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Chaosforge, the team behind DoomRL, have spent the last several years working on a game they can sell without being sued: Jupiter Hell. A classic turn-based, grid-based roguelike, but with more guns than usual. 1.0 released 8/2021 with many updates to come. Roadmap quote:1.3 - 14th March 2022 - Valhalla - rework of Callisto content, early game variety, localization Official Site Release trailer: https://www.youtube.com/watch?v=fM1ZBvgYOX0 FAQ: 1. 2. This would be perfect for the Switch! The devs have stated that console ports will be very difficult for them, so don't get your hopes up. However, the game plays very well with a controller, or mobile touch controls via the Android Steam Link app. 3. The voice acting and quips and UI warping are annoying. There are options to adjust or disable these things to your liking. 4. I don't like the OST, can you recommend an appropriately Jupiterish alternative? YOUR BLOOD IS SWEET LIKE WIIIIIIIIINE bees x1000 fucked around with this message at 22:16 on Feb 20, 2022 |
# ? Aug 23, 2021 03:36 |
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# ? May 8, 2024 18:18 |
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bees x1000 posted:3. The voice acting and quips and UI warping and music are annoying. Jupiter Hell main character posted:'Would you kindly alt-tab back? There are demons to kill' Jupiter Hell is a good videogame, you should buy it and shoot demons, thank you for reading my review
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# ? Aug 23, 2021 03:46 |
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victrix posted:Jupiter Hell is a good videogame, you should buy it and shoot demons, thank you for reading my review *alt-tabs back to get back to playing* Okay okay sheesh.
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# ? Aug 23, 2021 03:49 |
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Rule of thumb: if you feel like you need to use something to get rid of a problem, stop hesitating and do it. Grenades, heals, phase kits, whatever, poo poo can go wrong extremely fast in JH.
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# ? Aug 23, 2021 03:54 |
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Man I gotta say, most of the special levels are perfectly fine, but I feel a deep sense of dread every time I see The Hunt up there in the corner... It probably doesn't help that like, the last 2 or 3 times it's been in those semi-open mine levels. Really blows getting just completely surrounded by demons. At least the exp reward is fantastic. edit: wait a minute, I just got the exalted portal summoning event in a strongroom. This...can happen? It was just free exp because the level's so small.
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# ? Aug 23, 2021 04:00 |
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I posted a bunch of general tactical chatter in the main roguelike thread, here's the reposts because I'm lazy Are we gonna try to tackle Nightmare as a thread?! We've had some UV winners, surely N! Angel of X can't be that much harder, right? Right? me, lazy posted:Using a multitool repairs your armor 25% more bullshit me again posted:Sound carries - use it to lure enemies from a distance, just target the ground/door/crate and fire, wait a few turns to see if anything joins you and thoughts on ammo posted:There's a bunch of considerations with ammo - how ammo hungry is your main, what area are you in (ammo goes 9mm, 7.62, Cells per region in terms of frequency - .44 is fairly rare throughout, shells show up in the first two major areas mostly I believe), if you're in a side area (some side areas are demon heavy, and therefore ammo light), and what you're using the weapon for, and what build you're using (gun kata chewing ammo, etc). And finally some useful links, minor spoilers: Mod pack effects: https://jupiterhell.fandom.com/wiki/Mod_packs Weapon perks: https://jupiterhell.fandom.com/wiki/Weapon_perks Armor perks: https://jupiterhell.fandom.com/wiki/Armor_perks Useful link, bigger spoilers: Locations/side areas with rough loot https://jupiterhell.fandom.com/wiki/Locations The steam guides have some useful general advice: https://steamcommunity.com/app/811320/guides
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# ? Aug 23, 2021 04:01 |
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Arzaac posted:Man I gotta say, most of the special levels are perfectly fine, but I feel a deep sense of dread every time I see The Hunt up there in the corner... Exalted Summons in strongrooms are manageable as you have enough time to clear the portals and level at the same time. Exalted Curses on the other hand...
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# ? Aug 23, 2021 05:00 |
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I'm working on Angel of Hubris on hard atm and this challenge is just nonsense, it doesn't start you with anywhere near enough supplies to make this challenge possible without god tier rng.
