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berryjon
May 30, 2011

I have an invasion to go to.
Spite is my kind of drink!

I'll throw in the towel for the first round, though I can't say I'd be any good.

I will be berryjon of the.... Canadian Space Arm-and-Leg Agency.

Please.

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berryjon
May 30, 2011

I have an invasion to go to.
I will, but I'll get back to you tomorrow in case anyone else wants to jump in, and I have time to make plans.

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency. "Where you don't have to pay what we have!"
Turn 1 - Spring 1992

"YOU WANT A WHAT?" Director Berryjon cried out as Prime Minister Cretchien laid out his vision for the future.

"I want, yes, an advanced research station in orbit. One that the whole world over can look to C'anada as a leader in. You can do this, yes?"

"What's my budget?"

"200, flat. No further income. You'll have to use the resources generated by your station to provide for the crew and amenities and other expenses."

"This is why I voted for the NDP. I'm from Alberta, just be glad I didn't vote for the PCs. I'll get right on it sir. Oh, and I'll let the CBC know I'll have a module for them in the first wave, that should help in the long run."

code:
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- ----- ----- ----- COMMU COMMU -----
----- ----- ----- ----- ----- COMMA COMMA LONGC LONGC COMMU COMMU -----
----- ----- ----- ----- ----- LONGC LIFEB LIFEB LOGIS LOGIS ----- -----
----- ----- ----- ----- ----- LONGC SOLAR SOLAR SOLAR SOLAR ----- -----
----- ----- ----- ----- ----- GGYM  SOLAR SOLAR SOLAR SOLAR ----- -----
----- ----- ----- ----- ----- GGYM  ----- ----- ----- ----- ----- -----
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
Build This Turn:
Command Module in (6,6) and (7,6), facing 'East', 25 Credits
Long Connector in (6,7) and (6,8), facing 'South', 8 Credits
Solar Collector in (8,7) through (9,10), 60 Credits
Life B in (7,7) and (7,8), 18 Credits, facing 'east'.
Logistics in (7,9 and (7,10), 15 Credits, facing 'East'.
Galley and Gym in (6, 9) and (6,10), 25 Credits, Facing 'south'.
Long Connector in (8,6) and (9,6), 8 Credits, facing 'West'.
Communications in (10,6), through (11,5) 36 Credits, facing 'east' to connect.

195 Credits Spent. 5 in the Bank.

Mission;
Maximum Research over the course of 2 years / 8 turns. Be financially solvent?

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:

with a combined base commerce income of 36.0. (You also forgot to say what price you were going to set for using the Solar Collector; its base charge is 36.0, and the current demand for Energy activities is 198.7.)

Can you elaborate on how Income is calculated and when on the turn? I'll rejigger my design shortly when I get back to my tower at my desk with the files.

EDIT!

Canadian Space Arm-and-Leg Agency "Where you don't have to pay what we have!"

The Director pulled out a pair of scissors and some glue, quickly reorganizing the proposed the station. "There!" he announced. "I even saved us the initial cost of a Connector at this juncture - pun not intended, and it fits the design criteria of the guys building the drat thing. Seriously, they can't flip a module like that? What are we using for a CAD? a VIC20? This is the 90's! We should be using Pentium 75's now!"

code:
  1     2     3     4     5     6     7     8     9     10    11    12
----- ----- ----- ----- SOLAR SOLAR ----- ----- ----- ----- ----- ----- 11
----- ----- ----- ----- SOLAR SOLAR ----- ----- ----- ----- ----- ----- 10
----- ----- ----- ----- SOLAR SOLAR ----- ----- ----- ----- ----- -----  9
----- ----- ----- ----- SOLAR SOLAR GALLE LOGIS ----- ----- ----- -----  8
----- ----- ----- ----- ----- COMMA GALLE LOGIS ----- ----- ----- -----  7
----- ----- ----- ----- ----- COMMA LONGC LONGC LIFEB LIFEB ----- -----  6
----- ----- ----- ----- ----- ----- ----- COMMU COMMU ----- ----- -----  5
----- ----- ----- ----- ----- ----- ----- COMMU COMMU ----- ----- -----  4
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  3
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  2
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  1
Command Module in (6,6) and (6,7), facing 'South'. 25 Credits.
Solar Collector in (6,8) through (5,11) to connect to Command Module.60 Credits.
Long Connector in (7,6) and (8,6), 8 Credits
Life B in (9,6) and (10,6). 18 Credits.
Galley and Gym in (7,7) and (7,8), 25 Credits
Logistics in (8,7) and (8,8), 15 Credits
Communications in (8,5) to connect to Long Corridor to the North. 36 Credits.

