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Elden Lord Godfrey
Mar 4, 2022
If your question is, how much DEX to get on a STR build to unlock the most relevant weapons, and vice versa, my answer is such. 16 DEX on a STR build unlocks Great Epee, and all relevant colossal swords and STR leaning halberds. It misses out on godskin stitcher and guardian swordspear and cross naginatas, but that’s not a problem because other weapons in the HTS and halberd and spear categories are more relevant for STR builds.

20 STR on a DEX build unlocks bolt of granssax.

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Elden Lord Godfrey
Mar 4, 2022
Godrick starts his phase transition before the cutscene begins, after he's hit half hp or so. He literally performs an attack where he brings his axe down on his left hand, with a hitbox around it. The scream seamlessly transitions into the classic cutscene we all know and love.

Elden Lord Godfrey
Mar 4, 2022
Godrick looks intimidating but he's slow and has huge punishment windows and lacks the aggression of other similar-sized bosses. Like while he's in the middle of his huge AoE attacks you can simply walk away and wait them out. He has hardly any mixups. And heck, if you are confident, you can easily dive in on his combo enders and do a massive charged R2.

Elden Lord Godfrey
Mar 4, 2022
You can unlock like 15 cracked pots by Leyndell, and with mushrooms and fulgurbloom growing everywhere, a stack of lightning pots can dunk on alot of mid game bosses like Shade Godfrey and Morgott and Radahn. People don't appreciate how good throwables are in this game.

Elden Lord Godfrey
Mar 4, 2022
As someone who loves to invade, please, continue to not put anything in vigor, that way I can evaporate you instantly and get a free rune arc.

“But but but I’ll just get gud and roll all the invader’s attacks”

Vs

“No you won’t”

Elden Lord Godfrey
Mar 4, 2022
Dark Souls 2 has longer animations than the other games, which means that simple movement and spacing becomes more important than ever. You can, absolutely, run rings around huge gank fights like Skeleton Lords and Grave Robbers, do so and with a bit of patience you can pick off enemies one by one. Same tactic as in Elden Ring.

loquacius posted:

You could do madness only

I just discovered Frenzied Burst and man I was sorely needing an incant that actually has a range of more than like 20 feet

Flame of Frenzy, the first Frenzy spell in the entire game, is an A tier spell and can carry you through the entire game.

It alone deals crazy high poise damage and has a very high stagger level. And you can charge it to improve your Damage:FP ratio. The Frenzy status buildup on non-tarnished enemies is "wasted", but why does that matter when the rest of its attributes are so high?

Elden Lord Godfrey
Mar 4, 2022
The dark secret of George RR Martin's contribution to Elden Ring is that he barely put any pen to paper for the short story. He spitballed a few ideas, but it was mostly ghostwritten by Ty Franck, of The Expanse fame. Who as a Gamer was actually familiar with Dark Souls. He even publically admitted to working on a sequel to Dark Souls 3, before his publicist put the kibosh on that. And it helps that Ty's been working as an editor for GRRM for years, they work well together, he knows his writing style off by heart.

So GRRM really didn't sneak in the GRRM initials into it, that wasn't his idea. That was Ty's.

Elden Lord Godfrey
Mar 4, 2022

Let's rephrase that, Martin was fairly productive when he was working with Franck, but the former's creative well gradually dried up, and so the latter went off to pump out an entire science fiction series plus a TV show. They seem to have split on good terms, considering Martin mentored Franck on TV writing, and he even bought Franck back on to work on Elden Ring.

Martin seems unknowledgable and almost embarassed by the publicity around Elden Ring, almost as if he feels guilty about denying his colleague his proper due. And he can't, not really, when Miyazaki/From/Bandai Namco's PR is entirely about Martin's work, and he can't really talk about it due to NDAs. Franck is somewhat resentful about the situation, but is probably more upset with From, but he won't say anything because he is too much of a professional to burn his bridges. In fact, it's quite possible huge sections of ER's script was outright ghostwritten by Franck. And From won't say anything because they put too much attention on Martin, it would not look good to say "oh this other guy ghostwrote the original short story we based our lore upon, we were just borrowing Martin's prestige for marketing purposes". It's a weird tripartite situation, where no one is really at fault, but no one can really say anything about it.

