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Kerzoro
Jun 26, 2010

You know another thing I don't see much in MMOs that City of Heroes did?

Being able to communicate with your quest giver from like... wherever.

In CoH, you met your contact (the quest givers) in person a couple of times, and then they gave you their number, letting you just call them to continue the quest. This was pretty great since moving across the city could be pretty slow even with the fastest travel powers.

Just imagine playing FF14 and not having to Pray Return To The Waking Sands half as much.

Of course, as much as I enjoyed CoH back in the days, there are elements about it that render it much harder to play nowadays. The missions tended to be... pretty generic. If it wasn't "beat up X mooks of Y faction on the streets", it was "go into building and a) beat up a generic boss, b) click on the correct glowy c) rescue/escort NPC to the exit" The escorts were particularly annoying since NPCs were very easy to leave behind and you had to go find 'em again. I don't think they were in much danger of getting beaten up by the enemies for the most part? A few missions did give you a helper NPC to go beat up the bad guy with, and those guys could get knocked out, but I don't believe that ended in mission failure often.

And sure, sometimes you did get missions where you went and beat up the boss of a faction, but even then they tended to follow the same formula.

NPC pathing in general just tended to be pretty awful, sometimes to hilarious results. One common story is that shortly after launch, civilian NPCs would get stuck in the metro stations, which resulted on a whole bunch of civilians walking up the metro entrances and then going back to the line to try again.

While this was fixed, it also got immortalized as an achievement plaque in game, and given a lore explanation: a villain's mind control experiment had resulted in civilians doing that strange routine.

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PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.

MechaCrash posted:

It's not that he isn't aware you can't do that. He knows full well you can. He very specifically did not want to, and never seemed to understand that player policing doesn't work. Or, as it was so succinctly put long ago, "Normal Person + Anonymity + Audience = Total Fuckwad."

He wrote a column about the history of murder in Ultima Online, but needless to say, I strongly disagree with his conclusions. I feel that if you give people the ability to be complete shitbirds to each other, then enough of them will jump on it with both hands to make everything noticeably worse. The players cannot be trusted to police themselves, because either they have no tools with which to use any punishment that sticks or matters and they're toothless and pointless, or the tools to do things that actually matter are given to the players and holy poo poo that is a terrible loving idea don't do that gently caress holy poo poo piss no don't.

I feel that the real takeaway here is that if you want to run an online space, you are absolutely going to have to moderate the poo poo out of it. The problem with Twitter, as we now know (the article was written in June 2018), is that the people in charge have lovely policies that they apply inconsistently.

We see this still today, if you give players a system to report, players abuse the system by mass reporting the other teams leader, we cant poo poo talk in EQ because GMs ban for the most silly stuff, the exploiters know this and bate the other side so they can get them banned. Hell wow has people fighting to the end of the run, then telling the group to pay them or get kicked and link a payment site. You dont pay, they kick you and the next guy to join gets the same ultimatum.

EQ a few years back did an experiment with a Dedicated GM. OMG that changed things for the better. 6 bot groups where just absolutely deleted from the game and 3 day 60s were mostly non existent. Real players you could also track, talk to and stuff as they raced to 60 in the first week.

Anyway, my dumb stories of EQ on a PVP server...

I was playing a bard, in Classic as a bard you had 3 insane moves you could use on players. Charm, Fear, and Uber speed. During this time I developed a rival in a SK (Shadow Knight) and both of us would hunt each other no matter what and the collateral damage be dammed who ever got the jump normally could get the win. This turned into some of the most insane trains Sol B ever would see as my fear would hit the SKs group sending everyone running into mobs and generally getting lost all over the place. I was really sore about this guy taking my bard Quest Brest Plate (you always looted the BP, and SKs harm touch could get anyone off guard).

Anyway this giant non stop zone train, while I am also fear kiting the SK caused such a ruckus that some of the servers guild masters got in touch with me and the SK and said we had to stop as I am fairly sure we broke the King room camp. Keep in mind the king room on most servers was camped 24/7 AND had a join list at least half a day long, so breaking this camp gets some people really mad.

Now on normal servers non of this was a big deal, but on PVP servers you had 2 zones to hit 50 in, Sol B, and Lower Guk.

Sol B was mostly owned by the "Light side" a collection of Shorts, Elfs, and Human types, and the lack of instances mean you had no overflow, so creating trains like this more or less means only the Evils got any XP for the most part.

