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Quatrefoil
Feb 13, 2010
Try to get a couple of levels of cover master before the boss, then rush behind a pillar and camp there. Or go vampyre, and keep topping up your health from the smaller enemies.

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resistentialism
Aug 13, 2007

quote:

resistentialism, level 17 Marine,
defeated the Harbinger against all odds.

He survived for 12439 turns.
The run time was 3h 12m 16s.
World seed was 62351.
He scored 7356 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!

Traits
Ironman L1
Furious L2
Hellrunner L3
Tough as Nails L3
Rip and tear L2
Running L2
VAMPYRE L3

Trait order
RaT->RaT->Hr->Iro->MVM->Hr->Hr->TaN->
MVM->TaN->Fur->Run->MVM->Run->TaN->Fur->


Equipment
Slot #1 : katana +PBA
* Guarded 10
* Auto-calibrated
* Ripper 5
* Retaliate

Slot #2 : Soulstealer
Slot #3 : AV1 machete PA
* Ripper 5
* Resilient
* Guard shield

Body : duramesh scout armor B
* Fire-resistant
* Loading feed
* Duramesh

Head : ENV helmet
* Heatvision 6
* Darkvision
* Sealed
* Fire-resistant
* Padded

Utility : AV3 melee AMP
* Melee capacitor
* Melee booster

Relic : kerberos's heart
* Kerberos's Rage


Permanents
Mephitic Attunement
Medusa's Curse

Inventory
plasma grenade (x1)
CRI phase kit (x2)
large combat pack
combat pack (x3)
stimpack (x3)
stimpack (x3)
small medkit (x3)
small medkit (x3)
large medkit
large medkit
frozen heart

This one took a bunch of tries. Juggling your fury generation while trying to corner camp everything in the early game, is pretty tedious. You can one-hit calsec bots if you have 1/2~ish fury and RaT 2, but you want to eek out extra healing when you can by popping adrenaline.

Kept dying to guardian mechs in valhalla command.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

resistentialism posted:

This one took a bunch of tries. Juggling your fury generation while trying to corner camp everything in the early game, is pretty tedious. You can one-hit calsec bots if you have 1/2~ish fury and RaT 2, but you want to eek out extra healing when you can by popping adrenaline.

Kept dying to guardian mechs in valhalla command.


I don’t think I’ve ever actually used my Adrenaline button when playing a Marine melee build. Instantly losing up to half of your melee damage seems like an incredibly risky bid. I’m glad that they baked Bleed and Pain resistance into Marine traits since those two things are what will kill you every time when trying to melee demons

crepeface
Nov 5, 2004

r*p*f*c*
Heals used from the inventory are instant, right? I used a Large Medkit and ate 7 damage and died. Unless I accidently hit the wrong button and dropped it instead of using it.

quote:

code:
Mark Taggart, level 16 Marine,
killed on Gateway by a Ancient.

He survived for 15431 turns.
The run time was 6h 9m 2s.
World seed was 64767.
He scored 2843 points.
He took MEDIUM risks.

Death log
 * your action, you're at 25 health
 * Ancient deals 7 damage to you
 * Ancient deals 7 damage to you
 * your action, you're at 11 health
 * Ancient deals 7 damage to you
 * Ancient deals 7 damage to you
 * health down to 0, you die

CALLISTO L2 - Low Power
CALLISTO L5 -> Callisto Docking Bay
Callisto Docking Bay - Cleared!
EUROPA L3 - Secure Vault
Europa Concourse -> Europa Ruins L1
Europa Ruins L1 - Low Power
Europa Ruins L2 - The Hunt
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L2 - Low Power
Io Nexus -> Shadow Halls L1
Shadow Halls L2 - Exalted Curse
Shadow Halls L2 -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral - found Death

Awards
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage

He killed 493 out of 494 enemies.

 60 former grunts           17 fire fiends
 6  corrupted grunts        20 ice fiends
 1  former CRI grunt        3  toxic fiends
 4  former grenadiers       5  CalSec sentries
 4  corrupted grenadiers    5  security sentries
 4  former CRI  grenadiers  7  CalSec bots
 19 former soldiers         4  security bots
 36 corrupted soldiers      16 reavers
 6  former CRI soldiers     30 cryoreavers
 7  former sergeants        13 toxic reavers
 1  corrupted sergeant      13 archreavers
 2  former CRI sergeants    1  kerberos
 11 former guards           1  cyberos
 2  former CRI guards       8  cryoberi
 3  former commandoes       11 toxiberi
 8  corrupted commandoes    2  medusae
 1  former CRI commando     5  ravagers
 1  corrupted heavy         3  armored ravagers
 9  fanatics                3  siege ravagers
 22 security drones         3  plasma ravagers
 2  combat drones           14 CRI marines
 4  military drones         5  CRI bots
 43 fiends

