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very excited for this
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# ¿ Jul 15, 2021 22:49 |
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# ¿ May 17, 2024 01:51 |
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Windows 7 is out of support why are you doing that to yourself
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# ¿ Jul 28, 2021 01:04 |
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what is the point of carriers exactly? Seems like the only ships I've been using in combat are interceptors. The fact that the planes are so expendable seems to make carriers just super expensive. I have launched the planes from the map view and i guess you can sort of scout with them? In regards to the visibility issues, you still get your radar style display when the screen darkens up, right?
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# ¿ Jul 28, 2021 14:34 |
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Michaellaneous posted:In the supply screen, where you buy fuel, scroll to the right to buy weapons for your planes - bombs, missiles etc. You can then send those out on strike missions. Hover over a plane, select the weapon - press multiple times for more planes - and launch them with LMB. Thanks!
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# ¿ Jul 28, 2021 14:38 |
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main main strike craft any way to make dumb bombs more accurate or increase visual range on them? made a carpet bomber but it doesn't work great. punishedkissinger fucked around with this message at 22:55 on Jul 28, 2021 |
# ¿ Jul 28, 2021 22:44 |
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Patrat posted:I think bombing is generally something for very fast corvettes that you send in first during a sudden strike to blow up enemy ships before they can take off, or neutralize ground based missile launchers? Before having them retreat after they are done with their bomb load. that's how i had them built but idk, it seems hard to replenish the bombs. i'm just gonna do the same thing with missiles instead.
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# ¿ Jul 28, 2021 23:30 |
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I was able to just brute force my way to the endgame with this rig No need for a strike force when you can just wreck any enemy fleet and shoot down any missiles with 4xCIWS
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# ¿ Jul 29, 2021 13:19 |
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M_Gargantua posted:Did you name it "Brick"? No but it certainly flies like one! Not once did I try to manually land it. Luckily it didn't take any damage that would necessitate that.
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# ¿ Jul 29, 2021 13:28 |
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Larry Parrish posted:and now my mission will be to design some kind of armored interceptor that is fast enough to sudden strike cities but also not take enough damage to delay the fleet more than a couple hours. It seems difficult to refuel if you have a lot of capacity without being reported though. But then again that's the downside of a big fleet. I think the trick here might be to just have two or three and only repair them while you are refueling. i really wish they broke down what the different radars do. what is the point of an FCS exactly? Cruise missile control?
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# ¿ Jul 29, 2021 13:34 |
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the game definitely needs a few patches to balance for better gameplay and pulling back on the insane effects. i do appreciate the blackout effects your guys get. do enemies ever run out of fuel?
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# ¿ Jul 29, 2021 14:07 |
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Sankis posted:I mostly, really, just want to be able to see the damage I'm causing the enemies. Also this game is hard and I barely have any idea what I'm doing. You can see the damage for the enemy you have targeted on the display in the bottom right of the screen. i do wish you could see better on the screen though. it would make for more engaging fights if you could realistically target systems. current gen of my strike craft
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# ¿ Jul 29, 2021 14:26 |
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so never stay in a town for more than 10 hours right?
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# ¿ Jul 30, 2021 00:03 |
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MuffiTuffiWuffi posted:Aside from the cities eventually getting sick of you and calling a bunch of very angry missile spammers, is there any time pressure to the campaign? Some of the repair times can get really long and I'm wondering at what point I should just sell the ship for scrap and move on. it depends where the strike fleet actually is
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# ¿ Jul 30, 2021 00:07 |
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Carriers are probably worth taking just for the recon ability they add. maybe just mod the sevastpol though hmm.
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# ¿ Jul 30, 2021 04:35 |
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Back Hack posted:So, here are two of my designs that seem to working out for me, they're essentially better Gladiators. I have some similar designs for Strike Cruisers. I guess the big disadvantage is your task force uses a lot more fuel which seriously bogs you down on the strategic layer (shorter range+time refueling). Ive been experimenting with a more agile fleet of lightnings and missile variants of lightnings and it ends up feeling more RNG dependent though. going to experiment with having multiple Skylarks and see how it goes.