Elden Lord Godfrey
Mar 4, 2022
Tree Spirits are janky as gently caress, but they are fairly manageable even in small boss arenas like that at the end of the starting hero's grave. They have decently telegraphed tells and punishment windows.

Their jank only hits unmanageable levels in the rot room of the Haligtree, which is an uneven arena with multiple levels and 3 escarpments, which has the effect of making their huge hitboxes shift around unpredictably as they fly across the arena.

Elden Lord Godfrey
Mar 4, 2022

Nuns with Guns posted:

Is there any evidence his former editor ghostwrote poo poo for Elden Ring or are you presuming primarily because GRRM's has stalled out on his Lemoncake Fantasy Novels?

https://twitter.com/JamesSACorey/status/1503624401664704514

Posted in Mid March, after ER's release. ER speedruns were going strong already.

It's been reported in by articles in 2017 and 2018 that Ty Franck, one half of James SA Corey, has been working with From.

Author Ty Franck Reveals He’s Working with From Software on a Mysterious Project

Dark Souls' Developers Have Worked With The Expanse Writer

Dark Souls' From Software Has Worked With Expanse Co-Creator

Alot of people think this is referring to Armored Core, but the timeline lines up far more with Elden Ring's development. Franck specifically said it's not set in "Space", and that he is very familiar with Dark Souls. And Franck and Martin have a long history together.

As to Martin being open that he put in very little work into the unpublished short story Miyazaki based Elden Ring upon, that's true. The question is, how little, and how much did his long-time friend/editor/collaborator put into it?

I'm not assigning malice or incompetence on any part to From or Martin, it's just that due to marketing machinations, Franck got the short end of the stick. From wants an instantly recognizable western fantasy author to market with, and so paid Martin alot of money. Franck is a Gamer and wanted to work with a company as hot as From, so made use of his old connections to ghostwrite some of it.

And Winds of Winter is taking ages to come out for the simple reason that working on it is hard. Martin describes his writing style as that of a "Gardener", he knows what he wants at the end (Daenerys going mad with power after defeating the White Walkers, getting killed by her nephew-lover Jon), he wrote an excellent opening act of his series, and he just can't make progress connecting the two. Hence, Fire and Blood, and what he contributed to the Elden Ring short story, were much needed reprieves.

Elden Lord Godfrey
Mar 4, 2022
Without access to the original Elden Ring short story that Miyazaki commissioned from Martin (and Franck), there is an immense amount of ambiguity around the characters and their motivations.

1) What is the relationship between Radagon and Marika? Were they originally seperate and then fused together? Did Marika pluck Radagon from herself like a rib, send him forth as a champion to lead her armies, and then fuse back together?

2) Did Radagon truly love Rennala, or was it a ruse, a political marriage? Radagon, as the loyal hound of the Golden Order, was always going to return to Leyndell when summoned, but did he do so reluctantly? Was the Great Rune he left behind a true gift, or was it a trap to ensnare Rennala's mind, and neutralize the Carian royal family? And did Radagon truly love his children of both his families, even as they turned away from from the Golden Order? The descriptions of Radagon's Ring of Light notes the Radagon's gratitude and pride at his son Miquella, is this his true feeling as his mind was ensorcelled to action by The Great Will and its Fingers?

3) What is the nature of The Greater Will? It clearly favored the dragons and the beastmen in the past, conferring intelligence to the latter. But is it a true Creator God as mythologized by the Golden Order, and Hyetta? Or is it just another outer god, who saw an opportunity to exert influence over The Lands Between back in prehistory.

Elden Lord Godfrey
Mar 4, 2022

Mirello posted:

but in every single ending other than rannis, you just become elden lord and a puppet of the greater will. also, the greater will literally led you there.

It's like asking, why are you fighting your way through Ranni's defences at Caria Manor? Why are you fighting Edgar's men at Castle Morne, when Edgar himself is summonable? Why do Patches' bandit friends remain hostile? Why is Stormveil Castle still hostile after raising Nepheli to lordhood? These kinds of games don't have very consistent scripting. Dark Souls can faff about by saying "everyone's gone hollow and mad and want to kill you for your Humanity".

