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Has anyone said how much it's going to cost?
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# ? Jul 26, 2021 16:30 |
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# ? Apr 30, 2024 05:12 |
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Ceebees posted:Has anyone said how much it's going to cost? Price? We can't even confirm the game is coming out tomorrow.
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# ? Jul 26, 2021 16:31 |
There have been a bunch of twitch streamers playing it so that seems like a good sign that its coming out.
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# ? Jul 26, 2021 16:41 |
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I'm really excited for this game and I'm surprised its not more hyped, though I guess its style (both art and gameplay) is maybe a bit niche. That said it hits my buttons extremely well and everyone I've shown it to who might like it is also crazy hyped. Hope it turns out as good as it looks - I am trying to go in relatively cold since it seems like there's some plot and I like to figure things out myself, so I haven't been watching streams to see how it plays 'minute to minute' other than a few brief skips around some recorded streams.
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# ? Jul 26, 2021 18:54 |
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It was updated to 1.0 on steam yesterday so I am very confident this will be coming out tomorrow. No mention on cost yet though, but as it's indie I would think it's going to be less than $30! Streamers are having a huge issue with difficulty from what I've heard so far.
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# ? Jul 26, 2021 20:08 |
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TescoBag posted:... Too easy or too hard?
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# ? Jul 26, 2021 20:43 |
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Serpentis posted:Too easy or too hard? Too hard from the sounds of it. Or at least quite complex. You know how Streamers are at playing games though. I watched one crash land ships over and over again like they were meteorites.
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# ? Jul 26, 2021 22:26 |
Also this is kinda a roguelike and roguelikes are hard for your first dozen failures.
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# ? Jul 26, 2021 22:34 |
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It's very hard. It seems extremely difficult to make money faster than you spend it (on fuel and repairs), so in every stream I've seen, even if they're winning the early battles comfortably, they're slowly bleeding to death. There are also a lot of enemy fleets flying around that are incredibly strong, basically unbeatable without a much stronger fleet than it seems possible to get, and the map detection mechanics are pretty obscure even after having read the manual, so it seems hard to avoid the super fleets. Part of it is that there's a ton of mechanics that not all of the streamers are using properly - for example I haven't seen many use ammo types which might help make the tougher fights doable (but it's also very expensive), and you can "spend" relationship with characters in exchange for things like money and ships, and it's probably necessary to do that to stay above water. It's hard know what the game "expects". No one has made it to the final challenge or knows what the end of the game looks like. Are you even supposed to build up a strong fleet to beat a big boss like in FTL (which the developer compares this game to) or are you supposed to just barely survive to whatever the end is while avoiding all the big enemy fleets?
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# ? Jul 26, 2021 22:42 |
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RPS posted a review that the game has some really neat ideas and fun combat, but that the UI has a lot of annoying fiddly bits or poorly documented features. I'm curious if this is a common assessment, if it's something that could be patched, or the reviewer is just someone who isn't into what sounds like a grognardy roguelike. https://www.rockpapershotgun.com/highfleet-review
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# ? Jul 26, 2021 22:51 |
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I appreciate how poorly this is being marketed / released like nobody knows even if it's coming out or how much it'll cost truly a sign of a truly grognardy game and I am hyped
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# ? Jul 26, 2021 23:20 |
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tokenbrownguy posted:I appreciate how poorly this is being marketed / released Both Microprose and the developer have confirmed it's definitely coming out (TODAY) via discord multiple times so I don't think that's in question at all. Cost is still up in the air! I've not seen any of the streamers say anything bad about it yet, just that it's very difficult. They like the style and the combat, but we'll see how it goes!
