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ivantod
Mar 27, 2010

Mahalo, fuckers.


Hello everyone and welcome to this playthrough of Linda³ ("Linda Cube"), a weird and wonderful game unlike any other!

What is this game, anyway?

Well, on the surface, it's just another 1990s JRPG, although this time with more of a Sci-Fi slant. However, this one has, over time, achieved a bit of a "cult classic" status, due to some of its plot elements and the overall execution.

A bit of history. The game, directed by Shoji Masuda, was released originally on PC Engine platform in 1995 as a Japan-only release (also worth noting is that 1995 was way at the tail end of that platform's lifecycle, it had pretty much already been discontinued by then!). It then two years later, in 1997, received a remake on PlayStation 1, under the name Linda³ Again. This really was a full on remake: the in-game graphics were much improved, and the original's semi-static cutscenes were replaced by fully animated anime FMVs, in addition to some QOL improvements in the gameplay. Unfortunately, due to Sony's policies at the time, it also received "toning-down" of some of the more violent and/or weird content--the PC Engine original was one of the few 18 rated games on that platform--however, the plot remained largely unchanged. There were also some new extras added to the game (which I will not spoil here).

Apparently, the game was popular enough to then receive also a Sega Saturn port in 1998, this time under the name Linda³ Complete Version! The "Complete" moniker refers to the fact that this version includes even a few more extras, and I think it also came with a soundtrack CD, featuring some music and songs (yes!) from the game's soundtrack. There seems to be what I think is a bit of a misconception, that this version restored things which were toned down for PS1 edition, but as far as I can tell, this is not really the case--rather, this version is, at least when graphics (including the anime cutscenes) and gameplay is concerned, largely the same as the PS1 version. Therefore, if there are any differences, they might be in some restored bits of dialogue or something like that. So I will refer to both PS1 and Saturn versions collectively as "the remake".

In any case, the PS1 version is definitely the most popular one, so that's the version we are going to be playing in this thread.

Uh, but what is it ABOUT?

Right, I got distracted there a bit talking about the game's history. Anyway, to start with, here's a story from the first pages of the manual, which set up the background of the game's plot:

quote:

Even in the old records, no information remained about "mother" Earth, other than the fact that it "became extinct". In the present day, humanity has spread across many planets, so that even the coordinates of the original Earth had been lost to history. In order to find other viable stars and planets, the humankind had to do everything they could to keep moving. By the end of the millennium, they built a vast interstellar Federation.

But by that point the human race had also reached an evolutionary dead end. Humanity was on the verge of slowly dying out--year on year the birth rate kept falling while the death rate was rising, and there were also various other ominous events happening with increasing frequency. The Federation government set up a project to investigate the cause, but it yielded no results. The only disappointing conclusion that could be made was that the life-force of humanity had simply run out. To avoid social unrest, this information was not made public and the Federation continued to struggle in secret.

A few hundred years later, a miracle occurred. A space probe discovered an ideal planet. A planet full of life, green and more beautiful than ever. All kinds of beasts, birds, fish and insects were on the planet.

Even more surprisingly, there were indigenous people living on the planet. But who were they really? Their culture, religion and customs were different from that of mankind, but they were biologically almost identical and their language system was very similar to ours. But what was even more interesting was their extraordinary vitality--they possessed physical, healing and reproductive abilities that could not be found in the contemporary human civilisation.

However, the settlement plan of this planet, which was named Neo-Kenya, turned out to have a limit of 100 years from the start. A huge meteorite was on the way to the planet, so large that it could easily destroy it. The settlers were not told that they are guinea pigs for an experiment, nor that their new home would be dead in 100 years.

They first set foot on Neo-Kenya in the year 1900 AMD, 91 years ago from now...

By the way, AMD stands for "After Mother's Death", implying years since the "mother" Earth became extinct. In any case, this is where our game starts, in the Spring of 1991 AMD and concerns the events around our main characters, Ken and his girlfriend Linda (after whom the game is named), as they try to save the animals of the planet which is about to be destroyed. I'm not going to say too much more right now about the story, since the game's opening does a good job of setting up the rest of the premise. But I guess it's a bit like Pokémon ;) except it's definitely not intended for kids. (This is a joke. The game is actually not very much like Pokémon at all. But you'll see what I mean.)

The gameplay

From a purely technical side this has the look of a typical "top-down" JRPG from the 1990s with turn based combat akin to Dragon Quest. It features your standard towns, dungeons and towers, like a Final Fantasy game from early 1990s would. However, it does have a fair bit of mechanics which are either different or not really seen in the other JRPGs of the time. It's also one of those games which doesn't feature random encounters, but instead "enemies" are in fact visible on the overworld--there is also a plot related reason for that, which we will learn soon. I will cover different game mechanics (of which there are a fair few) as we encounter them in the game.

About the LP

Well, first of all, the big elephant in the room. As some of you probably know, none of the versions of this game were ever released outside of Japan. Unfortunately, that means there is no official translation, so you'll have to make do with my imperfect one. Neither Japanese nor English is my native language, so it's probably going to be a little rough, but we should be able to follow the plot well enough. I am aware that there has been a fan translation in the works already for a number of years (I think it's just one person working on it), but I don't think anything has been released publicly so far really. If it ever gets released, then I will consider switching to it if possible, since by coincidence it is being developed for the PS1 version of the game, the same one we're playing here. I'll keep an eye on it and we'll see.

As for the rest, although I have not actually played the game to the end, this is not really a blind playthough either since I am familiar with the different game mechanics, etc. In any case, I also have in my possession the following book:

    

Namely, the complete game guide which was published at the time of the game's release. So if things get rough, we can turn to it for help as it really is quite complete! The goal of this LP is definitely to, so to speak, 100% the game, or as close to it as possible. So I will make an effort not to miss anything (in fact there is already in the first update below something you can permanently miss!).

Some extras

Extras? Yes, I will be posting some extra content as we go through the game.

First of all, the guide is full of beautiful illustrations from the game's character designer/art director, Tatsuyuki Tanaka, and there is also a whole art book on top of that. So there's a TON of concept art, illustrations and film storyboards (for cutscenes) to be seen. I will be posting some of those as appropriate, while trying to avoid spoilers.

In addition to that, I will be posting some bits and pieces from the PC Engine version too, including a few full cutscenes, just so you can see the difference between the two.

Here and there I will also post links for tunes from the game's soundtrack (composed by Ryouko Kihara) which is actually a lot better than you would expect and honestly on a par with Final Fantasy games of the time period. There's even a few vocal songs which we will be able to hear in the game.

Final words

Finally, please don't post spoilers, not even in the spoiler tags. I don't expect a huge amount of people have played this game already, but nevertheless, if you have, please try not to spoil the future plot events for others.

Anyway, I know, I really talk a lot, so let's scroll down and get started with the game finally!


List Of Updates:

  SCENARIO A: MERRY XMAS
        Part 01: Summer 1991
        Part 02: Summer 1991
        Part 03: Summer/Autumn 1991
        Part 04: Autumn/Winter 1991
        Part 05: Winter 1991
        Part 06: Spring 1992
        Part 07: Spring 1992
        Part 08: Summer 1992
        Part 09: Summer 1992
        Part 10: Summer 1992

  SCENARIO B: HAPPY CHILD
        Part 01: Summer/Autumn 1991
        Part 01: Summer/Autumn 1991 (cont.)
        Part 02: Autumn/Winter 1991
        Part 03: Winter 1991-Summer 1992
        Part 04: Summer/Autumn 1992
        Part 05: Autumn 1992-Summer 1993
        Part 06: Summer/Autumn 1993
        Part 07: Autumn 1993

  SCENARIO C: ASTRO ARK
        Part 01: Summer 1991-Spring 1992
        Part 02: Spring/Summer 1992
        Part 03: Summer/Autumn 1992
        Part 04: Autumn/Winter 1992
        Part 05: Winter 1992/Spring 1993
        Part 06: Spring-Autumn 1993
        Part 07: Autumn 1993-Spring 1994
        Part 08: Spring/Summer 1994
        Part 09: Summer/Autumn 1994
        Part 10: Autumn/Winter 1994
        Part 11: Spring-Autumn 1995
        Part 12: Winter 1995-Autumn 1996
        Part 13: Autumn 1996-Autumn 1997
        Part 14: Winter 1997-Summer 1998
        Part 15: Autumn 1998-Summer 1999

  SCENARIO D: LAST YEAR
        Part 01: Summer 1998
        Part 02: Autumn 1998
        Part 03: Winter 1998
        Part 04: Spring/Summer 1999

ivantod fucked around with this message at 11:32 on Sep 15, 2022

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ivantod
Mar 27, 2010

Mahalo, fuckers.
Reserved

ivantod
Mar 27, 2010

Mahalo, fuckers.
Reserved

ivantod
Mar 27, 2010

Mahalo, fuckers.
    

Well, then, after that overly long introduction, it's time to finally start the game.

And by doing that, we are faced with a couple of opening cutscenes that we need to watch, so let's get started.




So that was a short prologue with a childhood scene between Ken and Linda, set some years in the past. The next scene, however, is the actual opening of the game, set in spring 1991.



And now, the actual premise of the game becomes clearer. As we already know, the planet is doomed to be destroyed by a meteorite in 1999, so that gives us 8 years to collect one male and one female of each animal species living on the planet, including humans, and use that "ark" to save them (there are some variations in this goal, but I will cover that in a moment). There are clearly, many questions around this whole situation, but one of the burning ones surely is, where did this ark even come from?

(I guess we'll have to play the game to find out?)

By the way, you might have noticed that this scene also contained the game's main credits. Unfortunately, they got a bit cut off in the video for reasons of mismatched aspect ratios for the actual video vs. where the credits are on the screen, so I'll give them here for those who are interested:


Voices:                 Linda - Minami Takayama
                        Ken - Kazuki Yao
Character Designer:     "Cannabis" (Tatsuyuki Tanaka)
Music Composer:         Ryouko Kihara
Producer:               Tetsuya Sasaki
Game Designer/Director: Shoji Masuda

As I mentioned before, Tatsuyuki Tanaka is not only the character designer but was also responsible for the game's overall look and in particular for storyboarding the cutscenes. He also drew a ton of illustrations and concept art.

In any case, this finally gets us to the game's title screen and main menu, the second of which is, I have to admit, a bit plain looking.






The options are mostly clear, I guess, except the "Prologue" option let's you see the prologue cutscene again, if you want. The last option which is written in Japanese is kind of a bit important: it's the difficulty selection.

In case of this game, the difficulty level controls only one thing: the speed of passage of time. With all that talk of limited time before the planet's destruction, I guess it shouldn't come as a surprise, but with this I can indeed confirm, that the passage of time in this game is not in fact plot driven, but that the time passes independently of that, so you better know what you're doing otherwise you might find yourself in trouble! The time-passage mechanic in this game is actually a fair bit more complex than just "the time passes constantly regardless of what you do", but we'll just talk about different parts of it as we encounter it during the game play. But if it's your first time through the game, it's probably a good idea to turn the speed down here a bit.

After selecting the difficulty setting to your desire, there is nothing else left, but to choose the "Start" option, so let's do it!




But, oh, if you thought we're done with the preamble, no such luck.

As you can see, the game offers three different scenarios that can be played, and you can read their names on the screenshot. Again, this is something I will get a lot more into much later, but for now we'll just pick the first scenario, "MERRY XMAS" and be on our way to finally play the game!




After selecting a scenario, the game gives us a bullet list of winning conditions, which in case of Scenario A are as follows:
  - Collect no less than 30 animal species (one male and one female each so a total of 60 animals)
  - Take off with the ark


There are actually a total of 120 species in the game overall, but in order to win this scenario, we only need to collect 30--in fact it isn't even possible to collect all 120 species in this one due to some areas of the overworld being blocked off.

The game also reminds us that the difficulty level is set to "2", which is basically "normal". The possible options are from 1 to 4, with 1 being hard and 4 being very easy.





Like any normal JRPG protagonist from 1990s (literally and figuratively!), Ken also starts the game in his mother's house. Although, at least he is already up and in the middle of a breakfast instead of just getting out of bed! So, that's something, I guess.

I should also note that although the opening cutscene was set in Spring 1991, by the time the game proper actually starts, it's already Summer, so I guess we lost about three months there already! That's probably not going to be helpful. Anyway...




The lady over by the kitchen counter is Ken's mum by the way. And she's got a few things to say.



You'll be late again, even though our house is just behind the Ranger HQ building! I heard that of all the rangers you're the one most often late! Your dad must be crying in heaven!



Mother! I have something important to tell you!
Huh, what? Why so formal?
About that ark... It hasn't yet been decided who is going to be the male crew member. Therefore, I...
Oh, Ken, if you were hesitating because you were worried about me, then please, don't be silly! At least this one time in your life, you should do as you wish!
But, mother, I...

He's interrupted by a phone ring.



Oh, commander, I'm just an old lady, please don't make fun of me!

She finishes the conversation.

Commander says, he wants you to come over to the conference room on the second floor of the Ranger HQ immediately!

Well, there's nothing to do at the moment in Ken's house, no hidden items or anything, so we might as well go outside.

Oh right, before we go out... let me show you the difference between in-game graphics of PC Engine version vs. PlayStation. Here is the PC Engine screenshot:




...and here is the exact same screenshot in PlayStation version:



As you can see there's quite a bit of improvement, especially in the detail for the character sprites which are supertiny in the PC Engine version!

All right, now let's head out.






Coming out of the house, to the left you can see the swing that Linda was sitting on in the prologue... which actually reminds me. The prologue cutscene actually changed a fair bit compared to the PC Engine version. So purely as a fun comparison, here is also the PCE version of the prologue:



So that changed a bit, although I'm not quire sure why. One reason I can think of is that they wanted to reduce the animation budget by shortening it or something. Also it's pretty wild how crudely drawn the PCE version looks, it looks like it was literally animated pixel by pixel by hand on a PC or something like that!

Anyway, back to Ken going outside. Like in a typical JRPG, there are a TON of people to talk to everywhere, and honestly, we will, because they do provide a lot of "lore" and background info on the world and everything else around us.




It is possible to actually sit on the swing, but perhaps it would be better to try this again once Linda is with us. We can, however, talk to that guy standing on the lawn on the left!



I guess this house is really starting to fall into disrepair ever since Linda's family moved over to Minago some years ago. I miss her from back then... she could do a mean cobra twist.

I guess by "cobra twist", they are referring to the wrestling move.

A couple more things here. NPCs and in general characters which are not part of the plot, don't have portraits in this game, so I will simply use the empty portrait to represent them. Also, in general when talking to NPCs, Ken takes on the role of a silent protagonist. Really it's only with plot-relevant people that he will actually have a proper conversation. So, now let's move on and talk to the little girl standing next to the building there, since she has something important for us! It's a bit hard to see, but she has a dog with her, the dog is hiding behind that bush.




My family is moving house... so I wanted to ask you if you don't mind to take care of this dog. His name is "Hero".
[Sure thing!] / Nah, too much trouble.

This here is a dialogue choice, which you will get sometimes when talking to a person. The option I will select will always be outlined in brackets, like here. It's probably a good idea to say yes here, because if you do, you get yourself a dog, exactly as the girl said (if you say "no", you get nothing)! Why is that important? Well, turns out, dogs can be in your party when you're fighting enemies! And believe me, when Ken is low level like at the beginning of the game, it helps immensely, so it's not a bad idea to get a dog for free! However, we'll talk about it next time when we actually get into some battles, so that this first update is not overwhelmed with info right now. For now, let me just say that the "DOG" building to the left is a shop where we can actually buy even more dogs--up to two can be in active party at one time, but you can keep more in reserve. We'll visit that shop later, but for now we do have quite a few more NPCs to talk to.

The Ranger HQ building is to the right of us, so let's slowly make our way there. We are right now not in fact on a timer--although the time passes in this game, it actually doesn't pass at all while you are in a town, so that makes it possible to easily explore and talk to everybody without worrying about the time limit! Nice one, game!

Before going into the building, if we go all the way south to the town entrace, there are some rangers blocking us from going out.




"Don't let any young male rangers leave!", commander's orders. I've been standing here since yesterday evening! Can you just go to the second floor of the HQ and say "Yes"? Then we can all go home!

It's starting to seem increasingly like we have a "but thou must" kind of situation here! Let's finally go back to the Ranger HQ. One last person to talk to before going in!



The male crew member of the ark will have to be somebody from the rangers, because there were no other applicants, right? Too bad the salary for risking one's life is not so good. Oh, hey, you're also a ranger!

Inside it is!





I know there's stuff here and people to talk to, but honestly, we've been prolonging this already too much, so let's head straight to the second floor, up the stairs!



The meeting room is over to the left where a bunch of people are standing, but let's first see what the couple of people here have to say. First, the lady sitting at the desk:

If you want the commander, he's in the conference room. Stop dithering, aren't you late already?

...and then the guy standing by the doorway:

Hey! The "King of Lateness"! You're already 30 minutes late today like you run the place here! Well, I guess you're forgiven for today, since you have the main role in the meeting. Anyway, go over to the conference room, people have been waiting a while already!

Yeah, let's do that. The commander is probably not going to be too happy.



All right, Ken, take your place.



I guess you all know the purpose of this meeting, but I guess it doesn't hurt to recap it briefly?
[Yes] / No.

There's a longer cutscene coming, you can select No here to skip it. It doesn't change anything. Let's have a look!



And then...



Maybe you're wondering how they can have a button "in front of themselves" when they are standing in an empty room? Well, that's because back in the PC Engine version, they had desks:



Anyway, Ken pushes his button.

Ken, are you sure about this? We don't even know where the ark will go. There's no guarantee you'll survive. Is that really ok?
[I'm ready] / I don't think I can do it.

As I mentioned, this is definitely a "but thou must" situation and you ain't getting out of this room until you say you're ready!

All right! It's been decided hat Ken will be the male crew member! Everyone should help out Ken to prepare as long as it doesn't interfere with their regular work. Dismissed!

After everybody is gone, we can talk to commander (whose name is Ben, by the way) again.



Now head over to the ark and register as the crew member, no take-backsies! Make sure to tell you mum about it too, okay?

It's true that we do need to go and register at the ark, but we can do that a bit later. For now, let's just make our way out of the HQ. Obviously we have to stop and hear what EVERYONE has to say after Ken's decision! First, the guy at the doorway.



Ken, your precious princess was here just now! Hmm... where's she gone, I was sure she was here just a second ago... hm, maybe she's waiting for you below.

Huh, is he talking about Linda? Was Linda here? I guess we'll see. Let's talk to the desk lady again:

After all, as everybody talked, Ken is going to get on the ark. With this, you might also lose your "King of Lateness" nickname! Well, it's only to be expected of the son of the former Ranger commander. Anyway, say hi to Linda for me.

Before we go down, there's just one other thing...



...over here in the corner, there is some kind of a picture on the wall. Let's have a look.



For reasons that I can't explain, there is a pin-up calendar with a picture of Linda in this room. To be honest, I don't really want to think whose room it might be, but in reality, this is just a bit of fan service from the game. The calendar will actually change every year, showing different pictures of female characters from the game wearing a bathing suit (or in one case, not quite wearing one), kind of like how there would often be a beach episode in an anime TV show. Ultimately, it has no influence on anything in the game, so I guess I will just leave it to the thread consensus to decide if we should come here and check it once a year, or just skip it.

With that done, let's go back to the stairs and head down.




But, as Ken walks down the stairs...



Ah, why is Linda following us with a big stick in her hands? The cutscene will give the answer! By the way, don't worry that we'll be constantly bombarded by cutscenes every few minutes--this is actually the last one for quite a while!





[Leave it to me!] / Are you kidding me!
Anyway, remember it, level 3! Until then, don't even try to talk to me, ok!
Well then, toodeloo!

She starts to leave, but then comes back, and...

Ken, because you applied... T H A N K   Y O U ! ❤️ ❤️

In the PC Engine version, there was actually an insert picture here showing Linda kissing ken as she leaves, like so:



In the PS version, there is only a barely even noticeable animation. So barely noticeable, that I didn't even make a gif of it.

Also, yes indeed, I just wanted to point out that Linda's hair used to be red/pink in the PC Engine version, however when the characters were redesigned slightly it was changed to blue/green in the remake. When I post the illustrations/concept art from the game, you will also see that some have one version of the characters and some the other, depending on when they were drawn.

Back to our story, the lady in the blue suit who was standing there all this time is actually Linda's mum. Her name is Ann.




Mum! I'm going to go ahead and leave first, ok?

And with this Linda finally leaves, and Ann approaches Ken.



Please, Kenny! No matter what happens, please protect Linda! I beg you!

I guess she means in particular after we get on the ark, since nobody knows what will happen. After this, she leaves too, leaving Ken(ny) on his own.

We do need to go and register at the ark, but before that, let's make a big tour around the town and talk to all NPCs and have a look at all the shops! Sorry, this first update is going to be very talky, but that's just so we can get the plot going without too much delay.

Anyway, let's start by looking at that poster behind and to the left of Ken. There is actually no picture for it in the game, you can just read what it says:


Let's make the Neo-Kenya Escape Project a success and a source of pride for our Ranger Corps!

Then we'll continue by talking to everybody, although some people just tell you about game mechanics, like which button to press for what, so we can safely skip those since I will be explaining those bits as we come across them. That means we can even skip the two rangers in the room there. I do want to talk to this guy who looks like a doctor:



My job is to get people back to work after they have been battered and bruised by the animals. I want to help you guys since there are not many of you left. Also retirement money is bad.

I kind of just wanted to note this for now. What he's saying is that there's (almost) no penalty for dying in a battle in this game! This guy here simply puts you back together and you can continue--you only lose one small thing but it's genuinely not that bad, e.g. you retain all your money and such. So not a huge worry on that front, which is just as well since there are only limited locations where you can actually save your game!

And one such place is this person here:




It's my job to keep a record of everybody's work reports. You can make your report also over the phone, but why not come and see me sometimes?

So, there are phones in various locations which you can use to save. In particular there is one at the entrance of every town. The phones also have some other functions, like allowing you to hear your answering service messages and so on, but again, more on that next time. The person on the sofa we can also skip as he just tells us how we learn skills as we level up. I do however want to visit the bank counter there.



Welcome! This is Neo-Kenya bank, celebrating its 77th anniversary this year!

We can chat a bit more with the lady at the bank counter.

A ranger's salary is transferred to your account each season, four times a year. That said, it's still just a typical government employee salary, so many people look for side jobs.

Here we can check out Ken's bank book:



...which reveals that his full name is Ken Challenger! Nice. We can also checkout his transactions so far:



...and this confirms that Ken already received his 100G salary for Summer 1991--not bad. We can withdraw that money so we have it with us, but we can also get here a loan. The current limit for a loan is 400G with the repayment term of one year and seasonal interest of 20G. I take the loan out just to have some cash on hand to start with. Since our salary is 100G plus the money we already had on us (another 100G) we should be able to manage to repay that in time.

Back outside, there's another ranger standing across from the HQ building...




You know, that picture of a destroyed building that the commander showed during the recruitment presentation just now... I was thinking, I must have seen that somewhere before, and it turned out the same picture is in the Federation's Escape Project guide book.
Is it just an artist's impression of the "Grim Reaper" impact? But where are there even such tall buildings on this planet? Clearly the Federation bureaucrats have absolutely no clue what's even really going on down here.

In the northwest corner of the town is the power station:



Let's check inside!



Technician has some info for us:

Don't touch the catfish over in their enclosure there. If they get agitated they may discharge electricity into the air and... burn you to a crisp.

Interesting, so they are using some electric catfish to provide the electricity for the town!

There is another person upstairs in the same building.




Finally I can afford to enjoy the inconvenience of being on this far away planet... but then it has almost no time left. I will never have the kind of life I want.

Well, that's depressing. Our next stop is the DOG building, which houses the dog shop and the veterinarian.



Here you can buy dogs, and also fix them if they get injured in battle. Since dogs are also animals you can "collect" for the ark, it's possible also to catch a wild dog and bring it here to become your party member. More on that later. For now I will just buy one more dog, so we can have two in our active party, togethe with Ken. This should help us in the early stages.



You can only use a maximum of two katakana letters to name a dog, which is not a lot. Nevertheless, I decide to name the dog "Haru" (=spring) because I somehow managed to forget that it's already Summer in the game! Oh well. The names don't matter anyway, so... let's just move on.

Over by the fountain is equipment shop.






Love that knife on the table...

Anyway, the ranger has the following to say:


Many shops in this town overcharge horribly. I want to learn to make my own equipment as soon as possible.

Sounds like a good skill to have. I'm sure we can figure it out eventually. Next, the shop owner:

There are four types of equipment, weapons, hats, clothes and shoes. We take several of the same animal and process them into equipment. It takes 10 male animals for a weapon, five females for clothes, three for a hat and two for a pair of shoes. And that's all the equipment one person needs!

Yeah, so instead of, you know, "Mithryl sword" or something, here you have stuff like "squirrel knife", "rabbit hat" and so on, depending on which animal you used to make a particular item.

Our next stop is the butcher shop/animal trader, but there is also a person in front of it:




Eight years from now... this town of Hardia is already getting deserted.

Right, actually nobody really said the name of the town (although the game does give you a location title initially), but now that they have, let's check out its description.



It's true, 100G really is a pittance, when you consider that I had to pay 200G for that one dog I bought earlier! But worry not, this game's economy is definitely broken in the sense that there are items which you can sell for more than the price of the components used to make them, so we'll avail ourselves of that soon enough. I guess when you have a fair number of moving parts, it's hard to ensure that such things are impossible for every case.

Inside, the butcher guy:




The animals can be processed to make clothes, hats, weapons and meat for eating. The only useless animals are humans, because they are inedible.

Uh, ok... sure. To be clear, the difference between this shop is that here you can actually process animals into equipment, while the other one sells you already pre-made equipment. Not sure why they needed to separate that, but ok.

On the other side is the animal trader.




You want to gather animals? But do you know you don't have to catch all the animals by yourself? For now, you can buy here a squirrel or an ostrich and register them at the ark. Also, if you run out of money, take a look at your TransCargo backpack, you might have there one or two animals you can sell for money.

Actually, as it turns out, both squirrels and ostriches can be very easily caught just outside this starting town, so there is absolutely no need whatsoever to waste money on buying them right now.

Next to the animal trader shop is some ranger housing.




Most people here give you hints about what each controller button does, but there are a couple of rangers worth listening to.



The year 1999, the Grim Reaper collision. You know, if you're late for a date with your girlfriend, you'll probably survive, but if you're late for this particular date, then...



We rangers don't deserve this. When the corps was founded, all we had to do was deal with animal poachers. But now we're supposed to be some kind of a police, too! And now even having to be errand boys for the Escape Project, too? No way, I won't do it!

Okay, buddy, calm down, You can stay and get hit by a meteorite, no worries. But there does seem to be some dissent in the ranger orders.

We won't dwell on that too long, since it's time to visit that staple of every 1990s JRPG, The Inn! Or, in our case, The Hotel.






Welcome! For 5G you can have a room here. Although, you'll eventually learn the "Camp" skill around Level 4 or so, so you won't really have a need to come here any more. But maybe you'll want to stay here anyway for a change at some point?

There's another person sitting here in the lobby.



During the autumn, be wary of male animals in heat. They go totally crazy.

Indeed. The change of seasons on the planet does also bring about the change in behaviour of various animals. Something to go into more detail about at a later date, though.

Upstairs is a nice lounge/bar. Let's have a chat with the bartender.



What would you like to drink? Everything is 20G.
Penguin Rock / Sea Urchin Juice / [Cobra Milk] / Nothing

Well, let's have some cobra milk. It replenishes your HP, although Ken hasn't lost any yet, so... The bartender will offer you to drink again, but a second drink will definitely bring about the "lost" status effect where all your controls are temporarily reversed. Very silly, but maybe not so silly when you're trying to run away from a battle.

There's a couple of rangers standing here too, so let's see what they say.


Have you been in touch with Linda since her family moved over to Minago?
Ah, well... / [Not really...]
You guys used to fight all the time, but you were also very close too. Minago is over in the Q-14 area, just across the river to the east.

The game has a handy-dandy coordinate system which makes it easy to find things! Ken also has a navigation/map device, which I will show you shortly!

Over to the left, there is another ranger.




Until you gain some strength, better stay away from southern areas, especially Karagoram at Q-17! You don't want to die, right? They say there is a den of wild dogs there, but if you really need a dog, just go and buy one.

As we'll see next time, wild dogs are no joke, so this is good advice!

Also, the older guy:


Seasons are like old people. One day, you realise things have changed and there is no turning back. Just look at my hair, all gone!

Well, that's all we can do here, let's head out.

Outside, as Ken is walking around town, he is suddenly approached by a person dressed in a Santa Claus suit.








I have a message from Linda! She's waiting for you in Room 102. Can you remember that?
Bro, I really envy you for having such a cute girlfriend!

No idea what this whole Room 102 business is about, not to mention somebody wearing a Santa suit in the middle of the summer, but I think it's high time to go and get ourselves registered at the ark, don't you?

In order to do that, we can just head through that exit which was previously blocked by rangers.




Here is what a typical exit/entrance area for a town looks like. On the left is the phone I mentioned where you can save your game and check your messages, etc. The people here mostly give gameplay tutorial info, so we can skip talking to them. The one thing of note here is "left luggage" service. This allows us to clear out some inventory spaces, and best of all, the items can be retrieved again at any other station in the world!



Exiting Hardia, we can see that the Ark is just outside. Also, human towns appear to be in some kind of enclosures too. Also also, please ignore (for now!) what appears to be some sort of a ruin in the bottom left!



And here we are! If we talk to the ranger standing by the entrance, he has the following to say.

Ah, you finally came! You should go and see Linda as soon as you've registered in the ark. I'm sure she's waiting for you!

Hm, go and see Linda? But we are not level 3 yet? Also, does he mean in Minago or in "Room 102", whatever that may be? Hmm. Well, let's just head in for now.



Inside, there are levitating robots everywhere. Let's try talking to one of them...



I am made of the flesh of Annabis. Everything is going to be eradicated. I made this ark out of wooden logs and made a room in it and coated it with pitch. Take from among you one young man and one young woman and put them in the ark. And take one pair from each of clean beast and unclean beast and bird and let them survive.

I guess we are quoting from the Genesis now? But, it said we should go and register ourselves, so let's do so. It's over in one of the rooms.





Uh, sure, but... does it hurt? I guess, let's do it?





Ken Challenger Human♀ Registered.
The ship welcomes you as a crew member and master.
Ken, welcome to the ark!

Ok, that went... fine, I guess?

We don't actually have anything else to do here for now, since we haven't captured any animals or anything like that. So let's head back out!




As we are walking out, the guy by the door interrupts us.

Linda is in Minago, at Q-14. It's a stone's throw away, just be careful of squirrels and ostriches. Say hi to Linda for me!

Ostriches and squirrels are definitely nothing to worry about, even at level 1, Ken can handle them just fine! It's like somebody telling you to be afraid of Goblins in a Final Fantasy game!

Anyway, there's a little shed there we can go in and talk to a few people.




There was a vacant room up in the ark on the first floor, so I took the liberty of redecorating it into a "love nest" for you and Linda. It has 800 days of food supplies, and a good selection of daily necessities and furniture. I wasn't completely sure about one thing, so for now I've put in there two separate beds and the information bank has stuff about medicine, cooking, chemistry, child care, botany, astonomy, movies... I put there a few things I thought might be useful.

Well, thanks, that's nice! So we should have a comfortable journey.

Talking to the other guy:


The TransCargo backpack you carry is actually an emergency evacuation system too. When you are killed you are automatically placed in the cargo and one of each animal is ejected to make room.

Well, that's good to know, and it's also the second part of the explanation about what happens when you die in a battle. So you basically lose one of each captured animal and are simply revived and can continue. This can be a problem if it's some kind of a rare animal, but generally it's pretty lenient. The only way to get a game over in this game is to let the time run out.

About TransCargo, it is essentially this game's answer to the question "how can the party carry all those items with them". Essentialy, TransCargo backpack is able to decompose and resythesise the matter, so a lot more ends up fitting in a small backpack than you would expect! Clever!

Note how there's also a phone here too, and like all phones it can be used to save the game. So it's not really that bad but you DO have to go inside to save, no saving on the overworld directly.

Going outside, there's just one more person to talk to...




I wonder what the former commander Gene was thinking when he decided to take you in? You were a stranger to him, but he brought you up so well. Too bad that he suddenly died like that.

I'm sure this is totally unimportant.



That monolith is also still here in case you want to read "the message from god" again.

But I think we should just go and try to pay a visit to Linda in Minago--everybody seems to want us to do so. I know we aren't yet level 3, but maybe she'll want to talk to us this time? We won't know unless we try. Although there's still that "Room 102" thing which I'm not sure about.

Let's head back out to the overworld.




When on the overworld, Ken can use his navigation computer to orient himself:



Our curent location is the big square on the left (O-14) and we need to head to Minago eastwards across the river at Q-14 (currently being pointed at by the black line). That's actually even closer than it looks here, so let's get to it!



We're already at the river, and you can see Minago peeking there from the right. Incidentally Ken is able to walk over rivers and other shallow water, but his walking speed is reduced.



There we go, Minago!



"Minagoroshi" means "annihilation" in Japanese.

Upon going inside, it has a similar entrance area.



These people actually have a couple of more interesting things to say. First the person standing:

These days you see these Santas around here collecting donations for refugee relief. It seems that the employees of Green Pharmaceutial Co. are doing it as volunteers. But I think many are fakes, so that's a problem. I'm not sure that you should just trust like that just any Santa that approaches you.

Hmm, I see. That maybe explains a bit the Santa guy, but I'm not convinced. We'll have to see. Well, let's talk to the person on the sofa.

When the Federation expedition team first landed here on Neo-Kenya, they were a bit surprised to encounter us, the Beastians. They couldn't understand how a human race without interstellar travel managed to end up on this remote planet... but why do they care about it anyway? We have lived here all our lives, and we don't appreciate being bothered like this!

Interesting, but nothing we can do with this information for now. But we can read that announcement on the wall, next to the telephone.

NK EXTRA NEWS BULLETIN

Satellite crash in the southern area

Due to the radioactive contamination, the entire southern area has been declared a special danger zone and is off limits to all visitors. There has been only one confirmed survivor, but for the rest of the inhabitants, there is no hope.


Basically the southern part of the overworld is blocked off and we can't go there. Ok, now let's head into town.





They have a nice cemetery here. Let's first talk to the old guy.

Linda's family house is to the left of the church and is the most modern building in town. Linda's father borrowed a lot of money to build it, but I think he totally forgot about the Grim Reaper. You have to be crazy to spend that much money when you know you'll have to throw all of it away in a few years!

...and then the woman.

I thought I was going to be laid to rest here one day... but looks like that's not going to happen now. The ark must have been sent by the legendary "Mother of all Flesh" who sleeps deep in the ground. I thank her!

A few steps north is the said church and also another person who we can talk to.



This is the Beastian church. They still believe their ancestors were animals... at least that's what the tourist guide says!

As we were told, Linda's house is to the left of the church.



So let's go inside...



Linda's room is on the second floor...



Ah, here we are. Let's see.



Hey, can I try something?





But, Ken, how can you not be able to dodge a punch from a level 2 girl?
Should I try it again?
Yes / [No]



Clearly we'll have no luck here until we're actually level 3. Well, let's finish here for today, and then next time we'll try and capture some animals, in hopes of raising our level to at least 3. Maybe then Linda will stop hitting us every time we meet.

By the way, this last bit at Linda's house is totally optional, you can just go out and start gaining levels etc. without ever seeing this scene! I'll try to include as many such little bits as possible.

So I know this was a bit long, but I just wanted to get the story going--as you can see, there is a TON of background information on this world which needs to be conveyed somehow! From now on it shouldn't be so much of an information overload constantly though, although there will never stop there being a ton of NPCs around to talk with. I kind of don't really want to skip too much here as it really helps with the world building (which is pretty awesome in this game!), but let's see how it goes.

In the meantime stay tuned for some additional content!





So that the actual update doesn't get too overwhelmed with information, here I will post some additional background info about subjects that come up during the gameplay. This game really goes the extra mile and then some when the world building is concerned!

NEO-KENYA    The Federation outpost planet no. 643 is the most popular tourist destination as of AMD 1991. It has abundance of nature and is home to all kinds of animals. The planet has many features that don't make sense compared to other planets and often confuse visitors. Walking around here without basic knowledge of how to deal with the animals you encounter can be quite dangerous.

BEASTIANS    The indigenous people of Neo-Kenya are known as Beastians. They had only a very primitive civilisation when the Federation team discovered them, but traces of artificial genetic tampering were also found. How they arrived on Neo-Kenya is still a mystery. The Beastians have their own beliefs and have a basic philosophy of worshipping animals as their ancestors. There has already been an amount of miscegenation with the Federation settlers.

FEDERATION NATURE CONSERVATION POLICY    The Federation has an unusually strong policy of nature conservation. The fact that all the towns are enclosed in domes is a sign of this policy, and since there are no roads between the towns, the only means of communication is the bird line on the huge island of Pterano. In order to maintain the ecosystem, only licensed hunters are allowed to hunt animals. However, the carrying of firearms is forbidden.

