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wedgekree
Feb 20, 2013

Bremen posted:

Hard disagree on all of that. Just keep everything together and approach the asteroid. Our actives are on, so there's basically no chance of being ambushed and no need for a rear guard or anything. If the corvettes run, either we can catch them or we can't (or rather, the fighters almost certainly can, but 4 fighters vs 2 corvettes is a very risky fight).

Fair!

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Fray
Oct 22, 2010

So there’s enough of a consensus for attacking and taking the colony. We can do the Morse code thing as well. Might run tonight or possibly tomorrow.

habituallyred
Feb 6, 2015
We are still looking for volunteers to actually write out a succinct way of asking if they are being kept in check by hostages. Especially if they know Portuguese.

Edit VVV Thanks!

habituallyred fucked around with this message at 02:02 on Jul 28, 2021

Asterite34
May 19, 2009



habituallyred posted:

We are still looking for volunteers to actually write out a succinct way of asking if they are being kept in check by hostages. Especially if they know Portuguese.

.--. .. ... -.-. .- .-. / -.. ..- .- ... / ...- . --.. . ... / .-. . ..-. ..-.. -. ...

(full disclosure, this is pretty much just me feeding "blink twice hostages" into Google Translate)

We then initiate some ultimatum over tightbeam video.

Should they conspicuously blink twice, we respond with:

- . .-. .--.- / -.-. --- -- --- / .- .-.. ...- --- / -.-. --- -- -- ("will target comms")

Machado de Assis
Dec 12, 2005

habituallyred posted:

We are still looking for volunteers to actually write out a succinct way of asking if they are being kept in check by hostages. Especially if they know Portuguese.

I can help, the following is "blink twice if you are hostages"

.--. .. ... --.- ..- . -- / -.. ..- .- ... / ...- . --.. . ... / ... . / ..-. --- .-. . -- / .-. . ..-. . -. ...

this next phrase is "blink twice if Li Ji is holding hostages from you"

.--. .. ... --.- ..- . -- / -.. ..- .- ... / ...- . --.. . ... / ... . / .-.. .. / .--- .. / - .. ...- . .-. / .-. . ..-. . -. ... / -.. . / ...- --- -.-. . ...

just let me know if there's anything you want translated and turned into morse

wedgekree
Feb 20, 2013
... Can you aslo make a Kirby Dance?

... Asking for a friend.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Howdy everyone, just a heads up that I am running a Stellar Monarch participation Lets Play.

Fray
Oct 22, 2010



April 6, 2154




Your fleet continues forward towards the belter colony of Argentina. Two unknown contacts sit over the colony, but shortly after picking you up on sensors they wisely pull directly away at as speedy 1145 km/s. Command suspects that the transmissions are being sent under duress, and so devise a plan to communicate via Morse pulsing of an active sensor, thus bypassing the colony's comms system. After some time, the message and active sensor are prepped, and a short message is repeated several times.

.--. .. ... --.- ..- . -- / -.. ..- .- ... / ...- . --.. . ... / ... . / ..-. --- .-. . -- / .-. . ..-. . -. ...



The bridge waits in anticipation for any sign of a response. After half and hour, a new transmission appears. The Brazilian man from before appears again. He stares intently into the camera and speaks in a deliberate, halting cadence.

“Attention vile intruders. The glorious Red Hands demand we resist until you are gone. Don’t try to land or we will shoot. You’ll find no salvage here except our comms system, and your fuel must be close to tapped after coming so far. So turn around and don’t force us to destroy you in the name of the glorious Li Ji.”

He looks into the camera a couple more moments, blinks twice, and cuts the feed. The usual encrypted broadcast accompanies the end of the message. From the Ashes' command deck plays back the transmission several times, everyone gradually convincing themselves they're not imagining the message hidden in the speaker's diction.