187 Credits Spent, 13 in the Bank.

All available Solar Power to be Sold at Charge 35.
Communications to sell Entertainment at Charge 17.

Mission;
Maximum Research over the course of 2 years / 8 turns.

berryjon fucked around with this message at 03:24 on May 31, 2021

berryjon
May 30, 2011

I have an invasion to go to.
Sure, if you want to throw down a Mulligan, I can go with that.

berryjon
May 30, 2011

I have an invasion to go to.
While you're figuring things out, my initial plan is still viable, just re-optimized.

Man, this game would be an amazing space-management (in multiple ways!) game using modern graphics.

Anyways:

Canadian Space Arm-and-Leg Agency "Where you don't pay what we have to!"

"Sorry sir," Director Berryjon of the CSALA said. "For a moment, I thought it was '92, before we had a better understanding of space station construction and materials limitation. But this is 1996, and we are better! Allow me to introduce the first wave of our station's design!"

Prime Minister Jean Chrétien looked over the notes and nodded. "Do eeet."


code:
  1     2     3     4     5     6     7     8     9     10    11    12
LOGIS LOGIS COMMA COMMA LONGC LIFEB LIFEB ----- ----- ----- ----- ----- 11
SOLAR SOLAR SOLAR SOLAR LONGC GALLE GALLE ----- ----- ----- ----- ----- 10
SOLAR SOLAR SOLAR SOLAR LONGC COMMU COMMU ----- ----- ----- ----- -----  9
----- ----- ----- ----- LONGC COMMU COMMU ----- ----- ----- ----- -----  8
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  7
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  6
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  5
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  4
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  3
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  2
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  1
Command Module in (3,11) and (4,11), facing E. 25 Credits.
Logistics Module in (1,11) and (2,11), facing E, connecting to COMMA. 15 Credits
Long Connector in (5,11) and (5,10), facing N/S. 8 Credits.
Solar Collector in (1,10) through (4,9), connection point irrelevant. 60 Credits
Life B in (6,11) and (7,11). 18 Credits
Galley and Gym in (6,10) and (7,10). 25 Credits
Long Connector in (5,9) and (5,8). 8 Credits
Communications in (6,8) through (7,9), connecting at 5,8. 36 Credits

195 Credits Spent, 5 in the Bank.

All available Solar Power to be Sold at Charge 35.
Communications to sell Entertainment at Charge 17.


Mission;
Maximum Research over the course of 2 years / 8 turns.

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:

ALSO!

It has become clear to me why someone might be, say, hesitant to take part in the LP. I'm thinking that, for future missions, we may do more of a collab thing and try to beat the AI together. For right now, though, unless someone suddenly jumps up and waves their arm around: berryjon, do you want to add any AIs to the mix, or should it be just you and me?

Let's just do round 1 between you and me, and a single AI to provide contrast to our designs. We'll see what happens in Round 2 and going forward.

edit; and yeah, the Power should be at 21. I have no idea how that happened.

berryjon
May 30, 2011

I have an invasion to go to.
I know save-scumming for a good start is a thing, but having two emulators open and they were overwriting each other? That part's hilarious.

I'll get back to you after I get home from work this afternoon.

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency "Where you don't pay what we have to!"

"WHAT DO YOU MEAN IT'S ALL GONE?"

"I'm sorry sir!" the nameless intern hid behind the papers like it could deflect the fury of the Director like the blast zone of the Shuttle launch pad. "The entire design was corrupted when it turned out that the system was over-using resources and was breaking down! They had to replace everything!"

"Everything?"

"Everything! But the good news is, this also meant that we're using the latest economic forecasts, and not the old ones."

"Let me see."

"Here, sir!"

The Director read it over. "Hrm. OK, We can keep the basic design. Tell the CBC we're going to have to pull out this semester as the Communications Array is no longer feasible. Tell Perrin that there were technical issues and the nearby orbit of the S.P.I.T.E station required some delays. I'll try to get to them before the year is out."

"Yes Sir. Ah, what are we replacing the Comms array with?"

"Two Pharmacy labs. Too bad we don't have the technology for a real Zero-G hospital, that would be worth it. Notify the Bank of Canada that we'll be withdrawing a standard Government Loan for the budget shortfall, with the usual requirements."

