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The Zelda series often leans on horror elements, but Oocca are the worst.
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# ? Aug 2, 2021 17:24 |
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# ? May 9, 2024 03:05 |
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Wait a second, those aren't supposed to be horns?
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# ? Aug 3, 2021 02:53 |
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CLANG CLANG CLANG CLANG I got the chests this time CLANG CLANG CLANG
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# ? Aug 6, 2021 20:00 |
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And now to show my LP age. Watch out for that Beamos.
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# ? Aug 6, 2021 21:56 |
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If the future of the series was HD nipples, what the hell happened in BotW?
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# ? Aug 7, 2021 08:52 |
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Someone on the Zelda team must have a Peter Jackson-like love of ugly characters, but they mostly kept it reserved with the occassional character like the Goron Elder in Majora's Mask, or the Skulltula family in Ocarina of Time. But after Wind Waker, when the series was at its prettiest, got backlash for it, that guy knew it was his chance to pitch going all out on highly distorted, bulbous, and angular character designs. And then he must have retired or something, because none of the future Zelda's revel in being aesthetically displeasing as much as Ooccoo does.
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# ? Aug 7, 2021 17:36 |
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The next dungeon is further away than the Goron Mines was from the Forest Temple, so let's strap in for some runarounds.
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# ? Aug 13, 2021 20:16 |
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I'm real glad you guys are doing an LP of this game because I've been wanting to revisit it for a while now. When I tried playing the HD remaster I immediately remembered why I never did a second run, despite loving the setting and aesthetic: hating the children you're supposedly friends with and just how slow of a burn this game is.
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# ? Aug 13, 2021 21:48 |
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yeah, the Lanaryu province takes so long to get through that you almost forget why you were headed for the water temple in the first place
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# ? Aug 14, 2021 19:35 |
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Adding the shrapnel on the outside of the bombs seems like an especially mature thing to do for a Zelda game. So if I understood things right we have a pre water temple, the water temple, and a post water temple and then The Real Zelda Starts Here?
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# ? Aug 17, 2021 02:51 |
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Kibayasu posted:Adding the shrapnel on the outside of the bombs seems like an especially mature thing to do for a Zelda game. Basically. Post water temple section also includes a plot dump.
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# ? Aug 17, 2021 07:37 |
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I imagine Twilight Epona would look like a Nightmare horse maybe? And now I'm mad that it wasn't a thing!
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# ? Aug 19, 2021 22:14 |
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It would just be War's horse from Darksiders.
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# ? Aug 20, 2021 04:03 |
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The only options we have are Shadowfax or a bad horse drawing attempt from medieval times because of how wild and weird the proportions are for everyone here.
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# ? Aug 20, 2021 05:46 |
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Didn't bother this time
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# ? Aug 20, 2021 20:33 |
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The flying section reminds me more of Panzer Dragoon than anything else.
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# ? Aug 20, 2021 20:55 |
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That cutscene after you get all the tears is the most surreal and probably the creepiest thing I've seen in Zelda so far.
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# ? Aug 21, 2021 08:29 |
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Commander Keene posted:That cutscene after you get all the tears is the most surreal and probably the creepiest thing I've seen in Zelda so far. It's memorable alright, Twilight Princess in general might be a bit flat but it has a few scenes that really stand out.
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# ? Aug 22, 2021 14:57 |
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What's really bugging me about this game so far is how desaturated and washed out the color palette is. I normally associate Zelda with bright, rich colors and a world that's a joy to look at. This is not that.
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# ? Aug 22, 2021 15:48 |
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Felt like an entire era of gaming went through the same phase of having a bloom-washed earth tone palette at around the same time, and Zelda was no exception.
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# ? Aug 22, 2021 16:17 |
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Cythereal posted:What's really bugging me about this game so far is how desaturated and washed out the color palette is. I normally associate Zelda with bright, rich colors and a world that's a joy to look at. This is not that. Blame the "Celda" crowd who would not shut up about Wind Waker's cartoony visuals and how it looked like a baby game, Nintendo may be in its own world most of the time but when they pay attention to discourse then watch out.
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# ? Aug 22, 2021 20:40 |
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I'm assuming the zoras all wear helmets because they couldn't figure out how to make them as frightening as human faces.
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# ? Aug 23, 2021 02:54 |
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Kibayasu posted:I'm assuming the zoras all wear helmets because they couldn't figure out how to make them as frightening as human faces. possibly also an attempt to sort-of unify the N64 zora look with the river zora look from earlier games. The helmets kind of look like them, I think
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# ? Aug 23, 2021 07:37 |
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Last chunk of dump before we finally get to the dungeon next week, after which the game will pick up immensely.
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# ? Aug 27, 2021 20:00 |
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I just don't like the NPC's in this game, everyone just looks so wrong, the clown dudes are probably the least weird ones because you expect them to look odd, the rest just look so ugly.