Command dispatches a landing force of 1st Assault Company under Captain Gridlocked, with Red Squadron in escort. Ashes transmits an order to the colony to surrender to these troops, along with a winking double-ping of Ashes' big sensor. The two corvettes continue to keep the range open with your advancing ships.



Hours later, 1st Assault is on the ground. Gridlocked leads them cautiously towards the nearest airlock opening. The troops are tense, but no hidden weapons open fire as they advance. Finally, The captain peers over a ridge to find a single exosuited figure standing before the mouth of the colony. The figure is beckoned forward and taken it into custody, whereupon Gridlocked finds it is the man from the transmissions. He offers terms in a shaky voice that are relayed to Ashes at once: Refrain from any looting of the colony, and make a show of bombarding dead parts of the rock so it appears they are fighting to the death as ordered. In return, his people will allow access on friendly terms.

More details of what you find here when I'm less swamped. But well done, goons!

wedgekree
Feb 20, 2013
... Well played folks. You all who offered this are geniuses. Awesome idea and totally well played.

Uh.. I guess we have some access so long as we don't loot/mess with things. We could maybe try and download their comms and sensor transmissions and see about decrypting them. Tha tin turn might allow us to track more o fthe pirate operations. Given we're downloading them at the source we hopefully wouldn't have a huge issue on decrypting.

Also we should talk to the locals as much as they're willing to figure out what's up and what we can do/know of. Any information they volunteer (Without coercion) is great. Remember, it's thier lives on the linees/those of thier loved ones (if there are hostages). And probably other places like this. So the more we can figure out, the more we can go about things.

Excellent jobs folks and kudos to the GM.

sniper4625
Sep 26, 2009

Loyal to the hEnd
FROM: Kerath, CINCFLEET
TO: Wedgekree, CNO
RE: Recommendation for Order of Hektor

Sir,

It is my distinct honor and privilege to put forth the Ashes for the Order of Hektor. The quick thinking and engineering acumen demonstrated by her officers and crew have allowed a great victory without the need for a single shot being fired. I look forward to your favorable reply.

wedgekree
Feb 20, 2013
From: Wedgekree, CNO
To: Kerath, CINCFLEET

Re: Re: Recommendations for Order of Hektor

Underling,
Very well, the recommendations for the order are granted. I also hereby grant myself a larger medal for having ordered the operatoin in the first place and through my operational genius it having exceeded expectations of the general staff thanks to their underestimation of my brilliance. The medal recipients are hereby authorized for 1800 milliliters of supplemental vodka rations upon their return to port whenever that strange gunk in the generator rooms has been cleaned out with the leftovers from the latest batch of production.

(OOC - Yes, Ashes is a ship but the CNO may not be aware of that)

Boomboomf22
Oct 21, 2016
A goon plan that worked, which is a minor miracle. We will of course fire into some bits of the asteroid they don't need so as to look like it was a hostile takeover as the inhabitants ask. This should be a nice intelligence haul, and they are sure to share with us as long as we don't try to loot them. Thus looting is off the table, which is fine as they don't seem to have anything of significant value.

Asterite34
May 19, 2009



Somewhere on the Alexi, a put-upon long-suffering XO sighs, with the smile of a job well done

wedgekree
Feb 20, 2013

Asterite34 posted:

Somewhere on the Alexi, a put-upon long-suffering XO sighs, with the smile of a job well done

How much blood does the XO have in his vodka system?

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia
Good job guys, that was some quick thinking to avoid a potential blood bath. With Argentina now acting as a foothold for us here to prosecute our joint operation against the Red Hand, it looks like we're on solid footing.

Our immediate conundrums however have unfortunately grown though. We have an unknown number of civilians here and we're looking at a possible threat of horrible retaliation coming their way if this operation goes south or if we just smash and grab other Red Hand outposts like our initial plan was. Evacuation is unfeasible as far as we can tell, travel times and limited space precludes this as a course of action (or at least limits it) given our spacing, unless the Argentinians have a couple spare big haulers laying around. Therefore it is incumbent on us to do our drat best so these people aren't left dangling in the wind (and yes I realize I am saying that even after I was prepared to bomb the crap out of this rock earlier).

