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Shaman Tank Spec
Dec 26, 2003

*blep*



Rupert Buttermilk posted:

The way it is makes the games seem less like games and more like downloaded save files.

I get that, but to me GBG felt more like a nice and easy introduction to some central concepts in game programming and less like a full-fledged game development suite.

If you get the urge, you can take what you learned in GBG and start applying those lessons to more advanced tools*.

* admittedly GBG doesn't teach you actual programming, but I'm one of those guys who will to his grave insist that the most difficult thing in learning programming is learning algorithmic thinking, and once you've got that down the rest is just basically grammar. But then again aside from messing with Turbo Pascal back in the 90s, I basically learned programming at university, where they took us from pseudo to Python to Java and finally to whatever the hell any individual course might demand.

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