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scary ghost dog
Aug 5, 2007
ive been slowly adding faith to my arcane build and i havent found any weapons to add except godslayer greatsword, which is maybe the best ultra greatsword in the game if you have tons of levels thanks to its improved animations

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verbal enema
May 23, 2009

onlymarfans.com
Sword of Night and Flame

FlocksOfMice
Feb 3, 2009

verbal enema posted:

Sword of Night and Flame

Yeah that's the obvious but the straight sword moveset looks so bad. It's like a child who got a plastic sword at the carnival and is running around the parking lot swinging at pretend monsters.

Paracelsus
Apr 6, 2009

bless this post ~kya

FlocksOfMice posted:

Yeah that's the obvious but the straight sword moveset looks so bad. It's like a child who got a plastic sword at the carnival and is running around the parking lot swinging at pretend monsters.

Powerstance it. Also you won't care what the regular moveset looks like when you tear off half of an Erdtree Avatar's health bar with a single use of the AoW. Maybe carry some oil pots to get those numbers higher.

For sorceries, use a staff like Academy Glinstone or Demi-human Queen's that dominate at lower levels of Int, and focus on spells that aren't plain old blue pew-pew. Cannon/Gavel of Haima are fun, try out the sword spells if you haven't used them before, Magma Shot can work well in some situations. Zamor Ice Storm is good although you only get it after getting to MotG.

Ulio
Feb 17, 2011


CAPT. Rainbowbeard posted:

This dude doesn't know what riding sidesaddle is when he sees it.

Seems similar to me but imo it's a bad example because of what clothing Miquella and Melina are wearing. Don't think you can ride any other way with a skirt type clothing.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

One sword of ice and fire strat which may or may not be “optimal” is to offhand it with a cold weapon. It does fire damage but its normal attacks don’t reset frost status for some reason, so you can freely benefit from the damage resistance malus that frozen enemies receive. Enemies already weak to fire will be fuckin obliterated

Mustached Demon
Nov 12, 2016

FlocksOfMice posted:

Yeah that's the obvious but the straight sword moveset looks so bad. It's like a child who got a plastic sword at the carnival and is running around the parking lot swinging at pretend monsters.

Most move sets look like you gave an untrained rando a weapon and told them to go get em tiger.

Except katana. You pick up one and you're instantly master of the blade.

scary ghost dog
Aug 5, 2007
ive already posted about this but all the movesets that remain unchanged since demon’s soul’s/dark souls look like you just picked up the weapon for the first time ever because canonically thats what was happening in those games

codo27
Apr 21, 2008

There's another idea. Rather than magically making weapons stronger by beating them with a magic rock, have you start out not able to wield the weapon that well and getting more proficient with practice, maybe having NPC side quests that unlock teaching for specific weapon types.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy

codo27 posted:

There's another idea. Rather than magically making weapons stronger by beating them with a magic rock, have you start out not able to wield the weapon that well and getting more proficient with practice, maybe having NPC side quests that unlock teaching for specific weapon types.

That is a neat idea. One can hope!

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

codo27 posted:

There's another idea. Rather than magically making weapons stronger by beating them with a magic rock, have you start out not able to wield the weapon that well and getting more proficient with practice, maybe having NPC side quests that unlock teaching for specific weapon types.

like some sort of... shinobi technique :ninja:

HaB
Jan 5, 2001

What are the odds?

codo27 posted:

There's another idea. Rather than magically making weapons stronger by beating them with a magic rock, have you start out not able to wield the weapon that well and getting more proficient with practice, maybe having NPC side quests that unlock teaching for specific weapon types.

I have been thinking about this mechanic for a while now, when I am daydreaming about "if I were to make a game".

Since Soulsbornseses are my favorite games, that is the context I am thinking in. A hallmark of those games is: in-game areas have an associated "level range" - in that they are tuned for a player to be around a certain level, and if you are a late-game character coming back to an early-game area, you are practically a god. So that makes me wonder how a "weapon skill" would affect that?

So lets assume for the sake of discussion, the player can gain skill in a weapon group- i.e. if you use a base Longsword, you gain skill in the longswords group. Same groupings the game already uses: longswords, short swords, katanas, polearms, spears, etc.

To me, it seems to follow that if I play with a Longsword until late game, and return to a starting area, I should have this same feeling of basically one-shotting everything and being nearly invincible to piddly, babby's first mobs. But what happens if I switch to a weapon I have 0% proficiency in? In the starting area will it feel like the start of the game again? Or will stats also come into play and mean I am still hitting hard, just not as hard as a weapon I am proficient in? What if I go to a late-game area with a weapon I suck at? Can I get by on skill a'la a SL1 run while not doing a lot of damage?

