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DOMDOM
Apr 28, 2007

Fun Shoe
I have very fond memories of CoH 1. I'd never played an RTS like it and it immediately hooked me entire friend group. Some of my favorite LANs and a lot of great online fun. Even when they released the comically bad Opposing Fronts, we stuck with it and I feel like the tempo of their patches, and listening to feedback, had a lot to do with that.

CoH2 I immediately bounced off of at release. I really disliked the way it played. It just didn't feel like an improvement, but they put the work in and got that game into a place where I can now say I still really enjoy playing matches.

CoH3 though felt... different. There was something about the art and sound direction that just felt very off to me. Launching missing key features, and then not even having a roadmap to add them, really gutted any hope I had of them turning it around. Stupid bugs that should have been as easy as changing a typo'd number could have been hotfixed quickly, and yet for reasons unknown lingered. The amount of resources they wasted on the Italian campaign, I think, stretched them too thin.

CoH2 was very rough on release, but I think CoH3 came off even worse and the community quickly turned against it for reasons I can understand.

It is a failed game and I am not sorry to see it go. Relic has turned into a franchise killer.

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Dull Fork
Mar 22, 2009
Relic put out a communique, better than their others. At the very least they are acknowledging some sorely missing features, like replay, vote to surrender. Also increasing communication to a bi-weekly post, and livestreams. If nothing else it looks like these are steps towards proving that they are still invested in the game.

We'll see if they can pull out of this nosedive quick enough.

Heres the link https://steamcommunity.com/games/1677280/announcements/detail/3699189696779342622

Mordja
Apr 26, 2014

Hell Gem
I'm still playing 3-4 matches of this just about every day. Despite this game's flaws, I don't really want to go back to COH2 and there's no other series that plays like this one--Lord knows, Iron Harvest wasn't it--so I hope they stick with it. What exactly was wrong with the Italian campaign? AI too passive? I know they did some patching but I've been holding off on playing it still.

Dull Fork
Mar 22, 2009
Yeah the AI is extremely passive in the Italian campaign. They also included a population cap for the campaign map, and all of your supporting planes/ships you build fight for space with the actual companies who do all the actual missions. So thats a little sloppy. Also the campaign kinda just ends abruptly, no real build or climax or so I've heard I haven't beaten it yet. I think the last mission I did was Monte Casino? Which is one of the well received missions I've heard.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


I don't know what to make of the recent announcement. It seems that they're going to be continuing with their updates and original roadmap as if nothing has changed?

As for the history of the game. I remember that the blizzard mechanic in COH2 wasn't well received and people for whatever reason thought the original user interface for notifications like suppression, pinning, etc. was too small? Personally, I thought it was fine you just had to pay attention. If you got caught off guard it could be harsh as you could lose a squad to even a well placed grenade.

toasterwarrior
Nov 11, 2011
were you hoping for a "game dead lmaooooo" communique or something

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Thread dead lmaoooo.

Been playing this on ps5 shaking off like 10 years of rust. Annoying the opening mission and tutorial force you to use the controller because i just wanted to refamiliarize myself with the controls again so i put it on a skirmish vs cpu and messed around there with k&m. Every other mode lets you use it! I've always liked playing world of strategy tanks so I'm having lots of fun playing italian light tank matchbox spam, thanks random YouTube thumbnail for showing me the idea. Any other vehicle heavy early tech builds? Any army will do I'll probably want to learn the basics on all of them rather sooner than later but i am kind of amused at the sheer amount of things that still work from half remembered coh1. Sometimes I'll be microing reversing a tank around a building corner and it'll pick just the worst time to suddenly start turning the other way mid corner swing and it's like dang feels just like old times.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


toasterwarrior posted:

were you hoping for a "game dead lmaooooo" communique or something

It's not dead!

https://twitter.com/CompanyOfHeroes/status/1679551362512695296?s=20

toasterwarrior
Nov 11, 2011
yeah ive been waiting on this one before i truly get into the campaign, i miss shooting nazis

Dull Fork
Mar 22, 2009
https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/68-pc-emerald-bear-1-2-0-patch-notes

Heres the patch notes! Honestly? A tonnnn of fixes and changes. Two new maps, a 3v3 and 4v4. Some of the additions (adding in missing sound effects) really help the argument that sega rushed this game out before it was ready.

