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AoC on hard down with a wizard. Got the hunt on dante 3 and nearly shat bricks, but the bio launcher + BFT were able to keep things under control, barely. And I came into the boss fight with enough consumables that I just spawned ten bots and overwhelmed it.
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# ? Aug 24, 2021 04:34 |
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# ? May 9, 2024 00:02 |
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bees x1000 posted:weapon stats really should reflect boosts from skills and equipment. or at least a summary on the character screen
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# ? Aug 24, 2021 04:44 |
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Haha, I'm on my best run yet, in the black site vault. I'm a survivor marine and somehow find my position of having to choose between Calamity, Shadowhunter, railgun, and BFT9k. I've got 2 levels of Army Surplus which I used to get a bunch of cells. I've also got an AV3 auto amp. What should I take? EDIT: I'm probably going to manufacture an AV3 7.62 assault rifle to use so that I'm not all in on one kind of ammo. EDIT2: Might as well ask everything while I'm thinking about it. Would Ravager's Claw be worthwhile with those? I'm thinking no - dividing base damage of those beefy weapons for explosions seems kinda lame. SavageMessiah fucked around with this message at 05:24 on Aug 24, 2021 |
# ? Aug 24, 2021 05:12 |
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The BFT is hard to beat in terms of raw damage output so I'd say definitely keep that. And realistically you're probably going to get a level, maybe two, in just one of the uniques so pick one and fill the last slot with a modded rifle. I think calamity would be better? e: yeah that relic is not really suited to launchers/semiautos
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# ? Aug 24, 2021 05:29 |
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dyzzy posted:The BFT is hard to beat in terms of raw damage output so I'd say definitely keep that. And realistically you're probably going to get a level, maybe two, in just one of the uniques so pick one and fill the last slot with a modded rifle. I think calamity would be better? Thanks, BFT/Calamity/rifle was what I was leaning towards. Maybe I'm starting to figure this game out after splatting a poo poo ton of poor saps yesterday.
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# ? Aug 24, 2021 05:41 |
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I died on Dante 3 because I wanted to conserve some ammo for the last fight. Archmedusae are bonkers. I didn't realize how tough they were because I usually two shot them with my default gun (exotic smg that uses .44). Couldn't put out enough damage with the rail gun or the BFG.
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# ? Aug 24, 2021 06:52 |
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Medusae of both varieties are the most important reason in the game to carry as many gas grenades as you find, unless they're being protected by a warlock aura then I usually just let them live their lives if I can.
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# ? Aug 24, 2021 07:20 |
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I think I'm 30+ tries into Angel of Marksmanship on Hard now. Pistols just loving suck rear end at clearing groups especially early on. If you get 3 Exalted imps on Callisto 3 next to you youre just dead. Edit: 10 Times I didnt manage to get out of the first level. How is this challenge considered easy and Shotgunnery Medium? FrickenMoron fucked around with this message at 08:13 on Aug 24, 2021 |
# ? Aug 24, 2021 08:05 |
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FrickenMoron posted:I think I'm 30+ tries into Angel of Marksmanship on Hard now. Pistols just loving suck rear end at clearing groups especially early on. If you get 3 Exalted imps on Callisto 3 next to you youre just dead. mostly because shotguns are great at groups early game but if you run into exactly 1 sentry bot you are immediately dead
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# ? Aug 24, 2021 08:16 |
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FrickenMoron posted:I think I'm 30+ tries into Angel of Marksmanship on Hard now. Pistols just loving suck rear end at clearing groups especially early on. If you get 3 Exalted imps on Callisto 3 next to you youre just dead. use the power mod pack on the .44 to get fresh magazine or whatever it's called, makes the first bullet a guaranteed kill. helps a lot with the early game.
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# ? Aug 24, 2021 08:52 |
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Foul Fowl posted:use the power mod pack on the .44 to get fresh magazine or whatever it's called, makes the first bullet a guaranteed kill. helps a lot with the early game. it helps but the first bullet doesn't actually seem to be a guaranteed kill on fiends, it usually takes two unless you have enough crit to get 1 guaranteed. Still worth doing because it takes a few things from 3 hit kills to 2 hits and you'll always get the zombies in one. The other tricky part of marksmanship is just the fact that your two options both have problems. 9mm pistols are weak and Combat Pistols aren't much better. Revolvers are strong, but they're still impact and they've got a short range. Also, the only way to keep them fed is with Scavenger/Army Surplus. Taking this commits you to using them over the later 7.62 and Plasma pistols, since neither of those have ammo problems and you can't afford to have just wasted 2 level ups. They really take off later, though, once you've got Scavenger to feed them and Son of a Gun to give them range, and you can replace them with Long Revolvers which actually have good range. But your early game will either involve being forced to use 9mms because you have no ammo, or suffering because of the bad range from not having Son of a Gun yet. Either way Callisto is a massive struggle.