Traits
  Skilled L1
  Furious L1
  Hellrunner L3
  Sustained fire L1
  Army Surplus L3
  Whizkid L3
  BULLETSTORM L3

Trait order
  Arm->Arm->Arm->SF->MBS->Whk->Whk->Whk->
  MBS->Hr->Hr->Hr->MBS->Fur->Ski

Equipment
  Slot #1 : plasma shotgun
  Slot #2 : 9mm precision rifle +
   * Auto-calibrated
   * Precision

  Slot #3 : AV1 grenade launcher PBA2
   * Stabilized 1
   * Molten 3
   * Calibrated 1
   * Swap Harness
   * Barbed 6

  Body : AV3 combat armor
   * Compartments
   * Kinetic shield

  Head : analytic visor PA
   * Crit Enhancer 25
   * Long-range tracking
   * Aim assist
   * Tactical computer

  Utility : AV3 auto AMP
   * Auto precise
   * Auto booster

  Relic : toxic reaver's spleen
   * Mephitic Curse


Permanents
  Blessing of Blood
  Demonblood

Inventory
  ancient salve
  ancient phase kit (x2)
  energy cell (x100)
  7.62 ammo (x85)
  40mm grenade (x15)
  9mm ammo (x95)
  smoke grenade (x3)
  CRI phase kit (x2)
  enviro pack (x2)
  large combat pack
  stimpack (x2)
  small medkit (x2)

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.

crepeface posted:

Heals used from the inventory are instant, right? I used a Large Medkit and ate 7 damage and died. Unless I accidently hit the wrong button and dropped it instead of using it.

Items take a full second to use by default, but the heal is applied instantly yeah, so you shouldn't have died to 7 damage if you used it properly.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
I'm pretty certain I have no excuse for YASD.

partial morgue posted:

Mark Taggart, level 13 Marine,
killed on CRI Laboratory L1 by a CRI sergeant.

He survived for 9745 turns.
The run time was 3h 45m 20s.
World seed was 61885.
He scored 3222 points.
He liked it HARD!

Death log
* your action, you're at 41 health
* CRI turret deals 11 damage to you
* your action, you're at 30 health
* your action, you're at 30 health
* CRI turret deals 11 damage to you
* CRI sergeant deals 23 damage to you
* health down to -4, you die

Traits
Hellrunner L3
Sustained fire L3
Army Surplus L1
Whizkid L3
ONSLAUGHT L2

Equipment
Slot #1 : hyperblaster BAVCE
* Vampiric 3
* Exalted bane
* Efficient
* Freezing 2
* Disruptive 3
* Spin-up

Body : AV2 combat armor B2A
* Auto-repair
* Metabolic boost
* Loading feed
* Swift
* Painkiller

Head : AV2 combat headset PB
* Auto-repair
* Danger Monitor
* Long-range tracking
* Bot scanner
* Darkvision

Utility : AV2 utility AMP
* Metabolic boost
* Furious

Relic : reaver's tendon
* Reaver's speed

I did some experimenting and some mostly unrelated exploration earlier in my run.
If you can avoid burning to death (I ended up making fire resistant armor), the Cryroreaver relic is pretty fantastic. Gives generic weapons chill, and boosts generic Asterius Manufactured weapons freeze. Unfortunately I didn't realize that the final levels Asterius Sentries won't open the special doors for you, only the ones from previous floors (plus they burn through a ridiculous five multi-tools compared to the prior ones). A move speed of under .5 base is quite nice. As to CRI, it was adjusting to plasma enemies, playing an hour after midnight, general hubris, and the lack of the multi-tools I could have used to bring my protection up to more acceptable levels.

I regret this death. Not rage, but sorrow.

crepeface
Nov 5, 2004

r*p*f*c*
how are you meant to do the CRI Laboratory event? the CRI guys can't seem to take the invasion by themselves and they'll attack me if i try to help

edit: and you auto-attack them with skills like Gun Kata.

crepeface fucked around with this message at 03:57 on Sep 25, 2022

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi

crepeface posted:

how are you meant to do the CRI Laboratory event? the CRI guys can't seem to take the invasion by themselves and they'll attack me if i try to help

edit: and you auto-attack them with skills like Gun Kata.

I've found it extremely difficult unless you're a ghost scout. I've done it once as an army of darkness shotgun marine. I just got really lucky with demon spawns. You have to be okay with not 100% killing and looting everything, which is terrible for my OCD. The Black Site invasion is a lot easier to do since you can leave a demon alive until right after CRI invades then run for the exit. If you kill all the demons before CRI arrives, you fail, so keep that in mind.

Realistically, it's just not worth doing, especially since you can get the same reward by having spare key cards or multi tools and CRI allies aren't particularly game changing at that point.

