|
Firstborn posted:I am kind of bummed that it's also last gen. I get it... but it still stings a little.
|
# ¿ Jun 11, 2021 13:51 |
|
|
# ¿ May 10, 2024 19:19 |
|
I prefer the sparser detail style of Dark Souls 1 over the greebled crumbling-stone-everything of Dark Souls 3 anyway, so I thought it looked great.
|
# ¿ Jun 11, 2021 15:14 |
|
Demon's Souls isn't a FROM game anymore and they had nothing to do with the remaster so I wouldn't look to that with any form of expectation whatsoever.
|
# ¿ Jun 11, 2021 15:43 |
|
Comrade Fakename posted:Yeah, why would I expect a software company to make good software? Graphical/technical prowess isn't magic, these games make From a shitload of money, they can afford to just hire programmers.
|
# ¿ Jun 11, 2021 17:04 |
|
BeanpolePeckerwood posted:You know what, this simply isn't true. The original DeS/BB were both very much influenced by the culture and work of Japan Studio, and not only were they very much present with the remake but Bluepoint absolutely got Miyazaki's blessing for the project. I guarantee it wouldn't have been made otherwise. nuDeS is wildly faithful to the artistic ambitions of the original game, to the point where I'm really surprised that certain things were left in, and the people who talked poo poo can suck an egg.
|
# ¿ Jun 11, 2021 17:55 |
|
Comrade Fakename posted:If by "the fuel tank" you mean money and "Programmer Energy" you mean hiring a larger team of well-managed programmers to work on the graphics technology of their games, then yes. Besides, you have to leave something for Bluepoint to do in 2028.
|
# ¿ Jun 11, 2021 18:42 |
|
Sekiro's plot is about stopping an immortal general from creating an unstoppable army and Bloodborne's plot is about aliens and mad scientists. This will be their first non-Souls game that (seems like it) has an overtly Souls-like plot. But since the Souls series has been done for over four years now and Elden Ring seems to have a much different scope, it feels more like they're creating a spiritual successor to the Souls games without being tied to the pre-existing expectations of making an actual Souls game.
|
# ¿ Jun 12, 2021 16:04 |
|
If FROM releases a Souls-like game that doesn't have at least one enemy with the exact moveset and animations of the red-eye knights from Demon's Souls then I would consider it a failure
|
# ¿ Jun 14, 2021 17:11 |
|
cool av posted:i think enjoyment of BotW is directly proportional to how much imagination and sense of wonder you still have (I have very little)
|
# ¿ Jun 14, 2021 21:04 |
|
Dr. Video Games 0031 posted:Sure, but I'm expecting any sort of sekrio-like stealth takedown system though.
|
# ¿ Jun 15, 2021 01:34 |
|
Dr. Video Games 0031 posted:I sure hope not. Some other random developer adding whatever they think is cool to Demon's Souls seems deeply profane. https://www.youtube.com/watch?v=LjkdKKgmofA
|
# ¿ Jun 15, 2021 13:34 |
|
You can't literally teabag in Dark Souls but I think spamming your block animation is the spiritual equivalent. I would like to hear more about the pay to win consumables though.
|
# ¿ Jun 16, 2021 20:07 |
|
quote:Yes, I am very upset about Hydra, because it's Lake Beast. I feel like localization is trying to make many things more familiar, thus more comfortable, instead of leaving the player guessing or scared, as intended. Trivializing a mysterios Lake Beast into Hydra that everybody has heard about is ruining the unsettling atmosphere of Dark Souls where many things should spook you by their unfamiliar-ness.
|
# ¿ Jun 18, 2021 13:52 |
|
Miyazaki said somewhere that GRRM basically wrote him a D&D dungeon master's campaign setting guide which he is using to build the actual story. It sounds like GRRM created the entire world and Miyazaki is working within it, the same way a DM would build their own campaign within the Forgotten Realms or whatever.
|
# ¿ Aug 27, 2021 15:45 |
|
To me, SotFS Iron Keep is the intermission of the game where you just put on some music or something and farm it until it's empty.
|
# ¿ Sep 10, 2021 16:15 |
|
I wonder who this Painted World will belong to.
|
# ¿ Oct 9, 2021 02:53 |
|
Cowcaster posted:man if i can't run elden ring because of the new console generation obsoleting my 1060 i'm going to be unhappy and then probably drop 2 grand on a new computer
|
# ¿ Oct 14, 2021 22:03 |
|
Reused assets and inexplicably recurring characters are a key ingredient to the postmodern Fromsoft experience
|
# ¿ Oct 18, 2021 19:09 |
|
I imagine if they did do scaling it wouldn't just be "enemy HP = X * player level" or whatever like in Skyrim. I imagine it would be more like world progression where harder enemies spawn after you've progressed a certain amount.
|
# ¿ Nov 4, 2021 17:30 |
|
I noticed there's one attack that I'm pretty sure is the same as the Mortal Draw from Sekiro (minus the huge effect during the attack): https://www.youtube.com/watch?v=m3MNCu5fUak&t=845s https://www.youtube.com/watch?v=-WDA6C-4VtQ&t=22s
|
# ¿ Nov 4, 2021 18:44 |
|
I hope From never stops reusing their animations. It's part of the fabric of the cosmos.