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# ? Aug 23, 2021 05:15 |
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game loving owns. just beat normal gun kataing it up after finding a piercing 9mm pistol real early on.
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# ? Aug 23, 2021 05:34 |
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Ugh just threw an angel of carnage run on hard because I tapped move twice next to an archwarlock. I had phase kits in my bag that would have saved me
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# ? Aug 23, 2021 05:36 |
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Also, nice title OP
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# ? Aug 23, 2021 05:37 |
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Two entire areas, using nothing but pistol/melee, every amp dropped is shotgun
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# ? Aug 23, 2021 05:40 |
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Arzaac posted:Man I gotta say, most of the special levels are perfectly fine, but I feel a deep sense of dread every time I see The Hunt up there in the corner... I have survived the hunt on Dante 3 exactly one time, and I've gotten in 3 times in 55 runs. The only time I survived was with a poison immune marine and the CRI launcher. Also RE: AMP, this is one big point for going to the frozen temple route on Europa. Yes, you don't get any unique weapon / armor there but its a guaranteed AV3 amp for your most used weapon type, an AV3 armor and the frozen heart for the halls of darkness if you so desire to get a buff there.
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# ? Aug 23, 2021 06:23 |
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In the other thread someone mentioned how they disliked that you can walk into range of an enemy and get shot before you can react. Can anyone confirm that it can happen? Because in my experience you always get to act first when an enemy enters your los.
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# ? Aug 23, 2021 07:08 |
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Jack Trades posted:In the other thread someone mentioned how they disliked that you can walk into range of an enemy and get shot before you can react. I haven't seen it happen yet.
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# ? Aug 23, 2021 07:10 |
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If the enemy already is aware of you, running back into their Los can absolutely trigger fire, for example in a corridor there's a zombieman aware of you and you walk into the doorway. I've been shot this way before.
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# ? Aug 23, 2021 07:14 |
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FrickenMoron posted:If the enemy already is aware of you, running back into their Los can absolutely trigger fire, for example in a corridor there's a zombieman aware of you and you walk into the doorway. I've been shot this way before. That seems different from being shot the moment you first meet them though, which was the question.
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# ? Aug 23, 2021 07:27 |
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Kchama posted:That seems different from being shot the moment you first meet them though, which was the question. Thats true, I dont think I've ever been shot by an enemy the first time you spot them ever.
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# ? Aug 23, 2021 07:31 |
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lmao found this on a current hard onslaught run. didnt realise what it rolled with until i already added the speed loader bulk mod e: Roobanguy fucked around with this message at 07:41 on Aug 23, 2021 |
# ? Aug 23, 2021 07:38 |
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if you have <100% move speed you will occasionally get blasted without a chance to react.
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# ? Aug 23, 2021 07:38 |
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If you're using something that lowers your move speed below 100% that's completely on you though. Gotta be willing to deal with the consequences of your own decisions.
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# ? Aug 23, 2021 07:40 |
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Kchama posted:That seems different from being shot the moment you first meet them though, which was the question. They will not shoot you on the turn that brings you into their line of sight for the first time. They will shoot you immediately after that, though, and it's usually impossible for you to get into cover with that turn, so if you're unlucky you will just get shot. This can happen even if the first thing you do is immediately turn around and run directly away to cover. The only ways for you to not potentially get shot in this scenario are: 1: instakill the enemy with your first attack. This isn't possible a lot of the time. 2: Break line of sight instantly. Unless you're a Wizard Tech, this requires you to spend some kind of limited resource and you can't do it every single time you're in this scenario. You'll run out of stealth juice/smoke juice/phase kits/grenades/whatever, and you need to save them for when you open a door into a pack of elites rather than every time you bumble into a guy with a rifle that's too far away for you to hit reliably. the best solutions to this are: Be a Survivor Marine and don't give a poo poo about being shot Be a Ghost Scout and already know where everything is anyway and have enough energy that you can spam Stealth freely Be a Wizard Tech and begin every encounter like you're a startled octopus But if you want to, say, build one of the other 12 Master options, or you're not level 8, then the best available solution is to sit around trying to lure every enemy on the map into a killbox where you have cover and they don't. This involves a ton of mashing the wait key and hoping things wander into you. It works, but I doubt it's what they had in mind given that most of the changes from DRL that lead to this being the strat were intended to REDUCE tedium.