Kchama
Jul 25, 2007
Wow I had an insanely deadly first two floors where there were several shotgun men and pistols arranged terribly in rooms and also this stupid grenadier took like ten shots in the face before finally killing me. Ugh!

resistentialism
Aug 13, 2007

Started trying to knock out some nightmare wins. This is only my 2nd ever, and first since they changed the gibbing rules for it.

Abused the hell out of the fact that you can see exalted enemies' sparklies out of vision to blast them with excessively long-range shotgun blasts.

MVP ammo station in shadow halls 3, where I bought like 400 shotgun shells.

Also another diamond badge done. Was powerful enough to go through N! dante inferno.

quote:

resistentialism, level 18 Scout,
defeated the Harbinger against all odds.

He survived for 8807 turns.
The run time was 2h 50m 11s.
World seed was 73901.
He scored 9220 points.
He opposed the NIGHTMARE!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L1 - Lockdown
Mimir Habitat L3 -> MDF Central
MDF Central - Cleared!
CALLISTO L6 - Toxic Contamination
EUROPA L3 - Windchill
EUROPA L5 -> The Pit
The Pit - found Carnage
EUROPA L6 - Lockdown
IO L3 - Low Power
IO L3 -> Shadow Halls L1
Shadow Halls L3 - Low Power
Shadow Halls L3 -> Dark Cathedral
Dante Station L2 - Exalted Summons
Dante Inferno - found Shadowhunter

Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Explorer Ribbon (+100)
* Visited all encountered special levels
JoviSec Diamond Badge
* Standard game on N! as Explorer

He killed 960 out of 1213 enemies.

61 former grunts 2 military sentries
1 former CRI grunt 12 CalSec bots
8 former grenadiers 8 security bots
7 corrupted grenadiers 1 military bot
2 former CRI grenadiers 23 reavers
17 former soldiers 28 cryoreavers
25 corrupted soldiers 29 toxic reavers
3 former CRI soldiers 48 archreavers
11 former sergeants 11 kerberi
2 corrupted sergeants 16 cyberi
2 former CRI sergeants 14 cryoberi
35 former guards 12 toxiberi
16 former commandoes 16 medusae
5 corrupted commandoes 10 archmedusae
4 former CRI commandoes 21 ravagers
5 former heavies 17 armored ravagers
6 corrupted heavies 9 siege ravagers
7 fanatics 15 plasma ravagers
23 security drones 29 CRI marines
45 fiends 12 CRI bots
17 fire fiends 5 guardians
39 ice fiends 6 sentinels
3 toxic fiends 4 warlocks
35 CalSec sentries 14 archwarlocks
8 security sentries 15 MDF sentries

Traits
Skilled L3
Eagle Eye L2
Dash L2
Hellrunner L3
Son of a Gun L1
Hoarder L2
Scavenger L1
GUNRUNNER L3

Trait order
Das->Hr->Hr->SoG->MGU->Hr->EE->EE->
MGU->Hor->Scv->Das->MGU->Hor->Skl->Skl->
Skl

Equipment
Slot #1 : Shadowhunter
Slot #2 : MDF 12ga jackhammer +
* Auto-calibrated
* Mimir Defence Force
* Rush 5
* Jackhammer

Slot #3 : AV3 plasma shotgun AH
* Calibrated 1
* Hallowed
* Molten 10
* Deadly 20

Body : AV3 marine armor PA
* Swift
* Carrier
* Durable
* Silent

Head : AV1 combat helmet PBA
* Durable
* Danger Monitor
* Long-range tracking
* Filtered

Utility : AV2 utility AMP
* Energetic
* Metabolic boost

Relic : - NONE -

Permanents
CRI backpack

Inventory
energy cell (x100)
energy cell (x36)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x1)
gas grenade (x1)
multitool (x4)
large combat pack
military stimpack
stimpack (x3)
stimpack (x2)
large medkit
large medkit
large medkit

resistentialism
Aug 13, 2007

quote:

resistentialism, level 16 Scout,
defeated the Harbinger against all odds.

He survived for 7927 turns.
The run time was 2h 43m 52s.
World seed was 91947.
He scored 9002 points.
He opposed the NIGHTMARE!
He was an Angel of Carnage!

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L2 - Infestation
Callisto Rift L3 -> The Rift
The Rift - found Shadowcloak
CALLISTO L6 - Secure Vault
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L1 - The Hunt
Europa Dig Zone L3 -> Tyre Outpost
IO L3 -> Io Black Site L1
Io Black Site L1 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Dante Station L2 - The Hunt

Awards
CRI Star (gold cluster) (+200)
* 100+ kills without taking damage
Rocket Platinum Badge
* Complete AoC on Nightmare!
Rocket Diamond Badge
* Complete AoC on N! master-less

He killed 901 out of 1083 enemies.

