|
Having played the original PS1 trilogy as a kid, I was certainly caught offguard by some changes when I got NST on Steam. Such as the jump physics and the "pillbox" hitbox. The latter screwed with bridge levels, making the rope walk cheese much more difficult. I could also just run over 1 plank gaps on PS1, where as in NST that was no longer possible and I had to readjust to stick the landings with the new pill shaped Crash. And then do that while on the run during time trials.... On more opinion based nitpick: I HATE the NST version of the sewer level song in Crash 2. It sounds too clean (matches with the equally clean new look, which is also a bad thing in my eyes) and too "music-y" with the bell sounds, where as PS1 song sounded wonderfully dirty and grungy with an angry plumber banging on hollow pipes with a rusty wrench.
|
# ¿ Jun 19, 2021 23:24 |
|
|
# ¿ May 10, 2024 17:30 |
|
One nice addition to the NST in Toxic Waste are the scuff marks for the bouncing barrels on the floor, making it easier to dodge them.
|
# ¿ Jul 9, 2021 19:30 |
|
Most of the time I hear about the 4 finger stigma, it's about the Yakuza and their infamous method of selfpunishment for dishonor by cutting off a finger.
|
# ¿ Dec 26, 2021 01:08 |
|
You COULD get those boxes on the platform surrounded by mines once you are on the jetboard at Air Crash. Back in PS1 days, I used to sacrifice an Aku-Aku mask to ram into the mines and get enough height from the blast to land on the platform. This was before my prepubescent brain could comprehend the idea of skipping the cool board right infront of me. Never tried that trick with N.Sane trilogy though.
|
# ¿ Jan 9, 2022 05:19 |
|
Those 3 OB lives in Tell no tales bothered me so much back in PS1 days that I rubbed my face on the buoy walls until finding an insidious hole in one. You can barely notice the wider gap between yellow buoys at 10:56 of your video. That's how you get them.
|
# ¿ Sep 10, 2022 18:39 |