|
I also just realized - Tails never gives Sonic a lift in this game. They all run everywhere. Like Tails' big thing is "I have a plane" and "I can fly Sonic places" but everyone just uses their legs in this game. Or, in case of Elise, is carried by Sonic.
|
# ? Nov 20, 2023 10:39 |
|
|
# ? May 9, 2024 04:46 |
|
Kikas posted:I also just realized - Tails never gives Sonic a lift in this game. They all run everywhere. Like Tails' big thing is "I have a plane" and "I can fly Sonic places" but everyone just uses their legs in this game. Or, in case of Elise, is carried by Sonic. Actually, in Kingdom Valley where you switch to Silver, he doesn't actually do anything - just floats over to an arbitrary point which makes Sonic spawn next to an eagle going "thx". I think the idea is that Silver repairs some stairs so Sonic can take them, but it's funnier to think that Silver just carries him through the level. Actually he could just yeet him to the eagle platform. It's No Use!
|
# ? Nov 20, 2023 10:58 |
|
There's so little interaction between playable characters in actual gameplay - maybe they planned on some kind of baton-passing animations or something before realising they had no time to do more than "I'll take it from here!"
|
# ? Nov 20, 2023 12:30 |
|
Re video length, I think I'd go for the split videos instead of one long one but either way is fine.
|
# ? Nov 20, 2023 14:08 |
|
Gertrude Perkins posted:There's so little interaction between playable characters in actual gameplay - maybe they planned on some kind of baton-passing animations or something before realising they had no time to do more than "I'll take it from here!" Admiral H. Curtiss posted:Re video length, I think I'd go for the split videos instead of one long one but either way is fine. Also, I wanted to share this excellent analysis from a YT comment: Leylite posted:I'm going to take a brief opportunity to talk about something easy to overlook, and nonetheless crucial for a good game. The sound design. Which I absolutely agree with. Hearing what projectiles are coming your way is invaluable when you're trying not to get hit for Silver S-Ranks, and it works extremely well.
|
# ? Nov 21, 2023 10:22 |
|
Im pretty sure the entirety of Kingdom Valley’s Silver section could be pretty easily navigated by Sonic aside from a set of iron bars at the very beginning of the section which are only an obstacle because an invisible wall prevents you from trivially jumping past them
Augus fucked around with this message at 18:59 on Nov 21, 2023 |
# ? Nov 21, 2023 18:56 |
|
We back in this with our FAVORITE hog https://www.youtube.com/watch?v=3cjZjNfRzAI https://www.youtube.com/watch?v=iFVogXzF9Rk Every Silver vid will be a double feature. Enjoy and merry Christmas!
|
# ? Dec 23, 2023 15:55 |
|
Crisis City continues the trend of the edits showing way more knowledge of how to use the engine, and some remarkable bullshit with those under-fire ring trail steps. Having the goal ring just out in space at the end is an incredible troll. I don't recall the armored red giant robots appearing anywhere else- and I noticed some other robots had red and black livery, too. Is there a term for those? Are they crisis city-specific and I just didn't notice? Discendo Vox fucked around with this message at 23:49 on Dec 23, 2023 |
# ? Dec 23, 2023 23:30 |
|
I don't think we've ever had a reason to learn the VERTICAL hitbox of the goal ring, but I bet your head would just about brush it if you just held the hover button.
|
# ? Dec 23, 2023 23:55 |
|
Discendo Vox posted:Crisis City continues the trend of the edits showing way more knowledge of how to use the engine, and some remarkable bullshit with those under-fire ring trail steps. Having the goal ring just out in space at the end is an incredible troll. 2) https://sonic.fandom.com/wiki/Egg_Keeper_(Sonic_the_Hedgehog_(2006)) "The Egg Keepers are the least common enemy in Sonic the Hedgehog (2006), only appearing in White Acropolis (if one excludes their appearance in the Very Hard mode versions of some stages)." Notably, White Acropolis for Shadow in the first section. There's more examples of e.g. the hovering robot with the options appearing in its black and red form. Note that because they have lasers instead of machine guns, they are actually less of a threat in most situations!
|
# ? Dec 24, 2023 00:08 |
|
That last failure was just beautiful. Pure Sonic 06.