How would stats come into play? Would you use them at all for weapon damage at that point?

I like the idea of Using a Weapon makes you a more effective killer with that weapon, but I wonder if it would have to outright replace something like stat scaling to even work? I feel like bolting it on would just add more needless complexity/busywork.

What if using a weapon is HOW your stats increase? If we are operating on the idea that Swinging a Weapon Means Better At Weapon, then it seems like Swinging Gigantic Weapon Means Stronger, or Practicing Finesse Weapon Makes You More Dextrous, Casting Spells Makes You Smarter, and Praying Makes More Faithful could also follow.

No Dignity
Oct 15, 2007

I think Elder Scrolls style stat progression would be a comically bad mismatch for From's style of game, the level system they do have might not be the flashiest or most satisfying but it does let the player make very deliberate builds without having to say, farm mobs for ages with a curved sword to level dex or get hit a ton to increase HP

Also movesets baked into weapons owns, don't you like it when you try something new like Warhawk's Talon or Giant-Crusher and go 'ooooh it's R2 does that'?

No Dignity fucked around with this message at 16:32 on May 1, 2024

No Dignity
Oct 15, 2007

Unlockable alternate movesets could be fun, but like the way combat works in these games the Tarnished swinging a straight sword like a noob isn't an impediment, it's a great practical moveset even if it doesn't resemble the form of real swordfighting at all. Maybe you could have specialised forms with more specific pros and cons but on a practical level you're always going to want to have that R1 swipe spam and R2 thrust because it's really useful

Tequila Bob
Nov 2, 2011

IT'S HAL TIME, CHUMPS

HaB posted:

good ideas

You might want to check out the SaGa series. They're not Soulslikes - they are JRPGs - but different SaGa games have implemented these ideas already, often quite effectively.

Romancing SaGa 2 and 3 implement the "skill in weapon groups" idea. In these games, your normal stats - strength, magic, etc - do not increase, and instead your characters grow mainly in weapon/magic proficiency (and HP/stamina/MP too). SaGa Scarlet Grace also does this, but with less emphasis on weapon "groups" compared to RS2/3.

Meanwhile, SaGa Frontier and Romancing SaGa Minstrel Song implement "What if using a weapon is HOW your stats increase?" exactly as you describe it, magic included.

John Murdoch
May 19, 2009

I can tune a fish.
The Ash of War system feels like it's basically halfway to allowing for alternate movesets. Just expand that out or add something similar that lets you tweak your moveset.

Making it automatic and out of the player's control sounds like a recipe for disaster.

Frozenen
Nov 6, 2022
Large part of the fun of new weapons in the souls games is seeing how their moveset is special. It really wouldn't feel as nice to pick up a new weapon if it didn't potentially have something unique about it.

f1av0r
Jan 13, 2008
If they spend one more minute thinking about changing weapons that could have been spent on poison swamps, they might as well sell the Elden Tree back to the dung lord. These tarnish are coming with no maidens and in our unprotected borders. There used to be many, many trees sentinels, but now, thanks to that loathsome dung eater, our beautiful golden

BigHandsVince
Mar 30, 2007
Mamma Mia, my hands are huge!

We were playing co-op in a catacomb last night and got invaded (PS5). The invader's health bar did not change at all during the fight (killed us both), we definitely hit him a few times (knocked on his arse with BB/Takers Flame), but did not sustain any damage whatsoever. Did they just have some crazy build or are they likely cheating?

Epic High Five
Jun 5, 2004



Weapons only being tied to the stats to use them so I can, at any time, just switch on a whim to something entirely different is worth any amount of realism that needs to be jettisoned to make it happen. Stones can be annoying but the problem is placement and frequency, not the stones themselves. Being able to just spend souls to get a weapon up to my current power level is way, way better than having to grind proficiency or whatever.

About the only change I think would be an improvement worth any tradeoffs would be adopting the total anarchy system that is weapons in Lies of P, where you can not only use whatever you want and upgrade level barely matters because you get so little extra damage from scaling or damage stats, but you can break them down and combine them differently as well.

f1av0r posted:

If they spend one more minute thinking about changing weapons that could have been spent on poison swamps, they might as well sell the Elden Tree back to the dung lord. These tarnish are coming with no maidens and in our unprotected borders. There used to be many, many trees sentinels, but now, thanks to that loathsome dung eater, our beautiful golden

Many people are saying this, we're hearing it more and more

scary ghost dog
Aug 5, 2007

BigHandsVince posted:

We were playing co-op in a catacomb last night and got invaded (PS5). The invader's health bar did not change at all during the fight (killed us both), we definitely hit him a few times (knocked on his arse with BB/Takers Flame), but did not sustain any damage whatsoever. Did they just have some crazy build or are they likely cheating?