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# ? Jul 27, 2021 01:41 |
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Game owns hope i can get it day one (today)
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# ? Jul 27, 2021 02:34 |
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the dev is goony as gently caress and you can see in this video there are a lot of fiddly mechanics leading to a very intended playstyle which no streamer is even approaching. to be fair half of them can barely not pancake their ships on the pavement but it looks like the dev has a super groggy Vision in mind for gameplay, which could be a problem if enough gamers bounce off it hard enough also this video is months old so when the dev starts off apologizing for missing release date he is not talking about the game's scheduled release on july 27 im also tickled at the anti-marketing at play here by having the dev explain his game with a thick radio static filter to ensure his explanation of his own game is garbled and hard to follow https://www.youtube.com/watch?v=EY0X9_kWOV4 Mr. Fall Down Terror fucked around with this message at 02:43 on Jul 27, 2021 |
# ? Jul 27, 2021 02:41 |
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Yeah it seems every reviewer or streamer has missed the ELINT or radar scanning aspects of the game. This is the one part of the game that is comparable to Starsector: not every ship is meant for frontline combat. Like it seems there are cheap tanker-radar platforms that will take up one of your 12 fleet slots, but that will give you access to special abilities early game instead of just going for full pew pew ships. There also seems to be wreck scavenging/loot raids. IT may be very profitable to build a fast recon ship that is simply zoom zoom to scout out locations on the map and dip away when radar lights up. Gaj fucked around with this message at 03:25 on Jul 27, 2021 |
# ? Jul 27, 2021 03:22 |
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The one thing that looks iffy, to me, is the only controlling one ship against multiple ships part of the game. Still going to pick it up because it looks great besides that but still would have liked to see more than just 1vX fights. Hoping that there will be (already is?) some way for other ships in the fleet to influence fights without being active so there's incentive to create other types of support ships and such.
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# ? Jul 27, 2021 03:27 |
I think i'm going into this well prepared because I know how to do passive ranging and Eukland ranging and target motion analysis out of the gate. Still expect it to be devastatingly hard. Much like the occupations it seems to be an allegory for.
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# ? Jul 27, 2021 03:45 |
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Rynoto posted:The one thing that looks iffy, to me, is the only controlling one ship against multiple ships part of the game. Still going to pick it up because it looks great besides that but still would have liked to see more than just 1vX fights. Hoping that there will be (already is?) some way for other ships in the fleet to influence fights without being active so there's incentive to create other types of support ships and such. Other ship types are definitely necessary since you need fuel tankers and radar ships, but you can also launch long range missiles (including tactical nuclear missiles) at enemy fleets without directly engaging in combat so a support missile craft is also possible. Having a ship that's simply really good at shooting down long range missiles is another possible ship type, since there are both guns and defensive missiles that are designed for shooting down missiles, and apparently being nuked happens in the late game. No way of knowing yet how viable or important each of these things is of course, although I imagine having some of these mixed and matched is good. The flagship does all of them to some extent for example.
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# ? Jul 27, 2021 04:33 |
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TastyAvocado posted:Other ship types are definitely necessary since you need fuel tankers and radar ships, but you can also launch long range missiles (including tactical nuclear missiles) at enemy fleets without directly engaging in combat so a support missile craft is also possible. Having a ship that's simply really good at shooting down long range missiles is another possible ship type, since there are both guns and defensive missiles that are designed for shooting down missiles, and apparently being nuked happens in the late game. There are also cruise missiles that are non-nuclear, tactical and strategic nukes and carriers that are able to launch offensive and defensive actions. It is incredibly grognardy.
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# ? Jul 27, 2021 04:36 |
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but also the combat is like grueling and difficult and long so you have to have huge fuckoff murder ships or you’re going to be bleeding out through extended repair costs or fleet replacement also the single ship thing seems super lame as well
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# ? Jul 27, 2021 04:57 |
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Watched some twitch streamers play the game, most of them complaining how resource starved they were while totally ignoring the big ‘loot me’ sign on the navigation screen after shooting down a transport fleets, or completely missing the radar indicating an anomaly that they should check out. I think the problem is with the kind of people playing it earlier.
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# ? Jul 27, 2021 04:59 |
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Mr. Fall Down Terror posted:the dev is goony as gently caress and you can see in this video there are a lot of fiddly mechanics leading to a very intended playstyle which no streamer is even approaching. to be fair half of them can barely not pancake their ships on the pavement but it looks like the dev has a super groggy Vision in mind for gameplay, which could be a problem if enough gamers bounce off it hard enough This video 100% sold me on it, holy poo poo.