Elden Lord Godfrey
Mar 4, 2022
Thank You Mods for Reaffirming the Truth of This World.

Elden Lord Godfrey
Mar 4, 2022
Apparently they reduced the damage of AoWs in pvp across the board... but they gave a compensatory recovery buff to Giant Hunt and Flaming Strike???

Elden Lord Godfrey
Mar 4, 2022
DS2 was made in a time where From was leaning into the "git gud" design pillar. So they could nerf spellcasters in the DLC and force everyone to fight toe-to-toe with Fume Knight.

Elden Ring is so deliberately accessible that they absolutely will not obviate an entire playstyle. New players will still be allowed to use summons and spirit ashes to tank and spam spells from safety and not level their vigor. I mean, the most recent patch just buffed Glintstone Pebble sorcery.

Elden Lord Godfrey
Mar 4, 2022
The funniest enemies are the blood albinaurics at Mohgwyn Dynasty Mausoleum. Just regular albinaurics with the curved greatclubs are dangerous because their sideroll attacks are deceptively fast. Blood albinaurics are outright fast, they wind up and just zip straight up to you, then shotgun blast you with blood spikes.

Regular ants are loving terrifying at high NG levels, especially if you have an aggressive rushdown playstyle. They tend to start up an acid spray attack at mid range, and if you approach them while doing so, the acid spray will shotgun you at close range. Just the Nokstella ants can one-shot at 60 vig.

Elden Lord Godfrey fucked around with this message at 07:49 on Oct 14, 2022

Elden Lord Godfrey
Mar 4, 2022
Elden Ring cares about accessibility and so too many people could potentially bork themselves out of an entire questline involving pvp by murdering Varre too early. The question is did they realize this before the closed network test, or afterwards? Did they rehire Varre's voice actor in the period between the CNT and release?

As funny as the CNT line was, it made him come off as far too hostile, like the player had nothing to gain by keeping this fucker alive.

Elden Lord Godfrey
Mar 4, 2022
If loving Elon Musk can fatroll their way through Malenia then Yes, Elden Ring is Accessible

Elden Lord Godfrey
Mar 4, 2022
1500 hp is very low, you should be aiming for 1900 hp. Anyway, unlike many other bosses that have methods to punish you if you get around them, Maliketh is one of the few bosses that can be punished by rolling into him and staying near or past his hind legs. But Maliketh is hard for the simple reason he has enormous burst damage that can rip you apart in a flash. In exchange he has relatively low hp.

Elden Lord Godfrey
Mar 4, 2022

Spergatory posted:

Today's unexpected gameplay revelation: dual whips are really great for Astel and the Gargoyles, aka "giant bosses who are weirdly difficult to hit because they keep shifting their hurtboxes in unpredictable ways." Anything you lose in raw damage, you gain in the ability to hit consistently, ensuring you are keeping pressure on, preventing their poise from regenerating. There is little more frustrating than missing your fourth halberd jump attack in a row because the loving gargoyle decided to do a high speed sideways shuffle again.

(Seriously, the gargoyles animations just look kind of goofy, like they were made to play at a certain speed but then someone just decided to click the 1.5x playback button and now they just look jerky and way too fast for their size)

It helps that most whips (except the Urumi, which is more like a whip-blade) deal strike damage, which Gargoyles are weakest to. And Astel is lelemental resistant in general.

Tailoring your damage type to the enemy type helps your damage output in alot of cases. Like don't use fire against Mohg.

Elden Lord Godfrey
Mar 4, 2022
Blood Mohg has a rough second phase, but he has some core weaknesses in that he locks himself into huge transitional animations, that players can exploit with successive attacks with high damage:stamina ratios. One of these is the classic Comet Azur. Another is Spinning Strikes. You can perma-lock him into phase transitions and power through his transitional resistance with that attack. Even better if you exploit the fact that Blood Mohg is vulnerable to bleed, with a bleed weapon or bloodflame blade.

