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Second mission in after prologue, land two badly damaged ships, then finally the Sevastopol for minor repairs. It's black as pitch and storming outside so I can only see thrusters half the time, doing everything by radar. As I go to land the Sevastopol, holy poo poo this thing is huge and hard to stop. I see a nice large flat area for the Sevastopol with a nice bonus and aim towards it. There are two weirdly angles slopes on radar either side of where I want to land, but no matter I've done off camber landings already, just need rotate a bit. I ease it in perfectly, except the slopes are now crumpling oddly to fit my landing gear. Odd. The Sevastopol eventually flattens out and the camera pulls back signaling a successful landing, thank God. Explosions. Weird must have had a harder landing than I realized, it is a huge beast. I go to the shipyard to start repairs, only.... Where are the two badly damaged ships..... OH. MY. GOD. Did I just flatten my only two combat ships? : Yup. 10/10, restart campaign.
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# ¿ Aug 10, 2021 02:08 |
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# ¿ May 17, 2024 02:38 |
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How do I improve moral? I already know how to crush it Mr. Crow fucked around with this message at 03:13 on Aug 10, 2021 |
# ¿ Aug 10, 2021 03:10 |
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Is there any way to tell what a cities defenses will be like ahead of time without giving up a sudden strike capability?
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# ¿ Aug 10, 2021 16:17 |
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I've tried using planes to strike a city and while they got there before the signal count down and annihilated the enemy an alarm still went out after the battle... Is that a bug? Also radar based missiles can still be used against jammers, just got to activate them right in front of the enemy. Wasted 3 nukes figuring this out against a strike group but I couldn't run away from them. Speaking of do they respawn once you kill one? Mr. Crow fucked around with this message at 19:10 on Aug 10, 2021 |
# ¿ Aug 10, 2021 19:07 |
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lets hang out posted:this video helped me This guy does a ton of really good focused tutorials, highly recommend checking his channel out. The missile, aircraft and radar ones in particular are good in explaining what the game fails to.
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# ¿ Aug 11, 2021 02:05 |
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Anybody know what the IR/ED Sign stat is and the CHANCE next to it?
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# ¿ Aug 11, 2021 16:44 |
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Excellent info thanks. Out of curiosity is there someplace y'all are getting some of this more obscure information (like missile ranges, wasted 3 A-100s till I figured out there were meant to be short range) I've combed through the manual but nothing, is this just accrued testing knowledge or is there a wiki somewhere?
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# ¿ Aug 11, 2021 17:23 |
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Anyone know what hard mode changes?
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# ¿ Aug 13, 2021 05:46 |
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Tythas posted:The Dev's constant nerfs to bonuses and now the wipe of unlocked ships plus the wipe of previous bonuses has removed all my will to play the game, I wish I could refund it as it's now very different from the game I bought but I am now 37.3 hours into it Man do not start nuclear war the end game is loving brutal Apparently there is some save deleting bug? Anyone know what causes this just lost my campaign and there are a couple threads on steam. Mr. Crow fucked around with this message at 02:24 on Aug 14, 2021 |
# ¿ Aug 14, 2021 01:38 |
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It's not the end of the world getting noticed, usually a SG will just continue with what it's doing unless it's really close or there are several in the same area.
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# ¿ Aug 14, 2021 05:36 |
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I imagine with the pacing of the game it would be more annoying to have ai controlled friendly ships. I guess if you could decide how many to field at any given time but the pacing is primarily around how much time you can spend fueling and repairing. Having multiple ships active at once it's going to dramatically increase your repair times, and how would you tell ships to retreat? It's it automatic? Can the enemy ai now also retreat? Not that it couldn't be done well but I don't think it's so simple as just adding more ships. Maybe being able to bring ships in and out rather than deciding the order once and having to stick to it would be a compromise? E.g. you retreat your first ship, retreat your second ship, and then bring out your first ship again.
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# ¿ Aug 14, 2021 19:14 |
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Voyager I posted:The game's AI is very rudimentary - basically just enough to perform the essential functions of operating the ships in combat. It doesn't even have a concept of friendly fire. This is acceptable when the AI's job is just to be content for the player and having exploitable limitations can be looked at as giving the opportunities to outsmart it. I actually think it does a pretty good job of avoiding friendly fire They definitely won't shoot if you put an enemy in between another, including up to a certain angle of fire. In fact it's a great way to take on SGs, just keep a ship between you and you reduce the incoming fire by a quarter up to a half. They do seem to continue firing their full salvo happily however so if you dive behind an enemy once they commit to shooting they will light up their ally. Missiles are missiles though and I love trying to drive them into their allies.
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# ¿ Aug 14, 2021 22:16 |
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AtomikKrab posted:I mean you can really challenge yourself with different builds, I'm doing something similar except as a carrier
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# ¿ Aug 14, 2021 23:57 |
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Glad they're focusing on bugs so quickly. Think I'm gonna take a break till they finish bugs and some final polish (better handling of ship customizations in game, sharing to campaign etc). Already put like 30 hrs into it, give it 8.5 as it is today, easily a 10 with some big fixing to iron out the campaign and some polish that seems inevitable.