"Yes sir. And the S.P.I.T.E station?"

"Their time will come."

code:
  1     2     3     4     5     6     7     8     9     10    11    12
LOGIS LOGIS COMMA COMMA LONGC ----- ----- ----- ----- ----- ----- ----- 11
GALLE GALLE LIFEB LIFEB LONGC ----- ----- ----- ----- ----- ----- ----- 10
SOLAR SOLAR SOLAR SOLAR LONGC ----- ----- ----- ----- ----- ----- -----  9
SOLAR SOLAR SOLAR SOLAR LONGC PHARM PHARM ----- ----- ----- ----- -----  8
----- ----- ----- ----- ----- PHARM PHARM ----- ----- ----- ----- -----  7
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  6
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  5
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  4
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  3
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  2
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  1
Command Module in (3,11) and (4,11), facing E. 25 Credits.
Logistics Module in (1,11) and (2,11), facing E, connecting to COMMA. 15 Credits
Long Connector in (5,11) and (5,10), facing N/S. 8 Credits.
Solar Collector in (1,10) through (4,9), connection point irrelevant. 60 Credits
Life B in (3,10) and (4,11). 18 Credits
Galley and Gym in (1,10) and (2,10). 25 Credits
Long Connector in (5,9) and (5,8). 8 Credits
Pharmacy in (6,8) and (6,9). 32 Credits
Pharmacy in (7,8) and (7,9). 32 credits.

223 Credits Spent. 23 Credit Loan.

(If there is insufficient LIFE or other support, do not build the second Pharmacy)

Power Charge at 20.
Medical Charge at 22.
Here's hoping that the game looks at what I think it looks at, otherwise, I just shot myself in the foot. Badly.

Mission;
Maximum Research over the course of 2 years / 8 turns.

berryjon
May 30, 2011

I have an invasion to go to.
I see what's going on here. When a module can create multiple types of work, then it produces all such work, rather than looking at what would have the most returns and focus on that. I was hoping that my modules would focus on Pharmacy, which was over 200 and not Medical, which was under 200. However, the modules produced both, and my current calculations aren't giving me any sort of value for the distribution, but it's somewhere between 66/33 and 70/30 split in terms of what was favored.

Lesson learned: FOCUS.

berryjon
May 30, 2011

I have an invasion to go to.
Mission 1 - Turn 2 - Summer 1996
Canadian Space Arm-and-Leg Agency "Where you don't pay what we have to!"

"Sir, first Quarter reports from the Station," The Nameless Intern offered the papers to the Director. He quailed under the Director's mighty gaze. "Sir?"

"Hrm, the people in charge of the Pharmacy Labs have either been taking in their own product, or skimming off the top. They should have been working on pure medical research for sale to the open market, but these numbers show they were also working on more direct benefits for themselves."

"Shall we fire them all?"

"No, not right now. We'd have to go through the hiring process again." The Director thought about things. "We can't afford a second Solar Collector at this point, but we're pretty close. That would have been a good investment. And there's not a lot of room to expand before we start needing additional support modules. Alright, send up the CBC's array, and attach it here."

"THERE?"

"drat straight. That way the people who work there will see what real work is like. And it will get Quebec off my rear end for failing to provide French Language programming for their rural areas."

code:
  1     2     3     4     5     6     7     8     9     10    11    12
LOGIS LOGIS COMMA COMMA LONGC ----- ----- ----- ----- ----- ----- ----- 11
GALLE GALLE LIFEB LIFEB LONGC ----- ----- ----- ----- ----- ----- ----- 10
SOLAR SOLAR SOLAR SOLAR LONGC ----- ----- COMMU COMMU ----- ----- -----  9
SOLAR SOLAR SOLAR SOLAR LONGC PHARM PHARM COMMU COMMU ----- ----- -----  8
----- ----- ----- ----- ----- PHARM PHARM ----- ----- ----- ----- -----  7
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  6
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  5
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  4
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  3
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  2
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  1
Credits On Hand: 55.9
Communications in 8,8 through 9,9. 36 Credits

SOLAR: Charge 21
PHARM: Charge 18
COMMU: Charge 17

Mission;
Maximum Research over the course of 2 years / 8 turns.

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:

Berryjon, I'm waiting on you.

I'll get back to you in the morning.

Also, for naming my image files, have you tried not putting spaces into the file name? That can mess things up.

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency "Where you don't pay what we have to!"