All that being said, lets get with our Agamemnon friends and start working with our new buddies on Argentina to get some answers. Big questions we have to figure out:

1. What is the current location of Li Ji?
2. What are the force available to the Red Hands and where are they located?
3. What is the political situation of this asteroid cluster? Are the other major rocks under the direct control of the Red Hands like Argentina was or are they more participatory?
4. Are there any other power players in this area we need to be concerned about?
5. Can we get a fuel top off here in Argentina? If not, where (assuming we can't just get fuel from wiping out the Red Hand).
6. Are there any ships or forces Argentina can lend or provide to assist in our fight?
7. How many people are on Argentina and what does the supply situation look like for them?

On top of these questions and our pursuit of the Red Hand, for the moment, the security of Argentina is definitely a high priority for this mission. We pretty much beelined directly here from our home in the Trojans, for all intents and purposes, Argentina has become a forward operating base in this area, we'll probably have to center our operational focus here as we try and exterminate the Red Hands. Should the worse come to pass on this operation, this will probably be our main egress point to get home from this cluster. We have to make sure we don't loose it otherwise our people might be high and dry.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
Captain Gridlocked is saddened he did not get to test out the training of his assault teams but is happy that his lads and ladies didn't walk into a trap.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

I will point out that if things continue to go this well we'll have a major boost to our Inspire track. We can say that we're definitely committed to freedom and justice and so on because we literally liberated a small cluster from a pirate queen's tyranny.

wedgekree
Feb 20, 2013

Dr. Snark posted:

I will point out that if things continue to go this well we'll have a major boost to our Inspire track. We can say that we're definitely committed to freedom and justice and so on because we literally liberated a small cluster from a pirate queen's tyranny.

Plus while it's -way- too early to tell at this point on things but if there are other small colonies out here in the same circumstances that form up bases of operations for the pirates, in turn if they're all in the same/similar states to this one then we'd have a nice network of bases out there that could form a nice little zone.

Getting way too far ahead of ourselves here mind is that there'd be bupkus when it comes to actual forces based out here (presuming the locals have none that aren't taken by the pirates). But theoretically if we do handle the pirates then there shouldn't be issues (at least for awhile).

Thisis all way ahead of ourselves mind and makes a lot of -real- favorable assumptions.

But it means we have to find out how everyone in the cluster is coerced, come up with a plan to deal with the pirates/free everyone from coercion, and drive the pirates away/destroy them for good.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


If we manage to gently caress up Li Ji in a way that permanently frees whatever little empire she has here that would be a big Inspire victory, maybe we'll open the door to regular trade with Vesta or something if we can be sure we're passing through friendly territory with known gas stations while we're still in freighter range. Eventually orbital motion will spin us and this section of the Belt away from each other but it certainly never hurts to have friends even if we're too far away to pull them into our own sphere of influence permanently.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
The biggest thing they can do to ensure independence is to have a sufficient military force to discourage another pirate force from just coming in and doing the exact same thing. Getting rid of a pirate cruiser is good but they'll need to be part of some form of local alliance to stay free. That can't really be us, since they'll eventually rotate away.

wedgekree
Feb 20, 2013

Volmarias posted:

The biggest thing they can do to ensure independence is to have a sufficient military force to discourage another pirate force from just coming in and doing the exact same thing. Getting rid of a pirate cruiser is good but they'll need to be part of some form of local alliance to stay free. That can't really be us, since they'll eventually rotate away.

We don't really have that for now. Our own fleet is small enough and Agamemnon doesn't have the forces to really do more than protect their home space. And for the future it looks like anyone who is on our side is going to prefer to keep thier own forces close to home. But we'll figure that out when we get there.

For now, we need to gather as much information as we can about the pirates and work up how and wehre they operate from so we can put a stop to them. And do it in a way without risking the locals in case we -do- mess up.