But! This is a great patch.

Son of Rodney
Feb 22, 2006

ohmygodohmygodohmygod

Good lord some of the changes are wild, like vehicle formations not moving into the same point or infantry ignoring moving vehicles. I've been waiting to get back into it after uk forces became completely unviable a while ago, maybe this will be the patch to make me do it.

I still want it to succeed, hope they'll pull it off.

CuddleCryptid
Jan 11, 2013

Things could be going better

That's a good list of changes but once again a lot of that technical stuff could have been minor patches instead of a huge drop after months of nothing. But that's what happens when you have to go through console patch certification.

UP AND ADAM
Jan 24, 2007
How's that console version doing

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Good patch notes, I like the new built in ranking system. DAK changes are really good and open up more play styles along. UK is better but still needs help.

Looks like there are some on going bugs with AA

Mordja
Apr 26, 2014

Hell Gem
CoH-adjacent, but there's this big, cool looking mod for DOW2 that adds fully functioning Necron and Tau factions, Knights, a bunch of stuff. Haven't checked it out yet but seems dope.
https://www.youtube.com/watch?v=h1n-Y7aceUk
https://www.youtube.com/watch?v=SJC_-6jSWcE

MikeC
Jul 19, 2004
BITCH ASS NARC
Hmmm still just the 1 new map so far since release?

davecrazy
Nov 25, 2004

I'm an insufferable shitposter who does not deserve to root for such a good team. Also, this is what Matt Harvey thinks of me and my garbage posting.
I’m an OG COH Bro and I have not touched CoH 3 in over a month.

PosSibley
Jan 11, 2008

21rst Century Digital Boy
Heheh, Afrika Korps cant make Flak 36 and there cant be a 16 pounder or what? They said in steam discussion that it wasnt ready for the patch.

PosSibley fucked around with this message at 11:18 on Jul 28, 2023

Dull Fork
Mar 22, 2009

MikeC posted:

Hmmm still just the 1 new map so far since release?

No this patch explicitly added a new 3v3 (Benghazi) and 4v4 (Monte Cavo) map.

MikeC
Jul 19, 2004
BITCH ASS NARC

Dull Fork posted:

No this patch explicitly added a new 3v3 (Benghazi) and 4v4 (Monte Cavo) map.

Maybe will reinstall after this weekend if CoHbros are still alive.

davecrazy
Nov 25, 2004

I'm an insufferable shitposter who does not deserve to root for such a good team. Also, this is what Matt Harvey thinks of me and my garbage posting.
Games dead. COH1 has more players. How did they mess this up so bad?

Noir89
Oct 9, 2012

I made a dumdum :(
I had kinda low hopes after DoW 3 lol

CuddleCryptid
Jan 11, 2013

Things could be going better

DOW3 had a lot of functional issues but there wasn't anything wrong with CoH3. Imo a large part of it is that if you are balancing the game in live release with huge game-altering patches then people are going to check out on the idea of getting good at the game which is uh kind of important for competitive strategy games. What's the point of trying to refine a strategy if your entire faction could get redone in a month?

Add on technical issues and other concerns and this game could have used a much longer time in the oven.

Mordja
Apr 26, 2014

Hell Gem
COH3's balance is decent right now, last I checked the winrates were pretty even all round.

Det_no
Oct 24, 2003
People's obsession with Relic games failing is bizarre. It's not even true that CoH 1 has more players.

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
I'll never understand the compulsion to celebrate games not doing well.

toasterwarrior
Nov 11, 2011
im not surprised...they made coh3 WOKE

Acebuckeye13
Nov 2, 2010


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Ultra Carp
I mean I don't feel any real compunction to play Co3 right now. I bought the game, I enjoyed it for what it is, but the whole thing just felt really half-assed and it's not something I feel particularly compelled to play again soon.

OctaMurk
Jun 21, 2013
I hope they make DoW2: 2 eventually

CuddleCryptid
Jan 11, 2013

Things could be going better

I mean I don't regret buying it, I largely play CoH for the campaigns and while the strategic layer in this one was half baked it was still fun, and the harder axis short campaign was neat too.

