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Thanks for putting together the thread! I think mine is sitting in my mailbox right now. Going to dig into it a bit during lunch and see what garbage I can make this weekend before I exclusively play other people's good games.
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# ¿ Jun 11, 2021 17:00 |
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# ¿ May 16, 2024 15:37 |
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Enjoying it so far. I did the first lesson which was definitely very thorough, but I get that I'm not the target audience. Playing around in free programming definitely makes it clear the tutorials will go into a lot that isn't immediately apparent to me. The Nodopedia has been fairly helpful too, but I think I'll definitely need to plug through each lesson just to understand everything at my disposal.
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# ¿ Jun 12, 2021 00:06 |
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Does anyone know if you're able to edit downloaded games? I feel like I could learn a lot from looking behind the scenes in a well executed game.
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# ¿ Jun 12, 2021 15:53 |
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I haven't been paying super close attention to every bit of text in the tutorials, but I appreciate that it's been trying to present some foundation for decent game design. Mario Maker gives you all the tools to make a level and then doesn't really do anything to help the user understand what makes a compelling level. It's nice that Game Builder Garage seems to be planting little seeds to help direct the design process.
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# ¿ Jun 12, 2021 18:31 |
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Huh, yeah, I'm one of the people that totally missed that. Good to know they at least made it available in-game then.
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# ¿ Jun 12, 2021 23:02 |
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shame on an IGA posted:Jesus christ it's been one day and someone already made DOOM This is great.
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# ¿ Jun 12, 2021 23:48 |
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Was looking at the guts of the Doom game to figure out what BGM combo managed to be so spot on... I didn't even realize the sound Nodon has actual instruments and notes you can use to make your own music.
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# ¿ Jun 13, 2021 00:23 |
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Inzombiac posted:How robust is the modeling side of things? Do you have to use pre-made assets? Every shooter I've seen has you fighting the same blockhead dudes. As far as I can tell you can apply textures to the 3D models but you won't get control over animation frames. So theoretically that Doom one you could sit in the editor and recreate a sprite from Doom but it would just glide around while it chased you. The Postman fucked around with this message at 00:56 on Jun 13, 2021 |
# ¿ Jun 13, 2021 00:51 |
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Watching people play on Twitch. Seems like I stand corrected... You can make your own player sprite animations. I'm guessing you just have to work in texture changes with inputs or something I have no idea if any of that can translate to 3D models though.
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# ¿ Jun 13, 2021 02:07 |
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DalaranJ posted:I’d like to see a proof of concept of this. https://youtu.be/GEOJekOoC-w That's the one I saw somebody playing around with on Twitch. I haven't actually looked at the code to verify how they're doing it though.
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# ¿ Jun 13, 2021 03:55 |
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I'm honestly enjoying the tutorials a lot. I think a lot of connections I had trouble visualizing in Game Maker are actually coming together in Game Builder Garage. I don't think I'll build anything earth shattering in either language anytime soon, but this makes the learning process a bit more satisfying than what I'm used to. I'll be eager to see what the upper limits of this are over the coming months.
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# ¿ Jun 15, 2021 11:57 |
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https://twitter.com/CarsonKompon/status/140595379667357286 Someone recreated VVVVVV.
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# ¿ Jun 22, 2021 11:27 |
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# ¿ May 16, 2024 15:37 |
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I just noticed the News channel for Game Builder Garage posted a little template for dashing with the B button you can download from Nintendo's own in-game account. I read a rumor they would be making some games available after launch so it might be worth keeping an eye on that. As for interest levels... I also got sucked into Mario Golf. I don't think I'm ever going to create anything extensive, but I did get to toy with some ideas and see some cool creations so far. Worth the price of admission in my opinion, and I'll continue checking out people's creations. I have my doubts it'll maintain a solid following though.
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# ¿ Jul 4, 2021 01:46 |