"OK, so the last quarter wasn't so bad. We've staunched the worst of the bleeding thanks to the Communications array, so that's good. And after checking out the economics, I can see what's going on."

The Director waited before making his proclamation.

"Space Drugs. The hippies are in space and they want the wacky tabacky. Well, if they're going to pay out the nose for it, the least I can do is oblige."

code:
  1     2     3     4     5     6     7     8     9     10    11    12
LOGIS LOGIS COMMA COMMA LONGC LIFEB LIFEB ----- ----- ----- ----- ----- 11
GALLE GALLE LIFEB LIFEB LONGC RESOU RESOU ----- ----- ----- ----- ----- 10
SOLAR SOLAR SOLAR SOLAR LONGC RESOU RESOU COMMU COMMU ----- ----- -----  9
SOLAR SOLAR SOLAR SOLAR LONGC PHARM PHARM COMMU COMMU ----- ----- -----  8
----- ----- ----- ----- ----- PHARM PHARM ----- ----- ----- ----- -----  7
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  6
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  5
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  4
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  3
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  2
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  1
64.5 cash available and a surplus of 40 Power, 1 Life, and 17 GGym.
LIFE B in 6,11 and 7,11 (18 Credits)
Resource Platform in 6,10 and 7,10 (21 Credits)
Resource Platform in 6,9 and 7,9 (21 Credits)

SOLAR Charge: 22
COMMU Charge: 18
PHARM Charge: 0/Offline
RESOU Charge: 15


Mission;
Maximum Research over the course of 2 years / 8 turns.

berryjon
May 30, 2011

I have an invasion to go to.
That was supposed to be setting them to research, and at this point, I don't even know what my finances are like.



Having this would help immensely.

I can only blame myself for the failure of the Pharmaceuticals. I saw they produced Medical, did cost/benefit on them doing Medical work, and then failed to account for the fact that this is a C64 game, with all that entails. And I even had one!

Let me think this over, but I think I'm not gonna pull out of this spiral without some serious luck. Your gamble on Transportation paid off, that's for sure.

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:

Whoops! Here you go.


Well, if you'd rather concede and just move on to the next mission, I can do that. My aim is for people to enjoy the LP, and if you're not enjoying...

But I do enjoy learning, and as such, I could sandbox for the thread while you push ahead, that won't be a problem.

Also, how is loan repayment handled?

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency "Where you don't have to pay what we do!"

The Director looked at the reports. "Wow. Space is hard. Who knew? OK, so SPITE's (but not S.P.I.T.E.) offer is good, but it's just trading one bank for another. We need to get our finances back in order somehow. And apparently I wasn't clear about the Pharm labs last time? OK, so no building this quarter We're saving money and stockpiling. Hopefully. Those Pharm Labs aren't pulling their weight."

code:
  1     2     3     4     5     6     7     8     9     10    11    12
LOGIS LOGIS COMMA COMMA LONGC LIFEB LIFEB ----- ----- ----- ----- ----- 11
GALLE GALLE LIFEB LIFEB LONGC RESOU RESOU ----- ----- ----- ----- ----- 10
SOLAR SOLAR SOLAR SOLAR LONGC RESOU RESOU COMMU COMMU ----- ----- -----  9
SOLAR SOLAR SOLAR SOLAR LONGC PHARM PHARM COMMU COMMU ----- ----- -----  8
----- ----- ----- ----- ----- PHARM PHARM ----- ----- ----- ----- -----  7
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  6
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  5
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  4
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  3
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  2
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  1
50.3 Cash
Repay 50 to Bank.

SOLAR Charge: 25
COMMU Charge: 20
PHARM Research (Charge 12 otherwise)
RESOU Charge: 20


Mission;
Maximum Research over the course of 2 years / 8 turns.
[/quote]

berryjon
May 30, 2011

I have an invasion to go to.
The way my luck is going? Can I split the difference on the Labs, or go all in? If it's all in, Let's roll the dice this turn.

berryjon
May 30, 2011

I have an invasion to go to.
This is turn 5, right?

Canadian Space Arm-and-Leg Agency "Where you don't pay what we have to!"