I'm not even really that bothered by the player population dropping either because I almost exclusively play 1v1 and that already is the social outcast of matchmaking and balance, so I will probably be able to find matches from my fellow freaks. Worst case scenario I am not a man overly bothered by bot stomping.

I guess I just had low expectations to start with. RTS games are low population in general, CoH has always had too much randomness for people who are ultracompetitive to take it on its face, and any game where you spend a lot of time playing as the nazis is going to attract Wehraboos by the thousands.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

OctaMurk posted:

I hope they make DoW2: 2 eventually

Someone else is doing an Age of Sigmar (:barf:) RTS that looks pretty much like this.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


davecrazy posted:

Games dead. COH1 has more players. How did they mess this up so bad?

COH1 doesn't have more players. It's a bit less. COH2 has four times the player base. The last few updates have been quite good but they are slow pushing them out. If this trend continues along with replays and additional streamer features before Winter... things could turn around.

Son of Rodney
Feb 22, 2006

ohmygodohmygodohmygod

Apart from a lot of good games stealing my attention, the fact that I have to relearn a faction every time I play again after a few weeks puts me off of this. Also since I don't play wehr seeing "wehr has been bosted and allies nerfed, since we saw a >20% win rate of those factions in recent weeks" also gets tired.

I absolutely love coh in general but as of now, with stability and map selection being vastly superior in both older games, I see very little reason to actually focus on 3. Maybe they'll manage to turn it around, but unfortunately I'm doubtful.

MikeC
Jul 19, 2004
BITCH ASS NARC
Re: Game Dead situation

I don't regret the purchase at all, I played close to 400 MP matches and at its core, even at launch the gameplay was quite good. The support for the core gameplay was terrible though. 3 maps at launch with 2 positions each for 1 v 1 was a pitifully small offering. They added 1 additional half baked map for a total of 8 starting positions but it just wasn't enough. Lack of a real ladder meant a plummeting player base. Shortly before I quit, my 1 v 1 sessions could see me face the same opponent 3 times in the same night. Even worse, I would either play top 100 players and get smashed or play someone 2-300 elo points behind me and they would get smashed offering no one a satisfying experience. The team game guys got it even worse. 1 map at 4 v 4 to start.....then they have the gall for their first major patch to be an in-game store... just lol

They need a desperate injection of content, mainly in maps to get me considering playing again. But then you have the chicken and egg problem with MP games that have entered the death spiral. No one wants to get back in because there is no one to play against and since no one gets back in, there remains no one to play against.

Likely yet another case of short-term greed killing off an IP. I have and will continue to keep my eyes peeled on content fixes but with so many quality games out right now, I don't see a good reason to get back in atm

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Agreed, it really sucks because the franchise is freaking amazing. At some point, Men of War II will be released which has a ton of great content. Broken Arrow looks promising too.

Gucci Loafers fucked around with this message at 14:38 on Sep 16, 2023

CuddleCryptid
Jan 11, 2013

Things could be going better

MikeC posted:

They need a desperate injection of content, mainly in maps to get me considering playing again. But then you have the chicken and egg problem with MP games that have entered the death spiral. No one wants to get back in because there is no one to play against and since no one gets back in, there remains no one to play against.

Tbh I question this. I know that the Fortnitification of games means that the expectation is that games will have a constant rapid drip feed of new content, but it's not like Starcraft had "no new maps in three months game dead" going on. Relic partially brought it on themselves by promising frequent content updates but if a game feels competitive enough where you can feel like you outplayed your enemy and came out on top then a lot of people will play the same three maps for all eternity.

Imo the issue is that it's hard to feel like you outplayed your opponent a lot of times in CoH. The balance is and always has been a seesaw that is covered in glass and also on fire, and the huge focus on meta units in the community means that you get very similar matches and also feel like "of course I lost, they used X". You can see that all over the forums and other offsites.

I don't remember what game industry person said it but it's definitely true that balance matters a lot less than perception of balance. If you have a playerbase that feels that they just have to wait for the game to be fixed constantly then they aren't going to try and drill down to the competitive edge. If they aren't doing that then their causal play will quickly get stale without new content. But new content means things get thrown out of balance and the cycle continues.