THE RANGER CORPS    It is a public institution originally established on Neo-Kenya, and it has both police and rescue functions. Currently, they have a strong role as a participant in the Neo Kenya Escape Project. The purpose at the time of the establishment was to protect wild animals from poachers and conversely to protect civilians from animals, but the current situation is that there are few members because the salary is small compared to the difficulty of the work. It also seems that some of them abuse their privileges to excavate ruins and obtain huge fortunes.




As mentioned, I will usually try to post a couple of illustrations by Tatsuyuki Tanaka, normally something which is relevant to the current update, but if not then just whatever looks interesting. So here are a few for today, hope you enjoy them!


"It's a promise!"


"Looking for the ark crew"




ivantod fucked around with this message at 22:55 on Nov 9, 2022

ivantod
Mar 27, 2010

Mahalo, fuckers.

Hirayuki posted:

This is fascinating! I've never heard of this game, and I'm hooked. (And speaking as a professional J-E translator, you're doing a great job.)
Thanks for the kind words, especially coming from someone who does translation as a day job. :)

Kaboom Dragoon posted:

Oh hells yes! I've been fascinated by this game ever since I saw a compilation of some of the cutscenes in the game (probably most people's first exposure to the game, and I bet you know exactly the one I mean). From what little I know of it, this game is gonna loving go places.
Believe it or not, it's also how *I* found out about this game too! I think you're right, it's pretty much how most people find out about it, and yes it REALLY does go to some interesting and weird places!

Polsy posted:

The thread title entry box for regular users is pretty restrictive but I don't think there's any technical restriction on the title itself, a mod could probably edit it in if desired.
Thanks, I'll get in touch with the mods and see if they can do something about it. It WOULD be nice to have the game's name written properly in the thread title! :v:

ivantod
Mar 27, 2010

Mahalo, fuckers.

Randalor posted:

Wait, do her "tests" actually deal damage, and if so, can she actually kill Ken with them?

Luckily, Ken doesn't actually take any damage during those scenes!

ivantod
Mar 27, 2010

Mahalo, fuckers.

differentiating posted:

Excited to get in on the ground floor of another ivantod lp! Agreed with everyone else that the premise is already super interesting.

I'm having a hard time parsing that last sentence... is he saying retirement money is banned, so he might as well not retire?

No, he's saying that the retirement money "is bad". I just made a ridiculous typo there that I somehow didn't notice.

Sorry about that, it's fixed now! I guess the end result is still that it doesn't make sense to retire because of that.

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Last time, we covered the initial story of the planed Neo-Kenya where our adventure is set and met our main characters, Ken and his girlfriend Linda. It, however, became quickly obvious that she is not going to want to talk to Ken until he reaches level 3, but he's currently only level 1. Well, since we do have animals to gather for the ark (and potentially our own purposes), then I suppose, let's get out into the world and try to find some. This should allow us to reach level 3, and then hopefully we can finally have an actual conversation with Linda.

Back to the overworld it is!






Here is Ken, just after leaving Minago at Q-14, after his unsuccesful attempt to talk to Linda.

(By the way, that overworld theme above is pretty awesome so definitely give it a listen!)

As far as animal gathering is concerned...




...here in the general area of the ark, we can already see some pigs. As mentioned, there are no random battles in this game, all "enemies" are visible on the overworld like this, so you know what you're getting into (sort of). Pigs are pretty harmless, so let's approach. Incidentally, approaching an animal from the back does give you the preemtive strike!





So, how does this work?

The battles are mostly presented in a Dragon Quest-like style. On top you can see the enemies and their HP, in the middle is your party, and at the bottom all the actions/results are displayed as plain text. It's also where the menu appears for our party members to choose their action.

Our party can consist of up to two humans plus up to two dogs. One of the humans will always be Ken, but for now we have there one empty spot next to him. The other two spots are reserved for dogs (if you put them in your party). Here like this at the beginning it's useful to have both dogs present as both of those we have already start at level 5 and are therefore stronger and sturdier than Ken and will help out if we are fighting a lot of enemies.

Speaking of which, I'm sure you've noticed the cross in the bottom right corner. This shows you the battlefield configuration. Our party's position is in the middle and the enemies can be on any (or all) of the four sides. In this example, there are 3 enemies in front, and 2 to the right (it might be a bit hard to see). So in addition to standard functions, you can also change the direction you face during the battle, to attack a particular enemy. This arrangement is one slight difference from a typical JRPG of this period. There is one other quirk here, which I will cover shortly.

In any case, the disadvantage of dogs is that... you cannot control them--they will act on their own in the battle. It's not a huge problem, but something to be aware of. For our situation, since dogs are higher level than Ken, they will generally act first.




Eventually, Ken will get his chance to choose from a menu, as you can see above. The game helpfully displays you also his stats, so here we can see that there are actually only three different kinds of stats! From left to right, they are: attack power (100), defense (91) and speed (76). So you won't have to worry about a complicated mess of numbers like in some other games.

The options available in the menu are:


+--------+-------------+
| Attack | Transform   |
| Item   | Spec. skill |
| Defend | Escape      |
+--------+-------------+

All of these options are pretty standard, except probably "Transform". We'll talk about it more another time, but for now I can mention that it allows you to temporarily transform into a "beast" and be able to use more powerful abilities to fight enemies. The drawback is, of course, that these abilities consume BP (Beast Points) to use. But Ken has currently 0 BP, so this is a no go for us at the moment. And so are the skills, since he has none of those yet either.



Anyway, Ken attacks, and deals 54 damage to the female Pig B. Pigs are pretty basic enemies (the most basic there is in this game), so this battle goes smoothly and we end up with the following transferred to our TransCargo backpack:

Pig♀ 3
Pig♂ 1

So, this doesn't quite fit the number of enemies that were on the field, what gives? Ah, well, here is the tricky part. The goal is not to kill the animals! Therefore you must ensure that you don't deal too much damage--i.e. you must not "overkill" them! If you deal too much damage/overkill them, then the animal is considered not usable, and is lost. This also means that you mostly have to be careful in which order you fight different species, because e.g. leaving these pigs until you are much higher level would make it more difficult to capture. But, luckily, they're just around the opening area so we can deal with them right now!

No money is received from battles (for that you will have to rely on your salary and whatever you can sell/trade), but Ken does get a fair chunk of experience (and so do the dogs--they also level up as the gain experience!).

Here is a small info card with some basic detail about the pigs...




...but in the meantime I will go and capture a few more. For the ark we only need one of each gender, so the rest is up to us what we do with them.

After the second battle with the pigs, Ken gets enough experience to become level 2!

The next animal on our list for today are squirrels!




There are some here nearby, but they are a bit annoying as they will try to run away from you, so you might have to chase them for a bit. But, eventually:



There is again nothing to even remotely to worry about here, they are just as easy as pigs. The only annoying ability they have is that they can change position on the battlefield, but considering that the battle system is strictly turn based with no real time elements, it's not a big deal.

However, again I want to draw your attention to the cross in the right corner which, as I've mentioned, shows the configuration of the battlefield. Now we can see that it also shows the terrain configuration! This is important for one simple reason, each animal (including humans) has a favourable terrain type, which is usually its natural habitat. This means that if you manage to fight it on a terrain that is disadvantageous to it, it will be weaker and not be able to deal as much damage. In case of squirrels, their natural habitat is, as you can imagine, forest, therefore here they have their full abilities. Which is still not much, so you don't need to worry about this when squirrels are concerned. But this can be really imporant if you manage to get an aquatic animal near the coast and fight it like that. It does also apply to our party, e.g. if we end up fighting in water, our abilities may be slightly decreased because of that.




Anyway, fighting a few more squirrels finally gets Ken to level 3!

In theory, we could go and see how Linda is doing now, but... since we're already here, let's just capture a few more species! Next on our list is... ostrich! Here are some:




So, let's get into battle!





Again, nothing of particular note happens here, so we end up with a few of them in our backpack.



I will mention though, that some of these abilities Ken and/or Linda will certainly be able to learn later on!

Soon, as Ken is walking...



...he receives a notification that there is a message waiting for him at the phone answering service! Hm. Wonder what that could be about? Well, since we do have to find a phone anyway to listen to our message, let's then first stop at the ark and hand in these animals we've captured!



This time, we'll go through this door here...



...which leads to...



...the chamber where we can register our animals. If we walk all the way to the front...



...here is a device which allows us to do it. We get a screen like this:



...which shows us all animals we currently have in our TransCargo. There are a few of both male and female pigs, squirrels and ostriches. To repeat, only one of each needs to go into the ark, the rest are left to us to sell or use in any way we need.



Every time we hand in a male animal, Ken gets a small increase in all his stats (HP, BP, attack power, defense, speed). Here you can see +1 in each of those. When we hand in a female animal, it's Linda who gets the stat bonuses (even when she's not in our party, like now). In some cases you might also get an ability from the animal you handed in, but that will come later.

After handing all 6 animals in, you can check them out sitting in their pods in the ark:




From left to right: pig, ostrich, squirrel. I'm not generally going to bother showing this screen since the animals look exactly the same as on the battle screen, so there's not really any point.



If you talk to this robot here, then he will show you how many animals/species you've captured and how many are still remaining to capture in this scenario. Here you can see that the total we need is, as we already know, 30 species/60 animals, out of which we already have 3 species (and 6 animals in total). The maximum in the game is 120/240, but that's not even theoretically possible in this scenario, so we don't need to worry about that.

The other robots standing around here will explain you about the stat gains and abilities you may get upon registering an animal, so we can skip them and go see about that message now!




For this, we can use any of the phones found in all towns. Here, Ken is using the one in the Hardia entrance, but actually you might remember that there was also one in that little shack by the ark, so we could have used that one too.

In any case, it turns out that the message is from Ben, the Ranger commander.


It's me, the commander! I don't know where you will be when you receive this call, but you need to get to Hospico ASAP! Linda... Linda is... Well, anyway, just get to the Hospico right now, do you understand? And, no matter what happens... stay strong! That's all!

Uh, so has something happened to Linda? I mean, he kind of missed to say the most important part there...

You know what, let's just go quickly and check in with Ken's mom, she might tell us something more?






She's going to be fine, she's the same like you! It's not as bad as it looks. Anyway, whatever happens will happen, so all you can do is believe in tomorrow, right?

Uh, sure. But at least that explains the message--it seems that Linda has somehow lost her memory? But how?

Well, we'll head over to Hospico soon enough, but for now let's head out and do a little bit more hunting.

So, anyway, back outside...




...if we head out a bit north of the ark...



...there is a bunch of weird shaped peninsulas or whatever they are. Here we can usually find...



...some rats for us to collect!

In any case, this goes pretty easily and we end up with a few of them in our backpack!



Rats are a bit annoying on the map because (a) they will keep trying to run away from you when on land, and (b) their tiny sprite looks a bit similar to a squirrel (which are much more plentiful around the area). I will go ahead and try to catch some more rats.


I should mention that level and HP are just approximate/average and it can vary a bit between encounters. Also, some abilities are only used by higher level versions. Apologies if sometimes the ability descriptions are not detailed enough, that just means I wasn't able to find the information!

By the way, when walking around this area...




...try to be careful not to run into a pack of wild dogs! If they see you, they will chase you around the map and you will probably have to use the sprint function to escape. The only problem... in this game, sprinting costs HP! It's not actually so bad because the main character's default moving speed is already pretty fast so this only really needs to be used to escape from an unwanted encounter with a stronger enemy.



You, know, something like this.

The dogs are indeed a bit too strong for us right now, so we'll try to avoid them!




This is the last species we're looking for, for today: the dragonfly! They can also be a little harder to find and take a bit of walking around to get them to spawn.



Here we go!



Here you can already see a bit of an issue. They are relatively rare in the Summer, but it's still better to catch them now while Ken is at a very low level! Also, even though they're weak, you should be a bit careful of their fire attacks, especially since they also have the ability to reduce your fire defense!

So that's about it for hunting for this time, but I just wanted to show you something. The animal designs in the original PC Engine version are sometimes slightly different. For example, here is what the pigs used to look like:




So that looks pretty different (and cool)! But on the other hand, rats seem to have stayed mostly the same between platforms (well apart from the fact that PCE doesn't support as many colours on the screen as PS1 does!):



Ok, now we can head to Hospico. It's located a bit further to the east from the ark...



...but there's this mountain range in the way!



Luckily, there are tunnels which go under the mountains, and here you can see the entrance to one of these.



They literally go under a mountain, and allow you to quickly cross to the other side!



Here we are, on the other side! Now a just a little little further to the east...



...and, here is Hospico at coordinates V-13!



Let's head inside!



The entrance hallway is pretty much the same as always...



Passing through, we get to the reception building.





Inside, we can talk to this friendly nurse at the reception desk.

You're here to see Linda Aurea, aren't you? She's in a private room upstairs in the second ward, right next to the neonatal unit. You can't miss it, but if you get lost, just ask at the nurses' station!

Oh, we learn Linda's full name! Also, neonatal unit? I guess when so many of your patients are pregnant women...

Well, if we head straight through that doorway on the north...




...we go through a courtyard, giving a nice view to the actual hospital building. This place does have many of the normal town facilities and services. For example, right inside the hospital building is a pharmacy:



Drugs are much more effective than a random effect from some mystery meat! You can use them with confidence.

I haven't talked about it yet, but if you process the caught animals into meat, eating that meat could give you various positive or negative effects. This shop, however, mostly sells recovery potions, this time in the form of medical capsules:



Like for example the capsules which recover around 50 or 100 HP, or even stuff which cures status effects like an antidote capsule or a neutralising spray.

The pharmacists has a bit more to say...


It was more than 10 years ago... There was a stimulant called "Vigour II" which became popular with the hunters. One tablet of "Vigour" and your attack power would raise enough to be able to fight wolves or rhinos! Everyone just kept taking them, even after they found out that it could ruin their body both mentally and physically!

These are indeed some slightly higher level enemies in the game!

Well, we're here to see Linda, so we'll just head up those stairs right behind Ken, to the second floor.

We might as well ask for directions at the nurses' station!




You're here to see Miss Linda, right? She's in the room down the hall over there, right next to the room with the newborns. I hope she's going to get well!



Heading down the hallway, past the newborns, there is a ranger here we can talk to:

Hey Ken, something crazy happened while you were hunting pigs or whatever you were doing! The entire population of Minago disappeared over night, the only one left was your dear Linda! I don't know how it happened, or where all the people went! I have no idea why she was left... we don't know anything!

Hold up! The entire population of Minago disappeared and only Linda was left, but without her memory? And commander never thought to mention any of this in his phone message? Really?

We can also talk to the doctor-looking fellow standing at the door there!


You're Ken, right? I'm Chen, the director of this hospital. Nice to meet you! As for Linda, she's a little weak, but is otherwise doing fine. She should be back in full health in no time. The only thing is... she seems to have lost her memory. Like she experienced some kind of a shock, or something like that. Anyway, go in and see her. I'll wait here so we can talk afterwards!

Sounds like a plan. Let's talk to Linda and see what she has to say.



I apologise in advance, but... who are you? What is our relationship? Sorry to trouble you, but can you tell me?

(Ken fills Linda in about their shared past starting from the time they were children.)



And also... as you said... we're... practically engaged.
I'm sorry... You seem like a nice and kind person...
But I'm really sorry! I really can't remember any of it! I can't even remember the face of my boyfriend... You must be upset, right?
Well, it's only natural... / [ Don't worry about it! ]
I'm really sorry! But, if it's not too much of a bother, would you come and visit me again some time?

Even if it makes no difference in the game, no need to be a jerk, right? Anyway, that's all we can talk to Linda about for now, so let's go back and talk again to the hospital director outside.

So even you she can't recognise... Memory loss is one of the diseases for which there is no generally effective treatement still.
But, fortunately, here on Neo-Kenya we do have a cure for amnesia. I mean, we don't have it here right now, but... well, it's a bit complicated. The procedure to get it is a bit troublesome and it will take time. If the discussions go well we'll put you to work for it. So make sure your skills are up to scratch. I should be able to get things in motion by the time you've made yourself some nice crab gear. I promise you we'll talk then.

So this is a little bit of a hint. The crabs are level 7, so basically we can go on with our other tasks and should expect to hear from him around the time we're level 7, in order to then proceed with obtaining the memory loss treatment for Linda. Since the gameplay is kind of bounded by actual time passage of 8 years, but the game also has a proper plot, then it kind of "gates" your plot progression in this manner so that you also have time to do animal collection and other stuff in between the "plot moments".

Anyway, since we're done with this, why not check out the room for the newborns, too?




Cute, but let's talk to the nurse for a second.



But, as you can see, I'm able to live and work here normally! And so will Linda even if she doesn't regain her memories. But I hope she does!

You have a dialogue portrait! Why do you have a portrait? I guess we'll find out? Maybe? Interesting.

Well, since we're done with our main task, visiting Linda, let's take this opportunity to do our usual tour of the town and see what people have to say about stuff! If we walk over to the nurses on the other side of the floor...




Have you met Sachiko?
[ I've met her. ] / Not yet....
The whole southern area was burned to the ground! Sachiko is the only survivor of the satellite crash. It's only when Linda started talking to her that she finally became emotionally stable. That girl is really sweet, like an angel!

Ah, yeah we read about the satellite crash on that news bulletin!

The other nurse, over by the stairs...


Since Linda came here, she's been washing her hands every 5 minutes or so, every finger, every nail. It's like there's invisible blood on them or something!

Well, that doesn't sound too good! Hopefully she recovers soon.

If we go up the stairs, there is an entrance to the roof and also a person standing there:






In the backyard, there's a building which looks like it's half buried underground... Rumour is that this is where the mayor of Koshikata is still being held. It's been already 16 years since that horrible incident...

That sounds interesting. Perhaps at some point we should try to find out more about this.

Anyway, there's nothing else here, so if we go back down and then again down to the ground floor, there's more people we can talk to...




...like this pregnant lady here!

If you talk to Miss Sachiko, you might get an idea of what Miss Linda's future is going to be like once she leaves the hospital. You are going to take care of her, aren't you?



Over here in the corner, is the staircase leading to the basement, so let's check it out.



Well, that definitely looks like a morgue, complete with a corpse. Uh, well, let's talk to the guy here.

Before the late Dr. Emory developed organ cloning, bodies were often stolen from here. It's not so common these days, but the corpses of young Beastian women do still disappear from time to time.

Uh, moving swiftly onwards, or rather leftwards to that room next to the morgue!



Well, turns out, despite being somewhat unconventional in many of its mechanics, still this game does have plain old treasure chests, and in fact there are two of them right here!



The one on the left has a "Recovery Tablet 100", and the one on the right "Antidote Capsule", both of which you could also buy at the pharmacy earlier. But it's nice to get some for free!

If we exit the basement, and go all the way around to the other side of the ground floor...




...we find another one of those power stations.

In towns, you don't have to worry about the time. So take your time and listen to what people have to say. Although it's probably going to be just stuff like lies, rumours, boasting, slander and complaining...

So, this is just another of the last few bits of tutorial! But I kept it because it's phrased in a funny way. If we go through that door...



...we pass another of those electric catfish pens, confirming that this was indeed the power station for this town!



Linda's dad, Hume, was dismissed from the Ranger Coprs because he was messing with "Vigour II". I think he acted a bit too rashly, I mean I get it, he got married, had Linda, and the money was tight... but still then he ended up working so much that had no time at all for them. Silly man.



And I guess this is that building where the Mayor is kept? Let's find out!

This is the special monitoring cell. What is your business?
[ I would like to see the mayor. ] / Just walking around...
Koshikata mayor is not here! Please stop spreading silly rumours!

Let's go back around...



Oh, cool, a place for dogs to exercise!

Anyway, on the other side are some nice houses.




Let's go in!



Oh, I guess those are the "scientists' labs", mentioned in the town description. Let's see...

How could a satellite fall down like that! And for Dr. Emory to suffer such an unreasonable death... And all that after all his research was done to protect humans from unreasonable death: organ cloning, artificial wombs...

So I guess he also got killed by the fallout from the fallen satellite?



There's another pregnant woman standing in front of the next house down...

Your girlfriend has amnesia? I wish I could be her... because I would actually prefer to forget my life...

Cheery.

Going into the house, it's another lab.




What's with the Christmas tree over on the left? Isn't it Summer? And what kind of experiments are even being done here? It looks a bit weird...

This is Dr. Panheim's lab. But he only visits a couple of times a year. Mostly, he's working in his lab over in Eterna, so if you want to see him, you'll have to go there. He doesn't like to meet people, though, so he probably is not going to want to see you.

We've learned about quite a number of new places today... we'll should probably go and pay them a visit at some point!



And the third and final house... I guess another lab?



What.

Well, there is actually a person to talk to here.




Oh, hello! I'm Flora! It's been so long since I've spoken to a human, so I'm a bit nervous! I mean, I like to talk to these chatty flowers, but all they ever want to do is talk about the weather!

Speaking of flowers...



...as long as it's weather, right?

Yeah. You can talk to the blue flower.

All right, let's leave... but as we try, we get stopped.


Would you mind answering a survey? Of all the fruits I'm going to list, which one is your favourite?
Banana / Lemon / [ Apple ] / Kiwi / Mango / Strawberry / Watermelon / Tangerine / Pineapple / Apricot / Grape / Melon.

Yes, indeed, you really get all those choices on the screen:



Check out that box on top with all the fruit names to choose from! Anyway, Ken chooses "apple".

Huh, an apple? But from now on, you will like bananas. You seem to me like a banana person! ❤️

If you do choose the banana, then she's happy with you!

Anyway, let's try to leave... again.

Oh, you're going already? Can I get at least a goodbye kiss?
Gladly! ❤️ / Sure, I guess. / [ No way. ]
Then I will just... *kiss* ❤️ ❤️

She kisses him anyway. Ok, we need to get out of here.



There's another pregnant lady sitting here on the bench by the fountain...

You see these three buildings here? This first one is Dr. Flora's laboratory, the next one is Dr. Panheims's and the last one with the flower bed is Dr. Emory's laboratory. These are the laboratories of "the three geniuses of Hospico". Their work has already contributed to extending the average human lifespan by at least two years each!

That's not bad... I guess?

With this, we've kid of made a loop of the whole hospital complex, so let's go back inside as there are a few more people to talk to.






Like these people here in the waiting area. First the one on the left...

I know you have a lot on your mind because of Linda, but you have to keep going with the animal collection! Don't worry, she'll be back to normal! I'm sure she will!

And the other person.

Nurse Sachiko is the flower of this hospital, the idol of all patients. I even started smoking, drinking and doing other things bad for your body, just so I would end up in the hospital and be able to see her!



There's also this person here. Not sure why this office also has a whole bedroom included?

If you are trying to find the director of this hospital, the best way is to look for the white coat and bald head. That's what the rest of us do, at least.

We kind of already found him, but thanks for the info anyway!

As mentioned, the hospital does also contain some other facilities normally found in towns.




Like the bank!

If you have cash to spare, you can also pay the hunters for hire up north in Paraside. They will happily collect the animals for you, without you having to break a sweat! Although you might break out in cold sweat while trying to negotiate with them, hahaha!

Possibly, I should mention at this point that collecting all the animals is not simply a matter of going around the world to the places where they appear on the overworld. You can do that for quite a few of them, but the rest require other, more or less complicated methods in order to obtain. We'll obviously have a chance to see that over the course of the game. But we have still another place name to add to our list of places to visit.



As we did before, we can check again Ken's bank book, which shows the total currently at zero, after our withdrawal last time. Well, it makes sense, it's still Summer so our next salary hasn't been paid yet, since in this world they are paid quarterly.



Next to the bank is this gentleman here...

I've heard that this hospital has an annual deficit of about 3 million G. And it's all covered by EGF, a foundation created by Green Pharmaceutical Co., which specialises in donations to medical organisations. The company's president is quite something! She's a beautiful woman in her thirities, but how much experience she has you'd think she's in her 60s!
But you know what else, when it says "donation" written on a contract, it's easy to not read it as "bribe".



We can also stop by the butcher shop, as usual. We don't have anything to do here, but a bit of chat is always nice.

Meat spoils easily when seasons change, so you might want to use it sooner rather than later, don't think about it forever. Especially in the summer, the meat goes bad faster.

Nice hint. If we process an animal into meat, we can only carry that meat with us for a limited time, typically one season, otherwise it will go bad, so we should use it one way or another before that time! This also applies to other kinds of organic matter we can have in our possession.



Here is our old friend, the animal trader!

Do you have any extra animals you don't need? We'll take them for a good price! But if you want to buy or sell protected animals, then our hands are tied. I've heard that there are some people who don't mind the hassle and would still do it, though.

Hm, well, I guess we can think about that if and when we even have any "protected" animals in our backpack.

I take the opportunity to sell some of our extra pigs, squirrels and ostriches for a bit of extra cash, although despite what he says, his prices really really aren't good at all.

After this, we can go to his neighbour, the equipment shop.




I'm going to give you some tips about equipment. If the original animal's attack was strong, the weapon will have a high attack power. If the animal had a hard shell, the clothes will be defensive. If the animal was weak to fire, then the clothes will be too.

Well that makes sense, the clothes and equipment will take on the properties of the animal it was made from.

We can do a bit of shopping here also.




We'll get a "Rabbit Knife" for Ken, which gives +24 to his attack power. We're a bit short on money, so that's what we can afford for now.



I remember to also equip it, which raises Ken's attack from 107 to 131 as you can see there on the top right. Neat. Ken's previous weapon, in case you're interested, was "Squirrel Needle", and his clothes are also all "Squirrel" level (waistcoat, goggles and slippers).

The smaller numbers you can see there on the right (2, 4) are various resistances to things like physical attack, fire, electricity etc, which are the effects of some animal attacks.

By the way, if we check quickly the party menu screen:




The right side is empty of course because we don't have a second person, but for Ken we can see that even our three stats the game is assigning a "level" based on different animals, so our attack and defense are "mole-level" while our speed is "squirrel-level". This game does have a bunch of such whimsical touches, I like it a lot.

For one last thing for today, let's head back outside...




There we find the typical dog shop/veterinarian combo, with a nurse standing outside.

I'm not sure it's very hygienic to have a dog veterinarian on the grounds of a human hospital. I wonder who's going to be responsible when dog diseases or parasites start infecting the weak patients!

North of this building is actualy that dog pen we saw earlier.



We can also go inside, although mostly here we get some gameplay hints about managing the dogs in your party etc., so we can skip those.



Although, we can talk to this person for a bit.

Please make a donation for the peace of souls of poor dogs who perished because of their foolish owners! If you keep dogs, you should donate because it will make you fell better!

Ok, that's funny. But for real, we do need to be careful with our dogs since we don't really have control over them in battle.



In any case, that's all we wanted to do here for now, so we'll head back out. Next time, we'll do some more hunting and then we'll see what else is around! There certainly seems to be a lot going on in this world! And we have learned already of a fair few places that are potentially interesting, however, we might find something on our own too!




THE ECOSYSTEM OF NEO-KENYA    There are a number of strange features to be found in the animals of Neo-Kenya. Sometimes they seem to have the characteristics of an animal that should have evolved in a completely different environment on another planet. There are also obvious sings of genetic tampering, such as the presence of extra organs from another species, and sometimes also various biological defects, such as explosions caused by chemical reactions of unknown substances in the body. It is therefore necessary to be careful of things like sudden fire and ice attacks from animals.




For today, first we have some storyboards used for the cutscenes we saw last time:



It seems that part which is in the middle column didn't actually end up filmed.

And, to conclude, here is a silly one from the PC Engine era, with the slightly different look for the characters:




Please don't ask me to explain it!

ivantod fucked around with this message at 22:56 on Nov 9, 2022

ivantod
Mar 27, 2010

Mahalo, fuckers.

Night10194 posted:

This seems very, very odd.
Which part? ;)

Fantastic Foreskin posted:

Those're some wicked monster designs.
They're pretty awesome, aren't they? And there's still so many more to see, we've only scratched the surface!

Booky posted:

also its kinda funny that running costs HP in this... gives me lunar dragon song vibes :v:
Well, if we're talking about the DS game, then I can tell you that unlike that game, Linda³ is actually good, or at least interesting! :v:

In any case, running consuming HP isn't such a problem as Ken already moves on the overworld at decent speed, so sprinting is really only needed when you actually really want to run away from something. So it kind of makes sense how they did it.

ivantod
Mar 27, 2010

Mahalo, fuckers.

Randalor posted:

I'm assuming that it's a different storyline for each scenario, and not just different amounts of animals/time limits in place? Because I really hope Linda doesn't lose her memory each time.
WIthout going into too much detail because it would be a bit of a spoiler, but I can tell you that you don't need to worry about this because different scenarios don't follow the same path. I.e. they differ more than just having a different winning condition.

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Welcome back to Linda³! Last time we made some effort to get up to level 3, but then it turned out that there was a strange incident in Minago which made everyone there disappear! The only survivor is, apparently, Linda, who was taken to the "medical town" Hospico, but she seems to have lost her memories, and therefore doesn't even know who Ken is! However, Ken was informed that there is a possibility to cure Linda's amnesia, however it will take some time to arrange, and so Ken was told to continue the task of animal gathering for now.

Also, Ken had a chat with a talking flower!

In this episode, Ken will be, among other things, heading to the North Pole!




Last time, when we left him, Ken was standing here in the entrance/exit area of Hospico. We really should go and collect a few more species, but there is something else we could check out first, and it also might yield quite a good reward if we're lucky!



So if we head slightly northeast from Hospico...



...passing by some animal species which don't look like anything we've met so far...



...we reach a place called Paraside, which we've heard about last time a bit.



Well, seems like an inviting place, but nevertheless, let's head inside!



Rusty metal shacks and stuff... yes that pretty much seems to be what it was described to us as. Let's talk to the person here!

The big building at the back is known as "Junk Palace". They built is so haphazardly that it's now like a maze in there, nobody can find their way in or out!

Luckily, this is not what we are here for today! So, we'll just head around the corner.



This is the place we're looking for!



The shack houses what I like to call the "animal dismantler". It's basically a guy who will turn some of your caught animals into random items. Well, the items are random out of a set of a few that a particular animal can yield. And even better, his services cost nothing! You just lose the animal you had in exchange for an item (or sometimes just nothing). This guy is also one easy way to earn basically infinite money right here at this spot where we are in the game! But more on that in just a minute, let's first talk to him.

If you want, I can even dismantle a rat without a tail or even a dog which talks too much! My speciality is to extract treasure from the belly of an animal without damaging it. Regardless if I find something or not, the cost is the same: the meat of the animal itself. Shall we get started?

Yes, let's. In particular I want to see what we get from male and female rats. First, let's start with a male rat I have from last time.



Here, I have highlighted the male rats and we can see that I have 3 of them. The fact that they are highlighed in yellow colour means that I haven't handed them in at the ark yet (that would be indicated by white). That means I can "spend" a maximum of 2 here, as I have to keep one for the ark, as always. So let's "dismantle" a male rat finally:

I found a champion's medal!

More on what this item is at a later date. Let's do one more male rat:

I found a golden nugget!

Well, this is definitely a good outcome. Golden nugget is one of those typical items that you can just sell for money! This one brings us a whole 6400 G! So we'll be making use of that soonish! It will also allow us to already repay our loan.

Anyway, I also have 3 female rats, so we can try to "dismantle" 2 of them and see what we get. The first one:


Hm, I thought I found a rare ring, but on second look there is nothing.

Ugh. Ok, the second one:

I found a swallow cutter!

Another decent outcome, actually. Swallow cutter is another weapon we can equip, and it's in fact very slightly better than the one I bought last time:



It brings Ken's attack from 131 to 134. Not really much, but why not, right?

Also, swallow cutter is the key to infinite money at this particular point in the game. You can head over to animal dealer and buy rats for however much money you have (they only cost 20 G apiece). Then you bring them here and hope to get as many swallow cutters as you can (of course it's random, but you'll get a few probably). Then you go to the equipment shop and sell the cutters for around 1400 G each! And voilà--as much money as you want, until you get bored of repeating the process. I should note that this is only really possible to do in the early game, since the animals that the dealer sells change to higher level ones as Ken's own level increases, but it's there at least if you need help to get started. For now, we have our golden nugget which we can sell, so we'll just be on our way.




Exiting back to the overworld, we find that it's still actually Summer. I mention this for two reasons. One reason is, if this is your first playthrough and you spend time wandering around the overworld, looking for different animals, here is typically where you might be caught with the season change. It seems that one season on normal difficulty (2) lasts around 15 minutes, but as mentioned, time stops in towns and during battle. The other thing which is interesting to note is that the season change timer is only checked on "screen change". This means, as long as you wander around the overworld, the game just scrolls around the map without an entirely new screen loading, and so the season change will not happen. It will only be actually checked when you enter/exit from a town or a tunnel or something like that. Therefore as long as we stay on the overworld, it will remain Summer and we can spend as much time as we like. Once we enter a town or cause a screen load in some other way, we can probably expect it to become Autumn soon. Anyway, there is one other piece of the puzzle regarding time passage which I haven't covered, and that is what happens with the time when you're in a dungeon. But, we'll talk about that when we actually are in one--as mentioned, only some of the species can be found like this on the overworld, but many can't and for those we need to dig deeper so to speak.

But for now, we can still catch a few new species around the East area!




This flying thing we just saw on our way to Paraside, so let's see what it is!



Oh, it's just a bunch of rabbits! Of course!



They honestly don't have any exciting abilities so not too much to say here. I should however mention, that the nubers for level and HP that you can see on these info cards are just "average" and both level and HP can vary somewhat, both up and down. But you're not going to suddenly find a level 20 rabbit or anything like that.

Incidentally, rabbit is one of the species whose design has changed drastically in the remake. Here is what they used to look like in the PC Engine version originally:




I'm not really sure which version I prefer, they both are interesting in different ways.

Anyway, let's move on to our next species. For the record, Ken starts this update as level 4. Also, for now, I'm not going into a lot of detail because I'm still using just the simple attack with Ken. Once things start getting more complex in battles, I'll be sure to show that off.

As usual, I will catch typically a few more of each species as I wander around.

But soon enough, we run into something else new:






You can kind of already tell on the overworld, but yeah, it's a buch of crabs!



Also, nothing much to fear here either. The "lost" status effect just inverts your controls for a little while, but has no other detrimental effects. Luckily, also we're not fighting them on their native terrain (water) so that makes things easier here!

Here is number three on our shopping list today:






Some proper Neo-Kenyan moles!



Again a pretty simple enemy, so we can quickly move on to the next.



To find our next species, we'll have to step into the water.



It's a group of stonefish!



Unlike the stonefish we know in our world, these don't seem to be actually venomous. But they can definitely hit a bit hard so you may want to be careful with them anyway! As you can see, they are bit higher level than Ken is right now! It is manageable, however (but I did have to reload the save state because they nearly murdered me once!).

The final species on today's list is also around this area:






This time, it's a pair of monkeys.



They are less dangerous, although will chase you on the overworld, so if you're not ready... I hope you have some HP to use for sprinting to run away!

In any case, I fight a few more animals on the overworld in order to reach level 7, as we were instructed to do by the hospital director. And just as all that is going on, Ken again gets a notification that there is a phone message waiting for him.

So with that in mind, let's head back to the ark to first hand in our backpack content, and then we'll see about the message.




Since we're on the east side of East area, in order to reach the ark (and Hardia), we'll use again that tunnel which we previously used to reach Hospico.





As we exit on the west side, the game helpfully informs us that it's now Autumn 1991 and we only have 7 years and 3 seasons left to finish the task. It also mentions that we still have 27 species to collect, but of course that doesn't include ones in our backpack which we are about to hand in.



Not a fan of this weather, it's a bit too rainy for me.

As a matter of fact, as if it doesn't have enough unusual mechanics already, this game has changing/random weather too! So this rain is kind of coincidental, it's entirely possible for it to also be dry in Autumn, or even snowy in the more northerly parts. To help you out, one of the functions that you can invoke on the telephones is to check the satellite weather forecast for a particular area! This of course also has to do with which animals may or may not be out and about in which weather and so on.

Anyway, heading into the ark...




We have quite a bunch of species to hand in (all which are written in yellow): crab, rabbit, rat, dragonfly, monkey, mole and stonefish (this includes the ones from last time which I didn't hand in). This results in the usual stat increases, but also this time in some new abilities for our characters! Linda gets a start on her "crab" abilities with Armored skin and then also gains Escape Jump, while Ken gets Desperate attack from a rat and also Fire attack from a dragonfly. We'll try this out soon, especially now when Ken actually finally has some BP to use on this stuff.



Finally, the helpful robot here informs us that we have successfully collected 10 species so far out of 30 we need, so I guess you can say that we're a third of the way done, except that doesn't take into account that it's not always going to be this simple!

Anyway, while we're here, we can go and visit Ben, the ranger commander, to see what he thinks about the whole Linda situation.

He's over here at his desk:




Looks like the gods have been a bit mischievous lately... but I think they've gone a bit overboard on that. I know it's hard, Ken, but you have to be tough!

Ok, now back to the entrace to finally listen to our message!



The message is from Dr. Chen, the hospital director over in Hospico:

This is Chen, the hospital director in Hospico! Please come see me as soon as you can, I have some good news! Meet me in front of Linda's room!

All right, well, let's do that! We really do need to sort out Linda's memory loss if we can.

We'll go through the tunnel back to Hospico and then, in front of Linda's room:




He means Ken's newly gained fame as the second crew member of the ark.