Asterite34
May 19, 2009



wedgekree posted:

We don't really have that for now. Our own fleet is small enough and Agamemnon doesn't have the forces to really do more than protect their home space. And for the future it looks like anyone who is on our side is going to prefer to keep thier own forces close to home. But we'll figure that out when we get there.

For now, we need to gather as much information as we can about the pirates and work up how and wehre they operate from so we can put a stop to them. And do it in a way without risking the locals in case we -do- mess up.

The nice thing about this post-apocalypse, is that as stretched thin as our fleet is, I have to imagine the Red Hands are too. When we deal with them, they're gonna STAY dealt with for a very long time, it's not like anyone's building them more ships. We're not clearing the area out and having units respawn.

Speaking of... dealing with the Red Hands. Presumably they're keeping Argentina (and any other patsy go-betweens in the Belt) obedient via hostages. Unfortunately, that also potentially ties our hands as well. Not even necessarily via the cliche "Back off or the kiddies get it!" speech. It also limits how Scorched Earth we can get in our tactics, or we risk them just getting caught in the crossfire. You know, assuming we don't just go "gently caress it" and eat the PR loss.

Now there are a couple options. The prisoners could be kept on Li Ji's flagship. It keeps them close by at all times as a constant Sword of Damocles, and as essentially a human shield deterring attacks to her fleet. The drawbacks are having a bunch of useless chaff eating up the life support, as well as the risk of someone who doesn't give a poo poo attacking her anyway, getting all her hostages killed by accident, and then she loses all leverage and faces a wave of retaliation from bereaved former accomplices with nothing left to lose.

The other more likely option is keeping them under lock and key at her main base of operations. Easier to cheaply secure, deters indiscriminate orbital bombardment, and under the threat of being gunned down or airlocked with a single transmission. The downside for her is, we can then blow up her SHIPS without worry, as long as we can either secure the hostages first via ground invasion of her base (good thing we have those armed merchants full of Agamemnon marines) or cripple her ships' comms in the opening exchange so she can't send a kill signal.

sebmojo
Oct 23, 2010


Legit Cyberpunk









I think we have to acknowledge that hostages may be the price that gets paid. We should do what we can to avoid that, but once the missiles/LAZER BEEMS start flying then people will die.

Boomboomf22
Oct 21, 2016

sebmojo posted:

I think we have to acknowledge that hostages may be the price that gets paid. We should do what we can to avoid that, but once the missiles/LAZER BEEMS start flying then people will die.

100% agree. We are not space Israel capable of swooping in to rescue hostages from kidnappers. We are when you get down to it some random plebs with hacked together gear and vague semblance of military training. If there are hostages, and we have to shoot (and we will) I rate it as 80-90% odds the hostages get fragged in the crossfire, or offed by the pirates when they realize them having hostages won't stop us.

And I make this clear, them having hostages should not be allowed to stop us. It would defeat the point of the mission, likely piss off our prospective buddies on Agamemnon, and make us look weak.

Rubix Squid
Apr 17, 2014
Keeping the hostages alive would be nice but it should be no means be something required for this operation. If it can be done without too much extra effort we should totally go for it though.

Asterite34
May 19, 2009



Weren't all of you gung-ho about blowing up all these chumps on Argentina before that turned out to be totally unnecessary with the application of even a little finesse?

Y'all are far too eager to resort to grim ruthlessness from the outset.

And do not take this as a blanket condemnation of the notion of grim ruthlessness, a capacity to do the needful is a good thing to have. But maybe make sure "the needful" is actually, you know, needed first.

wedgekree
Feb 20, 2013

Asterite34 posted:

Weren't all of you gung-ho about blowing up all these chumps on Argentina before that turned out to be totally unnecessary with the application of even a little finesse?

Y'all are far too eager to resort to grim ruthlessness from the outset.

