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JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
Sure, I'm in.

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JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

Hostile V posted:

Mine's in, who else has pulled the trigger?
Same. A few moments of furious and passionate writing of what seems like a great idea.

Now to sit in the imposter syndrome and self-doubt.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
Yeah, I vote anonymous until the contest is over.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
Did anyone get confirmation that their submission was received?

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

Dog Kisser posted:

Sent! Exciting and sort of strange - weird to be sort of... creating problems for someone else to solve.

Yeah, I'm not excited for the extended problem-solving session that will be the final round. Or, if what you're working on is great, you have to add stuff of equal quality to round it out...

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
There's definitely something that speaks to me about #s 1, 4, 5, 11, and 12...

...But I think I'm gonna pick #10.

JMBosch fucked around with this message at 04:55 on Jul 12, 2021

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

potatocubed posted:

The hardest part at this point is not expanding this into a full thing. Need to leave enough room for someone to put finishing touches on it.
Yeah, I keep pulling back from trying to expand it into a much bigger, fuller game. It's pretty tough to do this middle ground, glue/filler stuff that makes things make sense but still leaves enough space for someone to not only add more content but complete it as a game within their eventual word limit.

Also, it took me embarrassingly long to figure out that PbtA-style playbooks is a real bad direction to go when you have such limited wordcounts. Just copying the template for each playbook ate up over 1,000 words. Deleted that real quick.

JMBosch fucked around with this message at 22:20 on Jul 14, 2021

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
I'd definitely be against upping the word limit for this second round unless everybody's struggling. The limit is still a good creative restriction. I just have to abandon my first approach and try something else.

I'm open to increasing or removing the word limit for the last round, though, since it's tough to gauge how many words might be needed to consider a game "finished" after what people will get from the second round entries.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

Meinberg posted:

Sorry to double-post, but should we be using text from the original submission? Or re-writing the parts we’re transferring over into our own words?

Zurui posted:

It's your game now; feel free to cut, chop, or malign it as you see fit.
I think that means it's your text to do with as you want. Keep what you want. Rewrite what you want. Cut what you want.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

DalaranJ posted:

Specifically, Gals and Goons is going to become a belonging outside belonging game.
Always happy to see more of these.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
While I'd definitely like to use WereGoat's and Hostile V's settings for something in the future, I think I'll go with Spotlight Harmony.

Hard part is that it's already pretty well rounded, so it's gonna be tough figuring out what I can add...

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
Yeah, I think I dropped the ball in this last round. I wanted to add a lot more space for roleplaying between the rounds in Spotlight Harmony because, currently, it feels much more like a boardgame than an RPG, but I basically got to none of that. I've just been copyediting, fixing some broken bits, and rephrasing things to work more generically.

I mostly had up until now to get it done because I'm super busy and on vacation for the next week, so I apologize to the original author and Dog Kisser. I'll still send in what I've got in a few days, as some of the fixes will definitely help whoever might run with the project after the competition, but I think it'll only be marginally more complete than the document I received this round.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
I was wondering if people wanted to start revealing what their first-round entries were, so that people who wanted to collaborate could get in touch with each other to try to, eventually, put some of these games into a finished, releasable form. If you're willing to, you can quote this table and replace the ?s with your username for your 1st round entry and let people know how they can get a hold of you. Or you can just mention what work you're wanting to collaborate on and see if the authors are interested.

pre:
GAME                             || 1ST ROUND || 2ND ROUND || 3RD ROUND
1A: The Undungeoneers            || JM Bosch || Lux Animus
/ Cauldron Bowl Rally
1B: The Undungeoneers            || JM Bosch || Weregoat || Hostile V
/ MAGICON
2: Card-based Resolution System  || Hostile V || Agent Rush || Dog Kisser
/ UG Overdrive / UGOD
3: Step-die resolution system    || potatocubed || Hostile V || DalaranJ
/ Hostile V Second Round / Sæhrímnir
4: Rentocracy                    || WereGoat
5: Wizard Academy                || ?????? || Otherkinsey Scale
/ LAMMs of Peace, MASKs of War
6: The Sublime Players           || LaSquida || Meinberg || Antivehicular
/ In the Court of the Invisible King
7: Spotlight Harmony             || ?????? || Dog Kisser || JMBosch
/ Tempo City Dreams
8: The Wizard Came from the Moon || DalaranJ || potatocubed || LaSquida
/ Shadow of the Moon Wizard
9: Let's be Pirates              || Agent Rush || LaSquida || Otherkinsey Scale
10: Skeleton Justice Warriors    || Antivehicular || JMBosch || Lux Animus
11: The ABCsys                   || Lux Animus || Antivehicular || potatocubed
/ BUTTON MASHER / MUGEN
12: Gals and Goons               || ?????? || DalaranJ || Agent Rush
  • Whoever was the first author of Skeleton Justice Warriors should really contact Lux Animus and me to see if we can build this out into a full game. It's already pretty close, but I think the class playbook idea I abandoned for word count could really work.
  • I really like my Undungeoneers setting (despite not being able to come up with a better name!), but I'm still debating whether it should just be incorporated into another game/setting (like the political, coalition-building, revolution-focused game I'm tinkering with) or if it necessitates unique mechanics as its own game. I really like what was done with MAGICON, but personally, with that setup, I'm hoping for something with a bigger scope. If you have ideas on how to expand it into a bigger world and system, Weregoat and/or Hostile V (or others), let me know.
  • Dog Kisser and whoever first came up with Spotlight Harmony/Tempo City Dreams, that's also quite close to a fully fleshed out game, in spite of my very minimal additions. But it's definitely still missing a broader, more free-form roleplaying segment or phase to it. It's currently somewhat boardgame-y and on-rails, and a game with a theme like that needs more narrative and character-driven space to flesh out relationships, entanglements, and personal character goals. I just utterly failed at figuring out how to add that myself...
  • There are others I didn't contribute to that I'd like to give specific comments/encouragement to, but I'll leave that for off-thread talk if the authors want to reveal themselves. I don't want the others who don't get specific shoutouts to feel left out because everyone should be proud of their work here; there's quite a bit of awesomeness. Just know that tastes differ, and if someone doesn't shower your work with praises or want to work with you on a game, the most likely reasons are that it just isn't to their specific tastes and/or they have to prioritize their limited time for creative work.