Traits
Skilled L3
Dash L2
Hellrunner L3
Juggler L1
Hoarder L3
Dodgemaster L1
Energy leech L2

Trait order
Das->Hr->Hr->Hr->Skl->Skl->Hor->Hor->
Hor->Jug->Skl->Dm->Das->EnL->EnL

Equipment
Slot #1 : ERI rocket launcher +PBC
* Auto-calibrated
* Loading holster
* Freezing 2
* Longshot 8
* Europan Recon Initiative

Slot #2 : ERI rocket launcher +PBA
* Calibrated 1
* Auto-calibrated
* Longshot 8
* Loading holster
* Europan Recon Initiative

Slot #3 : TTL bio launcher
* Tei Tenga Labs
* Epidemic

Body : Shadowcloak
Head : AV1 combat headset PA
* Long-range tracking
* Danger Monitor
* Health Monitor
* Darkvision

Utility : AV2 utility AMP
* Carrier
* Metabolic boost

Relic : medusa's eye
* Deathgaze


Permanents
Relic Corruption
Crystal skin
Rift Attunement

Inventory
rocket (x10)
rocket (x10)
rocket (x10)
rocket (x10)
rocket (x10)
rocket (x5)
CRI phase kit (x1)
multitool (x4)
stimpack (x3)
small medkit (x3)
small medkit (x3)
small medkit (x2)
large medkit


Absolute cheese with the stealth/medusa's eye, but I'll take it. Another diamond badge down. The hardest part of AoC on nightmare is not running out of ammo in the mid game.

I dont know
Aug 9, 2003

That Guy here...
So quick question. I know some of the special weapons, like bloodletter, are really only usable on specific builds like survivor marine. The items I absolutely can't figure out are the two nailguns and medifiber armor. Nailguns are bad since using multitools for ammo is terrible use of them and very they limited anyhow. Medifiber just feels like a trap pick, it's bad for the same reasons necrotic armor is good. Am I missing anything about these items?

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

I dont know posted:

So quick question. I know some of the special weapons, like bloodletter, are really only usable on specific builds like survivor marine. The items I absolutely can't figure out are the two nailguns and medifiber armor. Nailguns are bad since using multitools for ammo is terrible use of them and very they limited anyhow. Medifiber just feels like a trap pick, it's bad for the same reasons necrotic armor is good. Am I missing anything about these items?

Off the top of my head, bulk mod for auto-repair on the medi-fiber armor? It’s got better stats than basic armor for the same dodge penalty. I could see potentially using both of these items on an Onslaught marine. Perhaps not permanently, but for a good chunk of Europa. Pierce damage too. I’ve had very specific runs where I carried around 10-11 multi tools before using them as part of a specific route. If I stumble across a nail gun on said routes, I see no reason to sit on as many, wouldn’t mind clearing branch ends, special levels, and breaching new floors/vaults with.

resistentialism
Aug 13, 2007

First time I've died to the ancient

via him dropping a sword and the sword tempting me to try the shattered abyss on a non-melee character

Einwand
Nov 3, 2012

You idiot.
In this world it's pet or BE pet.

Nailgun is mostly a thing you pick up and use up if you have a spare weapon slot and try not to instinctively reload, they're very strong weapons temporarily.

bees x1000
Jun 11, 2020

1.6 just dropped

https://steamcommunity.com/app/811320/eventcomments/3727323242806822904

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
Nice. Especially fire changes, and the ability to extinguish them. If I wasn’t flying north tomorrow…

I dont know
Aug 9, 2003

That Guy here...
These all look good. Bladedancer getting + move speed is especially welcome. Having no guaranteed way to increased move speed on a melee character was completely awful. That change alone makes Bladedancer far more viable.

bees x1000
Jun 11, 2020

First 1.6 win, virtually impossible to die.

quote:

Mark Taggart, level 17 Marine,
defeated the Harbinger against all odds.

He survived for 13931 turns.
The run time was 2h 44m 13s.
World seed was 32180.
He scored 7023 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - Desolation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
Europa Concourse - Infestation
Europa Concourse -> Europa Ruins L1
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
Frozen Temple - found Overlord
IO L2 -> Shadow Halls L1
Shadow Halls L3 - The Hunt
Shadow Halls L3 -> Dark Cathedral
Dark Cathedral - Cleared!
Dante Station L2 - Exalted Summons

Awards
Medal of Prejudice (+200)
* Won with 100% kills
Blind Luck Star (+50)
* Won despite getting down to 1hp at some point

He killed 732 out of 732 enemies.