And do not take this as a blanket condemnation of the notion of grim ruthlessness, a capacity to do the needful is a good thing to have. But maybe make sure "the needful" is actually, you know, needed first.

Yeah, having been someone who thought the whole 'code talk' was totally pointless and thus being caught completely by surprise it worked flawlessly, I gotta give big credit and note there is the opening for us to come up with plans.

Fivemarks
Feb 21, 2015
I wish we had more information on this region of the belt. As is, I'd prefer to go for a strategic offense but tactical defense posture- let's piss off this pirate queen and draw her to attack Agamemmnon, where we'll keep forces in waiting to hit her forces.

wedgekree
Feb 20, 2013

Fivemarks posted:

I wish we had more information on this region of the belt. As is, I'd prefer to go for a strategic offense but tactical defense posture- let's piss off this pirate queen and draw her to attack Agamemmnon, where we'll keep forces in waiting to hit her forces.

Well we'll hopefully have a great deal of information from the locals that will help a lot. But tactically why would the pirate queen do a direct attack on Agamemnon? She hasn't done it before now which implies she doesn't have the forces for it or she doesn't want to. With our own forces present that makes circumstances even less favorable. Given she seems to have at least one small colony that she has occupied and possibly others, she is likely reasonably competent as a commander. So if she had the capabilities to take Agamemnon and she thought she had something to gain from it, she realistically would have made the attempt to do so.

Fivemarks
Feb 21, 2015

wedgekree posted:

Well we'll hopefully have a great deal of information from the locals that will help a lot. But tactically why would the pirate queen do a direct attack on Agamemnon? She hasn't done it before now which implies she doesn't have the forces for it or she doesn't want to. With our own forces present that makes circumstances even less favorable. Given she seems to have at least one small colony that she has occupied and possibly others, she is likely reasonably competent as a commander. So if she had the capabilities to take Agamemnon and she thought she had something to gain from it, she realistically would have made the attempt to do so.

Yes, but if we make her look weak, she'll have to respond.

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia

Asterite34 posted:

Weren't all of you gung-ho about blowing up all these chumps on Argentina before that turned out to be totally unnecessary with the application of even a little finesse?

Y'all are far too eager to resort to grim ruthlessness from the outset.

And do not take this as a blanket condemnation of the notion of grim ruthlessness, a capacity to do the needful is a good thing to have. But maybe make sure "the needful" is actually, you know, needed first.

To be fair the "grim ruthless" portion of us I feel like was more just trying to remind everyone that our main goal here is to make our buddies on Agamemnon happy (i.e remove their pirate problem) and that while saving hostages is nice (don't get me wrong, real happy we didn't have to go in guns blazing), its not our main goal. Pretty much so far, us playing nice and saving people has lined up nicely with our our goal of "get Agamemnon on our side", but if the chips come down and we have to make the call of either help out this cluster or help Agamemnon thats when the rubber meets the road for tough calls.

But like you said, we only should have to do that if we actually need to, I'd really like for this op to go smooth and help out a lot of folks without having any nasty crossfire incidents. I also think a lot of us are paranoid about this whole op and are waiting for the other shoe to drop since there are so many unknowns.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Asterite34 posted:

Weren't all of you gung-ho about blowing up all these chumps on Argentina before that turned out to be totally unnecessary with the application of even a little finesse?

Y'all are far too eager to resort to grim ruthlessness from the outset.

And do not take this as a blanket condemnation of the notion of grim ruthlessness, a capacity to do the needful is a good thing to have. But maybe make sure "the needful" is actually, you know, needed first.

I'm all for blowing everyone to hell and back.

LLSix
Jan 20, 2010

The real power behind countless overlords

I just learned there’s a new Aurora LP. I’m excited to start following it.

Fray
Oct 22, 2010



April 7, 2021

Just a snip, and a crimp, and screw onto the terminal, and… done! Commander Mojangles thought cheerfully. From the Ashes’ chief engineer was glad to be finished with his chore for the afternoon, disconnecting the tap on Argentina’s comms array. The rat’s nest of shoddy pirate workmanship had outraged his engineering sensibilities when the Argy techs had pulled back the hatch cover for him, and he felt a wave of satisfaction at cutting out the offending device.