unlikely that they were cheating on console. if they were using the crimsonwhorl bubbletear then attacks that do non-physical damage, such as takers flame, would actually heal them. heres an example https://youtu.be/LUZwv_2euNQ?si=0AZF3XBhdviKxvCk

BigHandsVince
Mar 30, 2007
Mamma Mia, my hands are huge!

scary ghost dog posted:

unlikely that they were cheating on console. if they were using the crimsonwhorl bubbletear then attacks that do non-physical damage, such as takers flame, would actually heal them. heres an example https://youtu.be/LUZwv_2euNQ?si=0AZF3XBhdviKxvCk

I didn't really think of that TBH. I mean I wasn't surprised, we're poo poo noobs, but it just seemed a bit fucky. There's a video.


https://www.youtube.com/watch?v=uxOoDIOYWpI

scary ghost dog
Aug 5, 2007

BigHandsVince posted:

I didn't really think of that TBH. I mean I wasn't surprised, we're poo poo noobs, but it just seemed a bit fucky. There's a video.


https://www.youtube.com/watch?v=uxOoDIOYWpI

that is a bit fucky. definitely not crimsonwhorl, they got hit fair and square by a mace swing, and have no buff auras either way. either cheating somehow, or lag.

edit: that said i was amused when the video loaded and you were both decked out in bullgoat/veterans armor woth matching blasphemous blades spamming takers flame. come on man

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

BigHandsVince posted:

I didn't really think of that TBH. I mean I wasn't surprised, we're poo poo noobs, but it just seemed a bit fucky. There's a video.


https://www.youtube.com/watch?v=uxOoDIOYWpI

Okay. Bull-goat armor, what appears to be max stamina and FP, Blasphemous Blade, and he L2's the BB against absolutely everything, even stupid imps. Do people really play like that?

Goatson
Oct 21, 2020

The real 12 points was the Thug-Friends we made along the way

Node posted:

Okay. Bull-goat armor, what appears to be max stamina and FP, Blasphemous Blade, and he L2's the BB against absolutely everything, even stupid imps. Do people really play like that?

I have met these people and they will hit that crouch button like their AoW

BigHandsVince
Mar 30, 2007
Mamma Mia, my hands are huge!

scary ghost dog posted:

that is a bit fucky. definitely not crimsonwhorl, they got hit fair and square by a mace swing, and have no buff auras either way. either cheating somehow, or lag.

edit: that said i was amused when the video loaded and you were both decked out in bullgoat/veterans armor woth matching blasphemous blades spamming takers flame. come on man

Thanks!

I had Blaidds gear on and the crab man hat. It's safe to assume we don't really have any idea what we're doing. I was using a giant hammer till the other guy told me it was no good🤣

Goatson
Oct 21, 2020

The real 12 points was the Thug-Friends we made along the way

BigHandsVince posted:

Thanks!

I had Blaidds gear on and the crab man hat. It's safe to assume we don't really have any idea what we're doing. I was using a giant hammer till the other guy told me it was no good🤣

My comment would be that a) yeah, something is off with the invader lag or no lag and b) they did dodge majority of your attacks anyway. TBlasphemous blade AoW is currently one of the most used in PvE, so badredmen are more than accustomed to dodging it perfectly. Have a backup weapon just in case, should you find yourself going against another red.

Goatson fucked around with this message at 19:32 on May 1, 2024

scary ghost dog
Aug 5, 2007

BigHandsVince posted:

Thanks!

I had Blaidds gear on and the crab man hat. It's safe to assume we don't really have any idea what we're doing. I was using a giant hammer till the other guy told me it was no good🤣

if another player tells you your weapon is bad, you should keep using it. if they tell you your weapon is good, you should switch weapons immediately. “bad” weapons are always more interesting to play with because “good” weapons usually just have a spammable ash of war and are otherwise identical to “bad” weapons

Epic High Five
Jun 5, 2004



I play almost exclusively with giant hammers, they fuckin rule and are numero uno. The only other weapon class that's as good is colossal swords.

Gwely Mernans
Jun 30, 2017
I'm loving my current Bolt of Gransax/Godskin Peeler/Death Poker with the option to dw status rapiers for cheese setup

Feels very powerful in MotG now that I've got them leveled up and I have some decent moveset options while still focusing on pokes. Not sure how popular all of those are though.

What's a good greatsword to pair with Death Poker if I wanted to swap the rapiers out btw? Preferably blood infused

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Gwely Mernans posted:

I'm loving my current Bolt of Gransax/Godskin Peeler/Death Poker with the option to dw status rapiers for cheese setup

Feels very powerful in MotG now that I've got them leveled up and I have some decent moveset options while still focusing on pokes. Not sure how popular all of those are though.