|
# ? Dec 24, 2023 05:11 |
|
https://www.youtube.com/watch?v=x30cDitlRO0 https://www.youtube.com/watch?v=eZFHuKB1S5k something to tide you over while you wait for midnight tomorrow
|
# ? Dec 30, 2023 20:53 |
|
Hoggy new year, Simon!
|
# ? Jan 1, 2024 20:51 |
|
Goddamn, the big-rear end wooden palisade breaking with the sound of weak balsa wood will never not be funny to me. I know it's like "we have a soundbank 'wood_breaking_01.wav' for all our wooden objects" but it's just doesn't fit so badly.
|
# ? Jan 3, 2024 11:05 |
|
https://www.youtube.com/watch?v=4gXvOCd6miM https://www.youtube.com/watch?v=o7RcqdLGvNA "Let's get sandy!"
|
# ? Jan 7, 2024 17:08 |
|
Those lasers from the giant robots are making me think of Indi Belra from Phantasy Star Online. It's a big, tanky, stationary enemy that turns to face you and shoots its arms as giant missiles. The trick is that if you stand still, the arms will never hit you, and you're free to whittle its HP down with any gun or tech. But they're usually teamed up with other enemies that force you to move around to aim at them, and even the slightest deviation in the wrong direction will let the Belra's arms hit you.
Dabir fucked around with this message at 17:38 on Jan 7, 2024 |
# ? Jan 7, 2024 17:35 |
|
Wait hold up. Can you check if you even need to open the door to trigger Amy in Dusty Desert? In the blind playthrough you didn't press the switch, just approached the door after killing the big laser robot, and in the S-rank it kinda looked like her trigger extended past the door the switch opens...
|
# ? Jan 8, 2024 01:23 |
|
Dabir posted:Those lasers from the giant robots are making me think of Indi Belra from Phantasy Star Online. It's a big, tanky, stationary enemy that turns to face you and shoots its arms as giant missiles. The trick is that if you stand still, the arms will never hit you, and you're free to whittle its HP down with any gun or tech. But they're usually teamed up with other enemies that force you to move around to aim at them, and even the slightest deviation in the wrong direction will let the Belra's arms hit you. Kikas posted:Wait hold up. Can you check if you even need to open the door to trigger Amy in Dusty Desert? In the blind playthrough you didn't press the switch, just approached the door after killing the big laser robot, and in the S-rank it kinda looked like her trigger extended past the door the switch opens... https://www.youtube.com/watch?v=WNF9Xs-yX0g
|
# ? Jan 8, 2024 21:47 |
|
Great work, post-launch DLC intern!
|
# ? Jan 8, 2024 22:00 |
|
Hah, I knew it!
|
# ? Jan 9, 2024 01:02 |
|
Silver's psychic, so he just can project his mind through the door to tell Amy to do the thing.
|
# ? Jan 9, 2024 01:58 |
|
https://www.youtube.com/watch?v=NSshgYH81Mc https://www.youtube.com/watch?v=_5nPpgrWqvU I'm intimately familiar with this snowfield now
|
# ? Jan 14, 2024 21:43 |
|
You can actually hear how much more joy is in Simon's voice when he's playing as Blaze versus basically every other character. She's the MVP
|
# ? Jan 15, 2024 00:06 |
|
Gertrude Perkins posted:You can actually hear how much more joy is in Simon's voice when he's playing as Blaze versus basically every other character. She's the MVP https://www.youtube.com/watch?v=XPsQzDR0tQM https://www.youtube.com/watch?v=6ArDk4EGWcw
|
# ? Jan 28, 2024 17:21 |
|
Only two more levels of Silver to go wooo (yes I am getting kinda tired of him) https://www.youtube.com/watch?v=ahME64B_Gl8 https://www.youtube.com/watch?v=YF4bsvlBnp4
|
# ? Feb 11, 2024 12:41 |
|
Simply Simon posted:(yes I am getting kinda tired of him) Silver_the_hedgehog.txt
|
# ? Feb 13, 2024 04:39 |
|
I don't agree that there is nothing intersting in Aquatic Base - the closing doors in the tunnel segment is the one thing I remember from that level. It's just that Silver doesn't get that I cannot believe that they made this level so boring for him, but that's another Sonic 06 moment for you.
|
# ? Feb 13, 2024 09:47 |
|
Kikas posted:I don't agree that there is nothing intersting in Aquatic Base - the closing doors in the tunnel segment is the one thing I remember from that level. Now I'm imagining Silver s l o w l y having to go through the tunnel, breaking the glass doors with objects that fly any which way, and I realize why it's not in his level.