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# ? Aug 23, 2021 08:10 |
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First JH win! On Hard, but the angel of carnage challenge, which is arguably easier than the base game. Used a Gunrunner Scout, with full Hellrunner/Dodgemaster. Ended the run with about 4 rockets left, cutting things close.
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# ? Aug 23, 2021 08:20 |
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cock hero flux posted:They will not shoot you on the turn that brings you into their line of sight for the first time. They will shoot you immediately after that, though, and it's usually impossible for you to get into cover with that turn, so if you're unlucky you will just get shot. This can happen even if the first thing you do is immediately turn around and run directly away to cover. In my experience walking backwards as soon as you enter an enemy LoS results in them being out of range of their attack.
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# ? Aug 23, 2021 08:25 |
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Jack Trades posted:In my experience walking backwards as soon as you enter an enemy LoS results in them being out of range of their attack. Sometimes, it depends. If, for example, they happened to wander towards you on that turn then they're still going to be in range. If you entered their LOS by opening a door instead of walking into an open space, you'll typically still be in range. Sentry bots and turrets both seem to have attacks that can hit you even if they lose vision of you.
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# ? Aug 23, 2021 08:32 |
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So shoot the door and get their attention. You don't have to open every door with your face.
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# ? Aug 23, 2021 08:40 |
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cock hero flux posted:Sometimes, it depends. If, for example, they happened to wander towards you on that turn then they're still going to be in range. If you entered their LOS by opening a door instead of walking into an open space, you'll typically still be in range. Sentry bots and turrets both seem to have attacks that can hit you even if they lose vision of you. But if you enter their LoS by opening a door then you can just take a step to the side and then you're behind cover before they get to shoot? Bots shoot at the same square for several turns in a row, so you just hunker down or exit that square.
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# ? Aug 23, 2021 08:44 |
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Jack Trades posted:But if you enter their LoS by opening a door then you can just take a step to the side and then you're behind cover before they get to shoot?
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# ? Aug 23, 2021 09:15 |
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You shoot at the door from a distance, maybe even until it breaks
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# ? Aug 23, 2021 09:29 |
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toasterwarrior posted:You shoot at the door from a distance, maybe even until it breaks yeah, that also works. But this means that in order to walk into a room you must first hunker down in cover and shoot the door to pieces in the hopes that the noise will attract any enemies in it to run into your field of vision so that you can shoot them without leaving cover. This is a fairly substantial investment of your time and potentially ammo and is, again, surely not the developer's intended method of room entry(which I suspect is "open the door and walk in").
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# ? Aug 23, 2021 09:33 |
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Where the hell can you get the soundtrack for the game btw? Edit: Also which path's do you usually prefer? Especially for Callisto. My only "goals" are usually Europa Ruins -> Shadow Halls if I know the run will have healing issues or the IO Black Site if I have at least 2-3 red cards. FrickenMoron fucked around with this message at 10:44 on Aug 23, 2021 |
# ? Aug 23, 2021 09:39 |
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You don’t even need door-shooting strats, at least on hard. I got my first win there yesterday, and the things that killed me on my last few runs were obvious fuckups on my part - things like pushing too far into unknown territory and getting surrounded, or getting the BFT in CRI labs and then keymashing my way towards the stairs since the level was “clear”. (0/10 do not recommend.) Attrition wasn’t a factor at all. Opening a door with no cover and finding something nasty on the other side of it is only a big deal if you’re out of your class resource and/or grenades, and you should almost always be carrying some grenades. Also, the old kind of blindfiring is still in the game - you can stick an accuracy mod on a shotgun to increase the maximum range past your vision range. It’s just that doing so requires you to give something up - a precious weapon slot and mod if you’re playing a non-shotgun build, and scarcer-than-DoomRL ammo if you’re playing a shotgun build - so it’s not the trivially optimal play any more.