Elden Lord Godfrey
Mar 4, 2022

skasion posted:

In the rest of these games, availability of consumables is practically limited by your patience—you can only find so many firebombs guaranteed and maybe, if you find/look up the right enemies and kill them over and over again, you can stretch your supply, or you can buy more if you can find someone who sells them and you don’t mind the waste of souls. Alternatively if you invest in your character, you can find a stat/equipment-based means of casting fireballs which accomplishes pretty much the same result and does not have any limit. There are very few consumables which have completely unique functions. The point is consumables are a stopgap for when you can’t do any better, or for characters which are deliberately avoiding getting whatever kind of magic obviates them.

Crafting makes this potentially a bit gentler by letting players devote the resources they explored to find to what specific item they may need, rather than just whatever you happen to get. But it also doesn’t change the basic idea, which is that poo poo you pick up can only take you so far and after a certain point you’re better off investing in yourself. Tbh I think they spend much more dev time on spells and would prefer you engage with that instead.

Consumables are actually insanely strong and underappreciated in this game.

Look to the example of anti-rot preserving boluses in this game. Yes, it's inferior to Flame, Cleanse Me Incantation, but the difference is you can just stash a ton of them. They also don't compete with memory slots, which makes them particularly valuable to casters. Though I'll happily slot on FCM on any melee build even without hitting requirements, and simply hardswap on the faith talisman. But rot boluses serve a valuable niche even if it sucks that they are not infinitely available. I mean, all the other Dark Souls games have Blooming Purple Moss Clump (which cures Toxin, which is the equivalent to Rot) infinitely purchasable.

As for throwing jars, they are insanely strong in this game. You can outright win encounters with the things. You have functionally infinite ammo, you merely have to craft during between encounters, or after you retreat (when combat music and stamina consumption ends). In fact, some of the craftables, like Giantsflame Fire Pots, which scale off FTH, are outright competitive with Flame Sling and Giantsflame Take Thee Incantations on the MV-to-FP curve. And those things again don't cost any memory slots. And you can instantly tailor your damage type in the field, without having to rest at a site of grace.

Not to even mention all the utility consumables in the game, typically give something partially equivalent to a spell in the game. But they often don't cost FP or memory slots. Plus a handful of utility consumables that offer an effect nothing else does, like sleep pots.

Consumables are extremely strong and underutilized by players who see its complexity and just write it off. If you learn to exploit its power you will appreciate every consumable you find. Even mushrooms. Especially mushrooms.

Elden Lord Godfrey
Mar 4, 2022
A 1v2 against a host and a co-op phantom is imminently winnable for any well-geared and experienced invader. You are by definition ready to Scrap, while typically the host and phantom are inexperienced have depleted their resources fighting through the pve. Any host who's about to fight the baleful shadow has likely fought all the way through Nokstella. So that would have been a safe moment to engage right at the bonfire, the phantom likely has just the one or two flasks remaining, take them out and the host is a sitting duck.

And perhaps they really wanted the co-op help against Baleful Shadow? Then again Blaidd/Baleful Shadow have a dirt easy moveset to fight against, like their big dramatic jump attack is trivial to roll through and backstab. And if you have appropriate ashes of war you can burger flip/pancake him all day. So I guess that this particular host/phantom combo were cowards, but so too was the invader for not engaging.

Elden Lord Godfrey
Mar 4, 2022
Don't summon for Fire Giant, having access to Torrent is invaluable for repositioning. The most dangerous place to be in phase 1 Fire Giant is in front of him, because of his enormous AoE slams. So whenever he repositions away, hop on your horse and immediately close the distance. Get near his left ankle (your right), and not only can you wail on his weakpoint, his stomps are very telegraphed.

Conversely, phase 2 Fire Giant is safest in front of him (his fist slams are very telegraphed, and it exposes his chest weakpoint and his wrist.

Elden Lord Godfrey
Mar 4, 2022
Yeah parrying was only ever really well implemented in Bloodborne, where the risk reward actually favored attempting them. Sure it could trivialize some bosses like Lady Maria, but outside of her it was just part of your toolkit dealing with all kinds of bosses.

