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I’m incredibly hyped for this.
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# ¿ Jul 23, 2021 18:03 |
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# ¿ May 17, 2024 18:52 |
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I appreciate how poorly this is being marketed / released like nobody knows even if it's coming out or how much it'll cost truly a sign of a truly grognardy game and I am hyped
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# ¿ Jul 26, 2021 23:20 |
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but also the combat is like grueling and difficult and long so you have to have huge fuckoff murder ships or you’re going to be bleeding out through extended repair costs or fleet replacement also the single ship thing seems super lame as well
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# ¿ Jul 27, 2021 04:57 |
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Anybody having resolution issues? There's no options to fine tune the resolution and my mouse jumps the whole screen if I slide it more than a 1/6th of the screen.
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# ¿ Jul 27, 2021 21:27 |
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Yeah, same. Also my "B" button doesn't work for disabling fires. So I pretty much can't fight. Frustrating. e: I'm an idiot, my fire suppression was just getting blown off. tokenbrownguy fucked around with this message at 22:22 on Jul 27, 2021 |
# ¿ Jul 27, 2021 22:01 |
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I think firing off a nuke escalates the difficulty of enemies so don’t do what I did and fire one off at a strike group only to have it blown away before it got near only to find every garrison and strike group having an extra ship and the scariest version possible of each ship
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# ¿ Jul 29, 2021 04:23 |
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Anime Store Adventure posted:Anyone have an inkling what makes a “flagship?” I tried to make an expensive cruiser that I thought might qualify but it still forced me to take the Sevastopol in a new campaign. I built a cruiser with no missiles (tactical or strategic), lots of guns, lots of fuel, and all of the sensors. It cost over 100k, but only just (I suspected maybe 100k cost meant flagship.) somebody up thread mentioned it's an .ini thing--sounded easy enough to make anything a flagship unrelated holy poo poo getting in a cruise missile fight with a strike group is loving dope af. oh you thought you had a monopoly on longe range violence? eat loving 10 cruise missiles motherfuckers also protip throw a couple of flares chuckers on the lightning and it becomes the best bang for your buck in the early game that exists, poo poo rocks super unrelated, if anyone else is experiencing mouse skipping / mouse jumping issues try reducing your mouse's polling rate - can we get that in the OP? it fixed my issues and took the game from unplayable to fun
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# ¿ Jul 29, 2021 08:41 |
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# ¿ May 17, 2024 18:52 |
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incoherent light posted:When modifying a ship which isn't docked yet, don't hit "Put In Dock" if you've removed any important pieces of your ship, even if the work hasn't been started. You'll spawn to land without it. I did this with the maneuvering and one main thruster on the sev and it was impossible to land intact. In which case you'll end up reloading from whatever arbitrary point it saved at or restarting. yep another stupidly obvious thing in this vein is that adding new parts or replacing parts in dock takes time. so you can't just downgrade a nuclear carrier's arsenal to conventional cruise missiles, if you just plop 'em in and then leave it'll just transfer the unequipped missiles to your inventory and wait until it can install them in dock or w/e
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# ¿ Jul 29, 2021 22:14 |