What's a good greatsword to pair with Death Poker if I wanted to swap the rapiers out btw? Preferably blood infused

It sounds like you're sort of a dex and arcane character? The flamberge scales off dex as well as strength, has innate bleed, and can be infused. So if you infuse it with occult, the dex and strength scaling would go down, the arcane scaling would go up, and the bleed value would go up as you level your arcane. I think that's how it works. I don't know if that is a good build in practice, but on paper it sounds decent.

Dr. Video Games 0031
Jul 17, 2004

BigHandsVince posted:

Thanks!

I had Blaidds gear on and the crab man hat. It's safe to assume we don't really have any idea what we're doing. I was using a giant hammer till the other guy told me it was no good🤣

your first mistake was taking the meta too seriously. your second mistake was posting a video of your play on the internet. you can beat the game with a basic club at level 1, just play with whatever's fun for you and not worry about having optimal gear.

scary ghost dog
Aug 5, 2007

Gwely Mernans posted:

I'm loving my current Bolt of Gransax/Godskin Peeler/Death Poker with the option to dw status rapiers for cheese setup

Feels very powerful in MotG now that I've got them leveled up and I have some decent moveset options while still focusing on pokes. Not sure how popular all of those are though.

What's a good greatsword to pair with Death Poker if I wanted to swap the rapiers out btw? Preferably blood infused

if youre reliant on bleed procs i suggest not powerstancing greatswords; im pretty sure a two-handed greatsword will proc bleed faster than powerstanced ones, though its probably variable by stat spread. i recommend the knight’s greatsword or the banished knight’s greatsword: they have the rare updated 2h greatsword moveset, which to me is more valuable than anything else, and they both take a bleed infusion very well. but if its just for your left hand, gotta go with flamberge

Gwely Mernans
Jun 30, 2017
I just like to have the option to do most status effects if needed plus alternate damage type I have frost covered with Godskin Peeler and Death Poker, Gransax is my dragon/lightning weak enemy weapon + range, and right now my rapiers (Antspur+frozen needle) cover scarlet rot, blood, and a bit extra frost. I'm mainly dex with enough strength to use Gransax but I'm only like level 107 so I may dip into arcane through level 140ish to help make my bleed viable. I have just a few points in faith so I can use flame cleanse me as well.

scary ghost dog
Aug 5, 2007
then flamberge is optimal since you can infuse it any way you want and it’ll still have bleed

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



f1av0r posted:

If they spend one more minute thinking about changing weapons that could have been spent on poison swamps, they might as well sell the Elden Tree back to the dung lord. These tarnish are coming with no maidens and in our unprotected borders. There used to be many, many trees sentinels, but now, thanks to that loathsome dung eater, our beautiful golden
The Greater Will is not sending its best. They're deathbed companions, they're dung eaters, and some I assume have maidens.

FlocksOfMice
Feb 3, 2009
WRT movesets I'm honestly disappointed we still swing like a loving chump, with only a few weapons allowing us to suddenly act like we kinda know what we're doing. Esp. in Elden Ring, where enemies all have fuckin Devil May Cry movesets. Morgott has a loving back-flip swing attack that combos into a triple weapon switch moveset. Even Malenia has like ten different moves outside of Waterfowl.

Meanwhile the player character mostly plays like a Devil May Cry basic-rear end enemy, with the exception of the rare weapon which allows like, One or Two Cool Moves which are often too flashy to use against the bosses with their sped-up movements.

Rapiers have always looked legit! Twinblades are neat but in ER you end up taking so LONG to do a basic single swing and the first hit does no damage that a single twinblade held in both hands feels really... slow? Awkward? I feel like the Star Wars Kid from 20 years ago kinda flailing around too often.

Idk, in Dark Souls it always felt like you and the bosses were part of the same game. DS3 started giving the character wilder movesets (loving love the Farron Greatsword oh my GOD get back in here please) but ER, with the exception of a handful of stray weapons, you're mostly just wild swinging. And since it's optimal, just jump-swinging with two weapons?

Look at the Fume Knight's moveset. Even he's still doing very basic heavy swings and the occasional fast swing. Now in Elden Ring even normal enemies are going full Devil May Cry on us.

I wanna play Devil May Cry too it's not fair why do THEY get to do it but I can't.

No Dignity
Oct 15, 2007

All of the Devil May Cry game are available on Steam and the PlayStation Store to download

Augus
Mar 9, 2015


the bosses are demigods, you’re a dude with a sword

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Zodium
Jun 19, 2004

thinking about an elden ring balanced around needing to master 10 moves per weapon and how fast i would uninstall it

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