You need to go to Eterna immediately. You will meet there the company chairwoman, she asked to see you... I guess it's not easy being so famous. She has some unusual hobbies, but nevertheless she is very helpful to people in need! I'm sure she'll help you too if you ask her!
Anyway, the amnesia drug is called "Memorin Z", and you should go to Eterna and talk to the Green Pharmaceutial Co. chairwoman about it.

Well, that sounds awesome, but could it really be this easy? Somehow I'm not sure. Either way, we have no option but to head over to Eterna.

Although before we head over there, there is something I forgot to do last time, which is to visit the hotel:




It's just up here, not really even marked properly!



Our beds have a reputation for being very comfortable. After all, they are hospital surplus, so a lot of people have already slept in them!

Honestly, it's worth visiting places if for no other reason then because of funny lines like this.

After this, I visit the animal trader and sell all my extra animals for a bit of money which we will need shortly, and then let's check out our navigation device to figure out where we need to even go.




So here's where we are right now, at the eastern side of East area, in Hospico (pointed at by the black line).



And here is where Eterna is (the line is pointing at it), at the far north of the North area (which we haven't even visited yet).

It seems like quite a trek, and that's not even taking into account that Eterna is also behind a big mountain range and what appears to be a very large lake too.

So... what to do? Well, we can take the public transport to get there. It will cost us some money, but at least we don't have to walk, right? Because, of course this game has also a fast travel system, and it's even available from the very beginning of the game!

Therefore, let's go and sort out our tickets!




You might have noticed in every entrance/exit area these stairs in the corner, that we havent used so far. Well, now we'll finally go up to the second floor.



There we find the local service counter of the planet-wide Bird Line. Basically a form of public transport on this planet, but also our means of fast travel. So let's talk to them.

If I don't like a customer, usually I say to them, "Customer, you don't look so good today." Then they usually end up getting bird-sick. The power of suggestion is amazing!

That's pretty funny, but let's see about those tickets...



There are various destinations listed here along with the prices. The prices in the left hand column are for direct flights, whereas the ones on the right are for a flight with changeover(s). Changeovers are just a minor inconvenience, so there's no reason not to save money here. The flight to Eterna with changeovers costs 410 G (highlighted on the screen), which is not exactly cheap. Oh, if only there was a way to not have to pay for the flights... ah, well, there probably isn't.

The service agent gives us some last information:


The routing will be, Hospico -> Ozport -> Battle Park -> Eterna. Then, please stand on the red platfom now. Have a pleasant journey!

Let's see...



Whoa. Actually that's pretty cool!

Some time later, we arrive at Ozport




At every changeover point, you can have a chat with the people at the service desk!

The "Shot" service is convenient as you can be dropped off anywhere you want, but it can be a bit dangerous. Therefore we recommend to buy a set of rescue beacons and always have some with you in case of emergency.

Ah, yes, another game mechanic -- drop off and pick up anywhere on the overworld! We don't need it for now, though. Let's continue our trip.



Our last changeover point is Battle Park.

To reach the lake area north of coordinate 7, please use the east-west tunnels in the dome! For you safety, please verify the chances of snowfall before you set off.

There we go--I was wondering about this on the map of North area, but now she's explained it. Along with the weather situation, which I already mentioned. All right, let's hop on one more time and finally head to Eterna.



And here we are!



Before heading in, a quick chat with the Bird Line person:

Be careful of the weasels, they are said to disguise themsevels in a tree and wait for a year or two for a desirable prey to pass by!

Well good to know I guess! I'll try to remember it when we are looking for weasels.

Ok, enough of that, let's put on our Christmas cheer and head into town!






Man, it's full of Santas and Christmas trees! What is even going on here? Let's head over to the inn and see what's up.



Talking to the Santa:

When you have a problem, just go and talk to chairwoman Elizabeth. Her soothing voice will make your troubles not seem so big any more.

And the girl:

My father works as a guard in front of Madam Elizabeth's office. My mother works as a receptionist at the refugee centre. We sometimes talk about how the four of us would also like to have a nice house like that some day.



There's another person upstairs:

I've heard that Green Pharmaceutical Co. used to be a small-time cosmetics company. In just ten years, they've reached the top of the business world! Now it's one of the best and most profitable companies in the Federation!



On the other side of the path is another house, somehow also an inn.



Chairwoman Elizabeth is like a saint. Her heart is as warm as sun and her beauty is as eternal as stars.

Wow. Apart from some weird Christmas obsession, there seems to be also a massive personality cult going on here!

Upstairs:




Green Pharmaceutial Co. is one of the fastest growing companies in the Federation. Using the animals of this planet as raw materials, they have developed thousands of new drugs over the course of last 50 years, which nobody else has been able to copy!

And the other person...

The driving force behind the tremendous expansion of Green Pharmaceuticals has been the genius of Dr. Panheim--he is able to create unique drugs one after another! Also, the three generations of chairwomen who have ensured the continuity in the company management.



There are also two Santas hanging around here, so let's talk to them too, as usual.

Merry Christmas! If you are in a money trouble, please go to the job office in Lina Valley, the town next door to us. If you are hungry, then please head to the chairwoman's mansion!

And the other one:

Merry Christmas! If you don't have a bed in an inn for toninght, you can stay in any house. There is no fee!



But... all houses seem to be inns, even this one here right next to you? Kind of a touristy place? Let's go inside.



I don't hate this outfit... but it gets quite hot in the summer, you know.

I guess we could also stay over in this one, Ken does need to have his HP replenished after all that hunting and leveling up.

There's no accomodation fee, but please instead make a donation for the refugees.

This is a real inn with HP replenish and everything, but you can pay whatever amount you choose! Let's pay a few G so that Ken can rest.

And well, might as well show an update where Ken is currently stat-wise:




He is level 7 and his strength is crab-level (148), his defence is rabbit-level (112) and his speed is squid-level (122). Oh well, I'm sure we'll improve soon.

Before we leave this house, let's check upstairs.




If you work hard for a couple of years in Lina Valley next door, you can earn good money. The question is only whether you will then have any strength left to actually spend it.

Interesting. I'm sure we'll be checking out Lina Valley at some point, so we'll see what that's all about.



The house on the other side is somehow not an inn!



Instead, it houses the animal trader and the butcher for some reason! Talking to the animal trader, we get some good advice:

If you like your dog, be careful of snakes and octopuses. Dogs are their favourite food.

And the butcher...

There's this guy who comes here and sells pork sausages. I buy them for 1G and sell them to the mansion for 2G. I guess that's business.

Checking out his inventory...



...he does indeed sell a pork sausage for 2G, in addition to dolphin roast for a whole 32G. Well, you know what, let's try the sausage. I buy a sausage and eat it.

* Ken ate a pork sausage *
* Ken's HP is fully recovered. Also, it tasted like rusted metal. *

So HP recovery is kind of a default result for eating meat. But depending on the kind of a meat, there could be other, good or bad. Also this game sometimes gives really funny messages!

There is also a girl upstairs in this house:




The big bro in the mansion always wears a Santa mask. He has burn marks on his face, but I like him because he gives me sweets without telling my mum!

I don't know where to even start with this one, so I guess I won't!



Over here there's three more Santas, so let's finish our tour before going in the big mansion (which actually you can't see because it's a bit further down the path).

Merry Christmas! The town of Eterna is run by Green Pharmaceuticals, a company which serves the best interests of everyone's health. Also, if you go in the mansion, you can get a pork sausage for free!

The second one:

Merry Christmas... I guess. I know it's the boss's hobby, but having it be Christmas all year round gets a bit tiresome after a while, you know?

Yeah, I see what you mean. Ok, the last one:

Half the people who have to leave this planet have no idea where they're going to end up or what they're going to do. Your goodwill can give them more hope for life! Please donate! Many of them have no idea what they'll do about jobs, housing, food, etc. after they leave the planet.

Oh, so that's what they mean by refugees! Well it makes sense, I guess. You in fact can actually donate money in game, if you want. I'm pretty sure it doesn't actually do anything (except taking your money!).

Ok, it's time to go in the mansion!






Here there is a Santa who seems to be like a... receptionist? I don't know.

We provide free food here. Go left for women, right for men and please follow the instructions of the volunteers!

Luckily we can go anywhere we like, so let's go right first.



Yes! Pork sausages! If one is not enough, you're welcome to have another! Please only eat in the dining room. No eating while walking around the house!

* Ken receives a pork sausage! *

That was the Santa, and now the other person, presumably one of the refugees?

This is like a fairy tale, so if Madam Elizabeth is a wicked witch, then I'm about to get eaten! I've put on 10 kg since I've been here! Well, I guess I wouldn't mind getting eaten by such a beautiful woman.

There's also this other person over by the shelves:

You can walk freely around the mansion. Although the door in the back of ground floor always seems to be locked, so you can't even see inside. I think that's where all the adult toys are kept, because I've heard someone has heard a woman scream from inside... Well, I mean, that guy likes always to tell stories, but...



On the left side, there's also three people, another Santa and two refugees. Let's start with Santa.

Men can eat in the dining room on the right. Please head over there.

Well, we already got out food, so we're fine. Now the two refugees:

Dr. Panheim is the director of development here. He's some kind of a genius, but I don't like him. He has a horrible laugh and he has bad breath. Also his nails are dirty.
I'm not going to complain about free food... but when you eat sausages every day, even your body starts to smell like a sausage, you know?



And then there's this other person by the desk...

They say that when you smell Madam Elizabeth's perfume, it's like honey was poured on your head. It's kind of a weird feeling...

This is all getting weirder by the minute...



There are definitely two chests in that room, but there's also a locked door. So nothing can be done for now. Therefore we continue around the mansion.



Madam Elizabeth is always in the room upstairs. She's happy to meet everyone, but if you have a request it may be rude to show up empty handed.

Sure, let's head up, maybe we can also meet her. I mean, she's supposed to be expecting us, right?



Merry Christmas! Are you here to see chairwoman Elizabeth?
[Yes] / No.
Please wait a moment.

And finally, we can go inside.





Well, I can recognise you just by looking at you. You're quite a hot topic these days, aren't you? Signing up for the ark... that took a lot of courage! It's amazing!
So, what is it that you need from me? For a celebrity like you, I'd do almost anything!
[Request Memorin Z] / Ask for food / Leave

We start by requesting Memorin Z which was promised to us (sort of).

Ah, that is a bit of a problem... You see, we don't make it any more. Memory loss is quite rare, you know... so it wasn't profitable.
But, not to worry. There are still people here who know how to make it. A person named Panheim will contact you later, would that be ok? In the meantime, please continue with your task of collecting animals.
Was there anything else?

Here you can definitely choose to ask about food, but she just tells you to go down to the ground floor where we've already been. So I guess let's leave.

I've enjoyed your visit here today, Ken! If there is anything you need, please don't hesitate come and see me!

I guess that's that for here. We now have to wait to get a call from this Panheim guy, who apparently is able to make the amnesia medication for Linda. However, things do seem to get weirder by the minute, so we'll have to see what that's all about. There seem to be a lot of things about Green Pharmaceuticals and its chairwoman and employees which can be qualified under varying degrees of "odd", that's for sure.

If we go back down the stairs, there is also this dude in the garden, whom I forgot previously:




The dead trees here in the garden are actually cherry trees. I used to come here with my late grandmother back in the day to watch the cherry blossoms when the chairwoman wasn't looking. Those were the good times... there's no point to live this long.

Cheery. But for us, it's time to head out.





Well, that's it for today. But a question poses itself... where shall we head next then?

That's definitely something to think about, but for now I will tell you, although the game didn't specify, that the call from Panheim will arrive around the time Ken reaches level 9, so not too far in the future! Whether that will get us any closer to the medicine, remains to be seen!

For now, enjoy some more illustrations!





For today, we have a first a full drawing of Elizabeth and then also another silly one from the PC Engine era!






ivantod fucked around with this message at 22:57 on Nov 9, 2022

ivantod
Mar 27, 2010

Mahalo, fuckers.

Randalor posted:

So if a season is supposed to be 15 minutes long but only transitions after a screenspchange, what happens if you spend 30 minutes before doing a screen transition? Does it just jump to the "correct" season, or does it go to the next one in order?

No, it doesn't skip. It goes to the next one in order. So this is a way to give yourself a little extra time in certain situations.

ivantod
Mar 27, 2010

Mahalo, fuckers.

Black Robe posted:

Growlithe, Rockruff, Yamper, Furfrou, Poochyena, Lilipup

It is at times like these that I regret the fact that the game only allows two katakana letters maximum for the names of dogs! :v:

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Hello everyone, and welcome back to Linda³! In his quest to restore Linda's memory, last time Ken went to visit the town of Eterna, all the way up in the North. There he met Elizabeth Green, the chairwoman of the Green Pharmaceutical Co. She promised him that she can produce for him a quantity of "Memorin Z", a medication which allegedly cures amnesia. She promised Ken that someone named Dr. Panheim will get in touch with him over that (we've already head about him previously as one of the three most renowned scientists on Neo-Kenya).

Also, in Eterna it seems to be a permanent Christmas time and everybody wears Santa Claus suits.

Before we continue with todays episode, I have to make a correction--last time I was referring to Eterna's location as "North Area", but that's not entirely accurate: even though it's located quite far to the North, in fact the game considers this to be the "West Area" instead, due to the shifted arrangement of the areas on the map. There is, in fact, no "North Area" in this game at all!

Well, with that done, let's go and catch up with Ken, who has just finished his meeting with Elizabeth.




So, let's head outside.



Oh, good, it hasn't started snowing yet! Snow can be a bit of a problem as it slows down your movement by quite a bit! But as I said, luckily, it's not snowing at the moment, although it's very possible to do so at this time of year at this kind of northern location.



Another thing, you might recall that Eterna is situated north of a rather large lake. For now, we want to pay a visit to a nearby place which is to the west, so we'll just go around the lake and follow the mountain range which separates this whole northern region from the rest of the map.



Eventually, over here, there is a tunnel leading west. If you recall, again, last time one of the Bird Line employees told us about the tunnel which is the only way to access the locations north of coordinate 7 (which is where we currently are). Taking this tunnel will lead us to a place called Battle Park, which we passed through during our connecting flights. Today we're going to explore it a bit just to see what's going on in the world.





Here we are, on the other side of the tunnel! The sign with the arrow simply points out that going east leads to Eterna and Lina Valley which we already know.

So let's start with our usual tour of the place!




We'll start with this lady over here. I can't help but notice that she also seems to be pregnant...

If you're not confident in your strength level, it maybe not such a bad idea to run back into town when it starts snowing. Around here, knowing when to run away is just as important as having courage. Especially if you have someone to come back to at home.



The tent to the left of her is empty. This is a bit unfortunate, as sometimes you can find here a guy to whom you can sell those medals (like the one we got last time). But he only has some percentage of showing up, and apparently today we're not in that range so he's not here. We could have sold the medal for about 1000G, but that's ok, I'm sure we'll find him another time. So for now, let's check out the other two tents which are immediately next to us.



This area is in the centre of the West Area, so hunters naturally started meeting here to trade the spoils and exchange information. Soon enough, temporary tents started being permanent, then the merchants showed up, and so the town of Battle Park was born!



When you're outside if you see some tiny specks flying around... those are fleas. They too count as animals, so don't forget to catch them!

This is good advice, because you genuinely might miss them otherwise because they are kind of hard to see. But, yes, fleas definitely count as animals we need to catch in this game, and we'll be doing just that a bit later today!



Located centrally, there is quite a large tent here, so let's check that out.



Near the entrance is the bar, where Ken can order a drink to replenish his HP. But as usual, make sure to only have ONE drink, as having more will inflict the "lost" status effect for short duration--you know the really annoying one which inverts all directional controls!



That's pretty cool... I wonder if there's ever going to be a musical performance here? Hmm... well, never mind.



What we do have here, is a waitress.

By the way, one thing which remains fun until the very end of life is... food! So you end up eating too much which harms your body. And then it starts feeling even better than sex, so you end up eating even more. End result: fat and middle aged! Too bad...

I just love how philosophical some of the NPCs in this game are. It's just plain fun to talk to everybody, because you never know what kind of crazy thing they may say!

There's also that guy standing at the blue desk, over there.




Come! The strongest creatures that have ever existing will show you their infinite power in the third ring!

Uh, what do you mean? Helpfully, we can ask him for an explanation.

Let's do it! / [ Explain the rules? ] / I'm too busy right now!
The participation fee is 2000G. Once you win, you get a prize of 1000G. For each subsequent win, the prize money doubles. If you win eight times in a row, you will be this seasons champion! But if the team leader is knocked out, the whole team loses and forfeits the prize money. However, you can stop at any point and take the money you've collected so far. There's no shame in quitting while you're ahead.

Ah, so this is some sort of battle arena, where you have a gauntlet of 8 fights in a row! In fact, you can see the fighting area over the the left. What he didn't mention is that there are three different rings, in order of difficulty, and this one where we're standing right now is the hardest. Eithe way, we're a bit busy, so we won't bother with this right now, but we'll definitely check it out later.



You can also talk to the dudes inside the ring... that is, you could if the waitress would finally decide to move! But NPCs in this game have somewhat randomised pathing and sometimes just. don't. want. to. move! I literally had to exit and re-enter the tent to reset her position so I could talk to that guy!



There we go, that's better!

Instead of looking, come in and fight!
Who's next? I'll take on anyone!

They DO NOT have particularly profound things to say, that's for sure!

Further to the left is the second (middle) ring.




Harder than a turtle and stronger than a tiger! You can become a hero in the second ring!

And the guys inside:

Nnnnngh...
You're not going to get a prize by standing there, you know?

Still a bit further to the left is the first ring!



The way to become a true fighter! Young people, try this ring first!

Ah, I guess this one is the easiest. I'm going to take a wild guess that the prizes are not nearly as good. By the way, if we become the "champion", as mentioned, we get one of those medals that can be sold to that special guy who only appears sometimes in one of the tents outside.

We can also see what the waitress here has to say.


Most of the hunters here seem to believe that their team is the strongest. They don't seem to have even the slightest doubt about it. Hence this tent being full of reckless fools at all times!



The guys in the ring, as always, have nothing particularly profound to say...

Hey, sonny! Let's partner up!
Our team is the strongest!

But then there is also that guy hanging just outside the ring...

She's a little bit over 30 and she's the perfect womanly charm, not to mention how experienced she is in the ways of the world, the Green Pharmaceuticals chairwoman... She's a real beauty, isn't she?
[ She's amazing! ] / Eh, not my kind of thing.
Oh, those white fingers of hers, like canned asparagus sticks... I would love to be able to suck on them just once!

Most of these dialogue options really don't change anything, so I'll generally just try to pick whichever one is funnier. Anyway, moving swiftly onwards to the guy in the corner who is wearing a lab coat...

If you want to prove your strenght, go and fight! Even if it goes south, I'll fix you up!

Oh, right, this is one of those doctors who "revive" you when you die in a battle. The official explanation is also that your body is transferred into the backpack, hence why when it happens you lose some of your captured animals, to make space!

Let's head back outside...




There are two guys standing outside the tent entances. As you can imagine, their purpose is to get people to come inside!

It's the Battle Park's famous battle arena! Every hunter's dream! Who will win the champion's belt?

As opposed to that medal item we have, champion's belt is a higher level award.

It's the Battle Park's famous battle arena! The place where you can beat up other people for money! If you've got what it takes, come on in!

Anyway, there's this other guy here...



When "Hume the thorough" finishes his hunting, there's hardly a rat left in the world! I'm pretty sure he's singlehandledly responsible for the extinction of more than one species on this planet! So it's a quite funny that his daughter ended up as the crew member of the ark meant to save the animals!

I think it was mentioned before, but Hume is, of course, Linda's dad. We haven't met him over the course of the game, though.

Next, let's head into the equipment shop.




The goat is a useful animal, which can be used to make either weapons or clothes. Especially when there is no snow, they are easy to catch as their strength is reduced!

This will become important already today! In any case, there is not really any useful equipment to buy here, so we'll hold off on that (we'll anyway find some good stuff shortly for free). But I will sell some of my not needed stuff like the old weapons, and in particular, this thing...



The famous "gold nugget" which we got previously, and which, as you can see, actually sells for 6400G! Not bad at all for basically no work!

And then the guy in the corner who seems to be... sharpening knives?


The "flea slingshot" is a good weapon for its price... but people are often reluctant to equip it because of its awkward name!

The joke here is mostly because the word for "slingshot" in Japanese is "pachinko", which is also used to refer to the popular pinball-like game!

There is also a butcher to the left...


This guy said that he doesn't want to eat an animal's meat because he thought it was ugly while it was alive... and to think that he said that about an animal which eats humans!



There's also one more guy here in the corner...

Shame about the people in the South Area... most of this planet is covered with oceans, but of all places that satellite had to fall on them!

Yeah, that's pretty bad, not to mention the radiation preventing anybody (us) from going down there...



Here is the tunnel leading west, on the other side of the town, an a person standing in front of it...

Tunnels lead from east and west side of the town, going to the northern lakes. In the winter lakes freeze over and are covered in snow. So even if there is a dead body there, it will remain hidden and the scenery will be beautiful!

Ah, sure, whatever you say...

The sign, by the way, indicates that a place named Koshikata is to the west. We've already heard about it... apparently the former mayor of this place is being held captive in Hospico because of some kind of an "incident" that happened there?

Let's now head into the dog shop...




One of the hunters is here...

It's not uncommon in these parts for it to be snowing in spring and autumn... Really the only time when you can be sure there won't be any snow is during the summer.



And the person at the counter...

I don't really like it, but seems that some people in my trade will even secretly let you register the wolves you catch as hunting dogs.

So, remember how we bought a hunting dog. In fact it's possible, when you catch wild dogs, to bring them to the dog shop and register them to be in your party! And so what this guy is saying that apparently there are some illegal shops which will even let you register wolves as "hunting dogs". Maybe that's something we'll try at some point. I wonder if there are still other kinds of animals you can add to your party...? But in order to try that, we would also have to find someone willing to do it first...

Next, we'll head into this building here:






It houses the inn, and also the bank! So if we talk to the guy at the reception desk...

You probably don't want to be camping on the frozen lake... because if spring comes over night, you might find yourself waking up in water!

So, a few things here... it was mentioned to us at the very beginning of the game that Ken will at level 4 learn the "Camp" ability, allowing him to camp anywhere on the overworld to restore his health--this ability is entirely free and basically eliminates any need to stay at an inn/hotel. And so I also mentioned that seasons will change only when the screen "reloads". Using the camping option counts as "reload" and may cause a season change if the time has come. Using the camp option on the overworld also provides access to some other functions, which we'll actually have a chance to see later today!

Talking to the woman standing next to the INN sign...


Do you sometimes feel like you want to cry because you don't know where to go or what to do?
[ Now that you mention it... ] / Not really...
But you didn't sign up as ark crew to be crying like that! Time will solve everything and you might even get a message from someone. So in the meantime, just keep on collecting animals.

I guess this just reinfoces the gameplay notion to simply get on with the collecting work when there is nothing better to do, until you get contacted by someone. We are definitely heading into a more plot-heavy section of this scenario, however, so we don't need to worry about this so much right now!

Anyway, let's stop by the bank too...




You're still young, so if you want to earn some extra cash, you could head over to Lina Valley. It's hard work, but rewards are good.

Yeah, people keep mentioning this... but there's just SO MANY THINGS to do in this game! I'm sure we'll get there eventually.

Since we are pretty loaded with money, I take the opportunity to pay off that loan we took out at the start of the game. It helped us out to get going, but now there's no reason to keep paying the interest when we don't have to! Let's also have a look at Ken's bank book:




Here we can see a few things... First of all, that "20" was the seasonal loan interest that was taken out from our account at the start of autumn. Second, the "600" figure is Ken's autumn salary. As you can see, when Ken's level goes up, his salary will also increase--makes sense. Finally the last "100" at the bottom is me showing that you can also deposit money into the bank if you want--although at present we don't really have any particular reason to do so.

Having done that, we'll exit through that door on the right.




This brings us in front of a farm-like thing. If we talk to the girl...

Hey, look! That one on the right is quite lively! I bet it would also taste the best!

Um, ok. But the more interesting conversation is to be had from the woman standing on the right.

Have you ever heard the legend of the "phantom animal"?
[ Nope, havent! ] / Yeah, I've heard of it..

I definitely want to hear this one!

That animal apparently only appears during heavy blizzards, when you can barely even see in front of you. But I've lived here for 20 years and I've never seen a blizzard that fierce. I'm sure it's something they must have invented just to attract more tourists in winter... it's the kind of thing they'd do!

Hmm. I'm not sure what think about this.

We can also go into the farm building...






Right by the entrance is an animal trader, and he has a good hint for us!

Just because an animal is not easy to see with the naked human eye doesn't mean that it's not there. They can look just like a rock or a tree, and also a rock or a tree can look like them!



A bit further inside is another person...

It's good that you guys can get to understand the animals better through fighting them. As a woman, on the other hand, prefer to gain the undersating by eating them. Hmm, I wonder which animal do I want to get to know better for lunch today?

Some of the dialogue in this game is genuinely funny! However, I know you didn't miss those stairs in the corner, leading into the basement, so lets check that out!



What even is this down here? Some kind of machine room? Anyway, there is a guy here to talk to.

My name is Bronco, and I'm the owner of this farm! When I was young I had a hard life, but now I'm one of the richest people on the planet, if you forive my bragging. I have everything I've ever wanted, and I've done everything I've ever wanted to do, so I don't mind about dying.

Does he mean that he's just going to stay on the planet, or what?

In any case, yes, that is definitely another chest in that room over there, and yes, that is also definitely another locked door that the chest sits behind. So nothing can done with that right now.




Looking around the room, yeah I guess it's some kind of machine/technical room for the farm upstairs. And that's where we'll return now.



Back upstairs, there is another person here...

The more animals you deposit, the more you get! BB Farm will help you build your fortune!

Luckily, there's an option here to ask him to explain.

First you have to bring one male and one female animal and pay the cost of keeping time. Then all you have to do is wait for the spring and will probably get to meet a lot of lovely youngsters. It's easier to make money that way than via lottery!

Animal breeders, it seems. Well, let's add this to our list of things to check out later. This is already a very long list, but worry not. Even though we seem to be pushed along by the plot for the most part, I promise you there will come a time when we'll really be able to explore this world in detail and try out anything and everything that this game offers!



Further to the left, we can see where some of the animals are kept... those are definitely rabbits in the first compartment, flying around. There is also a persom here!

Don't feel shy! When fighting animals, just go for the weakest first! I mean, that's what they'll do to you anyway.

This isn't quite true. Different animals have different ways of choosing whom they will attack, and believe it or not, this information is actually outlined in the game guide book I have!

All right, we're kind of done here for the moment, so let's head over to the entrance area of Battle Park.




One last guy to talk to, though.

There is a tunnel at L-11, leading back to the East Area. But hunters don't use it much.

Maybe they don't, but we will use it today!

Let's leave this place for now.




Upon exiting, I'm happy to realise that it hasn't been snowing, so that will make our life definitely easier!

Let's do some hunting!

Although, before we start, there's something I forgot last time. When we were fighting stonefish, I forgot to post a picture showing what they used to look like back in the PC Engine version:




I'm sure you'll agree with me that not posting this screenshot would have been entirely unforgivable, right?

Anyway, NOW let's see what we can find in these parts!

First of all...






...here we have some dolphins!



Other than slightly higher HP than what we're used to, there's still nothing special here.

But check out what they used to look like in the PC Engine version:




I'm just going to leave that there with no comment, all right?

Anyway, when you're around here, try to avoid these birds flying around... those are eagles, and they will mess up your day. In other words, we're not strong enough to take them on. I will catch a bunch more dolphins, because if nothing else, we can sell them.




So let's just be careful with that one.



As you can see on the screenshot above, one other animal we can find here are fleas.

What do you mean, you don't see it?

All right, here you go:




Well, I guess, it's not like we haven't been warned to be on the lookout for tiny flying dots!

Anyway, here they are in battle:




They do have one interesting ability, which is to split and multiply creating more enemies on the field. This can be a bit annoying, not because it's threatening, but because it also halves their HP making it VERY difficult not to over-damage them--and they have pretty low defense stat to begin with.

Another point to take from the screenshot above is that there can be quite a few enemies at once in a battle!




Let's keep moving.



Here's the next species on our list for today:



Otters!



Here we can already see a hint of complexity that will come into play for catching animals eventually. For example, otters become extinct over the course of time, and can no longer be found in the later parts of the game. So if you don't get them while you can, you never will!



Ugh, no, please eagles, not today! Unfortunately, they will chase you and it can end badly, like here!

Anyway, here's one other animal we can find here for now:






Some koalas!



All right, well, that's enough for this area for now. Let's go and find that tunnel leading back to the East Area!



Ah, there it is. After exiting the tunnel, by walking just a bit to the south...



...we reach again Hardia and the ark! But, before we go and hand in our animals, let's go and exact a bit of revenge first!



Down on the southern coast, we can easily find...



...dogs!



I mean, make no mistake, they're still pretty strong, and they will still mess up your day, but we can just barely deal with it now, unlike before! "Lick wound" is of course a healing ability, and it's actually pretty neat, because our own dogs also learn it as they level up. So you will sometimes just get a random heal in a battle from one of your dogs, completely free!

Let's head back to the ark and hand all of this in...




As we approach, Ken gets another one of those notifications that he has a new phone message. We'll check that later.

In the ark...






...today, we'll be handing in the following: dolphins, fleas, otters, koalas and dogs!

By handing in a dolphin, Ken learns their "ultrasonic wave" ability. Linda learns her first "dog" ability, which is again the aforementioned "lick wounds" heal thing. Apart from that, it's the usual tiny stat boosts for both.

Let's check the situation with the friendly robot...




Nice, we have collected 15 species so far, so I guess we're halfway there.

You know, I just realised there is another species we can easily catch while we're here, so let's just go and do it. It's a bit north from the ark.




Here we can find...



...some squids!



As you can see, they can cause the "pheromone" status effect. This is mostly important after battle when you're on the overworld as it, expectedly, causes most animal species to start chasing you. So you might want to avoid being afflicted by it.



As Ken is heading to the nearest phone to check the message, he receives a notification of another message! So, let's go and listen to both of them!



All right, so, first message:

Hello... This is Panheim, the head of development at Green Pharmaceuticals. I'm calling you because I received a direct request from Chairwoman Elizabeth. Can you write this down? There's a peninsula around area A-01, north of the abandonded village of Koshikata. The goats live in that area. Could you bring me some fresh goat meat? Uh, this is a trade secret, but goat meat is a key ingredient for Memorin Z. Please don't tell anyone.

It was mentioned before that if we carry meat for too long (usually longer than a season) it will spoil. Therefore we need to bring him goat meat before it spoils.

Second message:


Hello... This is Panheim from Green Pharmaceuticals. I forgot to tell you... if you fight goats in the snow, they will be very strong. Well, anyway, make sure to take care, will you?

Well, our task is clear. We need to go back north and find some goats (and hope that it doesn't snow). However, before we do that, I think it's about time to go and check on Linda! I'm sure you will agree with me. So, let's first go over to Hospico!



Going inside...



...before going upstairs to Linda's room, we can head over here to the right and find another person we know.



I should have applied for the crew of the ark too...
Ahaha, just kidding. Go quickly and visit Linda!

What even is this room she's in? Looks like some kind of control room with computers and stuff?

A few moments later in Linda's room...



...it looks like she might be doing a bit better?



It's a strange thing to thik about... the person you fell in love with was the other me, the one before I lost my memory.
But, Ken! It means that the other me must have been a very good judge of character!
...... 🎔
Visit me again, ok? I will be waiting for you! 🎔

Cute. But now, if we want her to get better, we have a task to perform!

Dr. Panheim mentioned that goats can be found around Koshikata (although he also mentioned something about the town being abandoned). So let's see if we can travel over there...




If we check the list of destinations of the Bird Line...



...Koshikata is definitely listed! So let's buy a ticket!

Sorry, but the line to Koshikata is temporarily not operational.

Ah. Well, I guess it probably has something to do with the "abandoned" thing. Ok then. The closest place to it we CAN travel to, is indeed none other than Battle Park, so let's go back there again!



After arriving in Battle Park, we'll head straight to the west side...



...where that tunnel leading outside is located.



At the other end of the tunnel, there seems to be some kind of an office! In fact it's the "Rent-A-Animal" service desk! Let's see.

Even in dangerous areas, if you ride one of our rental dolphins, you will be safe and comfortable, for only 200G. With a dolphin, you can even move fast through water and wetlands where it's difficult to walk!

Well, that explains why those dolphinse there appear to have saddles on them, at least. We can ask for a further explanation.

Number 1: To get on, stand next to the animal and press the O button. Number 2: If a season changes, the rental animal will return here on their own. Number 3: While riding, you cannot enter battles nor use the navigation device, or any other menus, sorry about that.

So number 2, at least, is simply because in different seasons you will get different animals to ride. Were it winter and snow, we would have gotten a polar bear instead of a dolphin! But otherwise this seems pretty much exactly what you'd expect it to be, more or less like riding a Chocobo in a Final Fantasy game. All right, let's rent ourselves a dolphin (even if we really don't need it since it's not snowy outside).

Here we go...




...hop on, and...



...off we go! As mentioned, this would be much more useful in the snow as it allows you to move at normal speed instead of being seriously slowed down.



Going past Koshikata (there in the corner)...



...we do indeed find some goats. (Of course, I had to hop off the dolphin to be able to fight them.)



Here. We. Go.



So this is a bit of a precarious situation (slightly), since there is a fair few of them, and they have relatively higher HP. Therefore, I decide this is the right time to try out turning Ken into a "beastman". So, if we select that option from the menu...



...we get a whole bunch of options to choose from, which animal we want to transform into (there's more if you scroll down), including, on top, the option to turn back into a human. Ken is a bit low level with his beast prowess, so for now he only turns into a "beast-boy", not yet a full "beast-man", that will come as he learns more abilities.

The number on the left shows how much BP will be consumed by the transformation, and on the right you can see what effect it will have on your stats (HP, attack, defense, speed). So here I have highlighted the "rat" option, which does decrease our attack by 21, but also brings our speed up by a whole 55! So I turn Ken into a rat-boy, which is even reflected on the battle screen:




...and now we can proceed with this battle as normal. Our increased speed almost gets us to a point where the enemies are basically not getting many turns... but when they do get a turn, they decide to use the "call reinforcements of another species" ability, and, well... a whole bunch of weasels show up too!



Luckily, we were pretty much already finished with the goats by this point, so we finish this easily.



So we got weasels summoned here by the goats, but normally you would have to find them yourself. As mentioned above, and as we were told previously at some point, you can't really see weasels on the overworld, because they masquerade as trees. So what you have to do is walk around in wooded areas...



...like here, where there's plenty of them, and they will eventually pop out.

Regarding the beast transformations, there is also one good one which you may want to use: if you transform into a dolphin, your HP and defense go down slightly, but your attack power is increased by 51! Here is what Ken looks like on the battle screen as a "dolphin-boy":




But anyway, now that we have a goat, we should finally head over to Eterna!



Here we are... but there's one problem. We have a goat, but we've been asked to bring goat meat! Luckily, as he's been leveling up, Ken has also learned an ability to process animals into meat.

He can use it by activating the "camp" option...




...like so. This allows us to choose what each party member should do while they camp out. Default selected option is to simply sleep, but here we can choose for Ken to process the meat. We can then pick a goat and the end result will be that we have processed one of our goats into goat meat that we can give to Panheim.

Also, as we wake up the next morning... turns out, winter has come!




Seven years and two seasons left, 15 species still left to hand in!



Also, there was some snowfall over night it seems! Well, no matter, we'll head into Eterna...



...straight into the mansion! Let's go talk to Elizabeth.



[ Ask about Christmas ] / Ask about Santa Claus / Ask about Panheim.

Turns out, we can find out a bit more about the whole Christmas deal, so let's do that before we get to the topic of Panheim!

My family has loved Christmas for generations. That's why it's Christmas here all year round! The company uniform for our employees is a Santa Claus suit! Is it not wonderful?
Ask about Christmas / [ Ask about Santa Claus ] / Ask about Panheim.
Even now, I still believe that Santa Claus really exists! Because he always gives me the best presents. I hope you also receive a nice gift from him!

Well, enough chit-chat.

Ask about Christmas / Ask about Santa Claus / [ Ask about Panheim. ]







Looks like you already brough the meat? As expected, you work fast!

Ken hands over the goat meat to Dr. Panheim

I will contact you as soon as the medicine is ready. Well, it's quite a simple formula, so by the time you visit Linda one more time and come back here, it should be ready.
By the way, Chairwoman Elizabeth seems to like you a lot. May I ask what kinds of tricks did yo use? I wonder if you could tell me, you know, to return the favour of me making the medicine for you?
Is it because of "that"? You know, because you are so young and strong?
[ Of course it is! ] / Is it?
Ah... You're so young, I envy you...

Before you ask, there's no variation in dialogue here no matter which option you pick!

Anyway, I think we're ready to be on our way here...




So we might be a bit busy preparing for it and I might not be able to meet you. But feel free to come over anyway!

We're done talking to them, but before we leave let's have a snoop around the house a bit more!



On the same floor, in the southeast corner there is a staircase leading down.



Hm, let's keep going down. There seems to be quite a lot going on here under the mansion, huh?



Now if we head down that hallway to the right... it's a bit of a long hallway, but eventually...



Oh, hey! Two chests which are, for once, actualy NOT behind a locked door!