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# ? Aug 24, 2021 09:14 |
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Melee sucks rear end to get off the ground, but it's hilariously powerful once you're rolling Literally walked up to the last boss and cut it to pieces
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# ? Aug 24, 2021 09:32 |
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cock hero flux posted:it helps but the first bullet doesn't actually seem to be a guaranteed kill on fiends, it usually takes two unless you have enough crit to get 1 guaranteed. Still worth doing because it takes a few things from 3 hit kills to 2 hits and you'll always get the zombies in one. i just used the .44 until i ran out of ammo for it, i found enough ammo to get through callisto with it (swapping to a 9mm combat pistol when feasible). i also went son of a gun > dual wielding asap to solve the pistol damage issue and then just played it safe until hellrunner/dash/gun kata comes online and makes you invincible with good positioning and stealth.
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# ? Aug 24, 2021 11:10 |
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Foul Fowl posted:i just used the .44 until i ran out of ammo for it, i found enough ammo to get through callisto with it (swapping to a 9mm combat pistol when feasible). i also went son of a gun > dual wielding asap to solve the pistol damage issue and then just played it safe until hellrunner/dash/gun kata comes online and makes you invincible with good positioning and stealth. Going for fast gunslinger helps a lot for Scout and Marine. Unfortunately, the challenge is called Marksmanship, and both of their pistol builds revolve around firing two guns wildly. So the most thematically appropriate class to play it as is obviously Technician, taking Sharpshooter as their capstone. this is one of the worst things any human being can inflict on themselves, but that's okay, because it's also thematically appropriate to experience eternal suffering
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# ? Aug 24, 2021 11:24 |
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victrix posted:
What was your build?
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# ? Aug 24, 2021 11:31 |
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oh lol i wasn't even thinking about doing the challenge as anything except gun kata scout with 80% dodge, emptying whole magazines with 12% hit chance, classic angel of marksmanship.
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# ? Aug 24, 2021 11:34 |
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Loddfafnir posted:What was your build? Blademaster, started with Juggernaut/Bladedancer, picked up the various skill/power boosters and Toxicologist later and Cover Master at the tail end of the run Health monitor is a good helmet perk to get rolling early I made a point of prioritizing melee kills whenever possible, it paid off because I got a sicknasty AV3 melee amp, and later found multiple AV2/3 katanas, ending with one that had vampire on it. Early game was just super modded combat knives -> machete -> katana -> AV katanas. I carried a pistol of whatever type and a stack of ammo for the run, I actually found Hate and Death both, but I couldn't keep enough ammo to use Hate, and Death was at the end of the run so it barely mattered. Cute to plink a Warlock and have it kick the bucket for free though. Generally carried one stack of ammo, healing, multitools, and then whatever in the last slot. I probably could have gone for the backpack (always on Europa?), but you don't need much with melee once you get going.
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# ? Aug 24, 2021 11:54 |
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FrickenMoron posted:I think I'm 30+ tries into Angel of Marksmanship on Hard now. Pistols just loving suck rear end at clearing groups especially early on. If you get 3 Exalted imps on Callisto 3 next to you youre just dead. it seems counter productive to invest a point in cover master if your gonna be gunning to bullet storm, but getting that as your second trait is pretty helpful early on. Roobanguy fucked around with this message at 12:19 on Aug 24, 2021 |
# ? Aug 24, 2021 12:17 |
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Has anyone else had Love and Hate drop on the same run? I had Gunslinger and it was the easiest run I've ever finished. I'm usually lucky to see one exotic and even luckier if it works with my build, so it seems like more than coincidence that those two pistols in particular dropped.
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# ? Aug 24, 2021 16:56 |
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FrickenMoron posted:I think I'm 30+ tries into Angel of Marksmanship on Hard now. Pistols just loving suck rear end at clearing groups especially early on. If you get 3 Exalted imps on Callisto 3 next to you youre just dead. Just beat it on hard, and it was the easiest challenge so far for me (probably since I like playing ghost scouts the most). The revolver takes care of everything in callisto; I usually go for eagle eye -> deadly precision -> skilled & energy leech 2 -> ghost. The very end got a bit harder since I never found any uniques I could use & just had heavily modded 7.68 sidearm and plasma pistols, but spamming stealth did the trick. Personally I do a -lot- better with deadly precision and cover than with gun kata.
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# ? Aug 24, 2021 18:14 |
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Got to Endless level 33 on Hard with Ghost, died to a 53 damage mortar snipe. I hadn't used it before but Ghost is incredibly powerful - never get surprised by anything ever again, plus mass crit alpha strikes. It makes Wizard's OP'ness seem a little less ridiculous. Endless mode has some serious ammo issues, even scavenger level 3 doesn't help if you're unlucky enough to get floor after floor of demons. Is there a way to target-aim? I wanted to be able to stealth > target-aim at the middle dude in a group for extra crit > launch rocket, but I couldn't figure out how to do that.
