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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Can't wait to be very bad at designing ships.

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
This game is cool so far. The ship designer is very intimidating.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
The RWR just being a mimic of actual Soviet RWRs is pretty neat. It's functional and if you've played DCS it's immediately familiar.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

punishedkissinger posted:

why are there no patch notes?

There's a change log thread under Steam Discussions.

https://steamcommunity.com/app/1434950/discussions/0/3051737278924186211/

quote:

Version 1.1 - August 02, 2021

Fixed acceleration of the mouse in the game. Added a slider for mouse movement and wheel scroll sensitivity in the options.
Added three reticle settings on a slider in the options
Simple - The current crosshair
Adaptive - A crosshair that changes based on distance to target
Long Crosshair - A long crosshair
Added support for different resolutions while maintaining aspect ratio.
Added borderless window mode.
Added a slider for adjusting the amount of flashes and glitch effects.
Added selection of opponents for testing the ship in the editor.
Difficulty: Set the difficulty of the encounter from 1 - 10.
Enemy Type toggles: Small, Mid, Large, Carriers
Added a slider that turns off visual effects in order to increase performance
Fixed aircraft behavior in battle and on the global map.
Fixed several crashes on the global map.
Fixed an issue which would cause infinite money in the editor.
Added bonus points for passing the campaign.
Fixed an issue with the delete button in the ship roster.
Fixed a crash in the editor when installing guns.
Fixed issues when using the Esc key in different situations.
Fixed an issue at the end of the prologue.
Added the ability to twist radio dials by holding the left mouse button and dragging.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Microprose off to a fantastic start with this title.

I lost my first campaign but I figured some stuff out so hopefully next round should go smoother. I really need to try messing around in the ship editor, I have no idea what I'm doing though.

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Thanks thread for the suggestion or parking the Sevastopol somewhere in the middle of nowhere and sending out strike groups to take cities. It saves a ton of fuel and I don't have to sit around in cities waiting to gas up for long periods of time.

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