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# ? Aug 23, 2021 10:58 |
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FrickenMoron posted:Where the hell can you get the soundtrack for the game btw? I like the Chaos Biolabs for the ENV armor and increased chance to get Avalanche there. Just make sure you have smoke/stealth/phase for the last room As far as Callisto, the Mines are the only location with a "amp of the most used weapon type" reward, making it a pretty clear winner if it's around, otherwise the branch rewards are similar enough that I usually just pick whatever option has the favored unique I most want to play with. This usually means Mimir Habitat, which as a bonus lets me disable CalSec. Mithross fucked around with this message at 11:10 on Aug 23, 2021 |
# ? Aug 23, 2021 11:03 |
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FrickenMoron posted:Where the hell can you get the soundtrack for the game btw? I avoid the Callisto Anomaly because it's pretty tough without a good close-range exotic, and the Barracks will generally cost me health due to the nature of the enemies so I avoid it. For Europa, I will gun for the Pit for the guaranteed backpack, always handy. For Io, I will try to maintain a 3x card stack for the Black Site from game start because the not-BFG is just too drat useful against Medusae, and is also pretty clutch against the final boss.
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# ? Aug 23, 2021 11:51 |
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FrickenMoron posted:Also which path's do you usually prefer? Especially for Callisto. My only "goals" are usually Europa Ruins -> Shadow Halls if I know the run will have healing issues or the IO Black Site if I have at least 2-3 red cards. Valhalla or Mimir because turning the robots off for the last 2 levels saves a ton of resources and you get a load of EXP for it backpack, I have not visited a single europa branch since discovering that the backpack exists Black Site if I have the cards for it and always do the inferno
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# ? Aug 23, 2021 12:46 |
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(porting this convo from the general RL thread)Kchama posted:Them taking out blind-firing as The Strat was the best thing JH did. I agree in principle, but if it's been replaced with "shoot at the wall and then wait for a while to see if anything shows up" for classes that don't have regeneration or instant escape options, I think that's actually worse in practice. victrix posted:You can still pull enemies by blindfiring just fine, sound draws nearby enemies I am usually playing late and night and muted (because I don't want to dig out my headphones) and even when it's not muted I'm usually playing on my laptop, which has no left/right separation worth speaking of, let alone full positional audio; this is why I added directional closed captions to DoomRL originally and it would be nice if JH added something similar, since sound remains very important in it. FrickenMoron posted:Where the hell can you get the soundtrack for the game btw? It's in assets.nvc as Ogg Vorbis, looks like -- I can see the Vorbis headers in there. I am probably not going to bother writing a general purpose unpacker for it but something that peels the music out shouldn't be too hard. That said, the composer has said in the past that once the soundtrack is complete, it'll be released on his bandcamp. So you could also just wait for that.
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# ? Aug 23, 2021 12:47 |
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How do you deal with Medusa' on Angel of Marksmanship? Pistols have kinda shite stopping power unless you find an unique and my Gun Kata Scout just couldnt handle them forever. Didnt help that I found zero gas grenades too.
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# ? Aug 23, 2021 12:48 |
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ToxicFrog posted:(porting this convo from the general RL thread) It... uh, hasn't.
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# ? Aug 23, 2021 13:18 |
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FrickenMoron posted:How do you deal with Medusa' on Angel of Marksmanship? Pistols have kinda shite stopping power unless you find an unique and my Gun Kata Scout just couldnt handle them forever. Didnt help that I found zero gas grenades too. i just beat a gun kata angel of marksmanship on hard with a 7.62 sidearm and a plasma pistol because i didn't find anything else (not even a second plasma, i had to do the last boss with one gun) and i always tried to stay at the edge of their line of sight so you can move out of it while still shooting, always pop stealth the moment you see one and you're not in an optimal spot to run away shooting, worst case just use the dash to haul rear end in a straight line away from them. dash is insanely good with gun kata since you get two free moves per four squares moved, or something like that. basically compensate for bad dps with breaking the action economy of the game and by shooting as you're leaving line of sight as much as possible. Foul Fowl fucked around with this message at 13:23 on Aug 23, 2021 |
# ? Aug 23, 2021 13:21 |
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# ? May 8, 2024 18:18 |
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ToxicFrog posted:I agree in principle, but if it's been replaced with "shoot at the wall and then wait for a while to see if anything shows up" for classes that don't have regeneration or instant escape options, I think that's actually worse in practice. there's three classes in the game. one of them has regeneration and the other two have instant escape options. lol.
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# ? Aug 23, 2021 13:21 |