Bet they’re even happier than me, finally getting to talk to someone without every word being copied to their overlord, Mojangles mused. He could see the careless cut marks from the Argys' own attempt at the job a year earlier. They were reluctant to tell him about those. Mojangles gathered that work had gone poorly, and ended with the system’s anti-tamper features calling the Red hands to punish their misbehaving underlings. They’d made Argys’ current leader, Benedito, watch his predecessor go out the airlock as a lesson against further chicanery.

And he’s spitting in their eye anyway, the engineer smiled to himself as he helped muscle the comms tap out of position. Brave fellow. Of course if anyone asked, Hektor would say Benedito’s people had fought hard as ordered. That had been one of the Argys' few requests, apparently assuming that the Hands would be back here someday. Hedging their bets, I guess, in case this expedition ends badly for us. Maybe we oughta be as scared as these folks are....



Your fleet takes up station above the colony of Agamemnon and an understanding is reached with the colony's leader Benedito, the man who clandestinely signaled you earlier. Your troops return to their ships and the people of Agamemnon allow you to dock and disembark shore parties for resupply. Your people and theirs warily cooperate on various necessaries - they still don't seem quite convinced that your power-armored fighters won't suddenly swoop down again to loot the colony. You do get the impression that the Agamemnese, for their part, would prefer to do exactly that. They seem willing to raze the whole region if it means their home will be safe. They, perhaps reluctantly, follow your lead for now however.

In addition, your ships fire their weapons harmlessly into random parts of the rock at the request of the colony leadership. If this all ends with the Red Hands still around, Benedito wants it to appear they fought back like good little puppets. The energy discharges are surely visible to the two small ships still hovering at a distance. Naturally, you have tried to glean as much intel about his overbearing master as possible. He can tell you much about their harsh methods of punishing disobedience, but the location of their home base is unfortunately not forthcoming. "They don't tell us anything they don't have to, and asking questions can get people shot."



You are not entirely in the dark, however. Through analysis of the pirate tap on their comms, you believe you have a fuzzy boundary on your search area. The tap automatically hijacks the colony's broadcast antenna to copy any of the colony's communications so that, presumably, the Hands can keep an eye on things. The broadcasts are omnidirectional so you don't have any idea what direction the intended recipients may lie in. However, the broadcast strength is not especially high, so unless the receiver has particularly sensitive equipment you doubt they are beyond roughly 110 Mkm. Benedito tells you that ships of the Hands have arrived from many directions, perhaps to obscure their point of origin. He suggests that if you can find any other tributary colonies in the region, they may know more.

Fuel

Here is the fuel status of your ships.



The colony's fuel stores are only about ~8,000 liters - Benedito says most of what they can get ends up as tribute. They're willing to trade, and we can say you brought a small stockpile of minerals for such a purpose. The screenshot above doesn't include that fuel supply. The Agamemnese frigates are about the same as Paralos and their slow troopships have longer legs.

Alright goons, let me know what you want to do next! Sorry for the long wait on this one. Part of it was work and family stuff, but in hindsight I think I also needed a break. I'm going to aim for a more moderate but steady pace going forward so I don't burn out.

Asterite34
May 19, 2009



So, that's about... two dozen or so possible candidates for the Red Hand HQ? Christ.

Okay, let's think about this. The Red Hands apparently have multiple tributary colonies under their thumb as message-bearers and go-betweens, disposable in case of retailiation. Why use Argentina in particular? How would they situate their HQ in relation to them, and to us?

Ideally, she'd put her pawns between herself and her enemies, such that anyone pissed off about the extortion message would hunt down the message's transmission point first, and they would act as an early warning system of approaching anti-pirate forces. If The Red Hands have multiple go-betweens to choose from, logically they would go with Argentina because it gives them the most advance notice and most distance from their important base if Agamemnon in particular comes knocking.