"Money is coming in slowly. Let's have the Lab Boys research carefully. No need to push through to ruin things just yet. Well, yet being a relative term. Yes, I have a good idea here. Let me run the numbers..."


code:
  1     2     3     4     5     6     7     8     9     10    11    12
LOGIS LOGIS COMMA COMMA LONGC LIFEB LIFEB ----- ----- ----- ----- ----- 11
GALLE GALLE LIFEB LIFEB LONGC RESOU RESOU ----- ----- ----- ----- ----- 10
SOLAR SOLAR SOLAR SOLAR LONGC RESOU RESOU COMMU COMMU ----- ----- -----  9
SOLAR SOLAR SOLAR SOLAR LONGC PHARM PHARM COMMU COMMU ----- ----- -----  8
SOLAR SOLAR SOLAR SOLAR LONGC PHARM PHARM ----- ----- ----- ----- -----  7
SOLAR SOLAR SOLAR SOLAR LONGC WEATH ----- ----- ----- ----- ----- -----  6
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  5
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  4
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  3
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  2
----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----  1
104 Credits available.

Long Connector in 5,7 and 5,6 (8 Credits)
Solar Collector in 1,7 through 4,6 (60 Credits)
Weather Module in 6,6 (17 Credits)

SOLAR: Charge 25
COMMU: Charge 22
RESOU: Charge 20
PHARM: Research (normal)
WEATH: Charge 30(!)

Look, with Agriculture demand being as high as it is, I feel I can charge out the nose for that and still catch the tail end of things.

berryjon
May 30, 2011

I have an invasion to go to.
I should now have just enough money to do this without going broke.

Turn 6, 7, 8
No building.
All Modules perform Research, set to Normal.

berryjon
May 30, 2011

I have an invasion to go to.
Interesting. I knew having a smaller station meant that I would need to start researching earlier to try and keep up with the larger stations, but seeing the AI like this was... wow. I don't know what to say.

And of course, I abused the fact that the end-goal was Research, not financial solvency to drive myself into the hole to do research.

Scenario 2 is going to be one hell of a show. We need to build a Drydock, which is a Station with 20 Dry Dock Modules installed.

To build a Drydock, we need to reach Construction B50. To research that, we need a Building Platform, and preferably lots of them.

Scenario 2 - Turn 0
Canadian Arm-And-Leg Space Agency "Where we pay so you don't have to!"

"Director Sloniker... can I call you Fred? Listen, it's become apparent that our competition has... advantages over us. Especially as the requirements of our job grow ever and ever more complex. To that end, I would like to propose a ... partnership of sorts. I think it would be mutually advantageous if we were to pool our resources and support each other in this coming objective. One of us focuses on supporting the other financially, while the other focuses on research and development, providing funding as well. What say you?"

Proposal: Fred and I abuse the hell out of the 'Trade' system to team up and beat 2 AI opponents.

This of course assumes that we don't get more players involved. Which should be done because that's always fun.

berryjon
May 30, 2011

I have an invasion to go to.
I think that we should do Dry Dock as it will help show off specialization of stations, and having multiple stations.

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:

Or we could compete again, this time without the sucking. I'm holding out hope that someone else will want to play too, though!

rolls up his sleeves. "Let's do this!"

But come on, it can't be just the two of us! Please?!?!

berryjon fucked around with this message at 17:04 on Jun 6, 2021

berryjon
May 30, 2011

I have an invasion to go to.
It looks complicated, but it's not. It's a space-management (in both senses of the word) where you have objectives to complete in each scenario. They build on each other in order, from easiest to most complicated and if you want to jump on, the sooner, the better. Honestly, the hardest part for me is the market as I already have a head for space optimization and design thanks to working in a warehouse. So designing stations isn't hard to me.

Hey Fred, as an option, if you're so inclined, we could re-run the first scenario again to get some more experience and to give all of our players more time to see how things are going. And to join in. PLEASE JOIN IN!

I could probably do with more detailed write ups of my own, as I can't let you do all the hard work on that end. I already have a plan for Scenario 2 in mind, but practice does make perfect.

berryjon
May 30, 2011

I have an invasion to go to.
Nah, I'm good. I have my own methods.

hides his tarot cards behind his back. Besides, it's fun!

berryjon
May 30, 2011

I have an invasion to go to.

Decoy Badger posted:

I am Eloi Wusk of Spacey. A maverick billionaire who made his fortune in the 1980's installing payday loan storefronts in redlined neighbourhoods, he's turned his focus to hurling that fortune into space. And accusing people of being pedophiles in his monthly Playboy column. But mostly the former. His ultimate goal is to make a space station shaped like a giant robot version of himself, which will then transform and fly to Pluto.

Yay! Welcome to the party! Here's hoping we get a fourth, but if people want to wait a bit, I won't mind.