The first one contains "sheep sweater" a clothing item, and the other one contains a weapon: "jellyfish needle".

So, here's where Ken is now with his stats:




Let's check out the new gear.



First, the jellyfish needle brings his attack power from 169 to 175, so a small upgrade, but either way no reason to not do it.



The sheep sweater brings his defense up from 134 to 157 and increases a whole bunch of resistances, so even if it does lower physical and fire resist by 1 point, it's still pretty good. Overall, it's been worth coming down here. So, let's return to that spot where we came down on the stairs...



We can use the stairs in the top corner to head further down...



Errr... Well, that door where Ken is standing is very definitely locked, but, uh, why does it look like there are people here who are imprisoned and are being watched over by dogs?

What even is this situation?

But, well, the door is locked, so all we can do is go back the way we came.




Finally, there's a convenient shortcut here--if we climb that ladder there...



...it deposits us directly outside, next to the mansion! Let's head out of here for now, then.

Well, that's it for today. We'll see what happens next, but at least we seem to be getting closer to having the medication for Linda!

In addition to that, I'll try to remember to talk a bit next time about all the abilities that Ken has learned over the course of the game and what they do, since I've been neglecting it a bit.

Also, I just wanted to warn you that next time things are going to get a bit weird plot-wise, so be prepared for that.





As for our regular art section, today we have two illustrations from the PC Engine era. First of all, a pretty cool one of Elizabeth and Panheim...



...and then another silly one of Linda:





ivantod
Mar 27, 2010

Mahalo, fuckers.

TurnipFritter posted:

I'm not entirely sure how I feel about the game's structure so far. On one hand, stuff like "Come back at level 5" and "It should be ready by the time you go visit Linda again" is refreshingly transparent, but on the other the "Go level up while we devise a treatment plan for Linda/Go level up while you wait for my employee to call you/Go visit Linda again while I get the medicine ready" story beats are a little weak given how otherwise intriguing the setting is. Though I guess that's fixing to change.

To be honest, this is one thing that people do sometimes point out as a bit of a flaw in this game, so it's not just you. But I think it's also not such an easy task to fit together a timed task you have to accomplish (collecting animals), but also to have somehow a plot which progresses in parallel as you do it, and then also to allow you to explore the world in parallel with both of those things. I could say more about this, but it would go somewhat into the spoiler territory, so I'll refrain for now. :v:

TurnipFritter posted:

Honestly from how most of the animals in this game look perhaps we should just set the ark on fire.

Hirayuki posted:

e: Also, the "animals" are all pretty drat grotesque. Um, nice job, artists? :gonk:
Ha ha, yeah I think the animal designs are just absolutely amazing, they really invested some effort here! And we haven't even seen yet many of the best ones (I mean we've only seen about 15 species so far, and there is a full 120 in the entire game, so plenty more fun to be had on that topic!). Really, the whole game gives out kind of a "labour of love" impression--as you can see by now, there's so many different things that you can do in it, and they really implemented everything properly, nothing is half-assed! I mean they implemented a whole banking system with loans and stuff, and that's just the start. There are still several systems/mechanics in the game that we haven't even come across yet! Discovering all of that is certainly one of the pleasures of this game.

(Also thank you both for kind words! I try to give this game the kind of presentation it deserves--it's truly a shame it was never released outside of Japan.)

ivantod fucked around with this message at 19:22 on Oct 10, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.

SloppyDoughnuts posted:

Do you gain stats by leveling up too or only from passing in animals and equipping better gear?

Yes you do gain stats also from regular leveling up.

This is how it works. In battles you earn experience. When you earn enough experience, you level up. This level up causes you to gain stats and also sometimes you learn new abilities. These are considered "human" abilities (like "Camp" or "Process Meat" that we already saw) and they are free to use (don't cost BP).

When handing in animals you gain (smaller) stat gains and you also may learn an ability sometimes. These are considered the "beast" abilities (mostly stuff like various attack or heal abilities) and they cost BP to use.

As we saw, also certain equipment may have a positive or negative effect on various stats.

Hope this clears it up, but if not ask. :v:

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Hello everyone, and welcome back to Linda³! Last time, Ken continued on his task to get the amnesia medication for Linda, so with that in mind, he delivered some goat meat to Panheim, because apparently goat meat is one of the key ingredients. We also did a whole more bunch of animal collecting, so we are well under way towards our goal of at least 30 species.

So, as we start this part, we find Ken just about to leave Eterna, after having finished his meeting with Elizabeth and Dr. Panheim.






Outside, at this northern latitude, everything is white and frozen now that the winter has come. This is annoying, because it slows down Ken's movement.



However, it does open up the possibility to catch some animals who feel right at home in such a climate!



You guessed it, penguins!



They don't really have anything super unusual, other than the (somewhat expected) ability to do various ice-based attacks. Mostly I handle them by transforming into a dolphin for highly increased attack. But, I must say, I love their colours, looks great.

However, in the PC Engine version, they looked... different:




Um. Yeah. Anyway.



Even in the snow, I manage to find that tunnel which leads into Battle Park.



As we go through the tunnel, Ken gets another message notification.





Incidentally, we're not staying in Battle Park this time. So we'll simply take the southern exit which takes us out of the snowy areas! We'll check the message shortly, but before that, a couple more species to capture around here that we didn't do last time!



The next on our list...



Well, horses, of course!



Even though they have relatively high HP and attack, they will try to run away from you on the overworld, so best is to try and corner them against a mountain or something like that.



Finally, you might remember that this was the area where eagles live.



Last time we avoided them, but we have a couple more levels since then, so why not, right?



So this thing about a "powerful sword", probably warrants a bit of a comment. We'll certainly look at that in the future, but there's one other thing. This weapon (eagle sword) is among those which allow Ken to attack all enemies in front of him at once, with a single attack. Obviously this is very beneficial in battle, but our current weapon doesn't have that ability, so we may want to upgrade to the eagle sword soon. Although I didn't mention it at a time, we had previously used one other weapon that could do this--the swallow cutter, so that helped us quite a bit in the early part of the game to capture the animals quickly and avoid taking damage.

Eventually, we make our way over to that tunnel which leads to the ark. On the way I have to fight several batches of fleas, because you can barely even see them on the screen!




After exiting the tunnel, first let's stop in a nearby town of Ozport just to listen to the message...



Hey, it's Mum! I've just come back from visiting Linda! She's doing so much better, going on walks on her own, smiling a lot and eating well! Oh, right, she said she has something important to tell you!

Well, that's good to hear. Although I guess her memories are still not back... Anyway, let's go and see her in Hospico. For travelling between towns like this, generally I use the Bird Line. It does consume money, but we have a decent amount, and also it counts as being in town so it doesn't use up any time on the game's seasonal clock!



Over in Hospico, let's head straight to Linda's room.



Hm, what's up?



Thefore... Um...
Suppose that...
Suppose that... I stay like this, and my memory doesn't come back...
I... still want to board the ark with you! Would you take me with you?
[ Sure thing! ]/ No way!
Oh, thank you! I promise, I will not be resentful even if I don't get my memory back! Thank you so much!
Let's go out on a date to celebrate once I leave the hospital!

Well, it's nice to see that she's recovering, despite the whole memory loss issue.



Before we leave, the nurse here has another fun tidbit for us.

Hospital director told me that Linda was born in that same room next to the neo-natal unit. Linda's father was so excited that he couldn't stop crying, the director still remembers it today!

Cute.

We're finished here for now, so let's leave. On the way, I stop by the pharmacy to buy some HP recovery tables, because we may need them later today.

We'll head over to that east-west tunnel between Hospico and Hardia, but on the way...




...we get another message notification. Perhaps it's Panheim, telling us that the medication is ready?



Exiting the tunnel...





...we arrive at the ark, to hand in the animals from our backpack.



This time, we'll be handing in: squids, goats, weasels, penguins, horses and eagles! From squids, Ken learns the "black curtain" ability which allows him to hit all enemies in front of him with "black ink" and reduce their hit accuracy. From weasels, Ken learns the "smelly fart" ability which releases smelly gas, reducing attack power of all enemies in front of him. From eagles, Ken learns the "gale cutter" ability, a strong attack against all enemies in front of him. As for Linda, from penguins, she learns the "snowscape" ability, which allows her in battle to transform the terrain block in front of her into a snow field (thus affecting the stats of animals for whom that may not be the native terrain type). Other than that, the usual bunch of small stat increases for both.



Checking with the friendly robot, we're now at 21 out of 30 species done. So that's going pretty well, but also we'll soon be taking a bit of a break from hunting, too. Nevertheless, it hasn't even been a year and we're already 2/3 done, so that looks good for finishing the task before the meteorite impact. However, it is also true that so far we have only been collecting the species which can be easily found on the overworld so that also needs to be kept in mind for the future.





In any case, that shack next to the ark actually has a phone inside, so let's listen to our message. As expected, it is Panhem.

Hello... this is Panheim from Green Pharmaceuticals. The medicine we talked about is ready. I would appreciate if you make sure you have two free slots in your item bag. Well then, I'll be waiting for you.

It's nice of game to warn us about needing to have two empty slots in our inventory, but we actually have plenty of space still, so that's not an issue. Although I wonder, why two slots and not just one.

In any case, we don't really have any other pressing business, so let's head back to Eterna once again via the Bird Line !




As we enter the town, we are intercepted by that Santa we saw at the very beginning of the game!



Looks like you still havent! Well, here's a hint: "the back garden". So I'm going to head there now and prepare everything for a party with Linda.
It's going to be so much fun tonight! Merry Christmas!

Hmm, that's true, he did mention this before about room 102, but Linda was definitely not there (wherever it is) since she was in her hospital room all this time! However, like a typical Star Wars character, at this point, I am definitely having a bad feeling about this situation, so it may not be the worst idea in the world to go back to Hospico and check up on Linda!

But first, let's just go and get what we came here for, and then we'll head to Hospico.




Into the mansion it is and to Elizabeth's room.



Ask about Christmas / Ask about Santa Claus / [ Ask about Panheim. ]





You summoned me, Madam Elizabeth?
Oh, it's you...
Ugh, you had to show up just at the moment when...
The trials for the new technology are going well, so I have been in great shape! I hope it will be the same for Linda too!
Anyway, let me give you the memory recovery accellerant drug, "Memorin Z".

Ken receives "Memorin Z" from Dr. Panheim.

I assure you that it does work, but it will take some time. So don't be hasty.
By the way, Ken. I have another thing that I wanted to give you.

Ken receives "Hollagin C" from Dr. Panheim.

Hehehe, it's "that" kind of medicine, so try it when you feel like. It definitely was effective on dogs, at least!

That's nice. So we get some random medication from him that we don't even know what it does! What could possibly go wrong! Actually, nothing much. As mysterious as this sounds, it's simply an item which can be used in battle. It causes the person who uses it to get random stat increases for the duration of the battle. There's a bunch of these kinds of medications in the game, so it's not anything plot related to worry about.

Since we're done here, let's now continue with our idea to go to Hospico. Maybe Linda can even start the treatment?




After arriving in Hospico, we head into the reception building. It looks like there's some weird stuff going on, so perhaps we should gather some info first before going to Linda's room.



For example, this person working on the reception desk...

Hello! Miss Linda's recovery is going well, it must be because you've been coming to visit her so often! Also children like to see you dressed up as a Santa Claus--I'm sure you will be a wonderful dad in the future.

Um, dressed up as Santa? No, that definitely wasn't us. What is going on?



Or, this little girl over here...

As a friend, I should tell you that that Santa costume doesn't fit you very well!

Is... is there a rogue Santa going around pretending to be Ken? But why?



This all very odd, but let's also check with this guy sitting here in the waiting area.

Nurse Sachiko is the flower of this hospital and the most popular with the patients! In order to be able to see her I have started doing all things which are bad for you: drinking, smoking, eating too much! Well, I guess you're also popular lately too, especially among the kids. The kids like Santa Claus I guess.

Ok, there's definitely a Santa going around pretending to be Ken. Maybe it's our weird friend whom we just saw in Eterna? But, again, why?

I think we don't need to waste any more time, so let's head over to Linda's room!




Oh. She's not here. But there is a nurse here we can talk to...

Linda and the hospital director went for a walk in the back garden... But... Weren't you with them?

What. is. going. on. Also she said "back garden"!

All right, we know our next destiation. But, me being me, of course I'm going to stop on the way for another small bit of lore with this nurse here:




There are more doctors than patients pretty much in this hospital nowadays, but back in the heyday of "Vigour II" it was crazy. We didn't have enough beds and many patients were just lying around in hallways without even any mats.

Ah, the performance enhancement drug we've heard of before which the hunters were abusing. The pharmacist previously told us about this happening about 10 years ago or so? Ok, anyway, just wanted to pick up that little bit of dialogue and now on our way to the back garden.



Around the side of the hospital building...



Here we are... and there's also that shed where we were told that it maybe has a big underground complex below it and where supposedly the former mayor of Koshikata is being kept imprisoned. Why is the hospital director standing here, of all places? Let's try to talk to him and find out?

Oh, it's you, Ken. It's me, Chen, the hospital director. Linda is here in room 102. Just hand me "Memorin Z" before you go to see her, ok?

Ken hands over "Memorin Z" to the hospital director.

But then, suddenly...

Oh right, I was supposed to make sure that rangers are alerted! I have to hurry! Byeeeeeeee...

And he... just runs off! Taking our medication with him too! Also, is it just me or did he not seem quite right? Also also, he mentioned again room 102!

Well, the only option we have at this point, is to go through the door. So I guess let's do that.




At least it seems that there really is stuff underground below this small building... down the stairs it is.



Doesn't seem there's much cleaning/maitenance going on here. The whole place is dirty with rubbish lying everywhere.



And then we reach some cells? Well, that's definitely Linda there in the second one, but what's with all the blood?

Believe it or not, after quite some time, the moment has finally come for another cutscene, which will provide the details!




Ah, um, well, sure, why not. It's not like there isn't already about a million moving parts in what's been going on in this game, why not add more! But, hey, at least we now have some idea who that weird Santa was, right? Although Linda doesn't seem to be at all well, so that's not so good.

Before we go on, I thought it might be interesting here to see what this scene used to look like in the PC Engine version, so here it is. I do have to apologise here a bit, because I had to transcribe this purely by ear without any kind of subtitles or written transcript and so there were a couple of small bits where I wasn't able to make out exactly what was being said--but we're really talking just a couple of words in two places, so hopefully it should not be a problem, but I just thought I should mention it anyway. All right, now to the "original" version of the cutscene!




This is actually a bit weird, honestly. First of all, the dialogue is almost the same as in the remake, but not quite. This means they actually went to the trouble to record it again even though the changes are mostly minor at least in content. But it has to be said that Nek definitely feels less "jokey" in this version, at least to me. Other than that, I just though it's a bit funny how it reverts back to the standard in-game graphics for the last couple of lines. Why couldn't they animate those too?

Anyway, let me know if you would like to see more of these "original" versions of cutscenes in the future and I'll see what I can do if there is interest.

Also, massive props to whoever decided to name this character "Nek".

Ok, let's continue.




So it seems Nek has escaped through that hole in the north wall of the cell...

In the meantime, other rangers arrive:




Linda! Drop the knife! You're being arrested for having been caught in the act of committing murder!
No! You're wrong! It wasn't Linda!

A short time later, in commander Ben's office...





Ken explains to the commander what actually happened in Hospico.

So the real culprit is your twin brother? That's tough... But it should be easy to prove if we can catch this Nek guy.

The phone rings, Ben goes to pick up...



Hanging up, he turns back to Ken...



Ken! We've got a big problem. Please listen to me and stay calm! Linda has disappeared from Hospico! Two of our guards were stabbed in the chest, they both died instantly! Now, we're not really sure who's the culprit, but Linda is a suspect.
If you come across any new information or have an idea what's going on, please come and talk to me!

I think situation has escalated a bit since the time Ken was hunting penguins...

But we are finished here, and before we leave we can have a word with commander's secretary.




I've heard everything... It's really bad... but you have to be tough, Ken!

Ok, let's go. On our way out, downstairs, there was this lady:



If you recall, she can also save our game, but she mentioned we should come and visit for a chat every once in a while. So let's check what she has to say...

Hey, I heard a rumour... Emily, the commander's secretary, is already on her sixth boyfriend this year! That's right, and they have all been younger than her! Well, it's just a rumour...

Um, ok... not sure this is really relevant to anything.

Across from her, is the bank counter.




Here, first let's check out Ken's bank book as always...



So here we can see, that not only has Ken's salary gone up to 900 G as he is leveling up, but also that in Winter he gets an additional bonus payment in the form of an extra salary amount! So that's pretty nice. In any case, we really aren't hurting for money at the moment. Especially since this time I do remember to withdraw all the money that's been sitting here.

Also, since we are already in Hardia, it might be worth it to see what Ken's mum has to say about the whole twin brother situation. Because Ken surely didn't seem to know anything about it until just now! Let's head over to Ken's house!






You're the only child me and your father adopted since we came to this house!
Anyhow I'd rather be fighting a dragon than to have to deal with two sons as silly as you.

Ok, so this might be a weird place to mention this, but bear with me. In this game whenever an animal name is mentioned, be it in dialogues or somewhere in the equipement menu or wherever, it is ALWAYS shown in a particular colour, depending on whether you have already caught it or not, and if yes, whether you already have it handed over in the ark. For example, the animal names you have in your backpack but have not handed in are printed in yellow, and those you have handed in are printed in white. The species which you have not yet caught have their names printed in red colour.

Maybe you already are guessing where I'm going with this explanation.

The word "dragon" in the above dialogue is shown in red colour. Somehow, somewhere in this game there are dragons to be found. Just think about that for a second.

But, this concludes our business here in Hardia for the moment, so I thought, for the rest of today's episode we might try something a bit different.

Namely, since we have a bit of time before the plot catches up with us, why not go exploring a little bit? I mean, I said we will have A LOT of time for that eventually, but it doesn't hurt to get a bit of a taste, right? And it will also allow us to catch a couple more animal species, so it won't be a total waste.

I'm glad you agree. Let's go. (Oh yeah, I sold a bunch of extra animals from my backpack before heading out.)




First, we'll head over to where Hospico is, and then walk south east from there.



After looking around for a bit, we find what looks like a cave entrance in the side of the mountain there.



We can definitely head inside into what at first glance looks like some sort of an archaeological dig...



Walking a bit further in, we find some people and tents, confirming our notion that there is some archaeology going on here. Let's talk to the person.

Inside the ruins, you'll find some stone blocks that you can move. But don't do that, because there's a whole bunch of creepy-crawlies living underneath!

I mean, how bad can it be? We already fought three-eyed squirrels and flying rabbits.

If we go into the left tent:




There's a guy here... I love the detail of having a sleeping bag inside the tent!

There are a lot of people who say they saw a purple lion inside here, like in a daze....

A purple lion, you say? Interesting. Well, let's be on the lookout for that.



The person in the other tent...

The stones have their proper place to be in, so don't try moving them on your own.

That's it for the people present here. It's time to explore a bit.

In case it's not already clear, this is one of the "dungeons" in this game. But it's a bit different perhaps than what you're used to. There's usually not going to be a dungeon-end boss as such or anything like that, it's really more about exploring and uncovering this planet's secrets. Before we go further, I should probably mention that as far as time passage goes, it does indeed pass while you're in a dungeon, but only at a ¼ the normal rate, to give you a bit of time to explore without feeling rushed.

This dungeon, as the game helpfully informs us with a location title, is called "Marblepolis" and I am only sure of two things right now: (1) We should definitely be on the lookout for a "purple lion", whatever it is; and (2) We definitely need to try moving the stones! I mean everybody is so adamant that we shoudln't, so of course that means...




Near the tents is this staircase leading down, which I guess we'll take.



It leads to a dimly lit hallway.



At the end of the hallway is this weird passage, somehow conveniently blocked by a stone. Well, I guess we have no choice but to move it!



There is no surprise here. Moving the stone triggers an enemy encounter!



Well, I guess those are the creepy-crawlies the lady mentioned. Or, to be more precise, a bunch of earthworms.



So they have this unusual ability where females can transform into males and regain full health, but more interestingly, our dogs are quite afraid of them and may retreat from battle leaving you to fend for yourself. Luckly, there's no lasting consequence to the retreat, and they will be right back in their spots in the very next battle. But just something to keep in mind, together with the fact that the earthworms will often appear in large groups, so you do need to be careful.

On the other hand, it will also cause you to gain a few levels while here, but as we already discussed a couple of times, try not to go overboard with that.

After defeating these guys, we can go through the passage...




...we enter some weird open area with pillars and more of those moveable stones.



Before we go on with our exploration, though, there is another species of animal we can catch here...



...although they are very hard to catch, even if you use the dash function (which, reminder, depletes your HP!).

But, eventually I do manage to corner one group...




...and it turns out it's a bunch of chickens!



So these two species are an example of a species which cannot be found on the overworld. You actually have to come down here to capture them. But this is still easy as you simply have to go to the right place and pretty much nothing else--we will encounter much later some species where there are very special ways of finding them and/or catching them.

For now, though, just be careful of really strong fire attacks these chickens will unleash on you!

Now that we have captured earthworms and chickens, let's finish our exploration of Marblepolis.




If you look around this big hall, you will find in the center a big staircase going up. Let's take it.



It leads over a couple of floors upwards...



...until we get this unusual little room.

There are many questions here. What is the meaning of that symbol on the back wall? What is that thing next to the left wall? Stepping on it does nothing at all. Concluding that we are probably missing some information and/or items, the only thing we can do is go back down to the main hall, unfortunately.




But, as mentioned, there are other moveable stones around here. And if we play with them long enough (all the while fighting the earthworms), eventually we'll cause something to happen.



A previously hidden staircase leading downwards will reveal itself! Obviously we need to take it!



It leads to an even weirder looking room where seemingly the only thing we can do is go further down!



Oh, yeah, and there's again this weird symbol on the wall. But anyway, let's head down.



And further down...



And even further...



Finally, we get to this place. A few more of those weird pillars or whatever they are, and what looks like four animal statues. I can't help but notice that the bottom right statue very definitely looks like a lion. The blue thing in the middle pretty much calls to us to step on it...



And when we do, we're instantly teleported... somewhere. Well, there's only one way to go, which is forward (well, there's also the teleporter, but we don't want to go back yet, of course!).

Walking through that narrow hallway...




...brings us to this very interesting room!

What is even going on here? Those pods look exactly the same as the ones our captured animals are stored in on the ark, no question about that. Also, are those like weird animal parts against the north wall?

Let's try to interact with one of the pods, they seem to have some kind of panel on them.




Well, whatever it is, we have nothing to put into the slot. I will say though that the animal in this pod definitely again looks like a lion, in fact it looks the same as that statue earlier, pretty much. By extrapolating, it can be plausibly said that the animal in the pod on the right side of the room looks very much like a lioness, which would indeed make sense. Either way, it doesn't appear we are able to do anything here right now.

However, before we go, if we stand right next to the left wall...




...we can see that to the left, there is what appears to be a room identical to the one we're in.



And the same thing on the right. But that must mean, there are other teleporters somewhere. And does that mean there are four such rooms, one corresponding to each statue at the teleporter location?

Well, for sure I have absolutely no idea. We will simply have to come back here later when we are better equipped to understand all of this. This is not going to be soon, though. Despite how it may look (maybe), this is NOT a small game.

For now, we'll head back to the surface. While Ken is climbing all those stairs, let me quickly show you where he is regarding his stats at the moment:






And well here we are back outside! Let's finish up by heading back to the ark to hand in the two new species we collected.







This time we only have earhtworms and chickens. But check out how many earthworms I have (23 and 20) from all those stones in the dungeon! As for abilities, this time Linda learns "fire carpet" from the chickens. This ability "covers the floor with fire", causing continuous fire damage to the enemies, so I guess something like poison, except with fire!

Since we've bean talking about those pods, where animals are kept, as a reminder, after you hand them in in the ark, you can have a look what they look like "in storage":




As you can see, these pods are very similar to the ones we saw after going through the teleporter.

Finally, as always, we'll check in with the friendly robot...




...who informs us that we have collected 23 species out of 30 that we need. Not too bad.

Well, I don't know about you, but I think this is a good moment to stop for today, since Ken has had quite an eventful day and needs a bit of rest for sure. He'll also need some time to ponder all the unusual things that happened today.

Next time on Linda³: Moar party members!





Today a couple of illustrations related to the events with Nek!





ivantod fucked around with this message at 22:52 on Oct 16, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.

Hypocrisy posted:

Did we already know Ken was adopted?
Well I don't think it was really said super-directly, but a couple of NPCs at the very beginning of the game kind of implied it.

Seraphic Neoman posted:

Also hey when can we use our own murdereagle as a party member?
As mentioned in the description, we need to first learn a skill to be able to do so. I believe the skill is actually learned by Linda at some point as she levels up... so it might be a while before we get to try that out.

ivantod fucked around with this message at 22:16 on Oct 17, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.

purplestuffedworm posted:

Now I'm curious whether this room had the same creepy flesh/baleen plate vibe in the PC Engine version.

It was actually more creepy looking originally in the PC Engine version...

ivantod
Mar 27, 2010

Mahalo, fuckers.

peachsynapse posted:

I am one hundred percent here for those PC Engine graphics, both ark-wise and enemy-wise. Those penguins... amazing!

It is definitely my intention to keep showing bits and pieces from the original PC Engine version whenever I can! :v:

Also, if there's something specific that somebody wants to see, then just let me know and I'll see what I can do!

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Last time, Ken had an unpleasant experience of meeting an individual claiming to be his twin brother, Nek. Nek also claimed to have killed their "real" father, whatever that means. The whole thing happened in the "special observation cell" which we've heard before is supposed to be housing the mayor of Koshikata, who was imprisoned there some years back after an "incident". Nek in addition, seems to have managed to frame Linda for the whole thing (and who is still missing her memories, btw). However, it seems that later on she actually managed to escape from custody and a couple of her guards were found dead. After that, Ken went exploring a bit in a cave housing an archaeological dig and there we found some weird pods, looking very similar to the ones we have seen on the ark.



When we left off, Ken had just finished handing in some animal species at the ark. But I think we should head back to Hospico now, to try and find out more about the whole situation from the last time!



I don't feel like using the Bird Line today, so we'll just take the tunnel and walk over.



But a weird thing happened, I managed to accidentally walk back out, and just as I did...



...the game decides it's time for Winter 1991 to change into the new season of Spring 1992! That's no problem, we're way ahead of schedule anyway. We have 7 years and 1 season left until Summer 1999, and 7 species left to collect to fulfill the winning condition of 30. Theoretically in Scenario A you can capture a maximum of around 80 different species (out of a total of 120 in the game), so I think we'll manage!

I should probably clarify that when I say "a total of 120 in the game", I mean that this is the number of species that can be captured. There are in fact a few other enemies in the game which aren't actually possible to capture. But we'll have a chance to see those later--probably not in this scenario.

In any case, let's go back inside.






As we (almost) always do, we'll head into the building and have a chat with the receptionist!

Well, that's not so good... I'm not sure if she'll be able to claim insanity, though?

Uh, ok?

Let's proceed on to the actual hospital ward building.






There are some new people around. For example, this pregnant lady here in the hallway.

Huff puff, huff puff, huff puff... Does this seem right to you?

I suppose she's practicing breathing for the childbirth?

[ Sure thing! ] / What even is that?
No matter how much I practice, I'm never sure I'll be able to do it right, when the time comes to do it for real!



Over in this room, there is another person:

If you're going to be a criminal, it's best to either be a ranger or a pregnant woman. After all, almost nobody will remember our faces because all they see is a uniform or a pregnant belly. Don't you agree?

Man, the pregnant women in this hospital have some really dark thoughts...



Going back to the other side, over here is our friend Sachiko:

I've passed the exam to no longer be a trainee nurse!
The only thing is, I'm still not so good at giving injections. So I just go "three, two, one, shoot!" in my head when I have to do it. Of course, I don't mention this to the patients!



Somehow, during this conversation, Ken again gets a message notification! We'll check that out in a moment. First, there's this other person in the computer room:



The psychology of male parents is very complicated. If the child resembles them, they're somehow uncomfortable, but then they are also uncomfortable if it doesn't! That's a very selfish way of seeing things.

Interesting, but let's head back out and check out the "special observation cell", where weird stuff happened last time.



The entrance seems not to be guarded, so let's head in!





Inside, we find Chen, the hospital director. I'm actually surprised that this guy somehow doesn't actually have a portrait for the dialogues?

I gave "Memorin Z" to Linda... but I don't know if it will be effective.

I assume that was before she somehow escaped?

......
But I might as well talk to you. I can't remember anything from when the mayor was killed in the special observation cell. They told me I was the one who alerted the rangers, but I really don't recall that either...

Hmmm, so was the murdered person actually the mayor of Koshikata and was he truly Ken's actual father? I guess we'll find out (maybe).



If we check out the cells, there seems to be nothing new there and we can't go in anyway. So let's just head back to the town entrance.



Let's listen to our new message! It's from the commander.

It's the commander! I need to check something, so I want you to come back immediately to the HQ! Come quickly! That is all!

All right, back to Hardia it is!



To the Ranger HQ, where we go up to commander's office.



I would never think you had anything to do with that, but still I want to hear you say it! It was not you, right?
[ Sorry, but actually Linda is hiding at my house! ] / But, I was with you here at the time it happened!
I don't have time for your silly jokes, but I'll stop by the house later to check, just in case!

As always, when it doesn't matter, we'll go with a funnier dialogue option!

It's making me sick to my stomach that there is another person walking around who looks the same as you...



Before we go... since it's now the year 1992, I guess the "fan service" calendar must have changed? Let's have a quick look.



Looks like it's Sachiko this time.

We are also done here for now, but as Ken starts to leave, Ben stops him...




Ken! one of the guards who were killed was stripped of his clothes. You know what that means, right? The killer might be walking around wearing a ranger's uniform!

And as that lady in the hospital said, that makes him practically unnoticeable!

So at this point, I figure we might as well go a bit north to try and catch some eagles so we could try out that sword... But just as I was getting started...




...you guessed it, Ken receives another message notification! Ok, fine, we'll head over to Battle Park to hear it.



The message is from Ken's mum!

Ken, it's Mum. Where have you been wandering about! Return home immediately! I don't want to talk details over the phone, but... well, anyway. There is a problem and I need you to come back home right now! Do you understand?

What could it possibly be that's so urgent? Well, not like we have a choice, so let's go!

Back in Hardia...




...Ken's mum is waiting in front of the house!



And inside...



...it's Linda in a dressed in a Santa suit! So THAT'S how she escaped!





I found her sleeping on the swing in front of our house, looking like this! I have never felt this nervous, ever since your father proposed to me!
Well, anyway, what are we going to do about this, Ken? Linda is on the wanted list, isn't she? Things being what they are, we can't exactly talk to the commander about this can we? Oh, what a bother...
I'm sorry for causing so much trouble...
Oh, what are you talking about! Linda! No need to be so formal, I've known you since you were a baby! I even scolded you when you played rough! So I know you well! I know you're not the kind of a girl who can kill someone like that!



This party is interrupted by the arrival of Commander Ben!

Commander! You couldn't have shown up at a worse moment!

I'm sure you've realised by now, but for today's episode the game has decided to switch into a full on sitcom genre! But I'm positive there's something gruesome waiting around a nearby corner somewhere!



So, here's what we're going to do... Come over, and talk to me for a second!

They go over to the side...



.....so then...
But that's silly...!
No, listen to the end... ... ... right?
Really? Well, if you say so...! Ahahahahaha!
And so, finally... ... ... and that's it!
Ahahaha, all right, I got it, that sounds good!

She turns to Linda...

Linda! Come over talk to me for a second!

They go over to the side...



.....so then...
But that's silly...!
No, listen to the end... ... ... right?
Really? Well, if you say so...! Ahahahahaha!
And so, finally... ... ... and that's it!
Ahahaha, all right, I got it, that sounds good!

Well, whatever it is, they seem to have agreed!

All right, Linda, come with me!

The two of them go away to the downstairs room for a moment...



[ What was that with "Ahahahahaha"? ]/ Please tell me what you're hiding from me?
Don't worry about it, just leave it to your mum. They'll be back in a moment!

After a few more moments, Ken's mum comes back...



All right now Linda, stop laughing and come up so that everyone can look at you!

Linda comes up the stairs...



...and now she's a ranger too! Does that mean she'll also join our party? Spoiler alert: yes it does!



The ranger uniform used to look slightly different back in the PC Engine days, so here is the same screenshot from that version:



And before you ask, no the Santa outfit did not have a close-up in the original version--that was added for the remake.

In other words, what we have here is a wanted person wearing a ranger uniform! It is, as they say, the darkest under the lamp post--hiding like this in plain sight you're unlikely to get caught!
Ken, maybe it's just a silly idea of mine, but... maybe you could go and show Linda around various places ? If she sees things she's familiar with, perhaps her memories will start to come back gradually?
Good idea! How about... take a trip to Ozport Public Park? Or really any other place you can think of?
Take me there, please, Ken! I want to start from the beginning and visit all the places you and I have memories of!

Well, it's clearly time to be on our way, but one last chat with Ben first...

Ken. I just wanted to tell you that I have been quite forgetful lately. I can't even remember any more that I've met Linda today, and also I have no idea where I've put that uniform. However, if you get into any sort of trouble, don't hesitate to come to me if you need help! I will take care of anything you need!

Well, that's nice to know. The commander certainly seems to be an outstanding guy.

And one final chat with Ken's mum:


Oh, right, Ken, I almost forgot. When the two of you were still little squirts, you told me once proudly that there is a secret in Ozport Park that only you and Linda know about. So look into that.

All right, now it's time to go for real!



As we come out, Linda notices the swing in front of Ken's house (or rather what used to be both of their houses, since as was mentioned, Linda's familiy moved to Minago at some point in time).



To be clear, despite what she's saying, the only place where we actually need to go is Ozport (one town which we definitely haven't visited at all so far), but there are a couple of other places where you can see some optional scenes/dialogue. In fact, those optional scenes were added in the remake--in the PC Engine version at this point you would more or less just proceed to Ozport directly.

Before we proceed with anything, however, since we now finally have Linda in our party, let's check out the party stats screen!




Well... I guess there was no reason to expect otherwise for a game of this vintage, but yes indeed Linda joins us at level 3, more or less where we left her. At least in this game there is a plot justification for this situation, since she spent most of the time since the start of the game actually in hospital! But that's ok, because for example fighting Earthworms in Marblepolis gives a ton of EXP, so she can get up to speed pretty quickly if needed. We'll take a bit of a break from capturing for the time being, however.

All right then, so the first thing we can do is, sit on the swing.




This swing... it's just like you. Blunt and comforting. Just being on it makes me feel happy... something good must have happened here. But what was it? I want to remember it soon!

Well, one of the things that happened here was that Linda proposed to Ken when they were little kids. But this is kind of glossed over a bit in the prologue cutscene in the remake, even though it was shown in more detail in the PC Engine version.

Anyway, next thing we can do is go into that little shed.




We played here as kids, didn't we? We were six and you were the doctor and I was the patient.
You said with a serious face, "Please now take off your..." Uh, I can't remember what you asked me to take off...
It was your... top / trousers / skirt.

You can actually choose here, but it doesn't matter because it continues the same way regardless, namely like this:



Ah, that's right! This is what I did back then also when you asked me!
No, you really did take it off, honest! / Well, you could take it off now? / [ I guess this is the "punch"-line, huh? ]
That's right! This is what you said back then, too!
Well, I guess that's about all I can remember here for now... Ken, did you expect something more? I can see it on your face.
[ Well... ] / Not really.
Then, let's come back here when my memory gets better, ok?

Before we leave though, over there on the back wall there is a photograph we can look at:



The two happy families, some years ago!

Incidentally, here is what this picture used to look like in the PC Engine version:




All right, let's move on.



As we head out of Hardia, I guess I can point out that this game uses again Dragon Quest style, so when you're in town both of your characters are visible, instead of getting "collapsed" into one like in Final Fantasy games. Anyway, let's get a move on.

As we walk through the entrance area, Linda seems to get a bit uneasy...




Sure thing. In fact, let's just head to Minago first!





As always, it's just across this river!



As we head to Linda's house, there's a ranger here that we can talk to.

If the mass disappearance is a case of kidnapping, then how did the culprits get the residents to leave with them? That's the mystery... it's not like they could have enticed them with sweets, now is it? Even if they scared them with weapons, surely many people would have resisted. So they must have left on their own... it's like a magic spell or something!

That's interesting, because, yes, there's still that whole story about how all the residents of Minago had disappeared, too. Lots of stuff going on in this game, that's for sure.

Linda's house, you will recall, is in the northwest part of town, so let's go there now.






We want to head over to Linda's room, but first, in the kitchen...



Some more meat to use! We should remember to not let it spoil, as we're heading into the summer soon! All right, now up to Linda's room one floor above.



Ken sure seems to get a lot of message notifications these days! We'll listen to it on our way out of Minago shortly. But anyway, where were we...





When we first moved here, you brought all our friends here for a visit! And we were... wrestling?
Um... um, can I do a cobra twist on you? I have a feeling it will help me remember?
Yeah, sure. / [ If it's not going to hurt... ]



Nnnnnnngh!

Ken takes 15 HP damage!

Please endure just a little more! I'm about to remember!
[ Still not...? ] / Stop!