Outside Bloodborne, parries were only ever viable against a handful of enemy types. In DS1 learning to parry silver and black knights was very useful because they have huge poise and protect themselves with shields. In DS2, the only enemy worth learning to parry was the Pursuer. In DS3, it's worth learning to parry Gundyr and Pontiff Sulyvahn. And maybe Cathedral Knights as well, because Lothric and Ringed Knights don't have passive poise. In ER, alot of knight-class enemies have passive poise, but in general you're perfectly fine just stunlocking them with large weapons or good AoWs. Instead, the only enemy you really have to learn to parry are the sword and board Crucible Knights, because they have gigapoise and a greatshield to cover them outside their recoveries.

Last Celebration posted:

Imho they should really transition to having deflects like Sekiro, like you can hold R1 with a shield like normal to guard OR press it at the right time to drastically lower stamina/HP damage and inflict posture damage.

When I read the previews I assumed that Elden Ring would indeed have this sekiro-like system with timed blocks having amplified defensive utility. I was surprised when absolutely nothing of that sort was implemented, the only "buff" to shields were guard counters.

Like did they even prototype it during development? Surely they could have added something like this, and then tweaked numbers downwards to make it less oppressively strong. Or maybe this system was completely nonfunctional in pvp? It feels weird that they had such a cool system from Sekiro, and completely abandoned it outside of bringing over a handful of animations.

Elden Lord Godfrey
Mar 4, 2022

Catgirl Al Capone posted:

you can pretty easily figure out he's winding up for something, all his animations purposefully involve tensing and/or moving whatever limbs he has visible from the ground

Fire Giant does have the plate slam attack which is an enormous AoE and rather tricky to dodge, but once again he only does that when you gently caress up and position yourself in front of him. Once again reinforcing that you should never summon for FG and instead retain your ability to ride Torrent.

Elden Lord Godfrey
Mar 4, 2022

loquacius posted:

Is Taker's Flames good against Fire Giant? Pest Threads wasn't as effective as I was maybe needing it to be

Pest Threads (or Shard Spiral) is that good against Fire Giant. You just need to get super up close, and lock on to somewhere on the enemy's body that is far away, maximizing how long the hurtbox intersects with their hitbox.

Both these spells absolutely demolish dragons. But dragons are just easy.

Elden Lord Godfrey
Mar 4, 2022

HelixFox posted:

Go into NG+ and summon people for every legacy dungeon while taunter's tongue is active. It's fun as hell to run a crew through Stormveil Castle, etc from start to end while invaders are spawning constantly and wearing you down.

I like the idea of being summoned for co-op but it's spoiled by how often it's to help someone who has less than half the HP they should have at that level. When they get hit by a book in Rennala phase 1 and it does 40% of their HP in damage you know you're in for a bad time.

Tongue Runs are extremely fun and provide a real challenge to what is an otherwise easy NG+ experience. There's nothing like killing both a world boss (say a Black Blade Kindred, or a named Dragon) at the same time as a thirsty red.

Elden Lord Godfrey
Mar 4, 2022

2house2fly posted:

they can for sure come into the boss arena, or could in the spring. I'd help people fight Radagon and one time we got invaded during the fight by a guy called SOLO THE BOSS

Some bosses like Radagon and Radahn, their entrances to their arenas "teleport" all phantoms into the arena over the course of several seconds. During earlier versions of the game, if a red phantom loads in at a particular time while the host is activating the teleporter, the script that normally kicks the red phantom from the world fails, and so the red phantom can invade Radahn or Radagon's arena.

This person likely had an invasion gimmick around trying to kill the gold phantoms.

Elden Lord Godfrey
Mar 4, 2022
RIP Endure 2022-2022

Elden Lord Godfrey
Mar 4, 2022
You can kind of get away with 55 vigor or so, if you really want to squeeze out a few points in other things. And for PvE, hitting that first soft cap of 40 vigor is what is mandatory, you can maybe get away with say 47 vigor (just enough to be healed from redlined with 2 estus).

But considering the damage output and TTK of most attacks in Elden Ring (even below the offensive attribute softcaps), getting hitting the hardcap of 60 vigor just makes sense. It's not some kind of mandatory mechanic (unlike say learning how to press the roll button), it's just a natural stability point that any competent player will take advantage of. Complaining about having to invest in survivability stats just means you lack discipline in allocating your offensive and utility stats. Besides, the adjustment of stamina consumption in Elden Ring means it's no longer necessary to pump your points into Endurance either.

