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Count me in!
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# ¿ Jun 24, 2021 01:52 |
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# ¿ May 21, 2024 05:11 |
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You know what, give me a trope!
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# ¿ Jun 27, 2021 05:03 |
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I'll take another card pull, for laughs.
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# ¿ Jul 13, 2021 03:08 |
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Just realized I forgot to post! I'm working on #5, Wizard Academy.
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# ¿ Jul 25, 2021 00:45 |
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And with that, it's off to the presses!
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# ¿ Jul 26, 2021 04:07 |
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Antivehicular posted:Same! There's definitely stuff here that will need a rework, to the point that I could probably put a FIX THIS, AUTHOR 3 section at the end, but whatever happens, happens. Here's hoping I can finish it into a broadly acceptable form in 2.5 hours... A few minutes after submitting, I realized "hm, that last-minute change I made may have broken the action economy wide open." But you know what? That's someone else's problem. And really, what is a problem in this context, but an opportunity for improvement?
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# ¿ Jul 26, 2021 05:46 |
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I'll be trying my hand at Cauldron Bowl Rally.
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# ¿ Jul 27, 2021 00:50 |
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I'm in a similar spot. I'll do my best to get it in, but the heat lately has been so epochally awful, I've just had no energy for creative endeavours.
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# ¿ Aug 13, 2021 23:33 |
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In under the wire! I ended up taking up the Jolly Roger of Let's Be Pirates. I concur with Dog Kisser that it was already a very strong entry on its own merits, so I mainly applied my own strengths - editing, formatting, and a bit of prose to taste.
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# ¿ Aug 23, 2021 07:24 |
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# ¿ May 21, 2024 05:11 |
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JMBosch posted:[*]Dog Kisser and whoever first came up with Spotlight Harmony/Tempo City Dreams, that's also quite close to a fully fleshed out game, in spite of my very minimal additions. But it's definitely still missing a broader, more free-form roleplaying segment or phase to it. It's currently somewhat boardgame-y and on-rails, and a game with a theme like that needs more narrative and character-driven space to flesh out relationships, entanglements, and personal character goals. I just utterly failed at figuring out how to add that myself... Spotlight Harmony was me. If you were wondering why it was so "board game-y", it's because I wanted to make a tactical RPG that wasn't based on combat. There was a conversation in the TG chat thread about the idea of a game with tactical depth that involved something besides fighting a while ago; most people involved said it wouldn't be satisfying, or said that in theory a tactical game didn't have to be about combat, but couldn't imagine what it would be about. I realised singing and dancing fit the bill, and figured that instead of fighting enemies, the challenge would come from the audience and its expectations. And when I drew the "idol singer" card here, that snapped everything into place. I asked a friend for advice about Kpop band archetypes, and made those into the game's "classes". (If I knew more about the industry personally, the narrative side probably would have been more fully realised. But then again, I was trying to keep it in at least the vicinity of 1000 words.) And then DK added magical girls, which is always a welcome addition to anything.
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# ¿ Sep 18, 2021 22:40 |