FredMSloniker posted:

Before I start the next mission, I'll have to make sure I haven't somehow borked the mission disc. (I did copy it as instructed, but maybe I need a fresh copy?)
You did mention a 'free' turn happened during the technical issues. I would suggest a fresh copy/install just to be sure.

berryjon
May 30, 2011

I have an invasion to go to.
Scenario 1 Retrospective - Canadian Space Arm-and-Leg Agency

Scenario 1 - Research!

While Fred was doing all the heavy lifting of running the game and doing the LP work, I was free to make plans of my own. After looking at the two example stations the AI built during Fred's test runs, I decided to just wing it for the most part.

However, my end-game was always going to be the same.

I'm going to skip the technical difficulties part, as I'm sure Fred has had much to say about that. Or not a lot. Their choice. Or they just kept the words inside their head out of politeness.

Regardless, the result of this was showing how the AI optimizes for space, and that was a lesson I took to heart. To that end, I designed a 'core' to my Space Station that I tried to keep through multiple iterations - that being:

code:
LOGIS LOGIS COMMA COMMA LONGC
GALLE GALLE LIFEB LIFEB LONGC
SOLAR SOLAR SOLAR SOLAR LONGC
SOLAR SOLAR SOLAR SOLAR LONGC
This design is there to sit on the left edge of the building area and provide plenty of surplus energy to expand with and to sell off. It's also an attempt to be space-optimized, so there's that.



My choice of modules were two Pharmacy Modules, and this is where I screwed up. You see, I didn't fully understand how the game calculates Commerce income, and so when I saw that Medical demand was rising, I figured the station would focus on Medical for Commerce.

Turns out, not so much. I did some math on the next turn, and it seems to me that a Module that can provide multiple commerce options, will do so. However, it will favor one over the other, and my back-of-the-napkin math showed that in my case, the two modules applied 2/3 of their commerce to the more successful Medical, and 1/3 to the far less successful Pharmaceuticals.

This mistake would help in the endgame though.

For turn 2, I switched over and built a Communications Module, again because I saw the relevant upsides in commerce over the downside. That, and I wanted more information to build a model of how the game handles these things. It wasn't pretty.

As an aside, I have a personal rule when it comes to responding to market forces like this. Never go for the Top Performer. This is the theory that other actors will go for the high-end income - which in this round was Agriculture - and they would interfere with each other, dragging things down on their own. However, this isn't happening in this game, so I need to pay more attention to the top performers as time goes by in future scenarios.

Next turn, I decided to start riding the Agriculture Train, and built a pair of Resource Modules as well as an additional Life B module to support things. There was some confusion over the Pharm modules as I intended to set them to Research, but they would up off to save money. Oh well.

This turned out to be a solid choice as the two Resource modules would keep me solvent enough through the last couple of turns.

I then took a turn off, and just let things run to build up some cash flow.

I made a mistake on the next turn, building a second Solar Collector when the time-over-money calculus was pretty bad. I also added a Weather Station with the leftover funds.

Then, I had just enough money to go for broke. Literally.

You see, there's one thing that I think Fred missed in their planning and that the end goal of the scenario isn't money, it's research. So for the last turns, I drove my finances into the red, and set everything to Research. Fred got the memo a turn too late, and pulled his switch after me. But I had just enough of a head start to pull ahead of him, though had the scenario gone on even one more turn, his weight of modules might have let him catch up to me.

But the computer schooled us both. C'est la vie.

Yet, with lessons learned, I think I'll do a lot better in the next scenario. I have a plan this time.

berryjon
May 30, 2011

I have an invasion to go to.
Regardless, one more turn, the turn we thought we both had, and I think you would have pulled ahead of me.

berryjon
May 30, 2011

I have an invasion to go to.

....
That is literally the station I started with in the first game (try number 3). Just organized a little differently. Well, if you're gonna steal my start, I'm gonna steal yours! BWAHAHAHAHAHAH!

Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!

"Did someone screw with the clocks?"

"No Director," the Nameless Intern stated. "It's Spring, 1996."

"God, it feels like I just spent two years trying to design a space station that didn't suck and wound up losing to someone running their CAD on a C64."

"I wouldn't know sir. Regardless, the Prime Minister has sent this message."

"Hand it over." Director Berryjon reads. "Huh. He wants me to build a dry dock in LEO in order to facilitate future expansion. But we don't have the knowledge to do that yet, do we?"

"No sir."