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# ¿ Aug 17, 2021 17:00 |
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Dalaram posted:Man, gently caress this game. Sounds like the game isn't for you, or whatever easy mode will end up being. A lot of your complaints are pretty deliberate design choices that quite a few people like based on steam reviews. You have a few valid points that I'm sure will be addressed (ship building improvements) that are likely not in game currently due to time and the developers staying they're solely focusing on bugs for now (which they've been addressing very quickly), but a lot of it is just complaining about the difficulty. Fuel is supposed to be managed, strike groups are supposed to be avoided, you're supposed to have to make a choice between cities to land at etc. If your ELINT is going off turn off your radar or expect incursions. You can selectively repair components by just right clicking them before setting the repair slider. Mr. Crow fucked around with this message at 19:45 on Aug 19, 2021 |
# ¿ Aug 19, 2021 19:36 |
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It definitely doesn't explain itself well, manual or otherwise, check out this guy's videos for explanations of some of the features of you want to give it another go. https://www.youtube.com/watch?v=j4O3etdR2Mo I am particularly grognardy (with certain games) and part of me liked discovering how certain game features worked but I totally get and think the game needs be better on this front. A lot of the essential skills are completely uncovered by the various tutorials, especially as it relates to missiles, planes and radar. Knowing how to properly use those 3 together are like night and day as far as staying alive and running. Also never use nukes, they will gently caress you up in return. It's easy to shoot down non nuclear missiles but even when you shoot down a nuke it completely dicks your fleet up, trying to shoot down 3 in a row is a nightmare. Mr. Crow fucked around with this message at 19:53 on Aug 19, 2021 |
# ¿ Aug 19, 2021 19:50 |
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Anime Store Adventure posted:Importantly - and they don’t tell you this explicitly - a missile doesn’t enable any tracking until a certain point that seems relative to where you slapped the end of the arrow for aiming it. I’m not sure if this is either different for conventional cruise missiles or just hard to notice, but it happened a lot with my A100’s where I well overshot the target before tracking was enabled. This is intentional and how missiles work in real life. You can absolutely hit your own ships with a poorly timed activation. For example you're trying to coordinate missile strikes with an SG assault, except you didn't factor in how fast your assault group is, so by the time the second missile activates your assault group is in between the SG and the missile. Oops. You can also use regular radar missiles against jamming by just not activating the missile till it's already on top of them. But ya, again, one of the poorly explained mechanics.
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# ¿ Aug 23, 2021 19:40 |
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Serephina posted:Listening to you people talk about this game is killing me, I absolutely cannot get it to work under Proton =[ I know it worked well at one point but i havent played it in months, have you tried GE fork?
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# ¿ Jul 22, 2022 20:45 |
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There is a beta branch now with supposedly a lot if changes but as of yet undocumented. Its been to long since I've played this to figure out what the changes are but restarting this ive already managed to waste a bunch of planes on a SG and cruise missile my own dudes. Still managed to kill it by throwing a cruiser at it then just sold it after. Managed to regroup and refit so maybe this run will be salvageable? Was mostly expecting to relearn all the nuance and die horribly, so while extremely gross thats one down with another one identified nearby.
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# ¿ Nov 2, 2022 07:59 |
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I'm gonna guess they're slower but heavily armed and armored since you don't have to try and lift it through the air. I'm thinking WW1/2 Battleships with legs
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# ¿ Dec 19, 2022 03:29 |
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If you know they have aircraft you can send the faster aircraft with aa missiles to screen and take the enemy's aircraft out before volleying your own missiles to soften them up and finish off with a brawler. Laser guided bombs do wonders against big ships.
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# ¿ Jul 30, 2023 09:13 |
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Yea imo the sevestapool should be in a fight, if you do need it your probably going to be crippled the rest of the campaign. Turn it into an aircraft carrier or missile boat.
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# ¿ Jul 31, 2023 02:46 |
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by.a.teammate posted:I just took out a strike group for the first time but didn't get any money or anything, is the only reward there is now one less strike group? Or cos it didnt have a name just had an S by it I have mistaken it and it was just one of those smaller support fleets? Strike groups will have better loot usually but only if you are nearby to loot them / brawled with them. So basically ya the primary reward is one less strike group. Typically you want to destroy them with a combination of missiles and planes, or severely weaken them before sending in your own fleet, otherwise the cost in damage and time to repair makes it not worth it. Since your engaging them with standoff tactics you generally dont get a lot out of it but having the subsequent freedom to raid and move as you please can be well worth it.
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# ¿ Nov 19, 2023 00:41 |
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by.a.teammate posted:Hmmm it had x3 big ships, i took out one with planes, my cruise missiles got taken out by AA guns and then I brawled to get the last two (think one was damaged) and just seemed to be normal loot from taking a city, get more from a trade fleet, ust seems everyone on reddit has huge fleets and lots of cash not sure if I did something wrong Its going to be better in the sense SGs are full of capital ships and generally have better equipment than a trade ship or whatever, so you might get some sarmats or nukes or something instead of more ak-100s (which you can still get if your unlucky). The crash site loot is based on the ships equipment that was destroyed.
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# ¿ Nov 19, 2023 20:06 |
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# ¿ May 17, 2024 02:38 |
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by.a.teammate posted:EDIT - okay something weird is up, I just took a city with a prize ship, didnt kill it and killed the rest and got no cash, maybe something got busted in this game. bummer was the first strike group i managed to take down without using the big boy you start with i think this has been a known bug since forever, its been a while since ive played but basically ya that can happen. something about a lone trade ship + garrison fleet maybe? cause normally if a trade ship is by itself you auto capture it, but i think it glitches out if theres a garrison. its usually safer anyway to attack convoys outside of a city so ill usually just wait for them to leave if possible.
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# ¿ Nov 19, 2023 20:13 |