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# ¿ Jul 30, 2021 14:11 |
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Trying a new strategy of splitting my taskforce up and attacking multiple targets at once. Seems pretty effective, plus you can triangulate enemy positions better with multipl skylarks. Sevastpol Skylark 2x Lightning Rook Skylark 2x Lightning Rook
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# ¿ Jul 30, 2021 16:01 |
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Top Gun Reference posted:It seemed like a bad idea for your flagship to be a big, slow, dumb brawler like the Sevastopol, so here's my take on a hybrid fleet carrier/guided missile flagship, the Moskva. It's loosely inspired by the real life Moskva and Kiev-class carriers. This is perfect and almost exactly what I end up converting it to!
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# ¿ Jul 30, 2021 20:09 |
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Are jammers the unlabelled barrel looking things?
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# ¿ Jul 30, 2021 23:29 |
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# ¿ Jul 31, 2021 06:21 |
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Larry Parrish posted:I laughed so hard the first time that popped up there really should be confetti god drat this end game is nuts. Carriers seem really favored since you can scout everywhere with them basically.
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# ¿ Jul 31, 2021 06:47 |
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seems like flares are bugged? like if i put them on my ship they are always out of ammo. hmm.
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# ¿ Jul 31, 2021 18:03 |
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Back Hack posted:I think you're confusing the APS with flares. It seems to be just bugged in the editor's tester for some reason.
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# ¿ Jul 31, 2021 18:34 |
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whats our plan to win? kill every carrier and strike group before entering the city?
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# ¿ Aug 1, 2021 04:00 |
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also flares are 100% bugged and sometimes have no ammo for no reason
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# ¿ Aug 1, 2021 04:11 |
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ive accidentally ambushed one of the carrier groups when it was parked at some town once. Seems totally doable to take the rest out.
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# ¿ Aug 1, 2021 05:56 |
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# ¿ Aug 1, 2021 19:35 |
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definitely recommend putting jammers on all skylarks
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# ¿ Aug 1, 2021 20:00 |
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Ciaphas posted:what's it mean when the background of the clock starts turning red from the hour hand? time since some event, but what? time since your position was reported. there should be a red flag on the map showing where as well
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# ¿ Aug 2, 2021 00:45 |
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cock hero flux posted:I just got the ramming event without actually having rammed an enemy vessel, or even lost one of my own. I had a lightning which got beat up super bad and lost a bunch of crew and then had to blast itself at the retreat pint directly past an enemy ship, but no contact was made. Its only a rumor
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# ¿ Aug 2, 2021 01:59 |
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why are there no patch notes?
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# ¿ Aug 2, 2021 17:57 |
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that calculation doesn't seem to take into account radar or IR detection which vastly alter the odds. you can test those out manually by flipping the corresponding switches in the bottom right. It could use more documentation overall.
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# ¿ Aug 2, 2021 18:51 |
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they seems to have a 400km radius where they can detect you. whether or not they have actual radar seems to depend on the garrison though. again as far as i can tell none of this is clear.
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# ¿ Aug 2, 2021 19:15 |
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you are incentivized to destroy escape pods right? does having them go off make it more likely the "search for survivors" option triggers during looting?
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# ¿ Aug 2, 2021 20:26 |
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Womyn Capote posted:How many ships do you take to start. I think Im making a mistake taking too many and then I run out of money/fuel after the first 3 or 4 stops I make. I take 1x Flagship 1x Skylark 3x Lightning 1x Modified Rook 1x Skylark 3x Lightning 1x Modified Rook Which leaves me with like $30k. Granted, I have a decent bonus already. Having two groups that can operate independently of your flagship should really help with money issues. punishedkissinger fucked around with this message at 13:08 on Aug 3, 2021 |
# ¿ Aug 3, 2021 12:56 |
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The morale penalty for ramming isn't even that bad and you only get it the one time as far as I can tell.
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# ¿ Aug 3, 2021 13:31 |
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are aircraft not at most rare parts cities?
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# ¿ Aug 4, 2021 03:16 |
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# ¿ May 17, 2024 01:51 |
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Roumba posted:Aggressive-dive bombing. I love it. its honestly the only way to make those bombs work, just full speech blacking out on approach
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# ¿ Nov 13, 2021 00:04 |