I've been playing a lot of fighting games recently and it made me thing of CoH because it's a genre where balance is *absurdly* focused on since it's such a hypercompetitive field, but the attitude towards the game is way different. You might have such and such character being OP or modern controls being broken but it doesn't stop people from playing. Whereas with CoH the attitude is that the game is unbalanced, it will never be balanced, so what is the point? Which doesn't help by the devs making these *gigantic* patches every couple months that completely change factions around.

CuddleCryptid fucked around with this message at 15:53 on Sep 19, 2023

MikeC
Jul 19, 2004
BITCH ASS NARC

CuddleCryptid posted:

Tbh I question this. I know that the Fortnitification of games means that the expectation is that games will have a constant rapid drip feed of new content, but it's not like Starcraft had "no new maps in three months game dead" going on. Relic partially brought it on themselves by promising frequent content updates but if a game feels competitive enough where you can feel like you outplayed your enemy and came out on top then a lot of people will play the same three maps for all eternity.

Imo the issue is that it's hard to feel like you outplayed your opponent a lot of times in CoH. The balance is and always has been a seesaw that is covered in glass and also on fire, and the huge focus on meta units in the community means that you get very similar matches and also feel like "of course I lost, they used X". You can see that all over the forums and other offsites.

Starcraft was a different animal though. The reliance on economic execution while deploying a strategy was a major skill differentiator to the point where outside the pro level, most players never reached anywhere close to the ceiling of the economic game so there was always more to explore in terms of increasing the efficiency of your economic base to produce fighting units. Also the ability to directly strike at your opponent's economy kept gameplay meant games played out differently. In other words, more classic RTS games always had the economy and timings to fall back on to keep games fresh.
This doesn't exist in CoH. The economy is largely set and it is very difficult to disrupt the enemy economy other than to hit cutoffs. It results in fighting over the same pieces of terrain, at the same points in time, with the same units over and over again. It got to the point where I knew what unit I was going to be up against when my first PG got to this hay stack and what it meant for my opponent's build if there wasn't said unit at that haystack. That gets old real fast.

Said another way, without a complex economy layer, you are reduced to tactics with minimal variation....unless you are presented with new terrain to fight over on a consistent basis. But even Starcraft seasons that came along shook up the map pool as time went on.

CuddleCryptid posted:

I don't remember what game industry person said it but it's definitely true that balance matters a lot less than perception of balance. If you have a playerbase that feels that they just have to wait for the game to be fixed constantly then they aren't going to try and drill down to the competitive edge. If they aren't doing that then their causal play will quickly get stale without new content. But new content means things get thrown out of balance and the cycle continues.

I've been playing a lot of fighting games recently and it made me thing of CoH because it's a genre where balance is *absurdly* focused on since it's such a hypercompetitive field, but the attitude towards the game is way different. You might have such and such character being OP or modern controls being broken but it doesn't stop people from playing. Whereas with CoH the attitude is that the game is unbalanced, it will never be balanced, so what is the point? Which doesn't help by the devs making these *gigantic* patches every couple months that completely change factions around.

I don't think balance is an issue or even the perception of it. Both Starcraft had endless bitching about it and people still hung in for a lot longer than CoH3. The Fighting game comparison doesn't hold the same imo. The time investment is totally different. A fighting game Bo3 match lasts 5 minutes and you can shake off bad balance unless it is in your face all day long. A CoH game just gets started at 5 minutes. The amount of anger related to bad balance rises proportionally to the time you felt got wasted because you lost "due to balance".

CuddleCryptid
Jan 11, 2013

Things could be going better

CoH3 is releasing another large patch whose details are unclear at this time, but also they're going to sell another honest to god expansion pack

https://store.steampowered.com/app/2068342/Company_of_Heroes_3_Hammer__Shield_Expansion_Pack/

quote:

The Hammer & Shield Expansion Pack introduces two contrasting new Battlegroups for Multiplayer, Co-op and Single Player Skirmish. For solo strategists, an all-new Campaign Company allows you to tackle the Italian Campaign with bold combined arms tactics. In addition, Hammer & Shield also includes four cosmetic packs, one for each army in the game.