Gahhhhhh...

Ken takes 13 HP damage!

Please endure just a little more! I'm about to remember!
[ Still not...? ] / Stop!

Imdyingimdyingimdying!!!

Ken takes 10 HP damage!

Please endure just a little more! I'm about to remember!
[ Still not...? ] / Stop!

Ouch! Ouch!

Ken takes 15 HP damage!

Please endure just a little more! I'm about to remember!
Still not...? / [ Stop! ]



It broke... / [ It was Jean! ]
No, it was John! I was just doing a key lock throw on him at that time...

Another wrestling move, by the way.

After that, you were scolded by John's mum instead of me... Do you remember? "It was me, I did it! Sorry!", you said to her.
Ken... thank you for everything! 🎔
*kiss* 🎔

But, that's all for now, so it's time to head out!

But, as we leave the house, Linda...




We do... And then:



The night when it happened... there were two Santa Clauses standing here, and... and...
And then... dang, I can't remember what happened after...

Well, at least she seems to be slowly remembering bits and pieces...

Heading back out, we'll pay a visit to the church. There isn't actually anything for Linda to remember there, but let's just check it out see what's inside, right?




Also... there's again that weird symbol above the door. We've already seen it in that underground area, but that stuff seemed pretty technlogically advanced, and we know that the Beastians weren't really like that when the settlers discovered them, so they probably weren't the ones who came up with it. There are many questions, and discovering the answers to those is basically what the overall plot of this game is about, of course. So we should expect it to take playing through all scenarios in order to get a complete picture, but I guess that's not a surprise.

Anyway, inside.






Looks neat. Let's take the stairs.



This place is pretty big. We'll keep going upstairs.



Still climbing.





And... there's a lone ranger all the way up here that we can talk to!

First the Christmas tragedy in Koshikata years ago, and now this mass disappearance... Why are there so many troublesome incidents in Beastian towns? Are they cursed?

Oh, so the Koshikata incident everybody keeps talking to was also a Christmas-related thing and it was one of those Beastian autonomous towns too? Interesting.

Since, yes, indeed, we only came to the church to talk to this guy, we'll head back out now!




On the way back down, we pass by this room containing a chest. But do you know what? The door is locked! What a surprise!

Needless to say, we'll be coming back here. But for now, let's listen to that message, finally!




The message is from Nek.

How you doin' bro? It's me! I forgot to tell you someting important, so I'm extending you the kindness of calling you now!
You won't be able to take off with the ark until Linda recovers her memories! If you doubt me, go and visit the command bridge! I set up something funny over there! Hehehehehe! See you soon, I'll be in touch!

This is a bit clunky here, but of course there has to be some way of making sure we actually finish the plot before taking off. Otherwise we could just go right now and finish the capturing and take off, right?

In any case, the ark was anyway where we were going to head next with Linda, so let's do that.






So, until now we were only really coming here to register the animals, but I'm sure it didn't escape your attention that there's that staircase going up on the right side. In fact, there are two more "decks" on the ark. So let's head up!



But, over here...



...is a staircase leading further up!



There's a bunch of doors here (and also on the floor below), but we'll check that in a moment. For now, let's walk all the way to the other end of the ark.



On the way, we pass by this door. You might recall that at the very beginning of the game, one of the rangers hanging about the ark mentioned to us that he's built a "love nest" for Ken and Linda to live in while they travel! So, that's this room here!

We can go inside...






But other than some storage and a bed, there is actually nothing here--it's completely empty!

So, you might be wondering, what even is the point of this?

Well, I'll tell you! Because this game definitely needs more things to do in it, this is yet another game mechanic we have not encountered so far. There is in fact... a furniture store in this game (!), and you can, well, buy stuff to equip your living quarters on the ark! We probably won't come to this until much later in the game, but actually by sheer coincidence we'll be passing by the said furniture in the next update so we'll get to at least see it even if we don't use it yet!

So, we'll just continue on our way.

Near the far end of the ship, there is a robot...




To enter the room, the male crew member should press their right hand on the panel and the female crew member should press her left hand on the panel next to the door.

I see. Well, that's good to know for the future.



Ah, there's the door robot was talking about. But, as we approach the door...





Linda suddenly collapses in pain!



So I guess, Nek was telling the truth. We aren't going to be getting in there any time soon.

Let's head back one floor below.




As before, it has a bunch of these "shacks". If we go into one of them...



...we find out that that's actually where the pods are located housing the animals we've captured!



If we look at a pod, it shows us the basic stats of the animal stored in it! So it's kind of like a bestiary option, really, except you have to walk around instead of choosing from a menu! For animals not yet caught, of course, there is nothing to see.

Having done this, let's head back out.

It's time finally to visit Ozport!




As you might remember it's located just slightly to the north from Hardia/Ark.



Here we are, it's located at P-10:





Inside, there are the usual facilities (plus some unusual ones, too). Up the escalator is the airport/shopping mall (they actually implemented the escalator fully-it's functional and you can ride on it!), but we'll do that later (i.e. next time). For now we'll explore the western part where the public park is. But first, let's talk to that guy standing in front of the animal shop.



No merchant will be foolish enough to pay money for an egg when you don't know what you're going to get from it. When you don't know what's going to hatch, you can't sell the eggs. So, that's where the "Big Mama" comes into play. Well, just go in and have a look at it yourself.

I have no idea what he's talking about. Eggs? But he said to go in and find out, so let's?



First thing inside is the usual animal trader...

You should know that it's not allowed to take any animals on the escape shuttles. But here is a piece of advice, I will take them for a good price. So just leave them here with me.

That's ok, we'll be taking them with us on the ark anyway. But thanks for the info.



A bit further in is this... thing. It looks like there are eggs being incubated here, so I suppose this must be the "Big Mama" the other guy was talking about? We can find out more from that lady standing in front of the picture of an egg.

We call this machine, the "Big Mama". It can be a dedicated mother to up to 8 animal eggs at a time. If you ever find an egg somewhere, remember it.

And well, yes. We've found ANOTHER thing you can do in this game--growing and hatching the eggs! To be honest, this is also something we'll be exploring in a lot more detail in later scenarios, but not so much in this one most likely.

For now, let's head into the park to the west.




There is a sign at the entrance:

In the park are prohibited the activities which can cause nuisance to other people, such as: playing catch, lighting bonfires, etc.

       -- Ozport Public Park Administration


Good to know. There is also a person sitting on the bench by the entrance.

The summer of the year AMD 1999. It's just a simple sequence of letters and numbers that signifies the end of this planet.

Inside the park, situation is not great, there are definitely vagrant tents and bonfires...



If we go inside the first tent...



Many of us Beastians who prefer a carefree life outdoors don't even have a citizen number. Without one, you are last in line for the escape shuttles. But even if you do get to another planet there are no guarantees you'll have a good life. So I guess, same as now, basically.

If we go to the other tent next to it...



The flowers are valuable because they wither. They are valuable to you who gives them, to her who receives them and of course to me who sells them.

So this is a flower shop, where you can buy flowers! This is again something that we'll be talking more about later since we have no need of it at the moment. But you can see the flowers there in the back that she sells.



There is also this person here standing around by the tents...

Please donate to the less fortunate, sir. It's better to donate to me than to just pretend you're doing something good. A donation to me is a far better thing to do!

So you can give him money, but for right now it doesn't accomplish anything.

And finally the tent in the top right corner.




This one is actually the equipment shop!

Your resistance to sound, light and also the gas based attacks is determined by your headgear! I guess once you get hurt you will learn.

So yeah, you might recall that there were some animal attacks named "<Something> Gas". That is what this is about--your headgear influences your defence/resistance against such attacks. He doesn't really have any useful equipment to buy, so we'll move on.

Our next stop is this counter here...




...which again has something to do with the whole egg thing!

Mysterious, mysterious, mysterious eggs! If you go deep into the cave at this time of year and find an unfamiliar round object, chances are, it's an egg! Look for them in the sand by the water, in the grass, and of course in nests. Just... try not to be seen by the parents, ok?

So this is actually an egg shop. It's true you can find them, but you can also buy some here, if we check out his list of stuff on sale:



So here on sale we have, from the top: smooth, rattling, lumpy, chubby, coarse, thorny, and squishy eggs! But the problem is, at least on the surface of things, you don't really know what you're going to get when it hatches! If you thought it was going to be so easy to just buy an egg of a specific animal, think again! But, as I said, this is something for much later, so for now let's continue to explore the park.

Next to the egg shop, there is one more tent to explore.




This is an inn where you can stay for 1/10 of the price of the airport hotel!

Well, that's cool, but we don't need it for now. What I find more interesting is that this location (as you can see in top left corner of this screenshot) is labeled as "Mysterious Tent". I wonder why that is. Well, I'm sure we'll find out eventually.

In the meantime, we'll move on to the northern side of the park, where there is this lady we can talk to.




It is said that if you carve your name and the name of the person you love on the trunk of this tree, you will end up together. Of course, this is just superstition, but I still come to check the tree from time to time, because I would feel weird if it turned out that someone had carved my name here!

If we go through that gap in the hedge, we can reach the tree (also, what is this, Tokimeki Memorial?).



First, let's read what's written on that sign next to the entrance:

The Red Thread Cedar

There is a legend that if you carve your lover's name on this tree, your love will come true.

It is forbidden to unnecessarily damage this tree, because it can cause it to die. So please don't do it.

       -- Ozport Public Park Administration


Before we check out the tree, there are a couple of people to talk to here. First this lady here, who also seems to be pregnant:

The best conversations are had in the silence of the night. So if you want to know what the other person is really thinking, it's best to go camping! Give it a try.

What this means is, when Ken and Linda are both in the party (like now), you should definitely use the "camp" option since sometimes they will have a conversation you can't otherwise get to hear. We'll definitely do this when we're out in the field, as there are also some quite funny ones to be found!

And then this guy here.



Check out the trunk of the cedar! Usually you'll find a familiar name or two, so you can use that an excuse to make fun of that person!

All right, well, it's time to check out the tree I guess!



Ken examined the trunk of the tree. He found, at waist height, the names of Ken and Linda written inside of a 🎔.



[ I think so... ] / Maybe it was me?
It has to have been me... you couldn't even write propely yet at that time!
But Ken, do you see what this means? I'm starting to remember things bit by bit! Let's look for other stuff written on the tree, it may help me to remember!

I guess let's do that.

Ken examined the trunk of the tree. He found, at chest height, the names of Paul and Linda written inside of a 🎔.



...Ah!
No, I don't remember this at all, so it must be someone else. Let's keep looking.

Ken examined the trunk of the tree. He found, at eye height, the names of Ken and Sachiko written inside of a 🎔.



There is a nurse named Sachiko working in Hospico, cute as a button. But it's probably not her, right?
......
Let's keep looking and see if your name will turn up again!

Ken examined the trunk of the tree. He could faintly read the names of Anne and Gene written inside of a 🎔.



Maybe our parents on a break at some point before they got married to their current spouses?
Ahahaha, kidding!

This is all very silly, for sure. If we keep looking at the tree...

Ken could find many names on the tree, but none which rang a bell.

This is our cue to leave. But as we do...



It cost all of 2G! But look! I still have it!



I had it made into a pendant when I was 12, because it was so small!
Would you buy me another one today? I'm sure it'll help me remember something!
[ Let's go and look! ] / But it's just 2G?



Sure thing, but that's something that will have to wait for next time, since we've already done a lot today!

And speaking of "a lot", is it just me, or does it seem to anybody else that there is enough material in this game for like 2 or 3 "normal" JRPGs of this time period? I mean it's pretty wild the amount of different things that they bothered to implement for you to be able to do!

Anyway, tell me what you think, but until next time, enjoy another couple of illustrations!





Today, we first start with a high resolution version of the family photo:



And then a drawing of Linda in her ranger uniform:




ivantod fucked around with this message at 19:51 on Oct 31, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.

Randalor posted:

And that tree scene is cute, but do both people have to be there for it to count (so Ken would have had to be with the nurse when she carved it) or was that just a thing Ken and Linda did together, while normally it's just one person who sneaks in and carves their name and their crushes name?

I'm pretty sure it's implied that both people DON'T have to be there because that lady says that she has to keep coming to check if somebody had put her name there. So this would mean that the Ken & Sachiko thing was probably done by Sachiko without his knowledge or something like that, I guess.

SloppyDoughnuts posted:

You can get 80 animals in this scenario? When you said you needed 30 I just sort of assumed that was ALL you can get. So you can get more than required?

Yeah, you can. The south area is not accesible, but most of the rest of the map is, so you can literally go and do whatever you want. The game gives you a lot of freedom in capturing how you want to do it. But in this scenario there's nothing extra to be gained by capturing more than the required 30.

Booky posted:

that pc engine version of the ark looks kinda.... gooey :ohdear: will it get added to an update? also i like how both ken and linda are posing in their status screens :3:

ah, the colors in that high res family photo look quite different from the in game one

You know that's not a bad idea... I will add it to whatever update this first appears in.

About the family photo, I honestly don't know, one is a scan from a book and the other is the screenshot from the game so who knows what happened in between. But this also reminded me that I forgot to show what this photo looked like in the PC Engine version, because it was actually slightly different:



I'll add this too to the previous update, thanks for reminding me!

ivantod fucked around with this message at 19:56 on Oct 31, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Last time, Linda showed up at Ken's house, still without her memories. After a brief consultation with Ken's mum and Ben, the ranger commander, it was decided to "disguise" her as a ranger because apparently because nobody would think to look for here there! Ken and Linda then proceeded to visit several locations, in an attempt to jog her memory, and it's kind of working a bit. When we left off, they had just finished examining a tree where they carved their names as kids. Presently they are on the way to buy a 2G ring, which is the same thing Ken did back then to commemorate the ocassion.

Therefore, we'll join them as they are making their way to the Ozport airport shopping mall!




And here are Ken and Linda, leaving the Ozport public park...



We'll head over to the airport and shopping mall, where there's this guy, standing in front of a "WELCOME NEOKENYA" flower bed. Presumably what they meant to say here was actually "WELCOME TO NEOKENYA", but it's close enough, I guess.

"WELCOME NEOKENYA", huh? They are happy to welcome you when you arrive, but now that everybody's leaving, nobody bothers to see people off.

This is actually even worse, because the Federation knew from the start that the time is limited before this planet is rendered uninhabitable. Yet they still continued without telling this to the settlers. Not nice.



Over here by the escalator (or, alternately, by the tent, if that's your preference), is another ranger.

No matter how hungry you are, it's better not to try to eat the flowers you find outside.

Hmm, that's pretty interesting, but we have no idea what he really means. We haven't even come across any flowers in the wild anyway. So let's just add this to our list of things to "remember for later".

Incidentally, the tent is empty. The stairs and the escalator (which, as I already mentioned, is actually fully functional in game!) lead directly into the airport proper...




...so we'll go over to this entrance here, which leads into the shopping mall part of the complex.



Here we go. Immediately next to the entrance is the wedding shop.



We can start by talking to this lady here who seems to be admiring the mannequins. Is it just me or do the mannequins actually look like Linda?

So pretty... I would love to get married in a dress like this. I wonder, if my husband dies, will I get enough insurance money to buy this dress for my second marriage...? I should go and run the numbers...

Well, that's just... By the way, the Japanese character on the wall there next to the dresses means "congratulations"/"best wishes". It has a couple of other meanings, but I guess that's the intended one here.



To continue, there are two people working here at the counter. So, let's start with the first one.

All rings sold here will shine forever and are the perfect gift when exchaning the vows for the future! Although, when you're in this business, sometimes you tend to forget that there are also other ways of expressing love and affection!

Well, let's see what's for sale here!



Hmm. So there are three things here. The middle thing (which costs 500,000 G) is a Diamond Ring. That's pretty clearly outside of our price range for now (the blue colour indicates we don't have enough money to buy this). At the bottom there is our 2G ring, in fact it's labelled as "Promotional Ring"! This is quite embarassing, but if Linda really wants it... Anyway, we'll check that in a moment.

The thing at the top of the list is something named "Ziade's Ring" and it's indicated that it sells for "market value", whatever that means. But, what even is a "Ziade's Ring" and what is it for in the first place? I mean, we could try to buy it, we still have some money in the bank due to Ken's regular salary, so we won't be destitute.




Let's simply offer all the money we have. I mean what could go wrong?

Customer, I think you got the number of zeros at the end wrong there!

Oooh, what a sick burn! Well, clearly this is not happening today either (and, spoiler alert, it's NOT going to be happening in Scenario A at all--this particular mystery will have to wait until later in the game!), so we can just go ahead and buy the 2G ring, as it really does seem this the only thing which we can really afford right now. Although our "list of things we need to explore" is getting quite long at this point. As you can imagine, you're not meant to uncover/understand everything over the course of one scenario. It isn't even possible to do so, considering that one third of the map is blocked off in this scenario to begin with!

A side note: You could say, we'll let's just go and grind money so we can buy the diamond ring. While this sounds good in theory, don't forget that fighting animals will also level you up, thus at some point making it impossible to actually capture those same animals, because of the overkill issue I discussed at some point. So this won't really work in a general case. Therefore, for now, as mentioned, let's simply spend the 2G on a ring that Linda anyway said is the one she wants (at least for now).

So, if we buy the 2G ring...


If you wear it with confidence, nobody will realise that this is a 2G ring! Trust me, it looks more like a 200G ring!

Linda puts it on...

Thank you! 🎔
But I can't really remember anything else... Sorry.

Well, no matter. Let's talk to the other salesperson here in the wedding shop.

The key to a happy marriage is to be as reckless as possible when spending on your wedding and wedding-related stuff. That way, you'll never want to go through a wedding again so you'll be more prepared to put up with stuff during your marriage!

There is some geuinely clever/funny writing in this game, I have to say. Anyway, what is for sale here:



The 5000G item is a "engagement gift set", but it's a mostly useless item so we're not going to worry about buying it right now. The other thing is a "luxury wedding dress" which again sells for "market value". If we try to buy that second one with all our money...

It's a hard thing to say to a customer, but on a ranger salary it might take you about 100 years to save up for it. I really don't think you could even do it...

Yeah, so... at this point we'll just move on!

Our next stop is...




...the furniture store! I told you there was one here! The Japanese text on the banners says "Interior Shop". There are two ladies working here, so let's start by talking to the one on the left.

First of all, I'd like to point out that the products we sell here are not in any way useful for animal collecting. So, just remember to stop by if you have some extra money. We just want to be on the up and up with you.

Well, let's just see what you have for sa...



...aaaaah, look at those prices! Are they actually serious! No, I don't think we'll be buying anything here today. But, IF we had the money, we could buy stuff like a double bed for 110,000G, or a wardrobe for 45,000 or a coffee table for 10,000 or a reproduction of a Rousseau painting for 40,000. Presumably the Rousseau here is Henri Rousseau (1844-1910), a post-impressionist famous for his paintings of jungle animals, so that surprisingly fits with the theme of our game. Also, I know you're curious, the 800,000G item is a rotating bed. Either way, we're way too poor for any of this, but don't worry, the time will come!

We can also talk to the second lady working here at the furniture store...


If you choose your furniture without thinking, you'll end up sleeping on your sofa or eating on your bed. We're in the business of sales, so we'll sell it to you, but still, we can give you some advice if you want.

Here, there is a whole other set of items to buy:



The prices are slightly more affordable and here we have things like a kitchen cupboard for 20,000 or a pair of bookshelves for 30,000 or even a stuffed lion for 30,000G.

Anyway, we'll move on for now. One thing I should mention is that because this town is just a few steps away from Hardia, the game expects that you might visit here pretty early on, so there are a few people here who give you early-game tutortials. However, this is all stuff we already know by now, so unless they say something really interesting and/or funny, I'll simply skip them here. We're here a bit late in the proceedings, but that's only because there's no real reason to come here until Linda is back with us, but of course, if you're playing the game for the first time and simply exploring, then it's likely you'll stumble here early on.




We'll stop briefly at this counter. This is your typical "general store" consumable/item shop.



One interesting item in their inventory is the "Air Free Pass" for 28,000G. As you might guess, this allows you to use the Bird Line for free after you buy it! This is also something to consider for later, but right now we don't have the money, or, honestly, the need for it.



Over here in the corner is the butcher.

Just because a meat is sold in a butcher shop, it doesn't mean that it's safe to eat. We only sell it here because people buy it! The crazies want to try eating it just because no one has eaten it before... but these people end making up half the patients at Hospico!

Also, from now on, if you see some chests on the screen and I don't mention anything, just assume that they are behind a locked door, ok? So we'll move over next door to the equipment shop!



If you increase your attack power unnecessarily, it might make it harder to catch the animal alive. If you hit too hard the animal's body will end up destroyed and there's nothing you can do about it.

The warning against over-leveling as we are already aware. Kind of a nice way to incorporate an "anti-grind" measure directly as part of the plot! The "destroyed" animals, don't even give EXP, either!

(Funnily enough, though, we ARE going to do just a small bit of grinding today after all!)

And so, luckily this is not a video LP, because at this point I spend an inordinate amount of time fiddling around with what equipment I want to buy and/or equip for Ken and Linda.

Since we have quite a few earthworms from Ken's adventure at the dig site, we can craft some equipment. First I make earthworm goggles for Ken as headgear. This increases his defence to 198:




And then, earthworm clothes for Linda:



This gives her some nice defensive bonuses. Linda, by the way, starts with Rabbit equipment (Ken started with Squirrel equipement originally).

Then I also make earthwork goggles for Linda too, for a further defensive bonus:




This brings her defence finally to 142.

And now, I spend a ridiculous amount of time figuring out who should use what weapon, even considering to make an earthworm whip. But it's a normal weapon that hits one enemy only, and the increase in power is not worth almost 3,000G that it costs to make. So I give up on that idea.

Finally, this is what I end up with. I give Linda Ken's jellyfish needle, which takes her attack power to 144 (although it only hits one enemy):




And Ken goes back to his old swallow cutter, which, while its attack power is slightly lower, has the amazing benefit of hitting all enemies in front of him. So this is what he ends up with:



So his attack power goes down to 207, but as mentioned the fact that it hits all enemies is worth it.

Finally, we can also talk to the other person here at the equipment shop:

Spending money on spare equipment is what separates a great hunter from a good. Then, if your equipment breaks, there is no panic and you can simply replace it with a spare one. This is one of the secrets to a long life!

Yes, equipment breaking is definitely a thing in this game. Again, something we'll cover when it actually happens. I do sell some of starting equimpment here that we're definitely not going to need, though.

And finally, after spending way too much time here, let's keep going left.




Over here we can read the sign.

Winter Lottery Winning Numbers Announcement

1st Prize (100,000G): No. 4089
2nd Prize (50,000G): No. 4090, 4088
3rd Prize (10,000G): No. 9804
4th Prize (1,000G): No. *086
5th Prize (100G): No. **87

Valid for redemption only this Spring!


I'm sure nobody's surprised any more at this point that still more new things pop up that you can do in this game, and, well, lottery is one of them. We can talk to the guy at the counter next to the sign to find out more!

The Spring lottery is now announced! Who is going to win 100,000G?
The proceeds of the lottery will benefit the Neo-Kenya refugees, so if nobody wins, more people can be helped! Therefore, consider it a joyful occasion if you don't win!

Our next stop is the bank.



First, let's talk to the guy here.

My name is Yamada. Ehehehe. Ah, sorry, I'm just smiling like this... the girl sitting next to me is cute, right? Miss Maki is the most beautiful woman working in the bank. Actually, she promised me a date. It would be weird if I don't propose by the third date, right?

Ummm, I'm not sure about that, but you do you, Yamada.



Checking out Ken's bank book, we find out that his salary has gone up to 1,400G this Spring. Still, considering the prices, that's pretty much nothing (as most characters are happy to point out), so the money does have to be earned in other ways. Usually this is by selling animals, so again there is a balancing act between having enough money to function in this world and not being overleveled at the same time. Still, we seem to be doing ok on both fronts for now, so I guess we should just continue with what works then?

As mentioned, the woman sitting on the right is "Miss Maki", so let's see what she has to say.

Hello! I'm Maki! I've done everything I wanted to do in my teens, so I think now is the time to get married! I mean, I am already 23, after all! 🎔



We can go around to the back where the bank offices are, although there is a sign on the wall which says: "No unauthorised persons beyond this point!".



There are two guys here. So let's start with the first one...

What do young people think workplace is these days? Just a place to have a romance? I don't know, but I think it's not right!

And the other guy...

Hi, I'm Paul, I'm the bank clerk here! My colleague Yamada is in love with Miss Maki, the girl who works behind the counter there. But actually she's the director's girlfriend, except Yamada has no idea. He's probably going to be kicked out soon if he doesn't learn to hide it better--it's all over his face!

Funny, but I happen to spy...



...some actually accessible chests here! And there's three of them too! Let's see what they contain.

The left one...




The right one...



And finally, the middle one...



So, uh, I guess we got three tissues? But what are they for?



I mean, here they are, right in our inventory (I've highlighted one) and it seems they can be sold for the whole 1G? Hmmm. We'll see.

Incidentally, in the PC Engine version, there was only one chest and therefore only one tissue to be found:




All right, well, if we go back to the furniture shop...



...there is this staircase leading down next to it.

As we get down...




As a woman, I would like to be able to wear one of those once in my life...
Haha, just kidding, there's no way on a ranger's salary!



Down here, we have a bar but I'm not going to drink anything as having too much affects you with the "lost" status effect, which is annoying!



Also here is an information desk with a person in a bunny suit.

The basement of the Ozport airport hotel is Neo-Kenya's premier adult entertainment venue... except that the casino and the bar have practically no customers any more. Still, if you want to lose your money, head over to the casino and if you want to get drunk on cheap alcohol, go to the bar. You're definitely free to do so, I won't stop you.
The room behind me is a storage room. No idea what's in there, but there are rumours... The manager says he's lost the keys and the previous manager has since disappeared.

Interesting. Also, you can just see a couple of chests in that storage room, but, well... you know.



As mentioned, over here really is the casino with slot machines and a roulette table.

We can talk to the roulette guy.


The thrill of slot machines is not enough to satisfy the swarms of tourists which come to this planet. When you have a planet where your life is immediately at risk as soon as you step outside of town, playing for money is just boring, isn't it? Nowadays, the only ones who are playing slot machines are poor Beastians like me.

Surprisingly, being able to gamble in a casino is NOT one of this game's mechanics! Or, perhaps not so surprising when you consider that Japan has pretty strict gambling laws and casinos are not generally legal. So I suppose maybe they just didn't want to put it in the game.

Also the waitress here:


It maybe too late by the time you realise you're addicted to slot machines. But, I don't worry about you, because you're playing the much more thrilling game on this planet right now!

And well, for now that's all we can do down here. We'll head back up, trying not to get too annoyed about that chest in the locked room there. I didn't mention that this is not simply a matter of finding a "key". You need for each room to find a SPECIFIC key that opens only that room!



We'll go by the bank and take this staircase up...



This leads to the VIP Rooms. But there is a few people here and we can just go into the rooms to talk to them!



Like so.

If the ears are a bit long, we call it a rabbit. If the nose is upturned, then it's a pig. It's kind of a silly way on naming things, but I guess we miss our old planet Earth, so at least we keep the names.

If there's one thing that you learn quickly in this game, it's that nothing is random and even for the most mundane things, there will be some in-universe justification why they are the way they are. Lots of attention to detail that you don't often see.



Most of the rooms are empty, but on the other end, there is another person.

There is a tunnel leading to Hospico and Paraside at S-12. But nobody uses it any more, why would you risk your life over 100G.

He's talking about the ticket for using the Bird Line instead of walking through that tunnel that we've used many times. Considering that you can actually see the enemies on the map, I don't think it's that bad, but...

We'll take that staircase right outside the room...



This brings us to another floor with rooms, with a couple more people to talk to.



Like this lady here.

The story of Eterna's Green Pharmaceuticals is so well known, that they've even hear about it on other planets. Especially about director Elizabeth, who is like a goddes to aspiring businesswomen everywhere.

Ah, right, it's been a while since we visited Eterna... Perhaps it might be an idea to go there soon again, especially now that Linda is with us?

Further down the hall is the actual reception desk of the hotel...




The pride of our hotel are the VIP rooms on the first floor. It's where all important people from the Federation stay when they come to our planet.

That santa there just collects donations for the refugees, so we'll again go up the stairs.



Here, there is a person on the rooftop!

Running through a town will not make you weaker, just somebody might think that you're a thief. Also feel free to run back and forth through the tunnels, as much as you like.

Basically telling us that running consumes HP only on the overworld map and dungeons, but not inside towns or tunnels.

If we go back down, there are some more rooms here...





In this one, there's a boy we can talk to.

This is the time of the year when you can see flocks of swallows flying off the coast of G-07. It's close enough to be a Spring tourist spot and also a location for a first date if you don't have so much money. Well, it's not so bad I guess?

Maybe this is something we should try visiting?

Anyway, let's make our way back all the way out.




We are now at the top of that escalator we saw at the beginning. As always, we'll talk to the person.

The connection between Ozport and the orbital satellite Ozsat is the rainbow coloured light being emitted from this tower towards the sky. When you look at the town from outside the dome, it look like it's situated at the end of a rainbow, so therefore it was named Ozport. But it doesn't look like anybody's dreams will be coming true in this place, though.



Ah, here is the emitter. So let's head in through the glass door.



This brings us into the actual airport part of this whole complex. First let's read the sign on the wall!

Milky Way, the last paradise! The nature is waiting for you!
        --Neo-Kenya Travel


Just an outdated advertisement, it seems.



Additionally, there are people here. First the lady at the desk.

If you're going to Ozsat, please proceed directly to the transporter pad. Any time is fine.

And then the other person, sitting at the computers.

There's nothing to worry about! In the last year we've not made a single mistake where somebody was accidentaly shot into empty space! We have fewer accidents than the Bird Line and it's definitely safer than walking around outside towns!



Here by the transporter pad, there is a technician.

Bringing in firearms and taking animals out of this planet is strictly being checked for. Especially taking animals out is not allowed!



Let's use the transporter.



As mentioned, it takes us up to the orbital satellite Ozsat. Of course, we're here mostly to talk to people at this point. For example the person sitting at the desk.

Welcome to the orbital satellite Ozsat. Are you here to see someone off?
Something like that... / [ We're looking for animals. ]
The only "animals" here are the oddball lab techs. It seems we got all the weird ones.



Over here there are two more people. First, the woman sitting at the computer:

I heard the that the transporter system has suddenly reduced the costs of getting things into orbit to 1/100000 of what it would have cost otherwise. It's the same technology used for your backpack, and apparently it was discovered somewhere during the archaeological excavations.

You don't say. Well, that's definitely going to be worth looking into once we have some time to actually explore this planet in detail.

The technician:


There are only 30 evacuation flights left. I wonder if they will be able to pick up everyone who's on the ground. I hope there won't be any "leftovers", but knowing how Federation plans and executes things, I wouldn't be so sure.

Going back to the person sitting at the desk, we'll take the staircase that was there.



This leads us to a whole other area on the satellite. I'm pretty sure those beds have restraints simply because of low gravity, though.



We can talk to this lady here.

Did you ever check out the weather forecast over the phone?
[ I did. ] / I didn't.

Well, tehcnically we didn't, but...

That's because I'm looking at Neo-Kenya cloud cover from here and producing a forecast. Sometimes I'm not sure so I just invent something. But overall, it's pretty accurate, right?



And another person over here.

Ken! A person who left through here has left you a message! Would you like to hear it?
[ Yes. ] / No.
"Ken! Linda! Hang in there until the last minute collecting the animals, but I'm heading somewhere safe!"
There will be more of these as the time goes on, so make sure to come and check!

No idea who that message is from, but yes, as time passes we can hear different messages for Ken and Linda here. So we might visit from time to time.

If we pass through that door on the "north" wall, we go into a hallway...






...which ultimately leads to another person!

If you are on an escape shuttle, proceed downstairs to the boarding gate. If you're seeing someone off, proceed to the left to the observation area.

And in the observation area...



The brochure distributed by the Federation to promote the Escape Project seems to be informative and shows a lot of photograph of shuttles. But now that the evacuation has actually begun, there is only one shuttle, and even that is a hastily converted cargo ship. I don't think the Federation can really be trusted.

We're done here for now, so we'll head back to the transporter pad...





...and return back to the planet surface!



We take this staircase down...



...which brings us to another kind of "waiting" area at the airport. Let's have a chat with this lady.

I don't know if it's "the beauty of destruction" or what, but for the past few years, travelling to Neo-Kenya has been all the rage among the rich and bored! It's amazing how people can be ruthless onlookers when it's someone else's problem. It's beyond appaling.

And the other guy.

When they came as settlers, they were brought in on luxury ships, but now they are leaving on a converted freighter! They pack them like sardines into an old fashioned rocket! The Federation really is quite uncaring...

And finally the woman sitting at the desk behind...

You see that old dude over there? That guy who looks like he can make a crying child go quiet, he's actually the director of this airport! It shows you that you can't judge the people based on their looks.

We can't actually see him on the screenshot, but if we move a little bit...



There he is. I can see why he may look intimidating.

Hi! How's it going with the ark project? I believe in you guys! Please do your best!

Well, that was not particularly englightening... But in any case, we continue by taking that staircase down.



And that takes us to this area, where we can talk to the lady at the information desk...

If you are boarding the escape shuttle, please proceed to the transporter pad located on the third floor to go to the Ozsat satellite. Please note that it is not allow to bring any hand luggage on board.



Next to her, there is some kind of thing. If we read the sign...

☆Neo-Kenya: One Hundred Years of Progress☆

An introduction to Neo-Kenya, from its discovery to the present day, in an easy-to-understand format!


One hundred years of progress is all it's going to get too, so this is a bit ironic. Unfortunately, we can't look at the exhibit more closely, which is a shame, as that would have been interesting. No matter, we'll discover all of this planet's secrets ourselves soon enough. But not exactly in this scenario, though.



This guy is sitting at the bar...

All drinks have a unique tast of their own. The only thing they have in common is that they all taste pretty bad!

Yeah, so I'm not going to be buying anything to drink anyway. You can restore HP by buying a drink, but why do that when a camp will do it for free?

Anyway, this was all a relaxing walk/sightseeing, but now is the time to get back to work again. So, let's head outside!





We'll need to do soon a bit more hunting, and Linda is still only at level 3! So we need to take care of that a little bit. For that purpose we'll head through the west-east tunnel and then due south east in order to make our way to Marblepolis.





Inside, I figure we might as well make camp for the night, in order to restore everybody HP and so on.



So I set everybody to "sleep" and set up camp. But there is a bit of a difference this time: when Ken and Linda are together, when you make camp, they will often have a short conversation. Such is the case today, too.

Ken... your mother is a very nice woman. And the commander is very nice too. They are dating, aren't they? Your mum and the commander, I mean.
[ Looks like it. ] / You really think so?
Your late father would be happy to give them his blessing, I'm sure.

And so, next morning...



...if we check our inventory, we find out that one of our three tissues apparently got used overnight. It used to be right there where there is now an empty spot.

Well anyway, we have a thing we came here to do, and that is to level up Linda. This can be done pretty quickly by fighting earthworms, since they usually come in large groups and give a pretty good chunk of EXP. So Linda will pretty much be gaining a level after each battle for a while!




It goes pretty much as expected, but if you want to see it all in action, I have put a video below which shows a bit of dungeon traversal and a battle with a bunch of earthworms.



To explain a bit. Everyone's attacks go in order of their speed, including our two dogs, so nothing unusual there. Near the end of the battle, one of our dogs runs away (as I already explained before that it can happen here). After the battle is done, Ken goes up to level 21 and Linda to level 10. You can also see that after the battle Ken is flashing orange--this indicates some kind of adverse condition. You can go into the "party condition" menu option to see, but there I find out that the only problem is that Linda is very low on HP, which I solve by giving her one of those tablets.

Anyway, level 10 is enough for now, so we head out, but unfortunately there is one unavoidable battle in a narrow passage, so Linda gains another level there. And so, here is where we are after all this:




That should be ok for the time being, I think. The closest town is Hospico, so let's head there for a bit.



First of all, we go to the animal trader...



Because, as it turns out between this and previous visit to Marblepolis, we have collected quite a quantity of earthworms:



Yes. That's 47 males and 35 females, no joke. So I sell all of that, which results in a pretty nice sum of money.



That says 48,107 G, yes. So we should be set financially for a good while for sure.

Another thing I do here is buy a rescue beacon from the Bird Line shop. As mentioned, it allows us to be picked up from anywhere in the world. So we might use it to save time at some point, or something.

When we are already here, let's just check in quickly with Sachiko...




Today, she is here at the nurses station.



Ugh, she keeps saying these odd things and I'm never sure if I should take her seriously or not!

And, well at this point, as I'm walking around the map, the game decides that it's time for Summer of 1992 to begin!



There is exactly seven years left and also seven species to still collect.

I hope everyone enjoyed taking a bit of a break, but in our next episode it's time to do some hunting and to pick up the plot again!





Today we have another typically silly one from the PC Engine times:



...and also a sketch which looks like an advertisement for the game or something:


("Coming Soon!")


ivantod fucked around with this message at 22:59 on Nov 9, 2022

ivantod
Mar 27, 2010

Mahalo, fuckers.

Odd Wilson posted:

The concept art continues to be great, though Ken never seems to catch a break.