"And we're not using public funds. We'll have to be financially solvent this whole time, right?"

"Yes sir."

"Well, I think I have a better idea of how to start this station off than in my dreams. I'll copy the design from the winner in my head and make it better!"

"Sir?"

"No, nothing. Start making rental space in the Shuttle Fleet. American. Russian. French. We'll need it."



200 Cash, 50 Loan.
Command Module (3,9), (3,10). Facing "South". 25 Credits.
Long Connector in (3,7) and (3,6). 8 Credits
Long Connector (8 Credits)
Solar Collector (4,9 through 7,8). Connection to COMMA at 3,8. 60 Credits
Shuttle Port (1,8 through 2,7). Connection to COMMA at 3,8. 77 Credits
Logistics (1,6), (2,6). 15 Credits.
Life B in (4,7), (5,7). 18 Credits.
Galley and Gym in (6,7), (7,7). 25 Credits

236 Credits Spent; 14 Left in Loan.
+3 Life, +19 GGym, +10 Power (yikes!)

Energy: Charge 20
Transport: Charge 74

berryjon fucked around with this message at 13:07 on Jun 11, 2021

berryjon
May 30, 2011

I have an invasion to go to.
Bah, that's what I get for doing it when I should be going to bed. I'll need to buy another Long Connector, but here:



My post has been updated with correct financials.

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!
Summer '96 - Turn 2

The Director looked over the financial reports for the past quarter. "Excellent! Excellent! This is to be expected. I see room for improvement in a couple of areas, but I accounted for this. Soon. Soon we will be ready to begin the Great Work."

"Uh, sir, you're sounding a little religious there."

"Shush you! Anyway, one piece of the puzzle at a time. A simple expansion... here."



"Just another Solar Collector? Of course sir. I see the logic in this." The Nameless Intern agreed with the development.

"Excellent! EXCELLENT! SOON All shall see the glory that is CANADA!"

73.9 Cash Cash, 10.4 Loan.
Solar Collector (60 Credits)
Loan Payment (13.9 Credits)

+3 Life, +19 GGym, +110 Power

Energy: Charge 20
Transport: Charge 75

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!

"Sir?" The Nameless Intern entered into the office of the Director, "We're ready for this quarter's development cycle."

"Let me see," the hooded figure of the Director commanded, and the Intern passed the information over. "Yes, YES!" the man chortled. "We are almost there. Just one more touch before we can begin. Add these to the station."



"A second Life Module, Class B, and a second Transport hub? Yes sir, I see your brilliance."

"It will only be brilliance once we have our plans come to fruition. Soon. SOON! BWAHAHAHAHA!"

The Nameless Intern fled, wondering if he should start sneaking something into th Director's tea to calm him down.

* * *
Turn 3 Summary:
92.1 Cash on hand, 21.8 Loan.
Life B Module (18 Credits)
Shuttle Port (77 Credits)
95 Credits Spent, 2.9 taken from loan.

+6 Life, +14 GGym, +40 Power

Energy: Charge 21
Transport: Charge 77

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!

"So it begins. Now that we have a solid economic foundation, we can begin to research the necessary advancements for the Dry Dock."

The Nameless Intern paused. The Director was sounding... normal. Maybe he didn't need to do this?



"IT BEGINS!"

There was a crash of thunder, and the Nameless Intern poured a little something extra into the brew...

* * *
Turn 4 Summary:
160 Cash Cash, 15.8 Loan.

Long Connector (8 Credits)
Long Connector (8 Credits)
Building Platform (34 Credits)
Building Platform (34 Credits)
Pay Loan (34.2 Credits)
To Bank - 41.8

+2 Life, +10 GGym, +0 Power

Energy: Charge 22
Transport: Charge 78
Building: Research/Normal

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:

[*]Construction B50: the Dry Dock module. This is the victory condition: we need to deliver twenty of these, at (currently) ten credits a pop, to Low Earth Orbit. It's up to you when you want to save up those 200 credits.

I was planning an optimized Drydock station and this raises a question. Do we actually need to build a station for the Dry Dock, or can we just fire up 20 Modules and be done with it?

berryjon
May 30, 2011

I have an invasion to go to.
Cool! I was thinking that I had to build a full station for the Dry Dock, especially as each module has a connector and the like.

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:


Uh, actually it doesn't. Right now you have:

You can certainly afford to fix this problem, but I do need to know how you intend to.

Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!