58 former grunts 6 CalSec bots
6 corrupted grunts 4 security bots
1 former CRI grunt 31 reavers
12 former grenadiers 41 cryoreavers
2 corrupted grenadiers 31 toxic reavers
19 former soldiers 37 archreavers
18 corrupted soldiers 9 kerberi
8 former CRI soldiers 8 cyberi
5 former sergeants 19 cryoberi
3 corrupted sergeants 9 toxiberi
2 former CRI sergeants 11 medusae
28 former guards 14 archmedusae
6 former commandoes 26 ravagers
4 corrupted commandoes 11 armored ravagers
5 former CRI commandoes 9 siege ravagers
1 former heavy 8 plasma ravagers
9 fanatics 26 CRI marines
4 security drones 13 CRI bots
57 fiends 5 guardians
30 fire fiends 5 sentinels
9 ice fiends 9 warlocks
5 toxic fiends 2 archwarlocks
9 CalSec sentries 4 watchers
3 security sentries 1 cryowatcher
2 military sentries 2 pyrowatchers

Traits
Ironman L1
Hellrunner L2
Son of a Gun L1
Tough as Nails L3
Cover Master L3
Angry Motherlover L3
SURVIVOR L3

Trait order
TaN->TaN->Iro->Hr->MSV->AMf->AMf->Hr->
MSV->AMf->TaN->Cov->MSV->Cov->Cov->SoG->


Equipment
Slot #1 : CRI sword
* CRI
* Plasma blade

Slot #2 : 7.62 riot SMG H
* Hallowed
* Barbed 3
* Antiriot

Slot #3 : - NONE -
Body : duramesh scout armor B
* Fire-resistant
* Meshed
* Duramesh

Head : Overlord
Utility : AV3 pistol AMP
* Pistol speed-loader
* Pistol booster

Relic : medusa's tentacle
* Slithering


Permanents
Blessing of Blood
Blessing of Fire
Demonblood

Inventory
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x78)
gas grenade (x3)
gas grenade (x3)
smoke grenade (x2)
CRI phase kit (x1)
large combat pack
large combat pack
small medkit (x3)
large medkit

Jack Trades
Nov 30, 2010

Was there a way to examine an item that was lying on the ground without picking it up? I thought there was but I can't figure it out again.

EDIT: It's Shift.

Jack Trades fucked around with this message at 12:05 on Dec 25, 2022

Jack Trades
Nov 30, 2010

Oh, they made it so that you don't have to destroy soda machines any more, you only need to punch them once now.

Jack Trades
Nov 30, 2010



I also wished for power in the Cathedral so now this thing super fucks.

EDIT: Easy peasy Angel of Carnage on Hard, victory. I didn't even break a sweat. Not even a little.

Jack Trades fucked around with this message at 19:19 on Dec 26, 2022

I dont know
Aug 9, 2003

That Guy here...
I'm doing a blademaster Tech run to try out the new buffs and playing Angel of Light Travel for maximum roadrunner. Changes seems very good. I had previously only gotten a single win with Melee tech despite many tries, and that one was pretty close to losing until I found Medusa's eye in blacksite. Medusa's eye is ludicrously OP and between that and toxic smoke I barely even got into melee range after that. This run is going well even without getting any particularly noteworth drops.

Anyhow, I found something very interesting while doing some inventory juggling. I happened to drop a full medic kit while standing on top of a small combat kit, and was very confused when both disappeared. I chalked it up to some manner of obscure glitch, and then notice I had a large combat kit in my inventory. I am 90% sure I didn't have that before. It's possible I just made a mistake, but I will test it the next time I find those two items again.

Edit: Tried it again and it didn't work, maybe it was some kind of glitch the first time and I had just forgotten that I already had a large combat kit in my inventory.

I dont know fucked around with this message at 17:44 on Dec 27, 2022

I dont know
Aug 9, 2003

That Guy here...
A solid run. I got an ancient sword off the IO boss and switching to that off modded up katanas was a mistake. Even with 20 high base damage and +50% damage against demons, I think double katanas was better if only for utility mods. I ended up burning a lot of resources between using that until I got the Soulstealer. Also swordmaster did a lot of damage to me, which normally doesn't happen. I wonder if he got buffs?

quote:

Chop Chop, level 19 Technician,
defeated the Harbinger against all odds.

He survived for 11189 turns.
The run time was 3h 35m 44s.
World seed was 58888.
He scored 6101 points.
He liked it HARD!
He was an Angel of Light Travel!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 - Desolation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
EUROPA L2 - Volatile Storage
EUROPA L5 -> Refueling Base
Refueling Base - found Hammerhead
Refueling Base - Cleared!
EUROPA L6 - found Denial
Io Nexus - Exalted Summons
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L2 - The Hunt

Awards
Medal of Prejudice (+200)
* Won with 100% kills
Conqueror Ribbon (+200)
* Completed all encountered special levels

He killed 681 out of 681 enemies.

