|
That's why Mage: The Awakening is better. In awakening, the bad guys are the old wizards of yore, who seized ultimate magical power only to pull up the ladder behind them and break the world.
|
# ¿ Jul 29, 2021 17:23 |
|
|
# ¿ May 13, 2024 08:28 |
|
fr0id posted:Yes, but everyone playing REMEMBERS the loving state. That is key. There is a history to Oath that is lacking in other games. To clarify, the board is split between the Cradle (of the current state), the Provinces, and the Hinterlands. The locations owned by the winning player at the end of the game always make up the Cradle for the next game, and they start as the next game's chancellor. Also, the advisor deck is stacked to have more of what ever the last winning player's most common suit was. Finally, winning players can add monument cards in, or repair ruined monument cards for the next game.
|
# ¿ Aug 9, 2021 01:40 |
|
Good rules matter a lot for TT RPGs, but good DMs and good groups matter even more. That's why bad rule systems have managed to skate along for so long in this hobby. Game design is only the 2nd most important thing when creating these games, rather than the first. This even bleeds over to board games where some of the worst designed popular board games (Xia, Firefly, Munchkins) are the ones that have the most RPG influence. To bring it back to politics, zoo management has become a more popular theme for euro style board games now. I'm thinking of games like Ark Nova, Barenpark, New York Zoo, Dinosaur Island, and Draftosaurus. I guess it's a nicer flavor text than the industrialism, old colonial industry, or trading themes. At first glance, zoos are way less problematic than those themes. As for more political explicit games, I really liked High Treason: The Trial of Louis Riel, and I am looking forward to that designer's second game Corrupt Bargain: The 1824 Presidential Election.
|
# ¿ Aug 16, 2022 18:58 |