If you like the illustrations, then you might want to check out the two "Cannabis Works" books by this game's illustrator/character designer/cutscene director Tatsuyuki Tanaka. They have lots of other works besides those related to this particular game:



ivantod fucked around with this message at 20:21 on Nov 16, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.

Robindaybird posted:

Wait, he's one of the key animators for Akira - no wonder I kept thinking the style looks familiar.

Yep, that's him! He worked on Akira and also a whole bunch of other well known animes from that time period like "Nadia: Secret of the Blue Water" and others. For Linda Cube he basically did also all the cutscene storyboards/direction and character design and other stuff.

ivantod
Mar 27, 2010

Mahalo, fuckers.

SloppyDoughnuts posted:

If you get all the animals required for a scenario can you just gently caress off and get on the ark or do you HAVE to wait until the time limit is coming to an end/the plot says you can?

You cannot leave until the plot says so. Remember how we went to the ark control room and Linda started convulsing in pain because Nek set some kind of thing up there.

We can only leave after that situation is cleared up via the plot progression. At that point, we're mostly free to finish capturing the remaining species and take off with the ark at our own leisure, but not before.

But no worries, as I mentioned, over the course of the game we aren't always going to be so tightly restrained by the plot.

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Previously, Ken and Lind had a bit of a wander around Ozport, where the main airport was related. Today we'll definitely continue a bit with the hunting, since that's been somewhat neglected for a little while. Also, it's time to start picking up the plot threads once again!

To start with, since Nek keeps appearing in a Santa suit, it might be interesting to head over to Eterna with Linda and have a chat with Elizabeth about that.




This is actually an entirely optional scene, and it's pretty easy to miss, too! Namely, you will recall that we've been told that we're free to visit here whenever we want, but that she may be busy and not be able to meet us. So I ended up having to try going back and forth a few times, until finally she was available for a chat!



[ Ask about Nek. ] / Compliment her appearance. / Ask about Panheim.

As always, we want to go through all three of these, so let's start with the first.

Nek? You mean spelled like N-E-K? Wait a second...
......
Do you mean N-E-K-O, like a cat? That's an animal on this planet, right? I wonder where you could find one of those...

A joke here, but not one easy to translate into English. The point is that she is spelling it out from katakana into latin letters, but also the fact that "neko" means "cat" in Japanese. Whether she's just pretending to not get it, or if something else is afoot, we'll have to figure out later.

Let's move on to the next one.


Ask about Nek. / [ Compliment her appearance. ] / Ask about Panheim.
Oh, you're quite the flatterer, Ken!
But, your girlfriend Linda is younger and much more beautiful than me, don't you think. I'd love to have her stay for dinner one time! Listening to the fresh stories of young people makes me feel young at heart, too.

Ah, yes, that old story about how Elizabeth has managed to retain her looks even at an advanced age.

Ask about Nek. / Compliment her appearance. / [ Ask about Panheim. ]



I mean, I want you to come out of there right now!



And, as always, Panheim crawls out from under the table!

You summoned me, Madam Elizabeth?
Oh, hi Ken. I have quite a suitable present for you.

Ken receives from Dr. Panhein medication "Binbin A".

Hehe. It's a medication which helps with... "that". Please use it if you like, but just so you know, at the moment it still doesn't work on dogs.

This guy... keeps giving us different pills every time we visit! If you're wondering about the name "Binbin", it's one of those typical Japanese "onomatopeic" adjectives, this one describes something kind of strong or loud, like music or a headache. It is, also, a slang for "erection". Considering also, that the effect of using this item in battle is a random increase of all stats (same as the previous one we got), I think it's safe to say that he's trying to peddle variations on the Viagra pills if you ask me.

In any case, we're ready to go.


Please come again next time with Linda, too. I will be happy to welcome you!



Heading out, I think it's time to capture a few more species, don't you?



Over here in that big lake just south of Eterna, which is now not frozen because it's Summer, we can find...



...a bunch of hippos!



This is one of the designs which haven't changed a huge amount since the PC Engine version:



Incidentally, while wading through the lake, Ken receives a message notification. We'll sort that out in a moment, but first more hunting.



Here's another species which we can find in the lake...





This one is a bit more obvious (although I still think it looks awesome!). Of course, we have here a pair of turtles!



Nothing too unusual ability-wise, but definitely very high HP, so just need to be a bit careful there. In fact, we're probably a bit underleveled for these guys, especially Linda!

There is actually here one other species which we can find during the summer...



These are tree frogs. But as you can see on the screenshot, they are all males. In fact, in this general area of the northern lake, it's basically impossible to find any females. Both males and females appear in another location, so whenever it happens that we run into both sexes, we'll talk more about them. For now they are not of any use to us, as in order to hand them in at the ark, we have to have at least one male and one female.

In any case, we'll do some more hunting later today, but right now let's head back up to Eterna and listen to the new message!




The message is actually from a person we haven't had a chance to meet yet! Here it is:

Ken, do you remember my voice? It's Hume, Linda's father. Hey look, sorry to intrude on you like this, but any chance you could come and meet me down at the Junk Palace in Paraside? I would like to come and meet you myself, but I'm a bit stuck here at the moment...
Anyway, just come over. Sorry, all right? Hehehe.

Hmmm, the plot thickens. What does he want now?

Only one way to find out: we'll take the Bird Line to Paraside and talk to him. Paraside, as you might remember, is that half finished junk town. Notable things you can find there is the guy who "disassembles" animals, and also hunters for hire.




Here we are. Before we go and find Hume, we'll do the usual "tour of the town", which for Paraside we haven't had a chance to do yet!

To begin with, let's talk to this guy standing in front of the hotel.


The big building at the back is known as "Junk Palace". They built is so haphazardly that it's now like a maze in there, nobody can find their way in or out!

We have in fact already talked to this guy last time we came here! Let's head into the hotel.



There are not many customers today, so I can give you my full attention.

Well, ok, but we probably won't be staying either.

Next is the gentleman on the sofa.


A phantom beast who appears in a blizzard... that's an old Beastian legend. But it doesn't really matter, because it doesn't even snow in this area. Ah, but, that's right. The approach of the Grim Reaper meteorite is supposed to cause climate change and extreme weather--having it snow here is nothing compared to having rocks fall down from the sky.

This story about a phantom beast in a blizzard was definitely mentioned to us before... but, we have barely scratched the surface of this game, so we'll just have to be patient until we have a chance to get to the bottom of this.

In the end I decide to stay over just to fully refresh our HP and everything else. So here's where we're at right now:




As you can see, Linda is catching up pretty nicely. This is good as we'll be catching some relatively tougher animals later today.



For now, though, let's head to the butcher shop which is right next to the hotel.



When you want to make your own meat or equipment, you have to first make camp. Processing animals is not so easy that you can do it while walking.

So there will be some tutorial messages still here too. We mostly already know this stuff so I'll skip some of the less interesting ones. Now let's talk to the other guy here in the shop.

If you want to catch a male, the best time is autumn. If you want to catch a female, the best time is spring. If you want to look for eggs, it's also best to do it in the spring. If you want to find large groups of animals, do it in summer. If you want smaller groups, look for them in the winter. That's the basics of hunting.



Our next stop is the dog shop, which for some reason in this town has both a MAN and a DOG sign outside! We'll find out in a second why that is.



Starting with the person on the right...

They will spare no expense for an injured dog, but meanwhile won't give even 1G to their parents... there are a lot of people like that in this town. I wish I had become a veterinarian instead of a doctor for humans!

Ok, that's pretty funny. the "human" doctor is simply indicated with the "MAN" sign.

The other person here simply reminds us to bring here an injured dog so it can be fixed.




On the other side of the building, by the dog pen, there are two more people. First the woman standing by the sink...

When things get tough, the dogs may run away and hide on their own... they won't bother asking you for permission.

If dog is knocked out in battle (0 HP) then you have to bring them here to be healed, but usually at very low HP they will on their own run away and leave the battle. They will, however, be available again for the next one, so this is not a big issue. We have anyway already experienced that when fighting earthworms. There are some animals where you have to be a bit more careful about your dogs, but we'll see more on that topic next time!

The ranger standing there by the wall:


When you've been a hunter for a long time, it's a pleasure to find an insanely strong animal and to completely destroy it. This is because, while I'm fighting the animal, I can already imagine the insanely strong weapon that I can make out of it!



Outside of MAN/DOG shop, there's this person...

Let me teach you the most important things when fighting animals: think of your own survival as the most important thing! This should always be number one!



We continue our tour of the town with this person...

The hunters Hume and Gomez have a reputation of leaving the ecosystem completely altered after one of their hunts. All the animals worth any kind of money are gone! I'm pretty sure there are more than a couple of species that have been made extinct by them.

Well, we've heard this before about Hume. But who is this Gomez person now? Spoiler: we'll find out in just a few moments!



Back over here, there are also a couple of people sitting on pipes by the fire.

In the good old days, "Vigour II" was readily available... I was able to literally kill a crocodile in the water. Even if I was surrounded by wolves, I would not have expected to lose. Sure the side effects were scary, but still... those were the days.

This seems kind of inconsequential, but actually remember this comment for later (not today though)!

The other guy:


My wife is very calculating and seems to always completely change her personality when she gets pregnant...



Ok, enough of that, let's finally head inside, into the famous "Junk Palace", which is apparently built like a maze inside!



The first thing we find is an animal trader.

Where does he even catch them? The animals that Gomez brings are all priceless. If I could only get ahold of his secret hunting grounds, I would be able to earn at least 100,000 G in six months!

Yeah, this Gomez seems to be some kind of a celebrity around these parts...

The ranger standing there gives us another, pretty literal bit of tutorial:


The clothes made from an animal strong against fire will also be fire resistant--and the same goes for stuff like ice, electricity and physical attacks and others. The important thing to remember is that the reverse is also true, if the animal is weak against ice, so will be the clothes. When you equip it you will see the numbers in the corner--in short the closer the number is to 7, the safer you are. But if number is like 2, then you're in trouble.

Again, this is something we already know, the different "elemental" resistances shown on the screen where you equip the weapons and clothes.



Now let's talk to this lady here.

I really thought that Hume is a natural born hunter for hire, but it turns out he used to be a ranger. He says that he quit because salary was bad, but I've heard that he caused some trouble and ended up being discharged.

Does it have something to do with that performance enhancing drug that all hunters seem to be talking about as "good old days"?



And finally one last person in the immediate area.

To a human eye, all animals of the same species look almost the same. But if you look at them carefully, there might turn out to be a big difference in their attack and defence capabilities.

I still love it how this game always makes sure to give "in-world" explanations for its technical limitations, such as the fact that all animals of the same species use the exact same sprites, but might have a varying level which drives their HP, attack and defence!

Next we'll head up those stairs.




Here we have like a bar area. First let's talk to the guest sitting at the table.

There was a drug called "Vigour II" that was popular among hunters for hire some years ago. But it had terrible side effects, and some of them pretty much lost their minds from addiction. Once you try it, you can't stop--but that's to be expected when it almost doubles your attack power, even if just temporarily.

The waitress:

The guys on the third floor call themselves hunters for hire, but really they're just poachers. Of course they all have permits--forged, naturally. Although they actualy look better than the real ones!



After going past the bar, we'll take this staircase up to the third floor.



First, let's quickly chat with this person sitting on the bed...

When two people are in love and always together, it's the best. But Hume is a middle aged man who is still in love with his ex-wife. A bit pathetic, don't you think?

Turns out, Linda's parents are divorced!

Anyway, heading into the big room...




...this is actually where all the hunters for hire are hanging about! We'll talk to all of them in order, starting with the one standing next to the staircase!

I am Rodriguez, hunter for hire, and I operate around location T-10. We hunters for hire are all about information, so I have my own network. The elder upstairs is a genius hacker, so he's managed to hack into the secred Federation databases! I think he's a scary fellow who knows things you're better off not knowing.

So I decide to pay this guy 2000 G and see what we can get out of it.

Don't worry, my work is flawless! Meet me back here next winter!

We're told to come back in winter to find out the result of his hunt! Luckily, it's now summer, so winter is not too far away. Let's try to remember to stop by here at some point!

Next, let's talk to the guy standing by the table.


I am Antonio, hunter for hire and I operate around location D-10. You can only gain experience when you take on those which are as good as you, or better. In other words, if you are always bullying the weak, you will stay weak. But... I enjoy bullying the weak!

I hand over another 2000 G to this guy, and am told again to come back in winter. Let's see what he comes up with.

Next is the person leaning against the wall...


I'm Miguel, hunter for hire and I operate around location B-06. When you run away from an animal, the fewer you are the easier it will be to escape. Don't worry about dogs, though. They will take care of themselves.

This is actually kind of interesting, as escaping from a battle is not so easy in this game, since Ken has to first let Linda go and only then can he go himself! Of course, when he's on his own, then he can just escape directly.

Again I hand over another 2000 G to this guy too like the previous.

Finally the last one, standing by the counter.


I'm Toninho, hunter for hire and I operate around location G-02. Hume stopped hunting as soon as he'd heard that his daughter had joined the ark. But it's too late now... it's not like the animals he's driven to extinction will be coming back, will they?

This guy turns out to be a bit more expensive, so I hand over 5000 G. Let's see if it's going to be worth it.



With our hunters hired, let's now talk to the person standing in the centre of the room.



You have a portrait. Sure.

My friend Hume and I used to go to these secret hunting grounds... he's saved my life more than once!

Unfortunately, this guy is quite expensive, so I decide not to hire him at this time.

We'll exit this room through the southern door, which brings us over to this staircase:




The person on the bed there on the right is actually Hume, Linda's father. We'll be back here shortly, don't worry!



Down the stairs, there are a few more people to talk to, and also what seems to be a "mini-church" with that mysterious Beastian symbol.



First in this room, there are two people. The first person gives us a bit of (obvious) tutorial...

Those annoying monkeys are weak to fire, so give them a taste of the fire-breathing dragonfly cutter. When you swing it, it's somehow on fire. Rumour has it that many other animals can be made into such weapons.

Obviously, monsters with "elemental" affinity result in elemental weapons, but that's more situational really. Also, you have so many other tools at your disposal (including elemental abilities), that I'm not sure how useful this really is.

Anyway, the guy sitting on the bed has more interesting things to say...


That guy who is living upstairs, Hume, seems to be getting more and more depressed as the Grim Reaper approaches... According to the Federation's plan, if you're not a family member, chances are slim that you will end up repatriated on the same planet. Even if he tries, it will be impossible for him to see his ex-wife if they end up on planets many light years away...



In the room down here, there's another person.

When I first learned the camp skill, I was just happy to not have to pay for a hotel. But there are some stupid people who use the camps too easily and then end up raided during the night because they didn't keep watch. You get raided during the night and wake up in a river! So camping is more difficult than it seems.

Indeed, keeping watch is one of the things you can do during a camp, in addition to things like sleep, process meat and so on. Why this matters, we'll find out over the course of the game.



And one last person here, before we go and talk to Hume...

When you get hit by a normal attack, your defence is determined by the defensive power of your equipment. If you get hit by a weird attack, such as fire and ice, then the damage is dependent on the equipment's elemental resistances--the defence power doesn't come into play here.

I guess what he means that those separate numbers 1-7 are the ones which drive your resistance to elemental attacks. But, of course those are still not absolute numbers, and they do depend on the difference in levels between you and the enemy. It just means that you can have physical defence as high as you want, if your elemental resistance is low, then it's not going to help. So basically what is called magic defence in some other games here is split into several different stats, one for each type of "element".



Actually, I forgot this counter here, which is the hotel reception.

I'll tell you a secret about how much hunters for hire charge. Gomez is definitely out of your price range, but for others 3000-5000 G should be about enough. But you can also try to negotiate.

We mostly figured this one out on our own. And now for real, let's go and talk to Hume.



As mentioned, he's the somewhat large guy lying on bed in this room here.



I'm Linda's dad, Hume!
Ummm, and the young lady behind you... is she one of your comrades from the ranger corps?
Um, well... / [ Please take a better look! ]
......
Hey, hey, hey, it's Linda! What's with the outfit?
He he, it must have been Ben's idea, right? That sly fox still has some tricks up his sleeve! Hahahahahaha... oh, it hurts when I laugh! It sure brings back memories...
But, I have a reason why I called you here today. Actually, I'm the one who brought Linda to your house... I just didn't know what else to do. I was on my way to visit her in the hospital, but then I found this weird Santa with her, and...
...I managed to snatch her away from him, but got stabbed in the stomach and so that's how I ended up in this kind of sorry state.
Ahahahahaha... oh, ithurtsithurtsithurts!
Anyway, as soon as I'm mobile again, I'll come to your aid as much as I can... even it hurts a little bit! Until then, Ken, please take care of Linda for me!

And one last bit before we leave...

But you know what... you two really do make a great couple. And people who love each other should stay together always! Right? It's the best thing in the world!



Well, that was kind of funny, but it also explains how Linda managed to escape from Nek and get to Ken's house.

We'll catch up with him soon enough, but for now there are a couple more things to do around Paraside. (By the way, I just love that name "Paraside". It just fits with the overall vibe of the game.)

First of all, if we take that staircase next to Hume, we get to this room:




Here we find one of those Beastian priests/shamans, or whatever they are... Presumably this is the crazy hacker elder that was mentioned before, who broke into Federation's databases?



[ Right. ] / You've got the wrong guy...
That's right, the town mayor's... Well, you grew up, huh? Hahaha...

That was quite weird. But we need more information before we can figure out what he's talking about.

Now we'll make our way all the way back down to the first floor.




There we are faced with this individual.

Hey! You! This is not a passageway for you to use just like that! You have to pay me 100 G to get through, if you want to live!
Here's your 100 G... / [ Outta my way! ]
......!? Oh, I didn't recognise you! Please go on through! And feel free to come back any time!

And he let's us through! Well, I was never going to pay him 100 G, especially since you can get to that spot also from the other side of the building, but I thought it was just a random funny bit, in a game which, admittedly, has a fair few of those!



Anyway, here are the equipment shops, but all they have to offer are some fairly low-level tutorial comments, so we'll just walk past them.



I do want to stop by the bank before we move on, though.

It is said that animals often have items in their stomachs. Some of them are even hoarding gold! Although if you find clothes, or a hat, then it probably used to belong to some dumb hunter, or a tourist!

I don't forget to withdraw the money, especially since Ken again got another salary in the meantime.



I think I might have forgotten to mention this, but if you keep your money in the bank, it does in fact earn interest as you can see above (it's the 42 G payment). It's pretty small, only 3%, so it's not going to help you a whole lot, though. It is, like everything else in this game, paid once every season.

All right, now we can leave the Junk Palace. As we exit...



But other than that, he's exactly as I've imagined he would be. I hope he feels better soon.

Well, it was explained before that Linda is a child from a marriage of a human man and a Beastian woman, and she certainly seems to have taken her looks from her mothers side, so this is not too surprising.

Now, we have one last place to visit here... the animal disassembler!






So, today, we'll disassemble some of our extra hippos.

By disassembling a male hippo, we get the following items:
- some carrion (we'll need this soon!)

From a couple of female hippos, we get the following:
- ill fitting shoes
- torn clothes

But you might be wondering what even are these last two items? As the names might suggest, they are in fact pieces of equipment that you can wear. So if we try, for example, to equip the "ill fitting shoes" on Ken:




We find out that they give even lower stats than his starting "squirrel slippers". So, in the end, these are just useless items honestly (I guess they are supposed to be the remains of someone who was eaten by an animal), but there's a bit more here. All equipment/weapons in this game is strictly tied to a particular species of animal, right? They all have names like "<species_name> <equipment_name>". But these don't have such a name. So, what gives? Well, you can poke around the save file a bit and hack things in a bit, in order to find out how this was actually implemented in the game! Here, we'll continue with the update, but if you want to read a short bit about the technical side of how these items are implemented in the game, check out the "Extras" section at the end!

But for now, let's exit the shop...




There is a guy here, but he just collects donations. There IS in fact some consequence to donating the money, but again this is one of those things that we don't need to concern ourselves with just now.



In the mean time, on the back wall there are various graffiti and stuff. Like here:

|の の ゛
| も
| へ  /


Is that supposed to be a drawing of a cat? I'm not sure.



To those who know Masaki Ooki from from Amagasaki, Hyougo prefecture: I will be going to Kagoshima. Are you doing well, Masaki?

Well, these are all places in Japan, but of course there's no Japan in this game, since there's no Earth. I'm sure this is some kind of in-joke, but not sure what about. I looked through the credits and didn't see this name there. So your guess is as good as mine.

Anyway, more graffiti:




To you who is urinating right now at this wall here: don't forget that you're holding the future of humanity in your hands.

Also, warning: this game contains strong language (joking, but check out the left side of the wall!).



There's a Santa behind you!

Ok, that's the last (and the creepiest) one!

After having done this, we do have time to do a bit more hunting, which will also allow me to demonstrate another game mechanic at the same time. I think this species is worth catching because it's one of the more ridiculous animal designs!

But anyway, in order to catch it, we do need to descend into an underground dungeon. We could of course take the Bird Line to the nearest town and then walk over there. But if you have lots of money, why walk? You might remember that the Bird Line also offers another service, which allows you to be dropped off (and picked up) anywhere on the map, within the current area! The location I want is actually in the West Area, so we first need to travel to a town there. So let's pick Battle Park, it's as good as any.




Once there, if we go to the Bird Line counter, and select the Shoot Service...



...we are literally presented with the map, where we can freely chose which coordinate we wish to be dropped off at! We'll be going to C-12, which I've already highlighted. As you can see, you can only select a coordinate within the current area, hence the need to first travel to Battle Park, since Paraside is in the East area.



And just like that, we're dropped off at that exact spot!



You might already notice the cave entrance on the mountainside in the top left corner, and in fact that's where we're headed! Let's have a brief look at another dungeon and increase our species count by 1 at the same time!



This place is called Urma and, as before, we are not going to explore too deeply at this particular time, we are mostly here to catch a few animals of a cool loking species!



Walking through the cave, we soon run into some creatures... maybe you already have an idea what species this is?



Up close, we can easily(?) tell that this is simply a pair of tigers. I mean what else could they be, they have the orange and black stripes, right? But seriously, please don't ask me to try and explain what in the world is going on with their anatomy! But I have to say, this is probably my favourite design of all the species we've seen so far!



So these guys are kind of tough, they have strong attack and defence and also their HP is nothing to sneeze at (high defence unfortunately also means that our dogs won't be doing much damage to them)--although strangely they don't have otherwise much in the way of abilities, they mostly rely on brute strength. So you do need to be careful. Luckily they only appear in small groups of 1-3 animals typically, which makes them perfect candidates to use Linda's "Cobra Twist" skill. Basically she will hold one enemy in a "wrestling chokehold" so that they are unable to act. Obviously, Linda is also unable to act during this time, but it does leave Ken able to deal with other 1-2 enemies in the meantime, while our party takes overall less damage than it otherwise would. This is especially useful right now, when Linda is at a lower level and can't deal as much damage, nor does she have a "all-hit" weapon. I haven't found a definitive info, but basically the chokehold status lasts all the way until the enemy is defeated. Of course, Ken will also be mostly transforming into a dolphin, for a huge increase in damage--with these guys you really do need as much power as you can get. Because I forgot to mention that tigers can also heal and buff themselves. Also they can and do dodge our attacks, too. Yeah.

You might notice also the high price they sell for--this is because of the protected animal designation, therefore the normal animal dealers won't buy them. We'll have to see if we find someone who will.

Incidentally, here's what the tigers used to look like in the PC Engine version:




You will probably agree with me that this definitely one of the cases where better resolution and colour depth of the PlayStation console has resulted in a much improved look!



Anyway, as we walk through the cave, we go past a staricase in order to open a chest (or in this case a crate!).

Ken found Champions Belt!

This is another of those battle arena items that can be sold to that guy in Battle Park who never seems to actually be there. I have been checking, believe me, but so far no luck! After this we can head down the stairs.



Another staircase up...



And another crate... but this one unfortunately contains no items, only tigers. Like in older Final Fantasy games, it just triggers a battle. But unlike those games, enemies in this one drop neither items nor money when defeated, you only earn EXP.



And, as always, as we are wandering around this cave, Ken gets a message notification! It's time to exit this dungeon!



Before we exit, I thought I should show you this... Like on the overworld, our navigation device works in dungeons too--it actually shows us the map of the current floor/area of the dungeon we're in! That's pretty wild, actually. Ok, now let's exit.



Here I activate that rescue beacon I bought last time...



...get picked up by a bird...



...and finally we get dropped of directly in Battle Park, where we started from! That's pretty convenient, I have to say!

Before we finish our journey for today, let's just listen to that message!




The message is from Nek!

Hey bro! It's me! M-E! I want to introduce you to some of my friends! Let's all play a game and have some fun, yeah? The prize for the game is a real deal: the medicine which will restore Linda's memory! That's pretty good, right? The venue is Koshikata, and you're my only brother in the world, so I hope you'll come, ok?

So, there's our next plot pointer!

Before we finish, here is where our characters are right now:




As you can see, Linda has completely caught up in levels and also while she was leveling up in that cave she also learned the ability to tame wolves and also dolphins, which means that both of those species can now become members of our party in those two extra slots!

That's about it for today, and if you're interested, please keep reading to get some more info about those weird useless weapons and equipment we found earlier.





So, here's a bit more detail about those items. I mentioned that in general all weapons and clothes are tied to a particular animal species, so the question was which exact species do these items belong to.

Turns out, none that you can actually catch in the game, but by some clever hacking of a save file, we can find out that there is actually a partially implemented "human" species in the game:




On the screenshot above, we see in Ken's TransCargo backpack 7 human males and 4 females!



You can even bring to the animal trader, and try to sell them--but they sell for exactly 0 G!



Like any species, they can also be transformed into meat. It costs 0 G to do so.



And, finally, like any other species they can also be transformed into weapons. In this case the weapon you get is called "Bone Remains".



Also, they can be transformed into equipment too--these are the items we've already seen earlier: "Torn Clothes", "Tattered Cap" and "Ill-fitting Shoes".

As you can see, both the weapons and clothes have terrible stats.

So this is kind of interesting, because there's definitely no capturing humans, processing them into meat or anything like that in the game itself (neither in the remake nor in the PC Engine original), so it's not clear why this is all even implemented, unless they had to do it to be able to have those equipment items in the game in the first place--it may not have been possible to have a "just a weapon" without it needing to be tied to a particular species.

But in any case, there it is.





The first illustration for today is actually the same one that we already saw last time in PC Engine version--but the illustrator actually did another version in the PlayStation era:



And then we also have some concept art of Hume:



ivantod fucked around with this message at 19:12 on Dec 5, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.

Odd Wilson posted:

So, weirdly, I know what this is somehow. It's Henohenomoheji. From what I understand, it's kinda just a goofy face. I don't know if it's got any long history like "Kilroy was here", but there it is.

Huh, I had no idea, that's pretty intesting, thanks!

I guess they had to simplify it a bit in the game since there is only three rows of text available in the text box.

ivantod
Mar 27, 2010

Mahalo, fuckers.

SloppyDoughnuts posted:

Does the japanese make it clear if his name is Hoo May or Hyoom?

If you mean how it's spelled in Japanese, then it's: ヒューム (Hyuu-mu).

ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Last time, Ken and Linda explored Paraside for a bit and then checked in with her fathere, Hume, who seems not to be doing too well, especially as he's still quite hung up on his ex-wife, Linda's mother. After that, some tigers were caught for our collection, and then Ken got a message from Nek to meet him in Koshikata, for a little "game" in Koshikata, as he put it.

After tiger hunting, we used the Bird Line pickup and so were returned exactly at the place we started from, which is Battle Park.




And so, here we are. Nothing else to do, but head over to Koshikata, and luckily, Battle Park is actually the closest town to it (yes, I planned this!).



As before, to reach Koshikata, we'll simply take the western tunnel out of Battle Park.



You might remember that there is a "Rent-A-Animal" office at the other end of the tunnel. But this person here has something intersting to say!

If you have some rotten meat with you, better throw it our because hyenas will smell it and be very happy to see you. They don't care if your heart is rotten or not, but they do care for rotten meat!

In fact, I do have some rotten meat which I got last time from disassembling hippos, but I'm definitely not throwing it away since I actually want to attract hyenas so I could capture them. Hyenas do indeed only appear when you carry rotten meat on you, so it seems that the ones from Neo-Kenya are also the scavenger kind of sort.

Before we head out, just one thing. Someone commented previously how on the menu screen the characters are making a pose:




Actually, if you press R1 or L1 button on the controller, you can change the display so you can get a look at the portraits in their full glory, like so:



So that's pretty cool (in a game full of fun/cool little touches literally everywhere!). Oh, in case you are wondering why I suddenly have more money than last time, it's because the dude in Battle Park finally decided to show up and buy my Champions Belt for 10,000G!

Anyway, let's head out and capture a few hyenas while we walk to Koshikata.




If you have carrion with you, they will even come to you, no need to chase!



Hilarious. They usually show up in very large groups, so it's not uncommon to encounter 10 or more of them in one battle. If you look carefully at the bottom right battlefield display on the screenshot above, you can see that I have indeed encountered 10 of them here.



They can be a little bit of a problem to capture, actually, but not because they are particularly strong--if anything, it's the opposite. They are quite weak, and it can be a bit difficult to not "overkill" them at the level that we are. In addition, as soon as one of them suffers a lot of damage, most of the others will immediately run away. Hence the fact that they come in groups 10+ doesn't actually matter because after 1-2 turns most of them will run away anyway.

Therefore I employ the following tactic: transform Ken into a rat (which lowers his attack, but greatly increases speed) and then use one of the elmental abilities that hyenas are not weak to (e.g. gale cutter). In this way, you should be able to lower your damage enough to the point that you can actually capture them--it may still take a couple of tries to do this without them running away, but it's not too bad. Note also that I have temporarily removed dogs from the party, because they definitely do too much damage at this point and I can't really control it.

Anyway, with this done, we can proceed to Koshikata, the abandoned Beastian town (whose mayor it seems, was Ken and Nek's actual father).




Here we are. I should probably mention that "koshikata" in Japanese means "past", both in the sense of time and also in the sense of a place that you went past.

Let's head in--by the way, you might want to remember to put the dogs back in your active party at this point.




The place certainly looks abandoned. But our gaze is drawn to the left...



...where we have one of those elaborate Beastian churches...



...on top of whose bell tower, there seems to be a Santa, waiting for us. Well, let's head inside and find him, since that's clearly Nek.



There are some wolves roaming around, but they don't attack us, so that's good.



So we'll start going up to the bell tower.



Man, what IS it with this game and chests?



Anyway, we're heading up.



And up, while desperately trying to not pay attention to that chest there...





And after a few more steps, finally we reach the place where Nek is standing:





This is where we were born, and quickly abandoned!
So, brother! Let's make up today for all the times we couldn't play together as kids! Let's play a game! The prize will be one year's supply of medicine needed to restore Linda's memories!
The rules are simple! We'll just play a game of tag, and my friends will be the taggers!

His "friends"? He can't possibly be talking about... wolves?

Your task is to make it to this town's main gate and you win! The taggers won't chase you until the bell has rung three times! So make the best of it while you can!

He goes away.



Yes, Linda, but now we need to go!

We go back the way we came, but by the time we're down from the bell tower, the three bells have rung, and...




...wolves are no longer docile.



But that's totally ok! It gives us a chance to collect another species on our way to 30!



There's honestly not that much to say here. They are pretty easy at the level we are, and I really haven't been doing any grinding--it's really not ever necessary or even really useful in this game, as we already know. The wolves can buff themselves and all that, but still they don't pose a huge threat. One last interesting thing to note is that, not unexpectedly, they have mostly the same abilities as dogs.



Getting to the ground floor, probably the easiest way is to go around the back





...and finally take a side exit!



We make our way to the main entrance... only to be confronted by Nek, again.



Well, let's give you your prize!
But before that... little Linda, what do we say? Say thank you properly!
Thank you... Ken...

Linda sounds quite listless here... She moves over to Nek's side.



Of course, that doesn't generally work so well, so I supplement it by drugs. It's just more reliable.
But, brother! You do not need to worry! I am a man of my word! I'll make sure she takes her medicine regularly!
Ahahahaha! Wait, what? What kind of look is that on your face right now? Oh, I see! You want to keep playing, don't you?
[ It's my turn now to be the tagger! ]/ I've had enough with you!
Looks like my friends also still want to play with you! Be nice to each other, all right!
Well then, brother! I wish you a very merry Christmas!

He and Linda exit the stage...



...and Ken quickly finds himself surrounded by dogs! However shall we get out of this one?

No problem, because help appears just in the nick of time:







Huh, that son of a bitch Santa's got Linda again! I see.
Hahahaha.... oh ithurtsithurts!
If he took her, we can take her back! Let's go, Ken! Come on!
......
Um... by the way, Ken... which way are we going again?

Well, ok. Let's stop for a second and see where we are.

Clearly we've lost Linda again, but we do now have Hume in our party:




Or like this, if you want to take a look at the picture properly:



So he has fixed stats that you see there, doesn't level up, and you can't change his equipment either, and also he has no BP and therefore no special abilities that he can use--therefore, brute force attacks are his thing. Luckily he's pretty much at the level where we need him to be and also has relatively higher HP for his level (but he's a pretty large fellow so that's not unexpected anyway). So we should be able to make do temporarily, until we recover Linda, at least.

All right, well, there's nothing really to be done here any more, so let's at least make our way back to Battle Park and regroup there.




On the way back, Ken gets a message notification! We'll check that shortly.



Let's hear the message. It's from Ben!

It's me! How is Linda? She's remembered something by now, right? Anyway, I need you to come back for a bit! As commander, it's my duty to hear the reports of my team and to make plans for the future! Also, I don't like to say it, but your mum is worried about you and can't sleep!
This is an order! Come home as soon as you can! After you've reassured your mother, report to me at the HQ immediately! That is all!



All right, let's head back to Hardia, it has been a while! As usual we'll take the mountain tunnel southeast of Battle park...



...which drops us off just a bit north of Hardia and the ark. So, let's visit Ken's mum first!



After proclaiming, "I'm going to make Linda my bride!" now you're already bringing the bride's father? I mean, I don't mind, but I think that Santa look doesn't really become you.
Also... I guess it must be a fad or something, but I don't think it's nice to be dragging Linda around with a collar and chain...

Nek is pretty crazy, huh? But also, on this topic check out at the end the concept art section!

I don't feel we were particulary reassuring there... but nonethless, time is of the essence so we head to the Ranger HQ next to talk to Ben.




I hate to have to get to business immediately, but Linda's been kidnapped again!
Kidnapped? Why aren't you doing anything about it, she's your daughter?
That's why I came here to seek your wisdom! I'm sure you have a few tricks up your sleeve, right? You'll help me for old times' sake, right?
Or, hmmm.... you haven't run out of ideas, have you?
You damned... of course I haven't!
There we go, there we go! That's the commander Ben I know and respect!
So, what shall we do about this Nek? Tell us, don't be shy, ok?
Take this with you.

Commander gives Ken a radio-receiver.



Of course, the unform I gave to Linda also has one. The receiver I just gave you has a disadvantage that it can only be used outdoors, but it should help a little bit at least.
I see you're still as well prepared as always. Almost as if you knew that...
Huh. I see how it is... You really are a clever bastard! And to think that I was about to say thank you!



You know what, let's just go.

But we get stopped.




I'll be right behind you, as soon as I organise a team here. Try not to get into trouble in the meantime!
Forget it! I'm sure Ken and I are perfectly capable of rescuing her ourselves! That is to say, I won't be holding my breath, but if you want, you're welcome to join us when you can.
......
Ben... Sorry, maybe I said a bit too much just now. Let's just forget it.

You know what, let's just go.

But we get stopped.




Maybe when this is all over, I can try to help you two reconcile?
I appreciate that, but... I think it's too late for the two of us at this point. But Ann will always remain close to my heart. That's good enough for me right now.
Well, it's none of my business. If that's what you want, I won't say another word.

You know what, let's just go.

Not having any other ideas right now, we'll just head out and see what the receiver will tell us.




In order to use the receiver...



...we just go to the item menu and use it as any other normal item.

It shows us the world map like this:




The position of Linda (and Nek) is indicated by a small circle.

Curiously, as you can see, currently the circle is pointing at the ark itself! So I guess let's go there and see?




Oh, there they are!

Hey bro! I decided to give it a little try and it turns out that the control room door can be also opened with mine and Linda's handprint.

I mean, if they're twins, that makes sense sort of.

So, I guess I decided I might as well try flying this thing around a bit!
Ready for lauch!
......
Huh, I guess I always wanted to be able to say that.



Nek and Linda go inside.



COURSE SET! WARP NINE! ENGAGE!





Uh, now what?

Well, I know that we should be chasing Nek down, buuuuuuuuuuuut... there's also another place we could pay a quick visit to.




Obviously we're going to go and see Elizabeth again. The following scene is, like last time, entirely optional. Also like last time, it might take a few tries until she actually decides to see you.

Anyway, here we go, hold on to your hats!




It really hasn't been that long, actually. But ok.

[ Ask about Nek. ] / Ask about her age. / Ask about Panheim.
Nek? Spelled as N-E-K, right? Let me see...
......
Oh, I know. It's just exactly the same as you. Like a mirror image! Because KEN is NEK in reverse! So it's just another one of you, right?

I'm pretty sure she's just playing dumb.