69 former grunts 8 security sentries
9 corrupted grunts 10 military sentries
1 former CRI grunt 7 CalSec bots
8 former grenadiers 14 security bots
1 corrupted grenadier 5 military bots
2 former CRI grenadiers 2 guardian bots
17 former soldiers 18 reavers
19 corrupted soldiers 31 cryoreavers
8 former CRI soldiers 8 toxic reavers
7 former sergeants 48 archreavers
9 corrupted sergeants 15 kerberi
2 former CRI sergeants 9 cyberi
1 CRI sergeant 5 cryoberi
23 former guards 2 medusae
5 former commandoes 3 archmedusae
11 corrupted commandoes 21 ravagers
5 former CRI commandoes 8 armored ravagers
4 CRI commandoes 4 siege ravagers
2 corrupted heavies 5 plasma ravagers
4 fanatics 18 CRI marines
8 security drones 17 CRI bots
4 combat drones 10 guardians
4 military drones 8 sentinels
51 fiends 7 warlocks
16 fire fiends 2 archwarlocks
16 ice fiends 6 watchers
8 toxic fiends 2 cryowatchers
6 CalSec sentries 1 pyrowatcher

Traits
Skilled L1
Whizkid L3
Powerjack L1
Son of a Gun L3
Juggernaut L3
Toxicologist L1
Bladedancer L3
BLADEMASTER L3

Trait order
Jgn->Jgn->Bda->Bda->MBM->Bda->Jgn->Whk->
MBM->Pow->Tox->Whk->MBM->Whk->SoG->SoG->
SoG->Skl

Equipment
Slot #1 : Soulstealer
Slot #2 : katana +B2A2
* Resilient
* Auto-calibrated
* Surrounded
* Guard shield
* Critical 25

Slot #3 : AV2 plasma shotgun
* Autoloader
* Swap Harness

Body : ENV armor PBA
* Durable
* Acid shield
* Swift
* Filtered
* Fireproof
* Heated

Head : AV3 combat helmet PBA
* Crit Enhancer 25
* Critical 10
* Durable
* Filtered
* Target tracking

Utility : AV3 melee AMP
* Melee capacitor
* Melee booster

Relic : ravager's claw
* Heatwave


Permanents
CRI backpack

Inventory
energy cell (x16)
frag grenade (x1)
multitool (x2)
stimpack (x1)
large medkit

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.

quote:

Mark Taggart, level 18 Marine,
defeated the Harbinger against all odds.

He survived for 8789 turns.
The run time was 1h 45m 52s.
World seed was 2014.
He scored 10288 points.
He opposed the NIGHTMARE!
He was an Angel of Doom!

CALLISTO L3 - Volatile Storage
Callisto Hub -> Callisto Rift L1
Callisto Rift L1 - Infestation
Callisto Rift L2 -> The Rift
The Rift - Cleared!
The Rift - found Love
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - Windchill
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - Cleared!
IO L2 - Infestation
Io Nexus -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - Cleared!
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L2 - The Hunt
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K

Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
Blind Luck Star (+50)
* Won despite getting down to 1hp at some point

He killed 944 out of 952 enemies.

31 former grunts 10 CalSec bots
1 former CRI grunt 7 security bots
3 former grenadiers 1 military bot
3 corrupted grenadiers 26 reavers
16 former soldiers 29 cryoreavers
27 corrupted soldiers 58 toxic reavers
5 former CRI soldiers 46 archreavers
11 former sergeants 17 kerberi
4 corrupted sergeants 19 cyberi
4 former CRI sergeants 13 cryoberi
20 former guards 10 toxiberi
2 corrupted guards 10 medusae
4 former commandoes 10 archmedusae
8 corrupted commandoes 20 ravagers
8 former CRI commandoes 13 armored ravagers
3 corrupted heavies 3 siege ravagers
4 fanatics 11 plasma ravagers
14 security drones 21 CRI marines
4 combat drones 22 CRI bots
2 military drones 6 guardians
152fiends 14 sentinels
46 fire fiends 11 warlocks
29 ice fiends 8 archwarlocks
15 toxic fiends 1 watcher
7 CalSec sentries 3 cryowatchers
16 security sentries 1 pyrowatcher
6 military sentries

Traits
Furious L3
Hellrunner L3
Tough as Nails L3
Rip and tear L2
Angry Motherfucker L3
SURVIVOR L3

Trait order
Hr->Hr->AMf->TaN->MSV->AMf->AMf->Hr->
MSV->TaN->TaN->RaT->MSV->RaT->Fur->Fur->
Fur

Equipment
Slot #1 : Soulstealer
Slot #2 : CCB katana +B
* Guarded 10
* Auto-calibrated
* CC BioLabs