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# ? Aug 28, 2021 07:10 |
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It's not much of a silver lining, but the one thing I notice about the NPCs is that they're actually highly expressive and well-animated, even if the base art direction makes them look strange by default. Wind Waker gets more credit for having more cohesive art direction, but the expressivity of Wind Waker's characters extends only to the small group of main characters, and everyone else is stuck with only one facial expression at all. Even characters with pretty important plot beats, such as the Rito postman who is crucial to most of the early game, don't have the level of detail that Telma has. And Telma's role in the story is rather brief. Though, Twilight Princess gets no credit for any of it because the art style is so incongruous to start with, and it probably doesn't help that because the game's larger narrative is screwed on backwards that any of the characters aside from Midna aren't given much room to shine or be memorable in their own right.
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# ? Aug 28, 2021 08:11 |
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It is possible to get the 2nd bomb bag before entering Lakebed, and having both a bag of regular and water bombs at this time. Means you don't have to sell back your original bombs.
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# ? Aug 28, 2021 08:30 |
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You gotta feel sorry for OoT Link though, whatever happened to him that caused him to linger Hyrule forever as a skeleton ghost, poor guy never caught a break.
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# ? Aug 28, 2021 10:41 |
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Always thought the clowns look like they came straight out of a clasky-csupo cartoon. And the weirdness of the NPCs is really front loaded, like some change in design happened halfway through the game. Theres normal(ish) looking people in hyrule town and the zora dont look horrifying for fish-people.
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# ? Aug 28, 2021 11:12 |
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Honestly, I've always loved Twilight Princess' artstyle, and the weirdness of the NPCs' appearances never bothered me. Also, Telma is a treasure.
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# ? Aug 28, 2021 20:56 |
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The postman interrupts your adventure to deliver not one, but four (the number of death!) letters, and they're all advertisements? Kill the postman
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# ? Aug 30, 2021 02:21 |
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NullBlack posted:
They tried that in the last TP LP... it uh, it didn't go well. *Traumatic flashback*
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# ? Aug 30, 2021 05:41 |
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So I know nothing about swimming but it was mentioned in the commentary, is there actually a reason why Link swims like that on top of the water? I honestly can't think of any other video game character that ever swam like that.
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# ? Aug 31, 2021 03:00 |
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Flipped world or not, I don't think I'll ever fully remember the path to that first key.
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# ? Sep 3, 2021 20:00 |
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You mentioned that you wondered if you could enter the water in the outer(?) hub area. If you look to the right at 37:32 you can see a patch of wines which you could clawshoot to and presumably enter the water.
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# ? Sep 3, 2021 21:33 |
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Kibayasu posted:So I know nothing about swimming but it was mentioned in the commentary, is there actually a reason why Link swims like that on top of the water? I honestly can't think of any other video game character that ever swam like that. I assumed that was the best way for him to keep steady and not sink while having a heavy sword and shield on his back.
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# ? Sep 3, 2021 22:38 |
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So the boss really was just Morpha redux, huh? Then a cakewalk second phase.
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# ? Sep 3, 2021 23:03 |
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I believe one of the colossi in SotC does swim underwater and in order to stab its weak spots, you had to run across its back while it's on the surface; grabbing its back just before it dives and hanging on while it's underwater. EDIT: Hydrus was who I was thinking of.
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# ? Sep 4, 2021 05:36 |
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The Clawshot is my favorite implementation of the Hookshot, especially after you get a later upgrade to it. Couple that with the Bomb Arrows turning an amusing glitch into a useful and versatile tool. HamHarry bomb arrowing the Lizalfos makes me think of the iconic Raiders of the Lost Ark scene. You know the one.
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# ? Sep 5, 2021 01:19 |
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# ? May 9, 2024 03:05 |
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I've always liked Lakebed Temple, I think it's one of the most atmospheric Zelda dungeons in terms of sheer scale (plus it encourages you to use bomb arrows, which is fun; this was the first time we'd seen them since the origin as a possible glitch in Link's Awakening). On the other hand, as an actual dungeon I think it's a bit disappointing, it's very linear and there isn't much in the way of actual puzzles (as Zelda water dungeons go, it's nearly toothless, which sometimes makes me wonder if they were overcompensating for the reaction to the Water Temple and Great Bay Temple). The boss is of a piece with that, as an impressive-looking spectacle that doesn't really do much to threaten you. The fakeout from "oh, it's Morpha again" into the Shadow of the Colossus-esque second phase isn't bad, but the second phase is all style with no substance. It's really weird seeing this game again now; I still think there's a lot to like here, but a lot of the wow factor I remember looks forced and hollow in retrospect.
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# ? Sep 5, 2021 01:39 |