Ask about Nek. / [ Ask about her age. ] / Ask about Panheim.
Ah! That's quite brave of you to ask a woman her age! Well, how old do I look to you?
20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / [ 65 ]

Let's see what happens now!

Ha! Good intution there! It seems you have a lot of experience with women for someone so young!

And the last thing...

Ask about Nek. / Ask about her age. / [ Ask about Panheim. ]



Uh, ok, I guess let's leave.

I've heard there's a new theory around that the ark is simply supposed to be travelling zoo of an alien civilisation. So you might also end up being turned into a stuffed animal when you board the ark. Sorry.

Like I said, now that we've done this, let's head all the way outside and check our receiver:



So, it looks like Nek and Linda are now in Ozport. Is he using the ark to make a tour of this planet, or what is going on here? Well, anyway, let's head to Ozport--I mean it makes sense, there's a wedding shop there.



First, let's check out the park again.



This lady has something new to say...

Hey, didn't you just erase someone else's name here and carved in your own? Well done, Nek!

Ah, we better check the tree, then!



Ken examined the bark of the Red Thread Cedar tree. Inside a 🎔, he found Nek and Linda's name written together.

[ Put Ken's name back. ] / Leave as is.

Ken erased Nek's name and put back his own!

Ok, now that we've fixed that, let's check out the situation at the wedding shop.



As we enter, we are immediately approached by someone.

Ah! Are you perhaps Ken?
That Santa fellow who was just buying a bridal gown here asked me to give you a message! The message is: "Make sure you come to the wedding!"

Ugh. Now he's just trolling us.

Well, anyway, I know we're in a kind of a rush, but still, there's a couple of new people here that are worth talking to!




Like this older gentleman here.

My dream is to see people living in my native Koshikata again, even it's only for one year. I've been buying lottery tickets for the last 10 years to help me achieve that goal, but so far I've only managed to win the third prize!

This statement sounds entirely inconsequential, however I would suggest remembering it for the future!



Also, this guy down in the casino/night club area.

They announced that the reason the South Area was closed off is because of raidoactive contamination caused by the satellite crash. But I've heard a rumour that it wasn't an accident, but instead a nuclear missile was used to make sure one particular persopn was eliminate!

Uh, wow. I hope not.

But in any case, it seems that Linda and Nek are no longer here, so let's go outside and check our receiver again.






Hmmm... The little circle now indicates around coordinates S-09, but this is right in the middle of a mountain range. Also, the location is not known on our places list on the right hand side of the display either. What could it possibly be?

Let's head over there to check.




Getting there, there does seem to be something there in the mountains, but more importantly, a cave entrance which we can assume leads to it! Let's head into the cave, then.



This particular location is called Nebul Road.



It features enemies like crabs and squids, which we do not care about at all at this point.

If we take the northern route, we get to this staircase.




It only leads to another staircase up.



This one leads to a tent.





I heard there's a town called Nebul somewhere around here. I've found some kind of a structure two floors up, but there doesn't seem to be any way in that I can see.

Hm, ok. if we take two floors up from here...





...we ultimately arrive this wall here. And also one floor up...



...is this weird structure. But, as the man said, there seems to be no way in, or anything else that can be done.

So, we have no option but to return to where we came from.




This time, we'll take the southern route, and then immdeiately go down a staircase.





Proceeding eastwards, we run into something chilling in a pool of water. It is not a species we've seen before, so let's check it out.



Ah, but of course. It's just some "entrails".



Er... so, uh yeah. Well, anyway. They are actually pretty weak, so the same strategy applies like with hyenas: remove dogs from your party and reduce your attack as much as possible, and you'll manage to capture a few! Also, Hume should not attack the females, since they are even weaker than males.

Oh, and I know what you're thinking. How crazy must these have looked in the PC Engine version, right?

Turns out, they looked exactly the same:




Well, anyway.



After finishing that, we take another staircase down.



Then we head back west, passing by a crate which contains "entrail clothes". That's certainly an item you can equip (but we won't as it's slightly worse than what we currently use)!



We'll take a turn south to a staircase leading up.



We head again east from there...



And again up, at the end of the hallway.



From there we go through a doorway, which this time is open. This takes us into the "secret town" of Nebul! Before we leave, I should mention that there is actually one other species you can find in the caves, namely the crocodile, but I guess we didn't come across them this time!







There seems to be a system of bridges over that muck (whatever that is), but first, we'll talk to the person here. Also, yes, the auction house is another game mechanic. Some species of animals can also be obtained that way, and we will visit over the course of the game.



If there are people who will buy it, we will sell it! Nebul is a kind of a town where the very basics of economy are given practical application.

One of the tents is empty, but in the other...



If you take the east exit, you'll find a big cave called "The Dai Cave" at location U-10. At the end of the cave, you will find a place where flowers grow in large clusters. In the spring and autumn, you can find some rare flowers that have medicinal properties.

We should add this to our "later" list. Also, "dai" literally means "big" in Japanese.



Leaving the tent, we head across the bridge to where there appear to be some structures submerged in this muck.



Most structures actually seem to have an entrance on the roof! What a weird setup.



First, we talk to this guy here.

Friendship, youth, love, courage... there are some things that money can't buy. But this town shows us that those things are just a small number of exceptions and that the money can buy most everything else!

Back south across the small bridge, we'll take the stairs down into the hotel.



Here, as always, we can disturb the guests:



There are many poor people who are happy and many rich people who are not so happy. This is all true, but relatively speaking, a much bigger percentage of rich people are among the happy ones!



Walking past the reception, we take the stairs down...



Here we can talk to this guy...

I wonder if there is anyone out there who would consider me as a Grade A Protected Person and take care of me... I guess not.

If we climb back out of the hotel and cross the bridge to the left...



...there is a woman on the bench here.

In your animal guide, you might have noticed letters such as C or F or B beside the picture of the animal. I'll tell you what those mean. Letter A means that it's a Class A protected animal, which means that the government has banned them from being bought or sold. But in this town, they are the best selling product! If you see animals marked with G or H, just forget about those.

So, finally here we are. I guess we've found a place where it's possible to trade in some forbidden goods!



Taking the bridge south from there, we can enter the bar.



First, we can talk to the waitress...

Quite a lot of customers in this town are actually from the ranger corps. They come here to sell the Class A animals that they bullied the poachers into giving up to them. It's ridiculous.

And then the gentleman sitting at the table.

Killing an animal just to taste the meat, even when you're not hungry--that's the human way of doing things. It's why we ended up coming to this useless planet at the far edge of the galaxy, too.

Don't forget that the general population is not aware of the human "life-force" issue, so they don't know that this planet is an experiment of sorts!



Leaving the bar, we'll now take the staircase next to the bench lady.



We reach an area where all the equipment, meat, etc. shops are. We'll start by talking to the woman standing by the sinks.

When I was a kid, I first saw the picture books of animals of Neo-Kenya. They are not related to those on earth, even when they have the same names. There are a few that look similar, but the way most of them are named, you really wonder what they were thinking they gave them the names.

Well, I'm not entirely sure about the "unrelated" part, but we'll see.



We continue our tour by talking to the gentleman in blue here.

The law limits the number of hunting dogs a hunter can register to a maximum of 32 during their lifetime. People who get a dog only to immediately get tired of it and throw it away are not qualified to own dogs! By the way, you can also divorce up to 32 times in Neo-Kenya. So I'm still good for 18 times, personally.

The animal trader next to him:

The animal protection treaty is a brain child of a person who's stomach is so full that they can't stop burping. They don't seem to realise there are many more people who live hand to mouth!



We can also talk to this person in white shirt, who's made his way to us in the meantime.

There are people who make the rules, and then there are people who break the rules. It's what I call the "self-cleansing" process of a healthy society. Anyway, here all animals are equal! You can buy and sell regardless of protection designation!



Here is the animal disassembler:

No person in their right mind would think it a good idea to disassemble a Class A animal, but... when people have too much money, it's hard to stay same. So that's why I'm here!



Our next stop is the equipment shop.

You're an amateur if you think you don't need the shop any more after you learn to make your own equipment. The ones that call themselves professionals, will keep an eye our for the occasional rarity or bargain in the shops!

Ok, I guess we will do that.

In the mean time, I buy two crocodile caps, for a bit of extra defence. One is equipped immediately on Ken:




It gives a very slight defence increase.



Next is the bank:

When you're in town, money is your best weapon. But when you're out in the open, a million G note is not even as good as a rabbit knife. Common sense on this planet is difficult for us bankers to grasp!

Rabbit knife being of course one of the weakest weapons around.



There is one last person to talk to, and they are over here.

With our famous "Trap Rental" service, you can safely capture dangerous animals! The days of having to chase them and risk your life to catch them are gone! You have to be smart about life, and traps are the biggest new trend! With our rental traps, even children can catch animals!

Cool. But also, if you thought we've see all you can do in this game, I guess you were wrong. Because here is yet another thing. And we will, just not today.



We're mostly done exploring, so we'll now take this lift up. Yes, you do have to push the button yourself to call it!



It takes us here, to an area looking suspiciously like a typical town entrance/exit. And indeed, if we go upstairs...



...we reach the expected bird line service desk! And there are also Nek and Linda (apparently in her wedding clothes)! But before we can do anything...





...they get on the pad and disappear as a bird picks them up. Well, drat.

Ugh, I guess we'll have to check our receiver somewhere again. Bird Line has a somewhat more reduced amount of locations you can go to from here, but the cheapest one is Ozport, so let's go back there for now.




Outside, we check the receiver:



Here we can see that the circle is indicating Paraside, so we'll head there.



Indeed, the ark really is here.



Inside, we can talk to this person here.

Hume! Your daughter was just here! It's been a while since I've seen her, but she seemed very pale looking. Also, she was wearing a wedding dress over her ranger uniform! Is that some kind of a new trend?

It seems we've just missed them again...

Let's head back out.




Indeed, the ark really is gone. So, well, nothing else to do but check the receiver once again.



This time, the circle is definitely pointing to Eterna--to no one's surprise. I think we may be nearing the end of this particular chase. Obviously we head straight there.

As we arrive, Hume has something to say.




It feels less like Christmas and more like climbing the Golgotha hill.

As we proceed, Hume takes Ken to the side.



They head back behind a building, and after a few seconds...



...come back out disguised as two Santas! I guess they must have beat up a couple of people and stole their clothes!

Just as we are in front of the door, Hume stops us yet again.




You go in from the front, and I'll go in from the right! If it works, we'll have them in a pincer, but even if it doesn't it makes it more likely that one of us will survive. In the meantime, remember, our first priority is to protect Linda! All right, I'll see you soon!



And he leaves to go around the right side, leaving Ken on his own. Let's finally head inside.



Inside we find that a door is open, which wasn't open before! If we go in...



...we find that it's some kind of a lab, with what seems to be a bunch of female corpses preserved in some pods or whatever those are. Over on the left...



...the whole gang is here! Including Linda, who appears to be sitting on the floor.



When you're wearing that outfit, I'm sure the angels will come for you from heaven, even if it is your own brother who kills you.
You don't need to worry about Linda, though! She'll be safe with me... forever!

It's been a while, so it's definitely time for another cutscene!



Well, that explains a lot, and specifically a thing which was mentioned long ago about corpses of Beastian women getting stolen from the hospital morgue. Also, those who were wondering if her last name might really be Báthory, I guess you had a bit of a point. Although in the case of real Elizabeth Báthory, a 16/17th-century Hungarian noblewoman who was accused of killing virgin girls and bathing in their blood in order to prolong her youth, the accusations were never actually proven and it may all have been just a deliberate conspiracy against her, as she at the time owned much of the territory that is today Hungary, so she had a lot of enemies.

In any case, as for our Elizabeth, we've now seen her true form, and also she's dead. So we don't need to worry about that for the moment and should focus on freeing Linda from Nek.




Come on, bro, follow me. But you know, I really think Linda and I will get along just fine!



He takes Linda with him and runs up the stairs.

I guess we should follow, sooner rather than later.

But we'll leave that for next time, which will incidentally also be the final part of Scenario A! Although, if you were keeping count, you will remember that we're still at only 29 species, including those we haven't handed in. So, there's still some more work to be done on that topic, and who knows what else might happen anyway.

In the meantime, enjoy some illustrations!





Today we have a couple of drawings related to the current Nek/Linda situation!



This first one seems like a cutscene storyboard which wasn't used, or something like that.



ivantod
Mar 27, 2010

Mahalo, fuckers.
    



Last time, things happened... a bit. First Ken and Linda went to Koshikata and met with Nek--that ended up with Nek kidnapping Linda. Then, Linda's father showed up and with Ben's help they managed to track down Nek and Linda. Then it turned out that Nek was supposed to deliver Linda to Elizabeth, who was using young Beastian women to keep herself young. Then it turned out that Nek actually wanted Linda for himself and was going to board the ark. And then, he seemingly invited Ken to a fight on top of Elizabeth's mansion in Eterna. Whew.

And so, let's continue right where we left off, as Ken follows Nek and Linda up the stairs over several floors!




You know, it's kind of weird when Ken is also wearing a santa suit! Anyway, he catches up with them one floor up.



I just wanted to see mum's happy face!

We go one floor up...



I didn't know how to cut corners... I wish I'd realised sooner that it's much easier and faster to "make" a corpse than to find one...

And one more floor up...



Like Linda... Like Linda.
Brother! This is not fair! So why don't we make a player substitute? How about it?



Finally, we're on the top floor. Ken follows them outside through the door.



And here we are, a confrontation with Nek right in front of a Christmas tree! For us, though, it's cutscene time! There's going to a few of those in this update!



Well then, after this...



...Nek goes over and locks the door.



Don't give up until the end, and let's have lots of fun! Please! All right, let's start!

And they start this silly fight!



We do actually have control over Ken, and it is possible to approach Linda standing there and try to talk to her...



...but she's still basically catatonic, so nothing useful comes out of her.

Anyway, after a while of this nonsense...




He doesn't finish whatever he was going to say, because a large Santa carrying a large knife appears from the other side.



Hume, I guess? Well, let's see what happens.



That was... oddly excessive!

Ken does take the advice, and starts to get Linda away from this whole mess...




...while the large Santa is about to corner them:



Luckily, before anything can happen, a bunch of rangers bust through the doors on either side!







But then...



Who... Who was that...?





...the animals. I've caught a few myself and put them in the ark. It's my gift to Linda and you, brother. The animals are still alive... it's not so easy to catch them properly, is it?
poo poo... my eyes are full of blood, can't even see properly any more... I have to tell you the keyword to get Linda's... memory back while... I can still talk...

Let's hear it, then.



Before we continue, it's interesting to make a comparison with this same cutscene in the PC Engine version! Just as a reminder, the old warning for PC Engine cutscenes does apply: I have to transcribe these purely by ear, so I apologise in advance for any mistakes--the overly compressed audio quality doesn't help here either.

Anyway, the PC Engine version of this scene:




So there are a couple of unexpected differences here! The major one is that in this version Nek actually outright tells Ken the "keyword" and what to do, instead of Ken being left to figure it out. The other difference is that in that in this version, for once, Linda doesn't get randomly violent with Ken--but in that version, Nek warns Ken that she might!

But either way, like in a fairy tale, "true love's kiss" wins the day!

Also, sorry if you thought there was going to be a boss fight with Nek! Because there is definitely no such thing in the game! However, don't worry too much, because we WILL in fact have a boss fight later today... or at least as close as this game gets to one, because as you might have noticed by now, proper boss fights really aren't this game's thing.

Well, all right, enough of that. A little bit later we find Ken and Linda, together with Ken's mum, all talking to Ben in his office in Ranger HQ building!




Now you can really focus on collecting all the animals!

Oh, yeah about that. You probably noticed Nek mentioning something about catching a few species and leaving them for us in the ark. This is actually true. We'll check this out at the end, when we hand in everything, but for now let me say that the game does indeed "gift" you a couple of species in this way, so you don't even need to collect all 30 that are required for successful completion! The game REALLY goes easy on us in this first scenario, but that's ok because they do indeed get more difficult as you progress through them in sequence. Anyway, we'll see what animals Nek gave us a bit later, although I won't go into detail about them until we actually get a chance to catch them ourselves.

Oh, right. It's a bit too quiet here... it's because that noisy guy is not around. What happened to Hume, anyway?

The commanders phone starts ringing...

That must be him! He talks big talk, but was not there when he was really needed! Ahahaha.

Well, I'm not entirely sure about that "was not there" part. He finally goes to pick up the phone, though.



I knew it was you, Hume! Where have you been loitering about, anyway?
......
Yes, they are both here... You want me to turn on the speakerphone? Ok, sure...

So this bit is better when heard as audio, but I'll try to transcribe as best possible. There are two voices heard over the phone, Hume and Ann, alongside various sounds.

quote:

Hume: You want me to read this message, right?

Sounds of fighting and Ann being punched.

Hume: Stop! Don't hit her! All right, I'll read it, I'll read it! Stop!

Hume: "Dear Linda, your mum and dad are being taken care of by Uncle Santa. I have prepared a fun party for all off us, so please come and join us together with Kenny. You can find the venue easily, just go up the red stairs by the ruins and head west through the snow to find us! If you don't come soon, I'll roast your mum and dad and eat them instead of the turkey!"

Hume: Don't come! It's a trap!

Various sounds of punching and struggle.

Hume: Nnnngh... stop! What are you doing to her!

Sounds of person being punched and some maniacal laughter. Ann screams.

Ann: Stop! Please!

Sounds of Ann screaming while she's seemingly being beaten.

Hume: Stop! Don't do it to her! Aaargh! You bastard! You bastard! I'm going to kill you!

More sounds of punching and screaming. The connection is interrupted.

......

He comes back over to Ken and Linda.



[ Of course! ] / No, we won't.
So I thought. Well, I'll save some time in searching.
Turns out, "somebody" who likes to play tricks, "somehow" attached a transmitter to Hume's back last time when I stopped him from leaving here.

I like this turn of events. Ben was always presented as someone who always has a trick up his sleeve, and so is the case now!

In any case, we can leave now and try to find out Hume's location, but before we do that... Ken's mum is still standing here, so let's just have a quick chat!




Ken, it's your job to make sure that the good ones outweigh the bad ones, understand?

There is also the commander's secretary sitting there, and we can briefly talk to her.

Now that Linda is back, her swearing and the cobra twist will be again in full force! Everybody save yourselves while you can!

Going back downstairs, we're approached by one of the rangers...



Well, I guess we would be interested.

However, there's one other thing I should mention right now. You might recall that we were prevented from using the Ark because of Nek messing with Linda's head. But... her memories are back, and there's nothing wrong with her any more.

So, does that mean that we can... just go and start the ark and leave right now? I mean, with the animals we got from Nek we definitely have at least 30. So, we should be able to just ignore all this and leave on the ark... right?

Yes.

Believe it or not, yes. You can entirely ignore whatever plot is left in this scenario and leave right now. Everything from this point on is totally optional. It's completely crazy.

Obviously, the stated goal of this LP is to explore this game in as much detail as we possibly can, so clearly we won't be leaving just now. Instead, I know we have what looks like an urgent situation, but let's just check Panheim out before we set off, ok?




We can take this staircase to get to the basement, where the detention cells are (remember that rangers also act as a kind of a police on this planet too!).





Panheim is over there in the other cell, but first let's just talk to this other guy whom they have imprisoned here.

It may be a Class A protected species or not, but either way they're going to be extinct on this planet, right? So why can't we hunt them, when it only chages things by a couple of years, right? Does that not make sense?

I guess this guy must be in jail for poaching or something! Anyway, over to Panheim.



This old man's story is kind of boring, but would you like to hear it anyway?
[ We'll hear it. ] / No way.

Of course, let's hear it.

I remember the first time I met Elizabeth. I was 26 and she was 28, we were both young. She was the president of a small cosmetics company and I was just a researcher who just joined the company. I was a bit of a late bloomer, so at 26 it was the first time I actually fell in love with a person. But my love was never going to come to fruition... and it's because Elizabeth was only interested in maintaining her own good looks and youth. She wanted to forever be the same age as her husband who died shortly after their marriage.
But now that I've lost Elizabeth, I regret it even more... Perhaps if I had told her at some point how I really felt...?

Well, we'll never know, will we?

Sorry for wasting your time, I know this was boring... I am really sorry to both of you... and your families too...

Well, ok, let's slowly make our way out...



Oh yeah, this ranger has something to say...

A frozen corpse of a man was found in the basement of Elizabeth's mansion. Apparently it's her husband whom she was preserving in hopes of being able to resuscitate him one day! Why would you do something like that!

Because you're crazy? But also, I think we can potentially conclude that Elizabeth is not actually Ken and Nek's mum. Since Nek previously killed the man in the underground cell (presumably the former mayor of Koshikata) who he claimed was their father. So then the person found in Elizabeth's basement should be someone else, right? Well anyway, there's still plenty more of game left to figure all of this out, I think. So we should not worry too much right now.

Before we go, we can also talk to the lady behind the desk here.


I am about half way through transcribing Dr. Panheim's statement. Do you want to read it?
[ Show me, please. ] / Nah.

Some time after her husband's death, Elizabeth started desiring to remain forever young. So I made her an elixir from animal hormones and gave it to her... This worked for the first 30 years. However, as the years went by, the effects of the elixir started slowly to diminish.

One day I came in possession of a corpse of a Beastian women, so I decided to try that as an ingredient in a potion. To my surprise, it worked better than expected, so I hired two "Vigour II" junkies to gather more ingredients.

The new drug got us through the next ten years. But as the Grim Reaper drew near, the population started to slowly dwindle, so I decided to experiment with a new idea.

My final target was Linda. So I decided to perform an operation on Elizabeth, after I had collected data on a sample similar to Linda...


And that's all there is here.

Let's head out. Now that Linda has recovered her memory, we should go and try sitting on the swing in front of Ken's house again!




You were so persistent! But that's fine. Is that how it was...?
That's right. [ It was the other way around! ]

Of course, we know that it was the other way around!

Eh? Really? Hmm, I wonder if my memory is not yet fully back...?
So. I was the one who proposed to you?
Well, I'll believe you, even if I think you're wrong!



On the way out, we should check that news bulletin on the wall...

Green Pharmaceuticals Was Doing Human Experiments!

Is the chairwoman the perpetrator or the victim?

The bodies of missing Minago residents were found at the home of Green Pharmaceuticals chairwoman in Eterna. The body of an important suspect, herself, was also found. Currently another suspect, Panheim is being investigated.


Well, ok. We'll head over to Hospico to talk to a couple of people, and then we'll be on our way to find Hume.





In this room, we find the hospital director...

I still remember when Linda was born... Mr. Hume asked me, "Why does Linda look so different from me? Is she really my child?". So I explained to him that most of the time the Beastian genes are dominant, and since Linda's mum is Beastian, she ended up looking like her. He just let out a big sigh and walked out...

Presumably also what contributed to the whole divorce situation...



On our way, I stop by the pharmacy to buy a few healing tablets. We're going to need a couple in the near future.



One last stop is by the room for newborns. Our old friend Sachiko is here!



Oh, I also have some good news! I have a boyfriend now!
I was bold like you, Miss Linda, so I just confessed to him! I said, "How about Sachiko?". I know it sounds unusual, but it worked!
Miss Linda! Let's both be happy from now on!

I'm not sure where to go with this one.

Now we're ready to head out and see what our receiver says!






Hmm, so it appears that it's pointing to a place in the far north called "G Factory". Hmm, "G" for Green?

But the bigger question is... how to get there? The whole area seems to be behind an impassable mountain range somehow. Well, the only thing even remotely close to it seems to be Eterna (and that other place next to it). So let's actually head to Eterna and see what it looks like there now that both Elizabeh and Nek are gone and Panheim is in prison!




Upon arriving, we find that it's apparently no longer permanent Christmas here, and also all people have left!



All the houses are empty and shops are closed!

We'll head over to Elizabeth's mansion. We want to have a look around, especially that lab that we didn't have time to examine properly.




All the female corpses have been removed from their pods...



Over in the top right corner is a staircase leading down...



As we go down, we see that all those people who were imprisoned here have been freed too! But we'll take the staircase up.



This leads us to a hallway in which we've already been. It's a long straight hallway leading east.





At the end of the hallway are two chests which we opened a long time ago, but the door here which was closed is now open! So we can go through!



Before we head in, I remember to give Linda that crocodile cap I bought last time to increase her defence slightly!



Through the door is another underground cave!



There is at least one new animal species to be found here, but I think it's only males, so we won't bother because we have enough at this point (although I won't stop you from trying to guess what this even is!).

By the way, that lighter coloured stuff on the floor is some kind of liquid which actually damages you if you walk in it! But in a true 1990s Final Fantasy fashion, sometimes there's no other way!




Staircase down...



...leads exactly to a place where you HAVE to damage yourself to get through!



C'mon, game.



We pass by another one of those weird statues and also what looks like an inoperable teleporter in front of it...



Back up again...



On the way there's even a chest with a tablet that heals around 100HP. Well, I don't mind! We'll get that other chest another time!



Walking west, we find another one of those man made gates...



...and we're out! Judging by the fact that there is snow here in the middle of summer, I think we've found the right place. Now we just need to head west to find G-Factory! By the way, in this last dungeon you can actually find a tent which houses a literal drug dealer, from whom you can buy stuff like "Vigour II" among other things!



It's an easy journey since we're bounded by mountains on the south and by water on the north. So we really can just go straight west.



Ah, here we are.



So this woman built a hospital town AND a factory town. Not sure what to say.

But, heading inside, Linda has a problem.




[ What's wrong? ] / I'll go then!
I just remembered what happened that night in Minago... I also saw who did it... Therefore...
[ Tell me more... ] / Well, then leave!





And she leaves anyway. Oh well, let's at least have a look what's here.



As expected from the description, looks quite industrial...



We can head here up the stairs.





All the shops are abandoned, however. Even the bank branch seems to be closed today, too.



But, outside we have these factory buildings. They have numbers 1-4 on them, so let's explore. First, the building number 1.



No people, just industrial stuff and robots. You can actually talk to the robots and they tell you stuff like Production line operational. or No production defects detected. so it's not exactly enlightening.



Whatever is in those vats, doesn't look too inviting. I'm sad to report though that they didn't implement the conveyor belt and you can't ride it.



Next is bulding 3, which sits behind building 1.



Mostly the same sort of thing. So we'll head to the next one, which is building 4.





Also pretty similar...



...except here in the corner, there is a chest, huh!



"Vigour III", you say. Huh, I thought they might have stopped the whole thing when everybody started going crazy after "Vigour II", but I guess not. I'm pretty scared to try it, though.



And finally, of course, the building number 2.



But, just as Ken is about to go in, Linda comes running!



Before we go in, I will rearrange our equipment a little bit.

Ken gets equipped with the jellyfish needle that Linda was using, because it's a stronger weapon:




It only hits one enemy, true, but we have a fight coming up where that won't be an issue.

Linda will take his trusty swallow cutter, although honestly she isn't even going to need a weapon at this time:




Well, let's head in.





At first glance, doesn't look very different...



...but a bit further forward, we find that large santa, who is almost certainly Hume!

Without any kind of dialogue, we head straight into a fight!




The fight is against "Murderer Santa"! But this is a complete joke. If Ken transforms into a Dolphin to increase his attack power...



...one hit deals a whole 177 damage to the Santa. Santa has no special abilities, so this is over in three hits basically.

However, this is definitely a case of "this isn't even my final form", because just as the battle finishes, we head straight into the next cutscene!




What even.

Well, he did at one point say that he wanted to keep Ann close to his chest. So, uh, I guess this is what he meant.

And with this, we head straight into the second phase of this fight, which is a bit more serious and probably as close as Scenario A ever comes to even having anything like a true boss fight!




This time, fight is simply against Hume. As you can see, he has 720 HP, but his strength and defence are a lot better than in the first fight. So we have to employ a bit of a strategy here. In fact, Ken and Linda will have to divide duties, with Ken being the attacker due to his bigger strength and Linda will be on defence.

We'll start by transforming Linda into a crab for a +46 to her defence. After this...




...Linda will use "Armored Skin" ability on herself, for a further +41 in defence. I like how in this game the "transform" option actually doesn't count as a turn and you can still do your regular action after that!

Next, Ken will do his usual transformation into a dolphin, for a +90 in attack power.

From now on, he will use his "desperate attack" ability to attack Hume:




It gives him an attack which adds a further +111 to his attack power, but at a cost of -111 to defence in the next turn!



It results in a nice 187 HP damage to Hume!

However, we must not forget that his defence is now almost halved, and this is where Linda comes in. Like pretty much any turn based JRPG, "defend" is of course one of the possible commands. Except... in this game the "defend" command acts more like the "sentinel" ability from Final Fantasy X. Namely, the character who is defending can choose whom they are defending! So with Linda, she can defend either herself or Ken. Therefore, she'll keep defending Ken so that he can keep using his "desperate attack" for a much greater damage per turn.




It's a bit more complicated than that, since his attacks are pretty strong. So you'll have to find time also to heal Linda from time to time (Ken will never get damaged, of course). Even with all her extra defence, one of his attacks still will do 1/3 to 1/2 of her HP! That's why we bought those healing tablets earlier!



He actually has some special animations for his attacks!

But then at some point, he does this...






The description of the attack indicates that this is him spewing a mixture of blood and gastric juice. Nice.

Other than making my MPEG4 encoder scream in pain, this attack also causes your defence to go down significantly. In this case, Linda eats -60 to her defence stat. This is apparently caused by her vomiting violently from the smell--at least that's how it's described in the game!

Ken does manage another "desperate attack", leaving Hume at 141 HP, i.e. one hit from defeat. Even though Linda will not survive next hit due to decreased defence, I still use her to protect Ken since he needs to actually survive to be able to do that last hit!




As expected, the next attack gets Linda down to 0 HP, but it's Ken's turn next and he doesn't miss. So this battle is finally over.

If you're interested, you can have a look at the video of this fight, just to see how it looks in practice:




And now, the aftermath.



I don't know why I let things go this far... I just wanted to be able to stay with Ann forever. That's all I wanted.
Linda and I look very different, but I loved her too. I truly did!



He climbs up on that vat of green goo...











Hey, Ken. You will stay with me? You will always stay with me, right? You're not going to leave me? Right, Ken?
Yes. We'll always stay together. It's a promise.

Well, there's nothing to do but leave at this point. Except...



There is absolutely no reason to do so, because none of the computers seen so far in the game were in any way interactable, but... if you check this one here in particular...



[ Yes. ] / No.

TransCargo IN: Ladybird ♀: 1, Ladybird ♂: 1.

So, yeah, if you check this computer, you get a pair of Ladybirds you can hand over in the ark! It's another freebie the game gives you, although this one you kind of either have to be very metodical and check everything, or to already know that it's there.

By the way, here I've shown you one way to fight this battle normally, but it's totally possible to 100% cheese it. If you check out the item "Vigour III" that we just got, the description says that it has high probability to cause negative status effects. If you use this item directly on Hume, most of the time it will actually put him in a "sleep" status which lasts more than long enough for you to easily defeat him using "desperate attack", without him ever being able to do anything to you at all!

All right, now we can leave.

Some time later, we find Ken and Linda back at Minago cemetery, presumably just after the funeral for her parents.




As we leave...



We're mostly done with this scenario at this point, but... there are just a couple more things we can do before leaving.

First of all, let's go and have one last chat with Ben a the ranger HQ.




Maybe I would have been able to save Hume and Ann and Nek... I don't know.
But you two... you have a look on your face like you will never again trust another person...
I remember it well, though... the look of joy on Hume's face when Linda was born. I want to believe that it was real, you know?
[Yes, me too!] / I'm not sure...
Believing it or not won't change anything now... but believing it is an easier way to live.
When you start the rest of your life, you too will start coming up with little tricks like this...
It's stupid, I know...
But in the meantime... keep yourself busy by collecting some animals! That's what I'd do!

Well, thanks for that, but we're kind of done with collecting, so...

Our next stop is down in the basement where the prison cells are.




First this ranger has something to say...

Contrary to Panheim's statement, no "Vigour II" was actually found in Hume's body... A bit strange, that.

Strange, indeed...

And then, if we check Panheim's cell...




...I guess all of this might have just been too much for him it seems.

All right. It's time to head out and go to the ark!




I know we don't actually need to, but we'll make camp here one last time, because it gives some nice dialogue between Ken and Linda!

Hey, Ken. What was the keyword that unlocked my memories? I was so out of it, I can't remember.
Ken, you shouted something, right? What did you say?
I want to hear it again. Hey. Hey!
What? You're going to pretend you're asleep now?
C'mon, Ken!
......
Ken... me too, I love you the most in the world.
*kiss* 'Night. 🎔

The next morning, first we head over to that room to hand over all of our remaining animals!

By checking with the friendly robot here...




...we find out that Nek left us 3 whole species here! Because last time we were here, we were at 23 and now we are at 26. Checking the pods, it turns out that a pair of animals from the following species were already registered by Nek: gorilla, cat, leech.

After this, we can finally hand over all our remaining stuff which we have been carrying for a while now! Namely, the following species: hippo, turtle, tiger, hyena, wolf, entrails and the ladybirds we just got.

And so in total...




...that brings us to a cool 33 out of required 30. Nice. But take note that there is still 87 species which we haven't even seen yet!

And now, up to the control room, and let's activate this thing!




Here it is... but as we try to activate the door...



[ Let's do it. ] / Ah, wait a second.

The game will give us a few chances to change our mind in case there's still something we want to do. But in our case, we're done here, so let's go!

Let's touch the panel when I coun't to 3, ok?
All right, here we go... One and two and...
Aaa! Sorry! Wait a minute. Somehow my heart was pounding! Let me take a deep breath to calm down for a moment.
......
All right! Sorry to make you wait! Now I'm calm! Let me do it again!
One and two and...
Aaaaaa! Time out time out!
I'm just so nervous!
I think I know what I need right now to calm me down!





Let's do it again! One and two and... three!



And finally...



...we are inside the control room, which has a whole bunch of huge pulsating hearts. What even is this.

We can sit at the controls, but before that...




...there is actually a chest tucked away here in a corner!



Hmmm... another one of those rings with odd names. Well, it's going to have to wait for one of the following scenarios until we figure out what it's for, because right now, we're leaving the planet!

Let's go and sit at the controls.




[ Now is good. ] / Let me think about that...
Is it really ok?
[ How many times are you going to ask? ] / Let me think about that...

We get two more chances to turn back, but we wont take them of course.



And then they finally launch the ark... straight into one final cutscene for this scenario:

[Photosensitivity Warning: The following video features brief instances of rapid flashing.]




By the way, about that song that plays over the credits, it is performed by Linda's voice actress, Minami Takayama. But I also mentioned before that the Sega Saturn version of the game had an included soundtrack CD. This CD featured slightly rearranged music from the game, but it also included alternate versions of all songs, too.

So here is also that alternate version of this song, in this version the vocals are perfomed by none other than this game's music composer, Ryouko Kihara:




I'm honestly not sure which one I prefer!

But while we're here talking about alternate versions, you might find interesting the PC Engine version of this final cutscene. It's actually not as detailed, in fact it mostly focuses on the fun part of Ken and Linda's journey. Well, fun for them, anyway!

Here it is:




So it's even more opaque than the one from the remake, if that's even possible!

In any case, well, that's that. That's more or less it for Scenario A. It actually only took us one year of in-game time to finish everything, even though we could have used full eight. In all honesty, this first scenario is really more like a tutorial than anything else--there's actually a bit more to be said about this, but it's kind of a spoiler, so it will be saved for later.

Also, yes I know.

There are many unanswered questions. There are many unopened chests. There are many characters whose purpose in the game is not clear. We have basically not explored the planet to any kind of depth at all.

But no need to worry. That's why there are multiple scenarios. To repeat myself, I promise you we will have the freedom and the time to figure everyting out and to solve the mysteries of this planet (which we have only just barely scratched the surface of!).

Anyway, every next scenario does get harder than the previous, so next time when we start Scenario B, we'll see what the winning conditions are for that one!

For now, I hope everybody is enjoying this so far, and see you in a few days!





As for today's illustrations, let's start with the concept art of Hume having gone nuts:


"Beat you up"

And then another funky one from back in the PC Engine era:



ivantod
Mar 27, 2010

Mahalo, fuckers.

King of Bleh posted:

I guess Linda's comment towards the end was meant to imply that Hume was crazy the whole time and he was the one who killed everyone in Minago, leading to her memory loss / fugue state from PTSD? ...Maybe?

The game definitely doesn't spell it out, but I believe this is the case. Panheim mentioned something about hiring "two junkies" to look for corpses, but also Nek said that instead looking for corpses they started killing. That's why also Nek saying at some point to Santa Hume about how Hume was supposed to let him have Linda or something like that. It's a bit harder to tell without playing the game with fully voiced dialogue, but if you watch the Hume cutscene, you can also see that he is speaking in two different voices (and also the same in the part where he beats up his ex wife while on the phone with Ben--that part is actually fully voiced in the game), so there is some indication that he might be suffering from some kind of multiple personality/dissociative identity disorder.

The Christmas/Santa obsession from Elizabeth is, as far I see, a completely random thing which has nothing to do with anything. Hume was wearing a Santa outfit because he and Ken disguised themselves before going into Elizabeth's house--I don't think there's too much more there than that.

Geemer posted:

Also, I'm guessing that animal in the cave leading to the factory was a sheep. Based on it looking fluffy and having horns. And also one of the two chests by the door leading to the area having the sheep sweater.