Slot #3 : combat knife +B
* Auto-calibrated
* Guarded 10
* Resilient

Body : - NONE -
Head : - NONE -
Utility : AV3 utility AMP
* Metabolic boost
* Improved adrenaline

Relic : ancient armband
* Ancient Power


Permanents
Mephitic Taint
Medusa's Curse
Exalted Essence Attunement
Blood Essence Attunement
Fire Essence Attunement
Acid Essence Attunement

Inventory
plasma grenade (x2)
krak grenade (x3)
multitool (x2)
large combat pack
combat pack (x3)
small medkit (x3)
small medkit (x2)
large medkit
large medkit
red keycard (x3)

First nightmare win since release, Angel of Doom actually makes nightmare easier in a way since the bonus damage from dodge makes it easier to gib in the early game. Everything past Europa was basically a victory lap, it turns out being immune to almost every status makes the game pretty easy. That and having absurd damage bonuses, I was consistently hitting for thousands of damage by the end.

Lonny Donoghan
Jan 20, 2009
Pillbug
Got God Hand rank. Still missing Mercy, New York Reload, Hubris and the 3 weapon diamonds. I know New york reload is possible but has anyone beaten angel of mercy on nightmare?

bees x1000
Jun 11, 2020

And here I was happy with my one nightmare win. I can't stand the respawn mechanic, it's not fun at all.

Arzaac
Jan 2, 2020


So I haven't played in a while and I've been enjoying a lot of the new changes. Definitely like that most branches have an objective of some sort to really differentiate them.

On that note, however, can someone tell me how the hell you actually do the Callisto Mines objective? I get that you have to get to the summoning circle before the timer runs out, it just feels borderline impossible; you get basically just enough time to get to the circle while fighting maybe one or two enemies. And unfortunately, what usually happens is I start running there -> I get aggro on an enemy and fight him -> the noise from that fight attracts like 5 more enemies -> I run out of time and now have an elite on my rear end. It seems incredibly difficult to pull off outside of like, just straight up going invisible with scout.

Honestly the objectives for Io Blacksite and CRI Labs also seem similarly impossible; doing the objectives there seem fine, but killing less than 6 CRI units for the CRI Clearance seems like a herculean task.

Oh also, I'm playing on Ultraviolence, which is probably part of my problem.

Arzaac fucked around with this message at 22:39 on Dec 29, 2022

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

Arzaac posted:

On that note, however, can someone tell me how the hell you actually do the Callisto Mines objective? I get that you have to get to the summoning circle before the timer runs out, it just feels borderline impossible; you get basically just enough time to get to the circle while fighting maybe one or two enemies.

Oh also, I'm playing on Ultraviolence, which is probably part of my problem.

There’s a few different tricks, but assuming you’re a marine, your best bet is a grenade launcher and a bare minimum of reloading. The other class abilities are a bit more useful than what the marine gets, but at the optional reduction to weapon slots/convenient launcher. I haven’t been home since the last update, so I’m going to leave it there.

I will say that previously, the black site and cri objectives weren’t important if you were hoarding your keycards.

Arzaac
Jan 2, 2020


God I just died to Harbinger to what felt like bullshit.

Had a good run going, Sharpshooter Techician with a Rail Rifle. Plenty of healing items left, fighting his spider tank form...and I went from 51 to 0 in one move.

I thought that seemed pretty odd, and looking at the death log, he hit me with all 3 hits from his ranged attack, plus a Cryoreaver I didn't see got a double move on me. I would've survived if even one of these 5 attacks missed me, while I was in cover, with cover master. :negative:

I guess the lesson is to tab every single turn to see if a new demon has spawned, but man. What a terrible way to go! I'll get an ultraviolent win one of these days...

Jack Trades
Nov 30, 2010

Arzaac posted:

God I just died to Harbinger to what felt like bullshit.

Had a good run going, Sharpshooter Techician with a Rail Rifle. Plenty of healing items left, fighting his spider tank form...and I went from 51 to 0 in one move.

I thought that seemed pretty odd, and looking at the death log, he hit me with all 3 hits from his ranged attack, plus a Cryoreaver I didn't see got a double move on me. I would've survived if even one of these 5 attacks missed me, while I was in cover, with cover master. :negative:

I guess the lesson is to tab every single turn to see if a new demon has spawned, but man. What a terrible way to go! I'll get an ultraviolent win one of these days...

How long was the last action that you did? Sounds like you did something really slow.

Arzaac
Jan 2, 2020


It was not, it was just a regular rail rifle shot, which has a speed of 1s. Cryoreavers just have a global speed of 110%, which means they'll occasionally double turn you (assuming you don't have any speed upgrades).

resistentialism
Aug 13, 2007

0.28 ticks per move action, with exosuit and kerebos' heart running. I could walk right up to demons and fire the super shotgun before they'd react.

