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Sure, I'm in.
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# ¿ Jun 26, 2021 21:15 |
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# ¿ May 21, 2024 07:39 |
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Hostile V posted:Mine's in, who else has pulled the trigger? Now to sit in the imposter syndrome and self-doubt.
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# ¿ Jul 5, 2021 21:41 |
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Yeah, I vote anonymous until the contest is over.
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# ¿ Jul 6, 2021 22:35 |
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Did anyone get confirmation that their submission was received?
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# ¿ Jul 9, 2021 22:27 |
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Dog Kisser posted:Sent! Exciting and sort of strange - weird to be sort of... creating problems for someone else to solve. Yeah, I'm not excited for the extended problem-solving session that will be the final round. Or, if what you're working on is great, you have to add stuff of equal quality to round it out...
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# ¿ Jul 11, 2021 05:09 |
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There's definitely something that speaks to me about #s 1, 4, 5, 11, and 12... ...But I think I'm gonna pick #10. JMBosch fucked around with this message at 04:55 on Jul 12, 2021 |
# ¿ Jul 12, 2021 04:26 |
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potatocubed posted:The hardest part at this point is not expanding this into a full thing. Need to leave enough room for someone to put finishing touches on it. Also, it took me embarrassingly long to figure out that PbtA-style playbooks is a real bad direction to go when you have such limited wordcounts. Just copying the template for each playbook ate up over 1,000 words. Deleted that real quick. JMBosch fucked around with this message at 22:20 on Jul 14, 2021 |
# ¿ Jul 14, 2021 20:58 |
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I'd definitely be against upping the word limit for this second round unless everybody's struggling. The limit is still a good creative restriction. I just have to abandon my first approach and try something else. I'm open to increasing or removing the word limit for the last round, though, since it's tough to gauge how many words might be needed to consider a game "finished" after what people will get from the second round entries.
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# ¿ Jul 15, 2021 15:27 |
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Meinberg posted:Sorry to double-post, but should we be using text from the original submission? Or re-writing the parts we’re transferring over into our own words? Zurui posted:It's your game now; feel free to cut, chop, or malign it as you see fit.
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# ¿ Jul 17, 2021 02:48 |
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DalaranJ posted:Specifically, Gals and Goons is going to become a belonging outside belonging game.
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# ¿ Jul 19, 2021 16:16 |
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While I'd definitely like to use WereGoat's and Hostile V's settings for something in the future, I think I'll go with Spotlight Harmony. Hard part is that it's already pretty well rounded, so it's gonna be tough figuring out what I can add...
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# ¿ Jul 26, 2021 22:27 |
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Yeah, I think I dropped the ball in this last round. I wanted to add a lot more space for roleplaying between the rounds in Spotlight Harmony because, currently, it feels much more like a boardgame than an RPG, but I basically got to none of that. I've just been copyediting, fixing some broken bits, and rephrasing things to work more generically. I mostly had up until now to get it done because I'm super busy and on vacation for the next week, so I apologize to the original author and Dog Kisser. I'll still send in what I've got in a few days, as some of the fixes will definitely help whoever might run with the project after the competition, but I think it'll only be marginally more complete than the document I received this round.
