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ClothHat
Mar 2, 2005

ASK ME ABOUT MY LOVE OF THE LUMPEN-GOBLITARIAT
protip: trust no links I post
RPS posted a review that the game has some really neat ideas and fun combat, but that the UI has a lot of annoying fiddly bits or poorly documented features. I'm curious if this is a common assessment, if it's something that could be patched, or the reviewer is just someone who isn't into what sounds like a grognardy roguelike.

https://www.rockpapershotgun.com/highfleet-review

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ClothHat
Mar 2, 2005

ASK ME ABOUT MY LOVE OF THE LUMPEN-GOBLITARIAT
protip: trust no links I post

Ciaphas posted:

When a city goes Dangerous from hanging about too long (does anything else contribute to that?), does that status ever go away or is it stuck (and that city off limits from then on unless you want to get reported)?

Can anyone explain the mechanics behind cities reporting your position in a little more detail? It seems like such a crucial part of the game, but the documentation wasn't clear for me, and the feedback from your decisions is delayed.

My current best guess at understanding is:

1. If you attack a city quickly enough you can take it by surprise.
2. You can attack a city by surprise by sending a fast detachment before you get inside the city's detection radius. The city also has a yellow bar above it counting down the deadline for a surprise attack.
3. If you attack a city by surprise the enemy ships are grounded and it won't report your position.
4. The %s at the bottom right part of the map screen show the chance of a surprise attack working. I think this is more complicated though because I feel like I have 99% probability attacks that regularly don't make it in time.
5. Once the city is captured you have ??? time before the city reports your position? Is the amount of time fixed or based on other factors, is it related to whether or not you hit the city by surprise? Is that red countdown on the clock related?

ClothHat
Mar 2, 2005

ASK ME ABOUT MY LOVE OF THE LUMPEN-GOBLITARIAT
protip: trust no links I post

Ciaphas posted:

do cities have their own radar/IR scopes (that red border??), or is it just whatever enemy ships happen to be docked?

I'm pretty sure I've been burned and detected at least once because a strike force was trying to blitz a city and got spotted by a transport that was leaving the same way I was coming in. That seems fair and realistic in that it's just a bit of bad luck. I just have no idea if different cities are using different radar/IR detection or not, and how long I can stay if I was spotted/not spotted.

Marzzle posted:

How do people distinguish between easy pickings merchants and ones with heavy escorts? I wanna skypirate better

If you capture a city with a radar dish icon you will get three options of ships to detect. If you hit the last one it will ID trade vessels that are easy pickings. Intercepted radio transmissions also might say something like "Ships carrying grain bound for Kiva" and if you extrapolate their path you can intercept them. I THINK you can probably also ID them if you track something on the radar and measure its speed over time (I think merchants travel at different speeds than strike groups), but that is far beyond my feeble capabilities.

ClothHat fucked around with this message at 21:23 on Aug 2, 2021

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