modules on my primary station into research mode (breakthroughs) right now. (The ones on the second station will remain in commerce mode until next turn.) As you may want to react to my decision, I won't advance the turn until I've heard from both of you. You mean all six, right? I mean, I already assumed this second base was a research one, so you clarifying that was appreciated. That you had them as commerce was something that slipped my mind. That's what I meant when I said 'Lucky'. I wanted to see how lucky your research was. I will stay with my choices this turn, and will save up for a second station next turn, or not depending on how the RNG likes me.
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# ? Jun 22, 2021 12:52 |