"So it begins. Now that we have a solid economic foundation, we can begin to research the necessary advancements for the Dry Dock."

The Nameless Intern paused. The Director was sounding... normal. Maybe he didn't need to do this?



"IT BEGINS!"

There was a crash of thunder, and the Nameless Intern poured a little something extra into the brew...

* * *
Turn 4 Summary:
160 Cash Cash, 15.8 Loan.

Short Connector (5 Credits)
Solar Collector (60 Credits)
Long Connector (8 Credits)
Long Connector (8 Credits)
Building Platform (34 Credits)
Building Platform (34 Credits)
Pay Loan (11 Credits)


+2 Life, +10 GGym, +90 Power

Energy: Charge 22
Transport: Charge 78
Building: Research/Normal

berryjon
May 30, 2011

I have an invasion to go to.
Fred; how is moving modules around handled in-game? Not just between stations, but also in re-jiggering existing stations if possible.

berryjon
May 30, 2011

I have an invasion to go to.
Plan B it is then!

Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!



(No quippy quote today, I'm doing this in the morning before I head to work. Please note to self that I've reached maximum vertical spacing on the station, and I only have three more spaces on the right to work with before I need to build Station #2)

* * *
Turn 5 Summary:
172.2 Cash, 0 In Bank, 24.5 Loan.

Long Connector (8 Credits)
Pharma Lab (32 Credits)
Pharma Lab (32 Credits)
Galley Gym (25 Credits)
Solar Collector (60 Credits)
Life B (18 Credits)

+4 Life, +28 GGym, +150 Power

0 Cash, 0 in Bank, 21.7 Left in Loan

Energy: Charge 20
Transport: Charge 80
Pharma: Charge 30
Building: Research/Enhancements (All)

berryjon
May 30, 2011

I have an invasion to go to.

FredMSloniker posted:

Berryjon, you don't actually need another Galley & Gym module yet. (I didn't check the Life B module, but I noticed when I added the Pharmaceutic Lab modules that I actually could activate both). Do you want to build it anyway, or wait until later?

Sure. But I'll build it first thing next turn. take the savings, pay off my loan, and toss the rest into the bank, please.

berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!
Turn 6 - Summer 97

The Director woke up, groggy and drooling over the papers on his desk. "GGYM!" he shouted as he snapped upwards and awake. "Oh no! I slept in!"

The Nameless Intern sighed in relief. It was good that the Director had a chance to relax and let his mania go. "Sir, the requests for the status of the Station are on your desk."

"Good, good," the Director said. "Yes, I was right, we're ready. Well, almost. Time to Build Building Row on the edge of our station. In fact, I think this should qualify us as a specialty station, unless I messed up somewhere."



"Yes sir," The Nameless Intern was slightly impressed by the Director's foresight. "With seven Building Modules on the station, we qualify under E.O.S Guidelines, which means that our systems, working in tandem should have a greater chance of Breakthroughs in technological development."

"How much of a greater chance?"

"It... doesn't say, sir."

"OK, we'll play it that way then, see if it works out better than going slow and steady."

* * *

260.5 Credits, 0 Bank, 46.4 Loan

LifeB (18 Credits) (+8/0/0)
LongC + Building Module X5 (210 Credits) (-10/-10/-100)
Pay Loan (3.6)
Put into Bank (28.9)

+2 Life, +18 GGym, +50 Power

Energy: Charge 20
Transport: Charge 85
Pharma: Charge 30
Building: Research/Breakthrough (All)

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berryjon
May 30, 2011

I have an invasion to go to.
Canadian Space Arm-and-Leg Agency - "Where you don't pay what we have to!
Turn 7 - Fall 97

"Everything is going apace. It's time to sit back and build our resources up," the Director said. "I'm not sure about the competition though, someone might try to pull ahead of us. Especially when they start their second station ahead of us, and try to Brute Force their way past our own research efforts. But for now, let's maximize the current station."



"Also, ask the CBC if they want to sponsor the naming of our stations. But we'll need a second station now to expand any further. Materials engineering won't allow for a bigger station. Let's not forget what happened when someone tried..."



* * *

226.9 Credits, 0 Bank, 30.8 Loan

Short Connector (5 Credits)
Resource Platform (21 Credits)
Pay Loan off.
Put the Rest into the Bank.

+1 Life, +17 GGym, +40 Power

Energy: Charge 20
Transport: Charge 85
Pharma: Charge 35
Resource: Charge 7.5
Building: Research/Breakthrough (All)

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