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# ? Aug 24, 2021 18:35 |
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bees x1000 posted:Got to Endless level 33 on Hard with Ghost, died to a 53 damage mortar snipe. I hadn't used it before but Ghost is incredibly powerful - never get surprised by anything ever again, plus mass crit alpha strikes. It makes Wizard's OP'ness seem a little less ridiculous. T on keyboard
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# ? Aug 24, 2021 18:54 |
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yeah I know T, but I'm specifically trying to aim/wait after doing so to get Deadly Precision crit for my rocket
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# ? Aug 24, 2021 18:56 |
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bees x1000 posted:yeah I know T, but I'm specifically trying to aim/wait after doing so to get Deadly Precision crit for my rocket Tab to switch targets, then wait.
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# ? Aug 24, 2021 19:01 |
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that's it, thanks. that would've saved my run, mortar dude wouldn't have survived the extra crit
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# ? Aug 24, 2021 19:08 |
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RIP. Lost a very promising run to a crash which deleted my save.
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# ? Aug 24, 2021 19:32 |
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That's the worst feeling. I dunno what it was but one day the game would just crash after like an hour or so. Really wish they would just keep a running save file going while the game is running since it's not like the current system is gonna stop you if you want to save scum. Oh hey apparently the game copies the morgue to your clipboard? Here's my Confidence win with survivor melee marine: code:
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# ? Aug 24, 2021 19:40 |
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Just won Angel of Doom on my first run on hard with a Gun Kata scout. I dont think this challenge is possible with any other build except maybe something very fast/melee focused.
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# ? Aug 24, 2021 21:08 |
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Well there's most of the Angel of X challenges done on hard, though I think the only one I have left that I have any desire to do is Doom. New York sounds obnoxious, Mercy and Exaltation both sound unfun. It's really impressive just how melee Ghost scout trivializes the entire game once you hit around 10 and can have a couple levels of hellrunner and maxed energy leech.
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# ? Aug 24, 2021 23:49 |
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ok so I'm having an easier time on UV than Hard Endless, because the extra exalted drop more ammo/health/gear.
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# ? Aug 25, 2021 01:46 |
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Well that was an anticlimax. I made it to the boss for the first time, emptied over 300 cells worth of BFG into it and the stupid thing seemed to still have multiple health bars left. I blew threw all my healing pretty quickly because it does an absurd amount of damage and that was that. I must be missing something because hoarding tons of cells for the most powerful normal weapon in the game plus a bunch of stimpacks, moving behind the indestructible cover, and being on normal seems like it should be more than "a nice start".
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# ? Aug 25, 2021 02:51 |
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Did you fire all the BFG shots all in a row? Because IIRC the final boss has a damage gate for part of its second phase, meaning your shots will be gimped if you just dump them all
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# ? Aug 25, 2021 02:59 |
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toasterwarrior posted:Did you fire all the BFG shots all in a row? Because IIRC the final boss has a damage gate for part of its second phase, meaning your shots will be gimped if you just dump them all Ah, that would probably explain it. I was pretty much shooting and reloading. I didn't see anything visually that would indicate that kind of effect though.
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# ? Aug 25, 2021 03:03 |
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When you get its life bar to purple, note that portion in the upper right (where enemy info normally shows), it says "damage gate 80" for that phase.
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# ? Aug 25, 2021 03:09 |
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I just tried a technician melee build for the first time, and I would like to state for the record: lmao. Between the 75% damage reduction from juggernaut and the 70% dodge from melee guard whenever you're within 3 tiles of an enemy you can literally just ignore cover, walk right up to an enemy group, and cut them all down with your hanzo steel while taking damage in the single digits. I got the helmet that gives damage reduction equal to your pain and the armor that gives you stealth on kill, just to make it even more ridiculous. An incredibly refreshing playstyle.
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# ? Aug 25, 2021 03:33 |
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c'mon lincoln, think this one through, you can do this
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# ? Aug 25, 2021 04:02 |
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Only class I haven't done a melee build for yet is Scout, I gotta try that out. Ghost or Assassinate, though?
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# ? Aug 25, 2021 04:32 |
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I haven't tried assassinate but I can't see how it could possibly be better than ghost for a melee build. One of them makes you invincible and gives you 2 guaranteed crits, the other teleports you into a group of enemies and does not guarantee any crits.
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# ? Aug 25, 2021 04:33 |
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Ghost is amazing and melee Ghost just got me the Endless platinum badge (reach floor 30 on UV)Einwand posted:2 guaranteed crits
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# ? Aug 25, 2021 05:22 |
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# ? May 9, 2024 00:02 |
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Einwand posted:I haven't tried assassinate but I can't see how it could possibly be better than ghost for a melee build. One of them makes you invincible and gives you 2 guaranteed crits, the other teleports you into a group of enemies and does not guarantee any crits. The guaranteed crits aren't Ghost specific though, that's on Skilled. Nothing's stopping you from getting 2 Skilled on Assassinate. And actually, for that matter, Assassinate gets 2 Executioner, which is 75% crit chance. 100% if you wanna spend an extra point there. Arzaac fucked around with this message at 05:40 on Aug 25, 2021 |
# ? Aug 25, 2021 05:38 |