USF - ADVANCED INFANTRY BATTLEGROUP

The elite Rangers are one of the key elements of the Advanced Infantry Battlegroup. Riflemen in the field can be upgraded to Rangers and become an option in the Barracks build menu.These devastating troops can call down their own weapon drops , and can wield up to six upgraded weapons in total, ranging from flamethrowers to BARs.

Advanced Infantry Battlegroup is also heavily focused on artillery support. Upgrade your Scouts into Artillery Observers, who can build Artillery Radio Beacons. These hidden structures can be used to call down light artillery barrages in their vicinity, causing chaos in the enemy ranks.

The 105mm M1 Howitzer provides your troops with dedicated on field medium artillery support, and can even be upgraded to auto fire on the enemy, leaving you more time to focus on the assault at hand.

Finally, if the situation calls for a concentrated heavy artillery solution, the 155mm Rapid Artillery strike will provide exactly that. This ability is perfect to smash the lines of entrenched foes, or to tip the scales in large scale engagements.



WEHRMACHT - ITALIAN COASTAL DEFENSE BATTLEGROUP

The Coastal Reserves Infantry are versatile, and defensive, opening up myriad strategies for cunning commanders. These reservists are experts in field defenses and can build anything from tank traps to concrete bunkers. The Coastal Reserves also gain combat bonuses when fighting from cover or near defensive bunkers, making them an extremely difficult nut to crack.

The Artillery Officer is the perfect unit to punish the enemy as they stall against your fortifications and dogged line infantry. The officer can call down artillery and smoke barrages, supervise production, and inspire nearby infantry to greater feats in combat.

Support Bunkers allow for even more utility in the defensive line. The Anti-Tank Bunker will dispatch enemy vehicles from long range, while the Command Bunker will improve the performance of nearby bunkers, and act as a retreat point for infantry.

The Obice da 210/22 is a heavy howitzer, and a statement piece in any defensive general’s armament. Its ominous boom heralds the impact of 101KG shells that will eviscerate infantry, armor, and fortifications alike. As if the Obice was not terrifying enough, it will fire additional shells when in proximity to friendly bunkers, due to its Rapid Resupply ability.



BRITISH AIR AND SEA - CAMPAIGN COMPANY

The British Air and Sea Company for the Italian Dynamic Campaign allows for a varied and flexible combined arms playstyle.

In missions, Airborne Commandos will enable you to lay deadly ambushes, or strike fast and hard in all out assaults. These Elite troops are among some of the finest in the theatre, and can be used to devastating effect.

As this company often operates behind the lines, the Air and Sea ground troops often rely on mobile team weapons to deal with the threats they encounter. For instance, CWT towed anti-tank guns (including the legendary 17 pounder) can be deployed rapidly to engage armor. Similarly, airdropped Pack Howitzers are an option should field artillery support be a priority.

When more drastic solutions are required, the Air and Sea Company can call in a range of devastating aerial support, such as Incendiary Saturation Bombing, Anti-Tank Strafing Runs, and more. The boots on the ground can also rely on Naval Bombardments to smash defensive lines and keep the enemy on their heels.

On the Campaign Map, the Air and Sea company is an exceptional deep strike option. Able to paradrop to target locations, this company offers the British a more aggressive archetype than the other available Campaign Companies. What’s more, in keeping with their combined arms theme, the British Air and Sea Company will attain sizeable on map combat bonuses when engaging enemy companies while overwatched by aerial reconnaissance.

With Company Upgrades that are managed via the Campaign Map, the British Air and Sea can make upgrade selections that further enhance their already formidable abilities and units.

Idk boys, do you think you can cut another leg off this wobbly chair called Balance? Also god help us they're making CoH1 Brits but german this time.

CuddleCryptid fucked around with this message at 02:55 on Nov 18, 2023

toasterwarrior
Nov 11, 2011
I'm just here for the campaign overhaul, really wondering what direction they intend to take poo poo like emplacements and whatnot

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I enjoyed the Italian campaign for a bit but it really was impossible to lose. Like the AI never retook territory that I saw and where pretty static overall. It was just a slow plod up the peninsula with no real risk.

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