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I'm also very fond of these games, especially the third game despite popular opinion. Surprised that they have not been remade and wish that they would be. I still think that the art style holds up very well today.
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# ? May 17, 2022 23:20 |
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# ? May 9, 2024 16:29 |
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Thank you for the LP.
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# ? May 17, 2022 23:50 |
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Thank you for LP'ing this! Too bad the 3rd game didn't have frost giants or dragons but it had all-attack which made up for it.
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# ? May 18, 2022 01:27 |
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sb hermit posted:Thank you for LP'ing this! I actually didn't use All-Attack much because I had fun trying to click the weapon tabs as soon as the cooldowns ended. What I liked was allowing pole weapons from the back rows, which made the click-a-stick more chaotic.
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# ? May 18, 2022 01:34 |
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Congrats, and thanks for the LP!
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# ? May 18, 2022 03:23 |
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I'm going to do a final proofread and make some (mostly minor) edits to older updates. The somewhat major thing will be adding more info on the Sega CD version to the first game's bonus update.
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# ? May 18, 2022 05:38 |
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Hannibal Rex posted:Congrats! Considering how crowded is the the "EVIL" section of the Forgotten Realms pantheon, this is absolutely underwhelming. Alfred Hitchcock said "The more succesful the villain, the more successful the picture", and it remains truthful in other fiction sections, like videogames. In the first game we have Xanathar, which as a beholder is one of more iconic monsters in D&D; in the second Dran appears several times making it personal, and in the end it is revealed to be a dragon. Going for the divine was absolutely the only way of topping THAT, but this insipid "Dark God" was a total disappointment.
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# ? May 18, 2022 19:29 |
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Guy Fawkes posted:Considering how crowded is the the "EVIL" section of the Forgotten Realms pantheon, this is absolutely underwhelming. Alfred Hitchcock said "The more succesful the villain, the more successful the picture", and it remains truthful in other fiction sections, like videogames. In the first game we have Xanathar, which as a beholder is one of more iconic monsters in D&D; in the second Dran appears several times making it personal, and in the end it is revealed to be a dragon. Going for the divine was absolutely the only way of topping THAT, but this insipid "Dark God" was a total disappointment. I don't disagree with you, but to be fair an actual god would have been utterly beyond the means of this party even if our intrepid OP had grinded (grounded?) all the way to the levels necessary to cast 9th-level spells.
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# ? May 19, 2022 00:39 |
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JustJeff88 posted:I don't disagree with you, but to be fair an actual god would have been utterly beyond the means of this party even if our intrepid OP had grinded (grounded?) all the way to the levels necessary to cast 9th-level spells. Eh, you could battle an avatar rather than the God directly, or have it be an indirect puzzle battle like the first game: The game already has you undefile the temple to give lathander more power, you could make the final battle fending off the dark god long enough to put the finishing touches on the temple and let a fully restored lathander punt the invader from his turf.
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# ? May 19, 2022 04:05 |
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It is a bit weird that the final boss is such a non-entity. Like they probably could have just made him an arch-lich or something and then at least they could have given him a proper name. It does seem like they were basically going for facing off against the avatar of an evil diety but yeah it is odd that they didn't actually pick a specific one. I'd almost guess it was some sort of weird rights issue except that Lathander is very explicitly named so that wouldn't make any sense. Maybe it just boils down to the fact that it was made by entirely different people, and they just happened to think a vague enigmatic name like The Dark God is more interesting. A lot of the rest of the writing in EotB3 is very different compared to the first two games, with the light dialogue trees and such.
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# ? May 19, 2022 05:20 |
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JustJeff88 posted:I don't disagree with you, but to be fair an actual god would have been utterly beyond the means of this party even if our intrepid OP had grinded (grounded?) all the way to the levels necessary to cast 9th-level spells. A lot of classic D&D adventures are about stopping an evil deity form mainfesting on the Material Plane or interrupting its awakening. Usually the endavour requires a powerful artifact, some "Chosen One" or finding the cmpion of the enemy and removing the same before the ritual is completed. The Cheshire Cat posted:It is a bit weird that the final boss is such a non-entity. Like they probably could have just made him an arch-lich or something and then at least they could have given him a proper name. It does seem like they were basically going for facing off against the avatar of an evil diety but yeah it is odd that they didn't actually pick a specific one. I'd almost guess it was some sort of weird rights issue except that Lathander is very explicitly named so that wouldn't make any sense. Sadly the fracture between Westwood Studios and TSR caused the dissipation of a lot of videoludic potential: EoB series died with the third game, and the same happened with Lands of Lore.