Ha! You got it right! It was indeed a sheep there. I totally forgot about the chest, but you're right there too. The other chest has the jellyfish needle which I just used in that last battle.

Also, I have a question for everybody here... just to check about posting some of the PC Engine cutscenes in addition to the ones from the remake. How does everybody feel, should I keep doing it?

ivantod
Mar 27, 2010

Mahalo, fuckers.

Hirayuki posted:

It feels like one of those "bad endings" from old NES/SNES games that were just incomplete, leaving major plot questions unanswered because the makers wanted you to play again and not skip all the secret rooms or whatever. Which is pretty much what's going on here--presented as a starter scenario--but with a TON more content and plot available to explore (and answers, I hope).

I should clarify things a bit: the different scenarios have unrelated plots that don't carry over as such--so this whole story for example about Hume and Ann's divorce etc. is finished. However, the "lore" of the world itself is common between all of the scenarios, so that means that we may in a more indirect way gain understanding of something that we saw in another scenario. And certainly also over the course of the game the understanding of the world itself, inlcuding stuff like the origin of the ark itself and so on.

Tallgeese posted:

Did we ever get an explanation of where the transformation ability comes from, by the way?

Not exactly, no. Ken and Linda gain ability to transform into various animals as they hand in species at the ark, but that's as far as we know for now. Certainly I don't recall any NPCs mentioning anything about that part.

ivantod
Mar 27, 2010

Mahalo, fuckers.

Ghost Car posted:

ivantod, I really appreciate the photosensitivity warning, but for videos where that's a potential issue, would you mind including a quick summary of what happens in them?

I thought enough to include a warning because of flashing lights, but somehow didn't think to continue that thought to conclude that people who are not able to watch the video because of it might need a summary of what happens in it. I'm so sorry!

I will include a summary from now and will also go back and add a summary to the previous video in the next few days! The good news is that there is only a couple of videos with this issue in the game so it won't be a big deal.

Please accept my apology, I'm very much in favour of taking accessibility issues seriously, but I did fail a bit on this one!

ivantod fucked around with this message at 12:48 on Dec 22, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.
    

Hello again, and welcome back to Linda³!

Last time, we of course finished Scenario A, so now we need to "push the reset button" and try something different!




We're back at the main menu, so I guess let's just select "Start" again!



We of course get the familiar scenario choice menu, but this time...



...we'll be going for Scenario B! Let's see what are the winning conditions.



So, here we go:
- Collect no less than 50 animal species.
- Take off with the ark.

Actually the only difference from last time is that we have to collect 50 species instead of 30--of course that means one male and one female of each species, like before. As always, we'll be playing on "normal" difficulty, but if you do choose the "hard" option, then you have an additional restriction: you are not allowed to have dogs in your party (or indeed any other animal that Linda can train for that purpose); this is in addition to a slightly faster passage of time.

Also, in the PC Engine version these winning conditions were phrased differently and contained surprisingly a bit of a spolier for the plot of this scenario, but in the remake obviously that was fixed and the spoiler removed. I'll mention this when it's no longer a spoiler!

All right, enough talking, let's get started.




The start, however, finds Ken in a familiar situation of eating breakfast at his mother's house.





You'll be late again, even though our house is just behind the Ranger HQ building! I heard that of all the rangers you're the one most often late! Your dad must be crying in heaven!



Mother! I have something important to tell you!
Huh, what? Why so formal?
But anyway, we don't have time for that now, the commander is probably just about to call with a wake-up call for you!

The phone starts ringing.

There he is, just as I was talking about it!

She goes to answer the phone.



What? Oh, commander, I'm just an old lady, please don't make fun of me!

She finishes the conversation.



Three, two, one, go! Come on, go already!



And, so, here we go!



As before, we can talk to this girl here to get a free dog, since her family is leaving the planet and they can't take the dog with them. We'll get the second dog shortly, but for now, let's head into the HQ building.





As it turns out, most people in this town don't have anything new to say compared to what they were saying in Scenario A. Therefore, we won't need to make a big tour this time around. We will however check out a few things which are different or which I may have missed last time. So with that in mind, let's head quickly down into the basement where the prison cells are!



This guy who is imprisoned here I think we haven't come across previously.

I heard that TransCargo on your back is just a modified version of an artifact found while excavating the ruins of Annabis. But how come when I do it, it's grave robbing, but when you rangers do it, it's archaeology?

Funny. Let's quickly check the lady sitting at her desk:



Ken, have you seen the keys for the storage room? It looks like someone must have taken them. Oh well, it's just junk in there anyway so it doesn't matter.

Yeah, there are a couple of chests here in the locked room:



...but we can't get to them as we don't have the key. One of these days. One of these days, we'll find somewhere, somehow, a key that opens one of these locked rooms with chests. Well, to be fair, for this particular door, we could go and get the key more or less right now, but we'll hold off a bit until we get the plot going!

By the way did you know that in this game there is actually a chest in a locked room which simply contains a key for another locked room with chests? Yeah. But don't worry. We'll open all those locked doors when the time comes.

Now, let's head upstairs for our meeting with the commander.




Yeah, so it's the same meeting like last time, where Ken has to apply to be part of the ark crew.



All right, Ken, take your place.



Ken does so.

I guess you all know the purpose of this meeting, but I guess it doesn't hurt to recap it briefly?
Yes. / [ No. ]

If you say yes, the same exact cutscene plays which we've already seen in the first scenario where the commander explains briefly the situation. Since we've already seen it, we can simply say "no" here to proceed directly to what happens after.



There is, like before, no other option here but to push the button and become a crew member. Although if you try to leave, the ranger next to you tells you something like "can you please push the button already, I need to go to the loo". So that's funny.

Anyway, Ken pushes the button.


Ken, are you sure about this? We don't even know where the ark will go. There's no guarantee you'll survive. Is that really ok?
[ I'm ready. ] / I don't think I can do it.
All right! It's been decided hat Ken will be the male crew member! Everyone should help out Ken to prepare as long as it doesn't interfere with their regular work. Dismissed!

But, as everybody leaves, another person comes into the room... Who is that?



Ken! Let's me introduce you! This is aide Kammer, who came from the Federation HQ to help us push forward the ark project!



The future of animals on this planet... no, the future of mankind itself... is now secure! And so is my position in the Federation HQ! T-h-a-n-k  y-o-u! 🎔
If there's anything I can do for you, I will be staying at the Ozport hotel, so please feel free to come and talk to me.

He leaves. I guess we'll go and talk to him at some point a bit later.

Ken, if you're regretting it, it's a bit too late for that. Now head over to the ark and register as the crew member, no take-backsies! Make sure to tell you mum about it too, okay?

All right, we're done with this and can leave now.



Before leaving, I check behind the boxes that Linda is not hiding there again with the intent of beating Ken up with a large stick! But no, she's not here this time, so we can go in peace. Also, I'm not going to check the calendar there in the corner because of course it restarted with 1991, so we don't need to worry about that until 1993. Anyway, as we go down the stairs...



...Linda and her mum are waiting there!





Where did they all even come from? Why is there a little girl among these people?

Me, Linda, and Ken here, we have bravely applied to be the part of the crew of the ark, who will save the animals!

Everybody claps.

Thank you, thank you, you're too kind! On the path these two young people will take, there will be many extraordinary challenges! But, we will prevail! I will show you now the proof!



*kissssss* 🎔

Everybody claps. Loud cheering.

We'll be fine because we love each other! We'll be able to accomplish anything!



Everybody claps. Loud cheering.

Linda starts to leave while everybody claps and cheers.




Just as she's about to leave the building...

Ken! Come soon and visit me in Minago! I'll wait for you! 🎔

And she's gone. But Linda's mum approaches Ken...



Everybody claps. Loud cheering.

Please, Kenny! No matter what happens, please protect Linda! I beg you!

Everybody claps. Loud cheering.

She also leaves...



...and then so does everybody else. As you can see, this time there is no "you have to be level 3" kind of thing, so we COULD just head to Minago right now. But we'll do a few other things first.



Like getting 100 G from the bank and taking out a loan up to a maximum possible 400 G. This gives us a total of 600 G in the pocket, enough to get started. The maximum loan amount, by the way, is equal to your yearly salary at that moment. Ken starts with a salary of 100 G per quarter so the maximum loan is 400. Don't worry, we're going to employ the money making trick in a few minutes and will quickly earn a lot more than that. But we need the loan to get started.



The other thing we should do is get ourselves a second dog. Because right now Linda is NOT in our party so it would be nice to have some backup.



As before, we can only use a maximum of two katakana letters to name our dog, so this time I decide on the name Aki (=autumn). No, I didn't actually forget that the game starts in summer this time, but I have decided that because of that initial mistake I will never ever name a dog "Summer" in this game. Luckily, the names of all four seasons in Japanese actually fit into two letters, so we should be good.

With this done, we're almost ready to head out. But first...




...over here in the hotel, there is something different! If we go inside and up to to the second floor where the bar/lounge is...



... we can see that there's a whole bunch of people here now, including even a singer! Let's first talk to the guests, maybe we can find out more what this is all about. First, the ranger standing by the counter.

There is a rumour that this hotel is haunted during daytime. You know, that guy drinking in the corner looks a bit ghostly to me... but maybe it's just in my head.

Yeah, probably. We can also talk to the guests to see what they think of the singer.

Angela's song reminds me of my mum back home and it makes me cry every time.
Good for her. She's the only singer ever who can keep her audience happy with just one song!
When I hear Angela's song, I fall asleep... because it feels like I'm back in the cradle again.

Well those seem like some pretty favourable opinions. We can also talk to the pianist lady.

Isn't Angela's song beautiful? You too can make a request, you only need to give a little tip.

Awesome. Then, let's talk to the singer herself!

Hi, my name is Angela! Will you let me sing a song for you?
[ Let me hear it! ] / Maybe next time.

We do need to give a small tip, but if we do, she does indeed sing a song for us! It's yet another (third) different version of the "Lullaby" song we've heard last time, and you can listen to it here:



Well, I liked that. I think that's probably my favourite among the three versions of this song. Incidentally the vocal for this version is also performed by the game's music composer, Ryouko Kihara.

Angela travels around the planet and visits different towns, so maybe we'll run into her again later on. But for now, that was a nice break and yet another cool touch in a game full of them.




As we pass through the entrance area, we can read the announcement posted there. As always, it gives us an update about the current situation of the world:

N.K. NEWS SPECIAL BULLETIN

A massive pathogen spill in the west area!

A large quantity of a mysterious pathogen has leaked from a Green Pharmaceuticals research facility; already the fourth investigation team has been lost. It is now certain that the entirety of the West Area will be declared a special danger zone on a semi-permanent basis.


Ah, well, there we go. So this means that the whole West Area (which really should be called North Area because it's actually in the north) will be inaccessible to us in this scenario. But instead, we have access to the South Area, which we didn't have before!

Anyway, before we exit, there is one more thing we can quickly do.




If we go up to the Bird Line counter, and talk to the person on our RIGHT side...

I will explain you how our company's menu works. On the left side you have the names of the destinations, in the middle is the price for a direct flight and on the right is the price for a flight with changeovers. Please use it!

So that's pretty inconsequential, right? You can figure it out wihout needing an explanation.

However, if you talk to her twice more, she will just repeat the same thing again. But on the fourth attempt...




...this happens! What could it mean? Well, if you check the destinations specifically with her (and not with the person on the LEFT side), you see this...



Basically, we have now unlocked the Bird Line route to Nebul! If you recall, Nebul is that "secret" town built inside a mountain that we had to traverse a cave to reach. Well, if you talk to this person 3 times, you unlock fast travel to that destination also! Pretty cool! This does work regardless of which scenario you're in!

Ok, now that we have done this, we can head outside.




We should go and register at the ark!



As before, we can talk to the floating robots, but this all the same as before, so we simply go to this room...



...where Ken uses his right hand to register!





Ken Challenger Human ♂ Registered.
The ship welcomes you as a crew member and master.
Ken, welcome to the ark!

Ok, now that we're taken care of all the preliminaries, we can finally get started.

First, let's break the game's economy a little bit. I have talked about this previously, but now let's see it for real!

As you might recall, I said that it's possible to quickly gain whatever amount of money you want, right now at the start of the game (and also it doesn't even cause any time to pass!).

Here's how that works. First, we take the Bird Line over to Ozport.




By the way, completely unrelated, but while we're here...



...you can actually walk through this passage here.



If you do so, you reach a little secret area with a chest in it! The chest contains a weapon--the dog sword! If we equip it on Ken...



...we can see that it's a fair bit stronger than his initial weapon! I'll equip it for now, but we'll replace it with something else before he even uses it. Still, not bad to keep it in reserve at least.

As far as this secret area goes, there is in fact a secret within a secret, but we'll leave that for later. For now, let's go where we originally intended to...




And that's over here, where the animal trader is.



We'll buy as many female rats as we can, while leaving just a bit of money for the Bird Line trip to Minago.



In Minago, in this house, you can find the animal dismantler!



Dismanle all the rats, chances are probably about 30-40% of them will result in a "swallow cutter", a weapon we're already quite familiar with. While a single rat costs only 20 G, this weapon sells for around 1400 and has a pretty good drop rate when dismantling. So now we go over to the equipment shop in Minago...



...and sell all the weapons you got for lots of money. Now just go back to Ozport and again buy as many rats as you can...



Unfortunately, you can only hold a maximum of 99 of any animal--as you can see it only costs 1980 G for that, but we already have 7077 from our first trip! In any case, you can now go back to Minago and repeat the whole process until you get bored or until you decide you have enough money!

Here is where I stopped (it only took about 20 mins to get here):




Just short of 100,000 G. Anyway, I did keep two swallow cutters to actually use. I equip it on Ken:



It's just slightly less powerful than dog sword, but as we already know, it has the benefit of hitting all enemies in front of us, instead of just one!

Now that we have so much money, let's do just one more thing back in Ozport.




In the Ozport item shop, apart from the normal stuff, they also have this thing here for 28,000 G. It's the "Air Free Pass" item I've mentioned before. Let's just buy it! It lets us use the Bird Line services completely for free!

Indeed, if we go to the Bird Line service desk...



...we find that the prices for all destinations are now set to zero, as expected. Nice.

All right. It's time to do get a bit of a start with animal collecting. To begin with, we'll collect a bunch of species which are easily found here around Hardia, Ozport and Hospico. These are all species we've seen before (and not very strong ones either), so I will not go into details other than listing them here.




Ostrich.



Pig.



Rat.



Squid.



Squirrel.



Stonefish.



Monkey.



Mole.



Crab.



Rabbit.

That'll do for now, I think. We can head back to the ark to hand these in.




On the way back, we are informed that it's now Autumn 1991.

Over in the ark...






...we'll hand in all that we have (and I'll just sell the rest afterwards!).

Talking to the friendly robot...




...informs us, of course, that we've collected 10 species out of needed 50. So we should be ok on that front for the time being.

After doing all of this, I remember that I should really go around these few places here and see what the animal traders have for sale, to save some time with species that we've already had the chance to encounter. First I pick up a male/female pair of dragonflies, they CAN actually be found around Hardia, but are a bit of a pain to get them to spawn, so it's an easy shortcut especially since they cost next to nothing. I also buy a female dolphin, just in case we ever find anybody selling a male--dolphins are mostly in the West Area, thus not really accessible to us in this scenario. The final animal that I buy is a female crocodile. The crocodiles can actually be found in Nebul Road cave, but I have a vague impression that females are a bit rare, so we have this one as backup.

Speaking of buying animals, I had a chance to watch a Japanese LP of this game where the player actually manages to collect ALL 50 species needed in this scenario without ever fighting a single battle. He obtains all species through other game mechanics, such as buying, auction house, eggs and so on! So even that is possible in this game!

Anyway, I know. We should really go and see Linda. But it's really weird right? Time passes in this game, but not for the plot itself. You can actually take YEARS before going to see Linda in Minago and it won't be a problem! Funny.

So with that in mind, before going to Minago, let's make a quick trip again to Ozport. Specifically, we'll go and visit that bar/casino area in the basement of the hotel/shopping mall building.




There, it turns out that Angela the singer has now moved! We won't ask her to sing for us, since she does indeed have only one song, but let's just talk to the other people here. First the two guys sitting in the middle. Last time they had for us some conspiracy theories how it wasn't a satellite crash but a targeted assassination! Let's see what they say today.

The West Area has suddenly become an exclusion zone... looks like some kind of pathogen or a parasite escaped from the Green Pharmaceuticals laboratory...
Apparently none of the people who went to the West Area to investigate have returned... Brrr... I'm scared just thinking about it.

Really? No conspiracy theories today? Disappointing.

Then the other guy sitting on the right...


I love to listen to Angela's song to escape from daily life...

Pianist has nothing new to say, so... we're finally going to Minago!



Here we are. There is a ranger here who has some not so nice things to say.

The people in this town are always saying things like "the legend says..." or "according to the legend...". It's no wonder that these Beastians are so backwards.



Downstairs, there's another guy here.

Three people have thrown themselves from the top of the church and committed suicide in the last month. It's terrible. The first woman who killed herself was the worst. She fell on her face... splat! She was actually still alive, so they took her to the hospital... but I doubt she made it. Poor thing.

Wow, ok. Let's go inside.



It took us a while, but we got here in the end! Before heading to Linda's house, let's make a quick tour. This place is quite small compared to other towns, so it will not take long!



Over to the right is the inn. But if you go in they don't even let you stay over and just tell you "aren't you staying at Linda's house anyway?". So we'll head instead into that building behind the inn.



That's definitely a bit messy, but we can talk to the guy in the lab coat.

If you're a ranger, you must be carrying an illustrated guide to animals with you. I've made it for you to use, but it's definitely got a few flaws. But I'm sure you'll be able to fill those in yourself. And also... but let's talk about that next time if you want. Just visit me when you're free.

Yeah, Ken actually does have an animal guide with him! I didn't really show that, but when you're on the overworld you can press a button on the controller, and it allows you to scan any animal you can see around you, to find out what it is and some of its stats. Of course, the more "unusual" the animal, the less information is available on it.

You can also check the animal guide here in this house by using that computer next to Ken.




It allows you to search for an animal by the first letter of it's name!



And then you can see some of its basic details and stats (like in this example for a mole). Of course, for "rarer" animals there will usually not even be a picture much less anything else, until you encounter it personally. This guy does have one other function, but we'll probably not encounter that until Scenario C.

All right, let's go outside and continue our tour of Minago.




Next, we'll head over into this building.



This is the butcher shop. Let's start with the guy sitting there on the side first.

We Beastians say that our ancestors came from the underground through a long tunnel. But I think that's a childrens's story, because I found out the truth when I was 13... my friend's mum and sister taught me.

Uh, do you actually mean that... actually, no, don't answer that, please. Let's just talk to the shop owner.

Unless your ancestors were hyenas, it's probably better to refrain from eating rotten meat. I mean you're not going to die or anything, but it may have other unpleasant effects on your underwear.

I assume this is how you're supposed to know about how to catch hyenas.



There is this lady behind the shop, so...

The ark must have been sleeping deep underground. The legendary "Mother of all Flesh" must have sent it down to us. And I thank her for that!

This whole story about the ark's origin and all that did get a bit neglected, but do not worry! We'll get to it.

Also, I seem to be saying "we'll get to that" a lot, but the game just has a bit of an unusual structure, so there's no other way to say it really.




Next we go in here...



It houses the animal trader and the equipment shop, just barely visible in the corner. We can also talk to this person sitting at the table.

A scholar was proposing a theory that the savagery of an animal is proportionate to the number of different animals it kills and eats. But then he looked at his dinner table and decided to abandon that theory!

The animal trader:

The sale price of a rare animal could keep you fed for many years, so you wouldn't have to worry about your salary.

True story, there are animals in this game which you can sell for millions of G! But the trick is how to find them!



Let's move to the other side, where there are two more people. First the guy in white shirt:

Apparently the ark is also a legendary ship mentioned in the primitive myths of the human settlers. But even in the early days, they would call us Beastians "outdated" or "clinging to tradition". I'm not really sure who is more outdated...

The equipment shop owner mostly has a small bit of tutorial.

With so many animals and pieces of equimpement to choose from, it's important not to forget: if you're not good enough, no equipment will help you!

Certainly another true story!

I also randomly buy the "rhino cap" from this guy because it increases Ken's defence +16:




(Even if it does cost 3300 G!)

Anyway, we continue our tour outside...




...with this lady here.

It seems that many people heard the sound of that woman slamming into the ground when she jumped off the church. But nobody went to check... I'm sure if she was helped earlier she would have survived.



Back across the bridge to this guy here...

Oh, hi! I'm Dr. Oid, an ethnologist! I'm sure that there is something more going on here in Minago! When I find it, I will definitely tell you about it! And when I do, you'll help me out, right?

I'm always up for another mystery! So, yeah, definitely!

We're almost done with our tour! Over here is...






...our old friend, the animal dismantler.

We Beastians are proud to have the blood of animals in our bodies, which we inheried from our ancestors. It seems that many of the Federation settlers also have the blood of a beast in their veins, but in their case it's more kind of a blackness in their hearts.

There does seem to be a bit of a tension between the Federation people and the Beastians, doesn't there?



Finally, we're going to Linda's house. For some reason, there's a person loitering in front of it!?

I had no idea that Linda's mum and dad had divorced about four years ago... but they've recently got back together! I guess it's true what they say: the children keep a marriage together!

All right! We're going inside!

But this update is horrifically long, so it doesn't actually fit into one post! Please continue reading in the next post!

ivantod fucked around with this message at 23:00 on Nov 9, 2022

ivantod
Mar 27, 2010

Mahalo, fuckers.


Inside we run into Hume! (BTW, yes, Ken can still steal the duck meat from the kitchen, no problem.)

Linda's occupied right now, so maybe just wait a bit... Actually, you know what, she's upstairs, just go see her!



Upstairs, Linda is in her room, together with her mum. She also seems to be a bit dressed up? In any case, it's cutscene time!



There were a couple of small differences here in the PC Engine version. First of all, the cutscene was very slightly different:



But more interestingly, in the original, there was actually a dialogue choice here (yes/no). It didn't impact anything, but it was a bit funny, as if you said "no", then Linda would yell something like "Mum, Ken says that we should alter the dress so that it emphasises my boobs more!". But this was removed in the remake.

Anyway, moving on.




Before we leave, we can talk to Linda's mother...

Don't you think it's a bit of an unusual dress, this? It's a traditional Beastian wedding dress--I also wore it for my wedding. Linda suddenly wanted to try it on for some reason... How do you like it?
[ I almost didn't recognise her. ] / I guess it's not bad... / Anybody can look good in nice clothes... / It's kind of silly...

It would have been nice to have some custom responses for each of these options, but... sadly no. It literally doesn't matter what you choose here.

You think, Kenny? I'm sure my daughter is going to be even more beautiful than me in a few years!



So, yeah, we're just going out for a walk with Linda going like that in a wedding dress. In any case, we're intercepted by Hume, who has a somewhat creepy comment, although I'm sure he's just trying to be funny.

Linda! You look so pretty! If you weren't my daughter, even I would have proposed!

I think we should just move on, really.



Outside, the loitering lady has another comment...

It's quite fashionable to be walking around with your boyfriend in your wedding dress! You look amazing! You two are great!

Is she... like a fan club president or something? Anyway, we'll walk over to the church...



Actually I just wanted to come here to show you the church. C'mon, let's go inside!

Inside.



Hey Ken! Let's pretend for a bit, ok? Please?

And so, they do the "wedding walk" thing...



And then...



Like this: ”Ken, will you love Linda forever?”
[ Yes. ] / No.
Thanks. 🎔 I would say "Yes" too.
But, we won't be able to get married in this church any time soon. There's been three suicides from the bell tower in the last two weeks. And it's rumoured that the ghost of the first girl who jumped is ringing the church bell every once in a while.
Listen, you can hear it, right?

There is indeed the sound of church bells heard.

......
Ahahahaha I'm just messing with you! It's just the priest up there now.
But people really are saying this about the ghost and even that they've seen it! For real!
Oh, boy. / [ Oh, sure. ] / Oh, whatever.

By the way, Ken, you know that the gate of this town closes after the evening bell, right?

There is no actual day/night cycle in the game, therefore this is the only time this will actually happen.

So you can stay overnight and I'll treat you to some of my own home cooking! Please eat a lot!
This is just simply so that in the future you would know which one of us should be doing the cooking.

This game is genuinely funny a significant percentage of the time!

Anyway, some time later, in Linda's house, after the dinner is finished...




Ahahahahaha... hic... What was I saying? Ken, don't make trouble, ok? Hic. Make sure you treat Linda well and keep her happy, hic.

Uh, someone's had a bit too much to drink, huh?



And he falls of the chair and is promptly asleep!



Hic, I'm fine! Ken, you stay in Linda's room on second floor and she'll sleep downstairs with us. Hic. You can have Linda back in the morning!

He falls asleep again, but...

C'mon daddy, get up...



She pushes him towards the bedroom!

Hic, so just enjoy youself during the night by looking at Linda's wedding dress! Ahahaha, you poor bastard ! Hic!

Meanwhile Ann tries to put a stop to this madness!



And she does just that!



And so...



..ken is left alone in Linda's room. What to do, what to do. Oh, I know! Let's rummage around! First of all, Linda's diary is there on her desk, so let's start with that!

Diary Entry 1: I can't wait until Ken applies to be the crew member! 🎔

Diary Entry 2: Why has that idiot still not applied?

Then over by the mirror, there is a photograph on the wall.

It's the same picture we have at our home, of all of us together in front of the swing.

The teddy bear:

I had a stuffed animal that looked like this when I was a kid. It looks very similar... Wait! Isn't this...

And then, finally the dress hanging on the wall.

Is that the same dress she was wearing eariler today?

Oh, Ken... But while he's doing that...



...Linda shows up and knocks on the door!

Ken, are you still awake?

He is, and she comes inside!



You can actually hear loud snoring noises in the game right now!

But mum is fast asleep, somehow! I guess when you're married you get used to it...
But, Ken. Thank you for volunteering for the ark! Really! And now I...

But before she can finish the sentence, there is a loud crashing noise heard from downstairs!

Huh? What was that noise?



They both quickly run towards the stairs, but in the meantime we'll watch a cutscene to find out what happened!



I have no idea what just happened.

Oh and before you ask, there's actually no PC Engine version of this scene. In the original version, this scene was presented entirely through normal in-game graphics, complete with the usual tiny character sprites from that version. So it was a pretty obvious decision to add it in the remake.

Anyway, a couple of moments later, the attackers manage to intercept Ken and Linda.




Ken and Linda run back into her room, but...





Three, two, one. Attack.





Three, two, one. Attack.



They fire at Ken.



Ok! Well done! We don't care about him, it's the woman we came here for.
Three.
Two.
One.
Attack.

A shot is fired.

Linda screams.







    *    *    *


Some days later, Ken wakes up in the hospital. The hospital director Chen is next to him.



Have you recovered your consciousness? Ken, you're on the second ward in Hospico. I'm Chen, the hospital director, nice to meet you.
That was quite a terrible thing... Only you and Linda have survived. They haven't caught the killers yet.
By the way, about Linda's condition... I've been informed by Dr. Emory that Linda's surgery went well. But I think it's better if you get the details from Dr. Emory himself, he is currently taking care of Linda in his lab.
Now then, as soon as you're able to get up, you can be discharged. You can find Dr. Emory's lab on the east side of town, it's the house with a beautiful flowerbed maintained by his daughter Sachiko. So you should be able to find it easily.

Ok, lots to unpack here! First, Linda is alive and her surgery... was a success? We're definitely going to need to find out more about that. But also, Dr. Emory? You might recall that Dr. Emory is one of the three geniuses of Hospico, alongside Dr. Panheim, and Dr. Flora. However, in Scenario A he was killed in the satellite crash so we never met him (and oh boy I'm waiting for the reactions when we DO meet him later today!). Then we have the ever confusing Sachiko. In Scenario A she was the only survivor of the satellite crash, but apparently without her memory. So let's see what all this looks like now that both Dr. Emory and Sachiko are alive and (hopefully) in good condition.

So let's get out of bed and have a look around!




First of all, there is a ranger standing outside of Ken's room, so let's talk to her.

Unconsious for three days, despite no serious injuries... You gave us all a bit of a scare, Ken!
Let me give you a quick update... Except you and Linda, all the residents of Minago, and even all the tourists there, are dead! The murders were brutal... just ask the unlucky crew who are cleaning all that up now!

Wait, again? But what about Dr. Oid, the ethnologist? Or the animal encyclopedia guy? Are we really never going to find out what their stories are?

Sachiko is not in the room for newborns this time (does she even work as a nurse in this version of events?) so we'll just continue on.




This guy here...

The flower bed in front of Emory's house is nice... soothing, and somehow cleansing. I think it's because people who make flower beds like that must have beautiful hearts.

We can also talk to the nurse whom you can see standing at the nurses' station there.

Emory's lab is to the east of this building. The flower beds made by his daughter are beautiful all year round!

So, people like Sachiko's flower beds, it seems.



Next are the two nurses here...

I know it's not fair to say it like this, but I wonder why is it that you two are the only ones left alive. Maybe the killer is simply like a child who leaves the tastiest part of lunch for last?

Oh, you're just precious, aren't you.

The other nurse:


With babies, after they are weaned, their poo starts smelling bad. Every time I smell it, I think, "oh, he's no longer a little angel, he's turned irrevocably now into a human".



Next we have this person here in the computer room.

Back in the day, dead bodies kept getting stolen, so there were strict checks on mortuary access in the basement. But nowadays is not like that any more... maybe because everything worth stealing has already been stolen?

And if we do go down to the morgue...



When the bereaved family came to collect the deceased, he was gone. There seems to be more and more "strange" dead bodies in this hospital. Certainly here there seems to be a lot of "walkers". I mean, walking is good for you, but I think it might just be a bit too late for them.



Over here are, of course, these two chests, somehow in an unlocked room! They yield a 100HP healing tablet and an antidote. The contents of chests don't generally change between different scenarios.



Then, back outside, we have this ranger lady...

He corrected his bad habits and even managed to get back together with his wife... He was doing so well, I don't think Hume deserved to die after all that...



And before you ask, this entrance to the underground cells is still here, and there are still rumours about the former mayor of Koshikata being imprisoned here. We never got a proper answer to that one either...

Next, we'll head back inside and...




...talk to the lady at the reception here.

You are probably worried, but Dr. Emory is a top surgeon. He can be a bit self-righteous sometimes, but... I have complete trust in his judgment! The only problem is that even he can't fix wounds in one's heart...

We can also talk to that kid nearby...

When I'm being naughty, my mum always says to me: "The Mayor will come and get you!".

Mayor of Koshikata, perhaps?



Over here, we can also talk to several people. First, the guy in blue.

Have you met Sachiko, Dr. Emory's daughter? They say she's as honest and pure as a white cloth... but I'm sure some man will eventually dye it into his own colour.

And also the guy at the bank counter.

I've heard that the ruins of Annabis, discovered at W-17, have been named Marblepolis. They say the ruins are well preserved. Since the site is open to the public, if you make a "lucky find", it may set you for life!

Well, we've already been there, and indeed discovered some mysterious artifacts! We'll definitely go again!



The guy at the equipment shop has a thing to tell us...

Dr. Flora's shapely lips are the source of incomprehensible botanical tales and magical scented kisses. Both are as mysterious and unforgettable as her tanned skin!

Dr. Flora, if you recall, is one of Hospico's genius scientists, who always seems to want to kiss whoever comes to visit her lab.

But, anyway, now is the time finally to go see Dr. Emory.




Therefore, we find ourselves again in front of these three houses which contain the laboratories of the three geniuses of Hospico: Flora, Panheim and Emory.

First, we'll talk to that pregnant lady standing in between them.


The four pods in Dr. Emory's lab are artificial wombs, developed by him. It costs 300 million G for one of them, but they work! In the womb, the natural healing power is increased by 820%! You can heal in 3 days instead of 1 month!

Well, that's great to hear, hopefully then everything will go well with Linda, too!

So let's first check out other two houses, before we go to Emory.




First, Dr. Panheim's lab, with the obligatory Christmas tree!

This is the laboratory of the late scientific genius, Dr. Panheim. Look at all the animals in their containers... With the help of Dr. Emory, Dr. Panheim was working on extracting a substance from the animals which would prevent aging! If only that accident hadn't happened... what a pity.

Yeah, so looks like Panheim was killed in that pathogen incident and will be "sitting out" this scenario, so to speak.

Well, ok. Let's visit Dr. Flora next.




Ah, yes, all the crazy flowers.

Oh hi! I'm Flora! If you ever go to Rose Garden, buy a "MC Alice" potted plant! A quiet boy like you would be a perfect match for Alice! She will brighten your dull days!

Rose Garden is actually a place we can visit in the South Area. Among other things, we can fight roses there. They are pretty tough.

As before, Flora has the talking plant over in her room.




Ah, so these "MC Alice" plants are not actually unique, and we can buy one for ourselves too. We'll definitely do that. I'm actually not joking.

All right, finally...




...Dr. Emory's house. As mentioned, it has a nice flower bed in front of it. Let's go inside.



As we come inside, Dr. Emory approaches us...



You must have come to visit Linda! Her condition is not serious and her recovery is going well, so you don't need to worry!
I will take you to her right away, but before I do that, I need to tell you something.
The truth is, when she was brought in here...
......
Linda's limbs were all completely severed. Of course I rushed to reattach them, and the surgery went perfectly!
It's just that...

Oh, just say it already. Clearly the surgery didn't go as "perfectly" as he says!

......
Well, why don't you come over here and visit her first and then I'll tell you the rest of the story.



I guess those four pods are the "artficial wombs" then, huh? And Linda is currently in one of them.





Instead, I found the left arm of another corpse which had a high genetic compatibility. I didn't know what to do... But then my doctor's conscience prevailed and told me to go ahead with the transplant. I believe this was the right thing to do, given the practicalities of Linda's life after she leaves hospital.
Ken! If you were a doctor, what would you have done?
[ I would have done the surgery. ] / I would have left her as she was.

Let's just humor him for now.

As a doctor and a human being, I have always tried to do the best I can under the circumstances. However, it's not always easy for the patients to understand that. I expect Linda will also have some difficulties to come to terms with it.
After all, her left arm is now that of a very large and muscular man. So it's going to take some time for her to get used to it. Especially since it's the left arm of her own father, you know?
......
Ken! I want to ask you to take care of her afterwards! Will you do it?
[ Leave it to me. ] / I don't have confidence in myself to do that...
I will contact you when she's ready to be discharged! In the meantime the best thing you can do for her, is to collect as many animals as you can! That's what she would want you to do!



And that's all he has to say for now. Well, gee, thanks a lot Dr. Emory. Now that she's lost her left arm, how the heck is she going to be able to activate the ark anyway? (Just in case you were wondering how we would be stopped from leaving early this time!)

Well, that was sure a lot of stuff happening today, so let's stop here for now. And to those who expected that the game was going to dial down the crazy in the beginning of the next scenario, well... maybe not!





Today in this section, we have a few drawings of Linda trying on the dress!


"Isn't it a wonderful dress?"





ivantod
Mar 27, 2010

Mahalo, fuckers.

Arzaac posted:

Please, please tell me they made a Linda sprite where she's got her hulk arm

They absolutely did. They made a cutscene about it, too. We'll be seeing both soon.

ivantod
Mar 27, 2010

Mahalo, fuckers.

DACK FAYDEN posted:

I was hoping for some at the end of the update but no such luck, I also hope for this!

Of course there's art of Linda's "new look"! The main reason I'm not posting it yet is because there's also a whole (hilarious) cutscene where her new look is revealed, so I was going to post it after that! I generally try not to post art which could be considered "spoiler" until after it's been revealed by the game itself.

Also: as mentioned above in addition to a cutscene and associated concept art, there's even an overworld sprite for Linda looking like that! We should get to that point in about two updates or so--it won't be in the next one, but probably the one after that.

BTW: I have come across an article written by this game's designer/director, Shoji Masuda, in which he explains the process which led to this game being developed and how we went about it. It's also a bit spoilery still, but I might split it into a few parts and post over time. It was originally printed in a brochure which was included as a first-press bonus for the PC Engine version back in 1995.

BTW BTW: Speaking of Shoji Masuda... I am potentially considering as my next LP to play "Tengai Makyou II: Manjimaru", but we'll see. In any case we still have way more than half of this game to go through first anyway.

ivantod fucked around with this message at 19:34 on Dec 27, 2021

ivantod
Mar 27, 2010

Mahalo, fuckers.

JamMasterJim posted:

I love the Linda LP, but the STOCKS are drifting further and further away

Yeah, "Kabu Trader Shun" is probably not going to happen, or at least not any time soon. :(

Sorry about that!

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ivantod
Mar 27, 2010

Mahalo, fuckers.
Well, thank you all for saying nice things about my LP! I'm glad people are enjoying this! :v:

About editing the images: It just seems to me like it's easier to read this way when the translated text is put directily into the screenshot itself, that's all. And to be honest it's not actually some kind of extra effort on my end. I take screenshots from a recorded gameplay video, so I simply make sure to take the screenshot at the moment when the on-screen text box is still empty for all screenshots where it's needed. Then I just make a flat file with all translations and simply run it through an ImageMagick script to render the "translated images". So that's actually a lot easier than it seems!

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