And for your curiosity: cold pack on an aster tech weapon doesn't stack.

quote:

resistentialism, level 17 Marine,
defeated the Harbinger against all odds.

He survived for 12963 turns.
The run time was 3h 32m 19s.
World seed was 97769.
He scored 7722 points.
He was ULTRAVIOLENT!

CALLISTO L3 -> Callisto Mines L1
Callisto Mines L2 - The Hunt
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - Cleared!
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L3 - Low Power
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - Cleared!
IO L2 -> Mephitic Mines L1
Mephitic Mines L1 - Exalted Curse
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - found Exosuit
Noxious Hollow - Cleared!
Dante Station L2 - The Hunt
Dante Inferno - Cleared!
Dante Inferno - found Wavedancer
Dante Inferno - found BFT 10K

Traits
Ironman L2
Hellrunner L3
Tough as Nails L3
Army Surplus L1
Cover Master L1
Angry Motherfucker L3
SURVIVOR L3

Trait order
TaN->Cov->Hr->Hr->MSV->AMf->AMf->AMf->
TaN->MSV->Hr->TaN->MSV->Arm->Iro->Iro->


Equipment
Slot #1 : AT railgun C
* Freezing 2
* AsterTech
* Autoloader
* Electromagnetic rail

Slot #2 : 12ga super shotgun
* Deadly 12
* Rinse, Repeat

Slot #3 : AT 7.62 pierce rifle C
* Freezing 2
* AsterTech
* Calibrated 2
* Anti-armor

Body : Exosuit
Head : IDR blast helmet B
* Durable
* Io Defence Reserve
* Auto-med 10
* Blast shield

Utility : AV2 utility AMP
* Carrier
* Metabolic boost

Relic : kerberos's heart
* Kerberos's Rage


Permanents
Mephitic Attunement

Arzaac
Jan 2, 2020


Continuing my quest to get a Tech win on Ultraviolent...I think I'm consistently getting better, but man this game's really difficult. :negative:

Quick question: is Entrenchment garbage? Every other master on Tech makes sense (maybe not Fireangel) but I feel like I always die with Entrenchment. The defensive bonuses are nice, but I feel like I just get slowly ground down, as it takes a while to actually kill something and I'm just dying from a million individual hits of damage. Last run I got a 44 JAC SMG and Hammerhead and just...felt like nothing helped, I just slowly ran out of supplies and died.

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi
The best defensive traits are the ones that let you kill enemies in one shot.

EDIT: Entrenchment is okay. I'd probably only ever use it if I found specific weapons that benefit greatly from it though.

TastyLemonDrops fucked around with this message at 01:15 on Jan 18, 2023

Kchama
Jul 25, 2007
I wanted into the new(?) MDF stuff and went into the command and had a big surprise when it turns out all the robots there are unhackable and in fact pretty lethal if you panic.

resistentialism
Aug 13, 2007

TastyLemonDrops posted:

The best defensive traits are the ones that let you kill enemies in one shot.

EDIT: Entrenchment is okay. I'd probably only ever use it if I found specific weapons that benefit greatly from it though.

one of those is a jackhammer shotgun, though

Arzaac
Jan 2, 2020


Alright, that's fair. So if I really wanted to go for entrenchment (or I Fated into it or whatever) I should probably go to Mimir for the exotics.

I dont know
Aug 9, 2003

That Guy here...
I'm pretty mad at myself, I had everything I needed for an easy tech UV win, with some really nice finds. Only I threw it away thanks to lazy play. Found a ridiculous deagle that had JoviSec for +25% critical damage on top of spawning with +50% chance of a critical. So I decided I had to go headshot/marksman to leverage it. I was flush with multitools thanks to getting sysops at level 3, and decided to to go Biolabs to leverage it, got bleed, pain and acid resistances and the exalted damage. I found combat armor in Biolabs with the CCB modifer that gives move speed. Everything is modded up nicely and I have the damage to drop almost every enemy in one shot, but this made me very sloppy.

On Io 3 I am running around in the open like a dumbass when a 3 wide door at midrange opens with a bunch a bunch of marines behind it. Rather then doing the smart thing and dropping smoke, I try to backtrack to cover completely exposed and drop from 80 health to dead in a hail of plasma. I would have been fine if I was playing a class with hellrunner, but lesson learned. Tech 100% has to stay near cover at all times, and smoke anytime I am in the open.

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Arzaac
Jan 2, 2020


God, I feel that. I had an incredibly similar run, just with me picking up a Mag Pistol, into an incredibly tricked out 7.62 sidearm (that I just replaced with a CRI blaster, lmao). Also went to Biolabs due to having an incredible amount of multitools, and was feeling really cocky because I could one-shot everyone.

One-shotting everyone, as it turns out, does not defend me from an entire firing squad of CRI Marines. :v:

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