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# ? May 19, 2022 19:34 |
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Guy Fawkes posted:A lot of classic D&D adventures are about stopping an evil deity form mainfesting on the Material Plane or interrupting its awakening. Usually the endavour requires a powerful artifact, some "Chosen One" or finding the cmpion of the enemy and removing the same before the ritual is completed. As another example, Temple of Elemental Evil has a similar premise.
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# ? May 20, 2022 00:24 |
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sb hermit posted:As another example, Temple of Elemental Evil has a similar premise. Well, the funny thing about that is it's a combination trick of Iuz and, also, there is already a demon lord at the bottom! So it's not really 'preventing' anything so much as fixing something that's already been done. Ideally, you'd leave Zuggtmoy trapped, or if you have the potency, banish and then destroy it and then utterly destroy the temple. Since it's just a ploy by Iuz to cause chaos to the south and, presumably, let him invade from the north, it's not really that dangerous in the grand scheme compared to a genuine god entering the world physically. Doubly so since, apparently, Robilar was able to solo the place.
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# ? May 20, 2022 00:54 |
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Chronische posted:Well, the funny thing about that is it's a combination trick of Iuz and, also, there is already a demon lord at the bottom! So it's not really 'preventing' anything so much as fixing something that's already been done. Ideally, you'd leave Zuggtmoy trapped, or if you have the potency, banish and then destroy it and then utterly destroy the temple. Since it's just a ploy by Iuz to cause chaos to the south and, presumably, let him invade from the north, it's not really that dangerous in the grand scheme compared to a genuine god entering the world physically. Doubly so since, apparently, Robilar was able to solo the place. Ah. I thought Zuggtmoy was a goddess but apparently she's just a demon queen.
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# ? May 20, 2022 01:23 |
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I thought about it, and I would like to see these games given the Bard's Tale treatment. Re-release them together in modern package and smooth some of the rough edges, though these games are admittedly not as obnoxiously difficult as the original BT trilogy.
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# ? May 20, 2022 03:11 |
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JustJeff88 posted:I thought about it, and I would like to see these games given the Bard's Tale treatment. Re-release them together in modern package and smooth some of the rough edges, though these games are admittedly not as obnoxiously difficult as the original BT trilogy. Don't forget to add some musical numbers, too!
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# ? May 20, 2022 13:43 |
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Chronische posted:Don't forget to add some musical numbers, too! I blame you for the image of a dancing beholder that is now stuck in my head.
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# ? May 20, 2022 16:35 |
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sb hermit posted:Ah. I thought Zuggtmoy was a goddess but apparently she's just a demon queen. In the old times of Ad&D (i.e. 2nd edition), the difference was razor thin.
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# ? May 20, 2022 20:17 |
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I made the finishing touches, including the additions to the bonus update:Alpha3KV posted:Bonus Update: Extras of the Beholder Now time to see about archiving it.
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# ? May 21, 2022 09:27 |
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Chronische posted:Well, the funny thing about that is it's a combination trick of Iuz and, also, there is already a demon lord at the bottom! So it's not really 'preventing' anything so much as fixing something that's already been done. Ideally, you'd leave Zuggtmoy trapped, or if you have the potency, banish and then destroy it and then utterly destroy the temple. Since it's just a ploy by Iuz to cause chaos to the south and, presumably, let him invade from the north, it's not really that dangerous in the grand scheme compared to a genuine god entering the world physically. Doubly so since, apparently, Robilar was able to solo the place. The fun thing is you can kill Iuz's Avatar in ToEE. His slide in the ending says that he reformed his avatar, but it took long enough that a lot of his plans were ruined and he's afraid of the party.
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# ? May 22, 2022 04:58 |
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Bumping this thread for a couple things that might be of interest to those who followed it. Just two days ago, the speedrun record of the first game was improved by over a minute from what it was at the time I finished the last update: https://www.speedrun.com/eotb/run/yvr5ww8z Also within the past week, the CRPG Addict started his playthrough of the third game: https://crpgaddict.blogspot.com/2022/07/game-461-eye-of-beholder-iii-assault-on.html
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# ? Jul 16, 2022 03:35 |
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I’ve been looking for a good screenshot game blog site other than LP Archive. CRPG Addict does nicely, thanks!
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# ? Jul 16, 2022 06:02 |
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achtungnight posted:I’ve been looking for a good screenshot game blog site other than LP Archive. CRPG Addict does nicely, thanks! I looked at his roster, and he must have the patience of a saint to play some of those games.
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# ? Jul 16, 2022 06:21 |
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# ? May 9, 2024 16:29 |
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Now up on the LP Archive: https://lparchive.org/Eye-of-the-Beholder-Trilogy/
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# ? Sep 7, 2022 03:00 |