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# ¿ Aug 9, 2021 17:22 |
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I was wondering if people wanted to start revealing what their first-round entries were, so that people who wanted to collaborate could get in touch with each other to try to, eventually, put some of these games into a finished, releasable form. If you're willing to, you can quote this table and replace the ?s with your username for your 1st round entry and let people know how they can get a hold of you. Or you can just mention what work you're wanting to collaborate on and see if the authors are interested.pre:GAME || 1ST ROUND || 2ND ROUND || 3RD ROUND 1A: The Undungeoneers || JM Bosch || Lux Animus / Cauldron Bowl Rally 1B: The Undungeoneers || JM Bosch || Weregoat || Hostile V / MAGICON 2: Card-based Resolution System || Hostile V || Agent Rush || Dog Kisser / UG Overdrive / UGOD 3: Step-die resolution system || potatocubed || Hostile V || DalaranJ / Hostile V Second Round / Sæhrímnir 4: Rentocracy || WereGoat 5: Wizard Academy || ?????? || Otherkinsey Scale / LAMMs of Peace, MASKs of War 6: The Sublime Players || LaSquida || Meinberg || Antivehicular / In the Court of the Invisible King 7: Spotlight Harmony || ?????? || Dog Kisser || JMBosch / Tempo City Dreams 8: The Wizard Came from the Moon || DalaranJ || potatocubed || LaSquida / Shadow of the Moon Wizard 9: Let's be Pirates || Agent Rush || LaSquida || Otherkinsey Scale 10: Skeleton Justice Warriors || Antivehicular || JMBosch || Lux Animus 11: The ABCsys || Lux Animus || Antivehicular || potatocubed / BUTTON MASHER / MUGEN 12: Gals and Goons || ?????? || DalaranJ || Agent Rush
I can be reached with PMs here on the forums or on Twitter @JayEmBosch (DMs are open). I'm just hoping most of us can take the great ideas we came up with for this contest and refine them into something to actually release into the community. If you are already working on doing that, update the thread to let us know how it's going! Remember, all of our work in this contest is under a CC BY 4.0 license, so at the bare minimum, you must give attribution to the authors whose work you are incorporating into your own if you want to do something else with it. But it's much better practice to reach out to all of the authors who contributed to the particular entry you're wanting to work from and get permission or work together with them on something. JMBosch fucked around with this message at 21:16 on Sep 25, 2021 |
# ¿ Sep 18, 2021 16:16 |
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LaSquida posted:Would folks like to share their final versions here? It'd be neat to see what people came up with, even if the contest portion is a wash. But that doesn't include what people who didn't submit in the final round had or any updates people have made since. So if that describes you, yeah, feel free to post a link if you want to share.
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# ¿ Sep 18, 2021 18:46 |
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Otherkinsey Scale posted:Spotlight Harmony was me. If you were wondering why it was so "board game-y", it's because I wanted to make a tactical RPG that wasn't based on combat. I can totally see the inspiration, and yeah, I think you and DK accomplished that goal pretty well, especially considering the word limits. You could probably cut away at a lot of that "on rails" feeling by breaking the pillars of the game free from the day/night cycle and the turn structure a bit and/or fleshing out other things for the PCs to do. Not sure the best way to do that though, since I already failed at it. If another layer or two could be added to the "combat" system, to give the players more options, it'd definitely help as well. Not to just give you more homework, hehe. It's a really good setup and theme. More non-combat games is also always a good thing at this point.
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# ¿ Sep 19, 2021 03:01 |
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Antivehicular posted:I was the first writer on Skeleton Justice Warriors, and I'd be delighted to work on making it a proper game. Lux Animus posted:I worked on ABCsys / Cauldron Bowl Rally / Skeleton Justice Warriors v3, and if you have any changes you'd like to make to any of them to flesh them out further, feel free! Do you two have PMs? If not, email me at Jordan//at//ATypicalFaux.com
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# ¿ Oct 16, 2021 20:07 |
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Anyone aiming to flesh out one of the entries for National Game Design Month? Maybe we could use this thread to bounce ideas around and encourage each other, if you don't want to do it in the NaGaDeMon Discord. I'm hoping to get back to fleshing out Skeleton Justice Warriors, but I'm also finishing up my first OSR adventure (that I'm late on) and just got a big editing contract that'll take most of the month, so not sure how much time I'll have.
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# ¿ Nov 2, 2021 01:17 |
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# ¿ May 21, 2024 07:39 |
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Almost two years later, coming back to post a game born from this jam! Skeleton Justice Warriors is a one-page hack of Lasers & Feelings, based on Antivehicular's original idea. Took so long because I was trying to build it into a full PbtA game, but decided to trim it back down for this year's one-page RPG jam.
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# ¿ Jul 22, 2023 22:33 |