Getting an idea of them in Crash 1 but waiting until Crash 3 to actually bother completing them is a good idea yes. Pretty sure you don't get anything worthwhile for completing them until 3 anyway, and it's not until 3 that a few mechanics get introduced to make them playable/fun as I recall.
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# ¿ Jun 15, 2021 13:39 |
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# ¿ May 10, 2024 06:55 |
It's a game originally from 1996, they probably weren't thinking too hard about backtracking issues loving with the players until after reviews came in. The series does get better about poo poo like that in later games.
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# ¿ Jun 23, 2021 13:12 |
I distinctly remember in the original first game that if you took out both stationary bats any others flying through would also be killed and more wouldn't spawn. Not sure why they changed that in this version.
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# ¿ Jun 27, 2021 14:58 |
Oh my god the bouncing barrels, just instinctively cringed as soon as I saw them again. They're one of the reasons I didn't finish Crash 1, they got me so many times.Lulti posted:One nice addition to the NST in Toxic Waste are the scuff marks for the bouncing barrels on the floor, making it easier to dodge them.
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# ¿ Jul 10, 2021 06:47 |
I definitely gave up before this point. That climbing level you said was infamous just looks incredibly tight in a not-fun way. The lights out levels are not nearly as bad once the light is separated from Aku Aku protection, though the level design still can get pretty challenging in the later games. This implementation on the other hand is just brutal.
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# ¿ Jul 17, 2021 18:28 |
Missing the boxes on the jumps was VERY painful and I think one of the last jetski levels is where I gave up on 100%ing the original Crash 3. It's such a shame because I love the idea of the gimmicks but godsdamn they needed to test them better.
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# ¿ Sep 11, 2022 02:20 |
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# ¿ May 10, 2024 06:55 |
This has been a really good trip down memory lane, thanks!
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# ¿ Oct 30, 2022 08:54 |