|
# ¿ Nov 4, 2021 18:56 |
|
People don't like Darkroot Garden?
|
# ¿ Nov 4, 2021 23:04 |
|
skasion posted:Elden Ring: it turna out to be a dump’s to fire
|
# ¿ Nov 5, 2021 02:30 |
|
Bloodborne was also initiated by and co-developed with Japan Studio and they're gone now. I don't think FROM will ever be revisiting it themselves.
|
# ¿ Nov 5, 2021 19:43 |
|
Miyazaki said he used GRRM's work as a dungeon master would use a campaign setting guide so I imagine there's nothing specifically from GRRM's writing in the narrative.
|
# ¿ Nov 5, 2021 20:18 |
|
Cowcaster posted:fishing is in but making the 60 hour fishing minigame mandatory to complete the game was a big mistake imho
|
# ¿ Nov 8, 2021 17:14 |
|
Everyone is talking about Ubisoft and Breath of the Wild because nobody wants to say the most obvious comparison of all in case the monkey paw curls.
|
# ¿ Nov 9, 2021 15:10 |
|
drat they brought back the Boreal Outrider Knight from Dark Souls 3 and didn't even have the decency to give you an elevator shaft to lure him down
|
# ¿ Nov 10, 2021 17:37 |
|
Blind Rasputin posted:The change to flasks is..simply awesome. I watched Skillup’s video and totally agree with him. Usually the flaks mechanic makes leaving a bonfire feel like an expedition of attrition: go as far as you can before running out of flasks, then go back or maybe get to the next bonfire.
|
# ¿ Nov 10, 2021 22:42 |
|
Miyazaki is the president of From Software now. I doubt a Dark Souls II situation would happen at this point.
|
# ¿ Nov 16, 2021 17:09 |
|
I recently put like 80 hours into a massive Dark Souls 1 replay (SL1 on NG and then platinum trophy on four subsequent NGs) and it didn't take too long to get used to the limited dodging directions again. The most important direction to dodge is straight ahead anyway.
|
# ¿ Nov 16, 2021 18:08 |
|
acyclicity posted:Dark Souls 2 has the single worst area in any video game I have ever played. There's a lot of stuff not to like, but Frigid Outskirts, by itself, is so bad it warps my perception of the game as a whole.
|
# ¿ Nov 16, 2021 23:55 |
|
I have no problem with the carry limit in Demon's Souls, though it would not work at all in subsequent games. Demon's Souls being a game where you have a home base and you venture out on a mission and then return means it makes a lot more sense to have a limit on what you can carry and pick up, and force the player to plan ahead. It's pretty standard for RPGs to have a carry limit and Dark Souls not having one was kind of a departure from the norm.
|
# ¿ Nov 18, 2021 22:58 |
|
I don't even think Lost Izalith is that bad. New Londo is my least favourite area in the game and finally draining it so I don't ever have to fight another room full of ghosts is the best part of the playthrough.
|
# ¿ Nov 19, 2021 16:43 |
|
The main problem is that the room before Ingward has ghosts drifting in from outside at all angles and you basically have to kill them all or else they'll knock you off the ladder on the way up. It's not difficult, it's just a huge drag.
|
# ¿ Nov 19, 2021 20:19 |
|
Blood Vials aren't that bad now that you can store 600 of them. At launch you could only store 99 which really sucked.
|
# ¿ Nov 22, 2021 20:59 |
|
How would Estus even work in Bloodborne, given that there's no resting/bonfire mechanic to replenish them? Having healing items being drops means you can keep playing and healing as long as there are enemies to kill that drop them. It works in your favour in all cases except when you're stuck on a boss for an extended period of time and even then it's not hard to farm up several runs worth of vials. I don't even remember running out of blood vials during Orphan of Kos which took me literally days to finally beat.
|
# ¿ Nov 22, 2021 22:04 |
|
Healing items aren't a crutch, you're supposed to lean on them. That's why they're easily replenished and you can carry so many of them, but they're still a resource nonetheless. The rally system augments it but Bloodborne is about being aggressive and not being afraid to take a little damage. That means rallying through what you can and healing through the rest.
|
# ¿ Nov 22, 2021 22:07 |
|
Vookatos posted:Just make the player sit at lamps? Volte fucked around with this message at 15:16 on Nov 23, 2021 |
# ¿ Nov 23, 2021 15:13 |
|
|
# ¿ May 10, 2024 19:19 |
|
Sure, they could have decided to use the Estus mechanic like Elden Ring does. It's not that it's not a Souls game therefore no Estus. I'm just saying they didn't "change" anything since it's a standalone game with its own mechanics and rules. They didn't make a huge departure from the previous games in the series because there are no previous games in the series. Expecting all Fromsoft games from now on to use various Dark Souls mechanics is just a flawed expectation. I always thought that Bloodborne felt more like a spiritual successor to Demon's Souls anyway, like Dark Souls and Bloodborne are two forks off the same starting point.
|
# ¿ Nov 23, 2021 15:30 |