Elden Lord Godfrey
Mar 4, 2022
Speaking of which, is there a good one, which has a square gated D pad so I don't accidentally hit diagonals when I want to press a cardinal direction, and is symmetrical so my Index finger can claw onto the D pad?

Elden Lord Godfrey
Mar 4, 2022
Like with Pontiff Sulyvahn and Champion Gundyr, I don't know how to fight Crucible Knights without parrying.

Elden Lord Godfrey
Mar 4, 2022

Spergatory posted:

Fun thing I've discovered about Gideon; Storm Blade seems to have the exact perfect rhythm to repeatedly smack him out of every spell he tries to cast and every flask he tries to use, while also allowing just enough time between gusts for him to keep trying to use these things. It's one of the funniest stunlocks in the game. All this accumulated power and knowledge, and of course it is nothing compared to the might of L2 spam.

Frame traps can be hilarious when used against enemies, or terrifying when used against players.

Old UGS crouch pokes could completely trivialize all pve content once you learn how to stagger them into crouch pokes.

Elden Lord Godfrey
Mar 4, 2022

Pope Guilty posted:

Any tips for a Sorcery-user to kill the Death Rite Bird in the Consecrated Snowfield? I've tried different spells and different tactics and the best I've done so far is staying on Torrent, keeping a bit of distance, and putting shard spirals into him as best I can, but the ghostflame is really hard to stay out of and I can either be unable to dodge his big overhand attack with his sword because Torrent can't iframe out of it or I can be on foot and unable to get out of the ghostflame he spreads on the ground. What's a better approach?

Stay super close to him, roll through his attacks and stay near his back legs. Most of his attacks are aimed in a circle around him. Once you're in recovery, lock on and cast point blank shard spirals.

Elden Lord Godfrey
Mar 4, 2022

Jay Rust posted:

I just want to say, the couple of dungeons that try to trick you by repeating their layout and enemies are so so so good.

Clapping my hands and guffawing just thinking about them again

It actually ruled the first time it happened then it got a sensible chuckle the second time then it got old the third time. It's not ideal.

At least they did have some funny visual gags the third time, you fight through a hallway filled with regular land squirts, then the second version of the room you turn a corner and there is a giant land squirt just chilling at you.

Elden Lord Godfrey
Mar 4, 2022

SLOSifl posted:

The light doesn’t destroy the chariots, it spawns them. When you move the pillar, a chariot spawns in the way of the other two.

As "puzzles" the chariot hero's graves are kind of poor, there's just too much time pressure for the player to really understand what the gently caress is going on. All you can do is just run towards the closest nook and cranny and funnel yourself down perceived paths until you finally hit the boss fog.

Elden Lord Godfrey
Mar 4, 2022
Veteran Armor used to be the best armor set due to its high poise-to-weight ratio, but now Tree Sentinel and Crucible set have now taken that spot.

Elden Lord Godfrey
Mar 4, 2022
Normal dragons are based off DS3's Midir. Which was a good boss fight once you've learnt their intricacies, exposing their head weakpoint after every attack. They did however dampen down the requirement to go for headshots though, leg shots don't deal that much less damage.

Ancient dragons on the other hand are bad. They are way too big, mean you have to free camera the fight in order to retain vision over their attacks. But they are also way too tall and spindly, meaning that it's very easy to whiff attacks on their heads and limbs while free aimed. And due to their height, alot of your attacks will often fail to hit their head during what should be a brief punish window.

Their normal attack combos have a very annoying delayed lightning explosion attached. And they are usually fought on curved or sloping arenas, which again often shifts their hitboxes out of your range.

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Elden Lord Godfrey
Mar 4, 2022

Bro Dad posted:

So I just got the primal glintstone and then the game crashed 10 seconds later. When I logged back in jerren was standing over sellen's body and I no longer have the glintstone. am I hosed?

Try going to Seluvis' dungeon anyway, just in case of a possibility that the quest flag is tied to a value separate from the key item in your inventory itself.

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