|
# ? Feb 13, 2024 10:41 |
|
https://www.youtube.com/watch?v=zpDNl8vL15w https://www.youtube.com/watch?v=yv-LrxDGZJU Much better level than Aquatic Base. Still kinda happy that there's only one more left.
|
# ? Feb 24, 2024 17:01 |
|
never going to get over the towers that fall over like so many cardboard box forts. lol, lmao that and the lab are both so transparently hedgehog obstacle courses, completely unusable by humans
|
# ? Feb 24, 2024 21:56 |
|
The tower falls are so silly-looking, I kind of love it at this point
|
# ? Feb 25, 2024 09:56 |
|
Turns out buying and then planning refurbishments for a house takes up a lot of your time! Who knew. At least my LP money paid for it. Anyway... https://www.youtube.com/watch?v=VCOcS9B0ZD0 https://www.youtube.com/watch?v=ef_5omCEftU ...our long national nightmare is over. We've already recorded half of Shadow, so I can say with full confidence: the final part will be much more fun again.
|
# ? Mar 23, 2024 22:57 |
|
Congratulation on ORB
|
# ? Mar 24, 2024 02:15 |
|
now we can get to shadow's very hard levels, the best part of sonic 2006
|
# ? Mar 24, 2024 03:07 |
|
I feel like you're being way too generous with your estimation of Silver being 80% of the way to being fun. I'd call it more like 60. Also it's been a while since I've seen any of these Very Hards and drat I'd forgotten that those laser dog enemies are absolutely criminally bad.
|
# ? Mar 24, 2024 17:13 |
|
When Simon talks about levels of fun in this game we must remember that he has spent more time with Sonic 2006 than almost any other human on the planet, and so he is grading on a curve.
|
# ? Mar 24, 2024 20:05 |
|
TwoPair posted:I feel like you're being way too generous with your estimation of Silver being 80% of the way to being fun. I'd call it more like 60. Also it's been a while since I've seen any of these Very Hards and drat I'd forgotten that those laser dog enemies are absolutely criminally bad. ooooor it's just a number I threw out on a whim Gertrude Perkins posted:When Simon talks about levels of fun in this game we must remember that he has spent more time with Sonic 2006 than almost any other human on the planet, and so he is grading on a curve.
|
# ? Mar 25, 2024 00:13 |
|
What strikes me in particular about the 06 suck is that it permeates essentially all levels of decisionmaking. This is especially visible with these post-launch DLC, where there are occasional spots where it's clear that the existing toolset could be used competently from a level design standpoint, but it still overwhelmingly isn't in any way.
|
# ? Mar 28, 2024 05:14 |
|
Discendo Vox posted:What strikes me in particular about the 06 suck is that it permeates essentially all levels of decisionmaking. This is especially visible with these post-launch DLC, where there are occasional spots where it's clear that the existing toolset could be used competently from a level design standpoint, but it still overwhelmingly isn't in any way. The laser dog pushing the boxes off is a great example of an actually new and innovative level design element being ruined by the horrific physics engine, by the way. And that's not only an 06 issue either. Shadow the Hedgehog has an overall extremely disappointing Very Hard mode, with barely any changes in the levels, except for one level where in a staggeringly bold move they removed the floor of one section entirely and make you do hardcore platforming. It's brilliant, took a lot of effort, and ends up the single worst room in the entire game because the engine is completely unsuited for the challenge it asks of you.
|
# ? Mar 28, 2024 09:56 |
|
|
# ? May 9, 2024 04:46 |
|
I've started working on the Shadow Very Hard levels - will take my time though, as I did before Silver. In the meantime, I recruited myself as a guest on FPZero's stream for the Super Metroid Romhack Eris! I didn't shout that out last time, but there's a VOD: https://www.youtube.com/watch?v=YdDv8xFWWvE&t=57s As far as I know, he'll also make them into smaller videos, so do be sure to watch this spot: https://forums.somethingawful.com/showthread.php?threadid=4049666 (and check his thread out in general! It rules) Why am I telling you this now? Well, because we'll be live soon (on the full hour): https://www.youtube.com/watch?v=WTc8zVf9tHA Would be happy if you were able to join us
|
# ? Apr 7, 2024 14:11 |