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SyntheticPolygon posted:If you're just looking for length, the devs have said in interviews that 100% completion is about 100 hours long which i'm betting is an exaggeration but it seems like a decently long game. If that's including stuff like filling out every enemy's drop list, getting every pin, etc the first TWEWY probably took around 100 hours to 100% too, so I could see that being fairly accurate.
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# ¿ Jul 25, 2021 06:12 |
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# ¿ May 16, 2024 20:15 |
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Artelier posted:So how do Drop Rates work? Does 100% mean you're guaranteed a pin drop and 200% mean you get twice the amount of pins? I've gotten it up to about 500% before in a really long chain but I'm really not sure what I'm affecting. 100% is guaranteed but you can't go above that. Enemies will only ever drop 1 pin, but if you miss the roll for your current difficulty it will roll the next highest and so on until you either get a pin or run out of lower difficulties.
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# ¿ Aug 12, 2021 02:08 |
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I crashed once during the second Susukichi fight. That was my only crash.
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# ¿ Aug 12, 2021 05:47 |
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In TWEWY 1, leveling up increased your Bravery (but it didn't go down when you reduced your level) but I don't think anything similar happens in NEO.
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# ¿ Aug 28, 2021 18:50 |
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hyphz posted:It made me learn that Reversi and Othello aren’t the same game. I wonder which one he played. I think most of the serious tournament play is Othello, so probably that.
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# ¿ Sep 2, 2021 10:13 |
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Killingyouguy! posted:Ugh I thought the switch addition was just bonus content. Square enix truly cannot stop being square enix for even a second It's really not hard to figure out the NEO stuff that's a reference to the Switch exclusive stuff from context. I didn't play the Switch version of TWEWY 1 and didn't feel lost at all.
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# ¿ Sep 19, 2021 04:51 |
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Killingyouguy! posted:god dammit Mickey Mouse is a king, does that count?
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# ¿ Sep 25, 2021 19:43 |
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Larryb posted:Comparatively speaking, how did the first game do in terms of sales and promotion when it was initially released on the DS out of curiosity? It looks like it sold around 350k copies worldwide in the first year. Which doesn't seem bad at all for a non-DQ, non-FF JRPG, especially one with a portable system budget. But I guess Squenix thought that wasn't successful considering how long it took to get a sequel.
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# ¿ Nov 27, 2021 17:42 |
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# ¿ May 16, 2024 20:15 |
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Blackbelt Bobman posted:Yes, although it’s kind of weird. I gave Neku a Def Boost IV item and his Defense stat increased and turned green. Same thing when I give a HP boost item to anyone. But when I give him ATK Boost IV which is supposed to increase it 50% but the stat doesn’t change nor does it turn green. It certainly doesn’t seem like he is doing significantly more damage. Same with those other two characters. Really confusing and annoying. Does he have enough Style?
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# ¿ May 13, 2022 16:08 |