I can be reached with PMs here on the forums or on Twitter @JayEmBosch (DMs are open). I'm just hoping most of us can take the great ideas we came up with for this contest and refine them into something to actually release into the community. If you are already working on doing that, update the thread to let us know how it's going!

Remember, all of our work in this contest is under a CC BY 4.0 license, so at the bare minimum, you must give attribution to the authors whose work you are incorporating into your own if you want to do something else with it. But it's much better practice to reach out to all of the authors who contributed to the particular entry you're wanting to work from and get permission or work together with them on something.

JMBosch fucked around with this message at 21:16 on Sep 25, 2021

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

LaSquida posted:

Would folks like to share their final versions here? It'd be neat to see what people came up with, even if the contest portion is a wash.
Just a reminder that all of the official final entries should be available in Zurui's Google Drive folder they linked earlier: https://drive.google.com/drive/folders/1ZfyhxEbPpuyJck9u7g-TS4J1ssDEmePh

But that doesn't include what people who didn't submit in the final round had or any updates people have made since. So if that describes you, yeah, feel free to post a link if you want to share.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

Otherkinsey Scale posted:

Spotlight Harmony was me. If you were wondering why it was so "board game-y", it's because I wanted to make a tactical RPG that wasn't based on combat.

There was a conversation in the TG chat thread about the idea of a game with tactical depth that involved something besides fighting a while ago; most people involved said it wouldn't be satisfying, or said that in theory a tactical game didn't have to be about combat, but couldn't imagine what it would be about. I realised singing and dancing fit the bill, and figured that instead of fighting enemies, the challenge would come from the audience and its expectations.

And when I drew the "idol singer" card here, that snapped everything into place. I asked a friend for advice about Kpop band archetypes, and made those into the game's "classes". (If I knew more about the industry personally, the narrative side probably would have been more fully realised. But then again, I was trying to keep it in at least the vicinity of 1000 words.)

And then DK added magical girls, which is always a welcome addition to anything.

I can totally see the inspiration, and yeah, I think you and DK accomplished that goal pretty well, especially considering the word limits. You could probably cut away at a lot of that "on rails" feeling by breaking the pillars of the game free from the day/night cycle and the turn structure a bit and/or fleshing out other things for the PCs to do. Not sure the best way to do that though, since I already failed at it. If another layer or two could be added to the "combat" system, to give the players more options, it'd definitely help as well. Not to just give you more homework, hehe. It's a really good setup and theme. More non-combat games is also always a good thing at this point.

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

Antivehicular posted:

I was the first writer on Skeleton Justice Warriors, and I'd be delighted to work on making it a proper game.

Lux Animus posted:

I worked on ABCsys / Cauldron Bowl Rally / Skeleton Justice Warriors v3, and if you have any changes you'd like to make to any of them to flesh them out further, feel free!

Do you two have PMs? If not, email me at Jordan//at//ATypicalFaux.com

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
Anyone aiming to flesh out one of the entries for National Game Design Month? Maybe we could use this thread to bounce ideas around and encourage each other, if you don't want to do it in the NaGaDeMon Discord.

I'm hoping to get back to fleshing out Skeleton Justice Warriors, but I'm also finishing up my first OSR adventure (that I'm late on) and just got a big editing contract that'll take most of the month, so not sure how much time I'll have.

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JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.
Almost two years later, coming back to post a game born from this jam!



Skeleton Justice Warriors is a one-page hack of Lasers & Feelings, based on Antivehicular's original idea. Took so long because I was trying to build it into a full PbtA game, but decided to trim it back down for this year's one-page RPG jam.

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