I propose that the Red Hand HQ will be approximately in the opposite direction of where we initially came from, Sunward of L4. On the current map, that will be approximately Northeast quadrant, assuming all these bodies maintain similar orientations to each other in their orbit. That narrows it down from two dozen prospects to about six or so.

Of course this is all conjecture, it's entirely possible they picked Argentina completely at random to totally obfuscate their presence. But it gives us a place to start, and at the very least I doubt their base is in the direction we initially just came from and we went right by them... right?

Veloxyll
May 3, 2011

Fuck you say?!

Asterite34 posted:

So, that's about... two dozen or so possible candidates for the Red Hand HQ? Christ.

Okay, let's think about this. The Red Hands apparently have multiple tributary colonies under their thumb as message-bearers and go-betweens, disposable in case of retailiation. Why use Argentina in particular? How would they situate their HQ in relation to them, and to us?

Ideally, she'd put her pawns between herself and her enemies, such that anyone pissed off about the extortion message would hunt down the message's transmission point first, and they would act as an early warning system of approaching anti-pirate forces. If The Red Hands have multiple go-betweens to choose from, logically they would go with Argentina because it gives them the most advance notice and most distance from their important base if Agamemnon in particular comes knocking.

I propose that the Red Hand HQ will be approximately in the opposite direction of where we initially came from, Sunward of L4. On the current map, that will be approximately Northeast quadrant, assuming all these bodies maintain similar orientations to each other in their orbit. That narrows it down from two dozen prospects to about six or so.

Of course this is all conjecture, it's entirely possible they picked Argentina completely at random to totally obfuscate their presence. But it gives us a place to start, and at the very least I doubt their base is in the direction we initially just came from and we went right by them... right?

So grab the fuel they don't need. Set course for Sirona?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


If you made me guess I'd say try heading northeast from here, yeah, try the Sinora-Lumen area. Don't touch the locals' fuel though, if we gently caress up and lose I don't want to leave these people on the hook for aiding and abetting enemies any more than they already have. We've got more than enough gas to tool around the local neighborhood still. It's good to have the option of falling back here if we can't buy or liberate enough gas to get home anywhere else nearby, but I don't think it's worth taking advantage of immediately.

Veloxyll
May 3, 2011

Fuck you say?!

Crazycryodude posted:

If you made me guess I'd say try heading northeast from here, yeah, try the Sinora-Lumen area. Don't touch the locals' fuel though, if we gently caress up and lose I don't want to leave these people on the hook for aiding and abetting enemies any more than they already have. We've got more than enough gas to tool around the local neighborhood still. It's good to have the option of falling back here if we can't buy or liberate enough gas to get home anywhere else nearby, but I don't think it's worth taking advantage of immediately.

's gonna be a bit weird we shoot up the place and DON'T loot it.

Should probably put some small arms fire into some of the walls too, make it look like there was a proper fight.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Crazycryodude posted:

If you made me guess I'd say try heading northeast from here, yeah, try the Sinora-Lumen area. Don't touch the locals' fuel though, if we gently caress up and lose I don't want to leave these people on the hook for aiding and abetting enemies any more than they already have. We've got more than enough gas to tool around the local neighborhood still. It's good to have the option of falling back here if we can't buy or liberate enough gas to get home anywhere else nearby, but I don't think it's worth taking advantage of immediately.

yeah, we need to do a little bit of tasteful looting for appearances sake if nothing more

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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


If the Argies want to pretend we looted them they can chuck some fuel out the airlock and apply their own battle scars. They know better than us how to survive here, if they want to do that they'll do that but we don't need the fuel and I don't want to take limited resources from struggling people when we're completely fine not doing that. It's just gratuitous, taking tribute that's just gravy not essentials because we're strong and they're weak and they're scared enough to let us do it.

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