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# ? Jul 27, 2021 05:44 |
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How do I turn my microphone into garbled radio sound!?!??
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# ? Jul 27, 2021 05:46 |
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Rumours are this will be out at 6PM BST, which is 6 and a half hours from this post!
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# ? Jul 27, 2021 11:34 |
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drat. suck that I have to work tomorrow. Then again if I go to sleep now I could have a few hours before hand...
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# ? Jul 27, 2021 11:36 |
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TescoBag posted:Rumours are this will be out at 6PM BST, which is 6 and a half hours from this post! Aww, I'll miss the launch then. I'll hop onto it tomorrow, I guess. From the looks of things, this thread might be a useful resource for us all to post things we've realized about the fiddly bits of the game.
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# ? Jul 27, 2021 12:58 |
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Pirate Radar posted:Aww, I'll miss the launch then. I'll hop onto it tomorrow, I guess. From the looks of things, this thread might be a useful resource for us all to post things we've realized about the fiddly bits of the game. Yeah, goons tend to be pretty good at this sort of stuff so looking forward to tips etc being posted
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# ? Jul 27, 2021 13:50 |
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Yeah a lot of streamers and reviews are complaining this game is hard, and obtuse. But look, game settings are baked right into the GUI, look right here! https://youtu.be/pHiriDa130w?t=315 time stamp 5:00 Look at the bottom left, a difficulty knob! The game can be even harder !
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# ? Jul 27, 2021 15:24 |
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It's out now, currently downloading
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# ? Jul 27, 2021 18:01 |
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Yeah I insta-bought this one, gonna install later tonight probably. Very excited.
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# ? Jul 27, 2021 18:28 |
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I crash to desktop after selecting the ships that are supposed to land in Eli in the prologue. Is this happening to any of you?
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# ? Jul 27, 2021 18:31 |
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i really appreciate the steely eyed russian pointing directly at the UI elements with his beefy hand. "look here you dipshit, you can't possibly miss this". its a nice touch definitely this game looks like a steampunk action romp and in reality its a white knuckle logistics and squadron simulator e: streamers also immediately squandering all their funds on fuel and bullets without even trying to chase down convoys is p good Mr. Fall Down Terror fucked around with this message at 18:37 on Jul 27, 2021 |
# ? Jul 27, 2021 18:35 |
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Perestroika posted:It's out now, currently downloading same except its done and im gonna crater so many ships e: instantly cratered like no joke this poo poo not loving around lmao it dropped me directly into cloud cover and that didnt disperse until like 50 metres from the ground lmao game owns i should add i was holding e and q to rotate and yeah tap them dont hold verbal enema fucked around with this message at 18:47 on Jul 27, 2021 |
# ? Jul 27, 2021 18:36 |
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That's one sad looking guy broadcasting it on Steam. He looks positively depressed. I'm psyched!
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# ? Jul 27, 2021 18:43 |
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you have to land EACH craft in your fleet fyi
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# ? Jul 27, 2021 18:46 |
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Posted this in another thread but thought it was kind of interesting:quote:That is a cool manual. I wish the game supported controller input though, that's kind of a bummer for me. all else aside this publisher is set up to the most grodnardy of the grodnards and it sounds like this game is a good start even if it is technically fantasy verbal enema posted:you have to land EACH craft in your fleet fyi I haven't played yet but I wonder if that is a great decision. Probably great if you like rage quits at least
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# ? Jul 27, 2021 18:51 |
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verbal enema posted:you have to land EACH craft in your fleet fyi According to the manual, only ships you select to land at the docks. Manual posted:You only need 1 ship in the landing party, and the only reason to add more
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# ? Jul 27, 2021 18:55 |
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Officer Guy looks like Slavoj Žižek.
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# ? Jul 27, 2021 18:58 |
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Sipher posted:According to the manual, only ships you select to land at the docks. yeah i probably could have clarified that didnt really get it until i saw how the repair boni stacked
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# ? Jul 27, 2021 19:00 |
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# ? Apr 30, 2024 05:12 |
Woah this game is....something extremely different. All the buttons are clickable! Not only clickable, but important!
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# ? Jul 27, 2021 19:00 |