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CharlestonJew
Jul 7, 2011

Illegal Hen
Bringing this back from the dead, since I've been playing it. I'm up to what I think is the endgame, and I gotta say I'm pretty disappointed with this entry, especially after TSA, which I really enjoyed.

- I'm playing on Hard and combat is just an utter slog. Some of the bosses are still fun but normal mooks are just HP sponges. The attack upgrades don't scale nearly high enough to keep up with the added health enemies get, to the point where an entire light combo would just take off a single pixel of health for some enemies, it's insane. I appreciate the added enemy variety in what they can do but I do miss the human enemies, hearing the banter from the human enemies was a lot of fun, never got tired of hearing "MY SPLEEN" as I cut a guy in half or the big fat guys asking if I was having trouble in my virtual world
- Only 1 beam katana? Really? More options would have brought some much needed variety to the fighting
- Confused as to why they brought back the "open world" stuff that they took out in 2, now there's 6 worthless hubs to drive around in and waste my time. Can't even jump at will on the bike, lame
- Story is... hit and miss. Some moments made me laugh a lot, Jeanne's voice is incredible, but it feels like the writing has taken a complete nosedive after the first 3 bosses. It's also really, really poorly translated, like half these conversations are incomprehensible, but not on purpose like Suda's usual intent, because the translation is just awful.

I'll stick with it till the ending but I was hoping for a better effort from Suda here

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