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It would be nice if we could do a spreadsheet for advice on the Tarkhans.
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# ¿ Aug 12, 2021 16:09 |
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# ¿ May 21, 2024 06:34 |
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champagne posting posted:Be the change you want tot see in the world Tab is made, but I cannot remember any dialogue right now, I pretty much forget the moment I am done.
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# ¿ Aug 12, 2021 17:23 |
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I feel the Tarkhan system was not finished to be honest, there should be more detail, more options, and chances to improve relations
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# ¿ Aug 13, 2021 13:21 |
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Planes en masse are very worth the money, you can shred a strike force with a nice air strike.
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# ¿ Aug 13, 2021 21:08 |
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Trade Fleets are flying and on alert, the garrisons are lazy as poo poo and living the high loving life
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# ¿ Aug 14, 2021 05:21 |
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Another thing to think about and stated in game, is that sky piracy is a thing, so if a bunch of ships are coming up on you, and NOT comming you right away... you can assume bandits. Also I finally started getting deeper into the campaign, Hit an event where I had to sit on a city for two whole days I was lucky enough that I had via event acquired enough ships with really good point defense that I survived the cruise missile barrage Then the strike force started to loom on the horizon so I waved out all my light missile bearing ships into it. Fired the missiles while jinking and shooting to wear out their point defense then retreated back to the city. When the strike force arrived I sent my lone heavier ship in. I had to retreat that ship after shooting down two and used the sevastopol to finish them off. Very tense AtomikKrab fucked around with this message at 12:47 on Aug 14, 2021 |
# ¿ Aug 14, 2021 06:57 |
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I mean you can really challenge yourself with different builds, Like right now i'm going to try a game of rebuilding the sevestapol into a battlecruiser in game by piece by piece rebuilding her.
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# ¿ Aug 14, 2021 22:21 |
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So once the Sevastopol gets over 200 km/h speed it will start being suggested as a sudden strike ship Also, I took a merc city, and right as I got there I got an ELINT signal from the direction of the next city west. I so looked at the ships for sale, bought a yars, and yeeted 4 cruise missiles at the other city. took out a whole strike group that was sitting grounded.
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# ¿ Aug 15, 2021 00:28 |
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an explosion outside the hull itself is still better than a direct hit.
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# ¿ Aug 18, 2021 14:12 |
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Biggest thing is looting properly, you get a 4k gun off a wreck thats on hard mode 2000 tons of fuel, or enough for the sevastopol to make it another 1000 km. Crew Quarters are the only higher priority because they are your source of gifts to give to tarkhans, sweet sweet gifts. Sell crap you won't use, rebuild the sevastopol so its faster/not junk/more fuel efficient.
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# ¿ Aug 20, 2021 00:13 |
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cock hero flux posted:i might get flak for saying this but there's really only 3 weapons worth using in actual fights. You can armor missiles, by using elevation, any full brick 2x2 can be elevated by having structure cover the 4 cardinal directions. a set of a 2x2 brick with 4 2x1 segments on the sides will pop up, then you can place armor on the outside and the missiles will fire over the armor, this goes for guns, engines, anything that can be blocked really. 57mm is actually pretty good but you want a lot of it. it is also cheap. Yes 20 37mm's will shred anything overtime but.... thats 60k a 20 57mm will kill much faster and still output enough fire to knock back anything incoming. behold Now this is a bit of extra stuff hanging around but. better damage, more speed, more range, cheaper
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# ¿ Aug 22, 2021 12:20 |
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Night10194 posted:Merchants are the most dangerous fuckers in all of Gerat. There is nothing that spots me more than merchants. Even sending a loving Lightning at them, when I know they're there from IR and can hit them the instant they spot me, they still get off a message. you need 900km speed to reliably hit a merchant before they alert. Note that for two hours after they launch from a city they will auto alert.
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# ¿ Sep 2, 2021 23:50 |
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elevate your large statics by shoving 1x1 pieces below them (2 2x1s will cover the bottom) and take out the armor between to squish them together, then slap the armor beneath, now elevated the engines will work over the armor and be protected from a gutshot.
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# ¿ Sep 3, 2021 02:15 |
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Night10194 posted:Oh boy. I should have known there'd be more to this than taking Khiva. Pyotr, you loving idiot, first you murder Daud, now this!? Pointing Russian Man, you should be pointing to yourself as the Worst. Ah the fun part.
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# ¿ Sep 4, 2021 12:50 |
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I spent many runs rebuilding the sevastopol into a murderbeast, its not actually difficult if you understand how to upengine her properly.
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# ¿ Nov 30, 2021 02:36 |
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aircraft carriers and missile fleets won't move that much
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# ¿ Dec 3, 2021 17:58 |
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ughhhh posted:Other than the flagship which seems to be meant for modifying, are there other stock ships in the campaign people like to mod to extend it's usefulness? Lightning but give it the next size up guns works pretty well, 130 molot stonk. Skylark to improve its recon capabilities.
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# ¿ Feb 14, 2022 14:37 |
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I mean my best strategy has just been a big old box with ALL of the 57mm guns on it and just DAKKA
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# ¿ Feb 14, 2022 18:00 |
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I think you can still cheese the game with an armored box containing 20-30 57mm guns
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# ¿ Jul 22, 2022 18:37 |
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# ¿ May 21, 2024 06:34 |
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Bug Squash posted:That's the pro-strat, as the Sevastopol should ideally never see combat and all that armour turns it into a slow gas guzzler. Some people like to turn it into a missile+aircraft carrier, but I just turn it into a giant unarmoured tanker bristling with sensors and antiair equipment. The fun way is to turn the 'pol into an effective brawler and smush faces in the end game. Or just build ye olde deathbricke.
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# ¿ Nov 21, 2023 16:10 |