Lower Guk- This zone was "Owned" by a guild called "Da Bashin Iggles" This guild had 2 big rules, Guk is ours, and We will drop what we are doing and attack you if we can win. They would always turn Guk into a war zone, but at least they ran with "Loot and Scoot" (because the GMs got pissed at gear rotting because people corpse camped)

Anyway, Instead of 2nd hand info here is info from one of the early guild members:
https://www.tapatalk.com/groups/exodusfellowshipforum/the-story-of-da-bashin-iggles-t1970.html

Vinestalk
Jul 2, 2011
Thread's been quiet for awhile but I've been thinking about beta and launch experiences since we're in a dearth of MMO options. Think it would interesting to hear about people's stories from betas and launches. Or maybe we got some unreleased alpha stories floating about.

The only one I have vague memories of was the Rift beta. During a rocky time in Al'Kabor history, I was looking at other games and I had bootcamp on my Mac. So I tried to get into the Rift beta because of all the former EQ devs they poached for their project. Plus, they were doing some exciting things with the open world invasion events.

There was so much buzz and I remember the beta just being filled with people. The zones in the beta looked amazing for the time. I can still remember the giant waterfall area that housed the Foul Cascade or whatever it was called. Wide canyon with paths climbing up these giant walls before coming to the mining area broken into plateaus and makeshift bridges under the waterfall. Also a massive bridge spanning the gap before connecting to another area. I also remember how eager everyone was to PvP. You couldn't walk more than a dozen steps after entering a neutral zone without meeting a group of two three from the other faction looking to tangle.

One of the things that stuck out to me during that time was how quickly skills changed during the beta. The racial abilities and PvP tree skills had massive changes. I remember I had a leap ability during one beta that was gone the next.

Needless to say, playing Rift on a lovely Mac via bootcamp was rough. People would flood into these invasion events and my frame rate dropped to a PowerPoint slideshow. But I ran to every single one in spite of that.

I went back after it went free to play, to see all the stuff I didn't get a chance to during the beta. The launch zones and raids were just so amazing. I couldn't stand the newer stuff so I dropped it after I tried some weird dungeon with mechs.

Frog Act
Feb 10, 2012



Vinestalk posted:

Thread's been quiet for awhile but I've been thinking about beta and launch experiences since we're in a dearth of MMO options. Think it would interesting to hear about people's stories from betas and launches. Or maybe we got some unreleased alpha stories floating about.

The only one I have vague memories of was the Rift beta. During a rocky time in Al'Kabor history, I was looking at other games and I had bootcamp on my Mac. So I tried to get into the Rift beta because of all the former EQ devs they poached for their project. Plus, they were doing some exciting things with the open world invasion events.

There was so much buzz and I remember the beta just being filled with people. The zones in the beta looked amazing for the time. I can still remember the giant waterfall area that housed the Foul Cascade or whatever it was called. Wide canyon with paths climbing up these giant walls before coming to the mining area broken into plateaus and makeshift bridges under the waterfall. Also a massive bridge spanning the gap before connecting to another area. I also remember how eager everyone was to PvP. You couldn't walk more than a dozen steps after entering a neutral zone without meeting a group of two three from the other faction looking to tangle.

One of the things that stuck out to me during that time was how quickly skills changed during the beta. The racial abilities and PvP tree skills had massive changes. I remember I had a leap ability during one beta that was gone the next.

Needless to say, playing Rift on a lovely Mac via bootcamp was rough. People would flood into these invasion events and my frame rate dropped to a PowerPoint slideshow. But I ran to every single one in spite of that.

I went back after it went free to play, to see all the stuff I didn't get a chance to during the beta. The launch zones and raids were just so amazing. I couldn't stand the newer stuff so I dropped it after I tried some weird dungeon with mechs.

My best buddy and I ran a pretty cutting edge raiding guild in RIFT - he was a Chloromancer and I was a cleric - and he somehow managed to make it work for two years using a bootcamped powermac. Sometime I'd go over there and was just so impressed he managed to coordinate our raids on that, but we were also both on heroin at the time so it made the whole endeavor a lot easier.

I still think RIFT is the best tab target MMO ever, it's a real shame how Trion ruined it

Bill Buckner
Aug 14, 2005

Vinestalk posted:

Thread's been quiet for awhile but I've been thinking about beta and launch experiences since we're in a dearth of MMO options. Think it would interesting to hear about people's stories from betas and launches. Or maybe we got some unreleased alpha stories floating about.

The only one I have vague memories of was the Rift beta. During a rocky time in Al'Kabor history, I was looking at other games and I had bootcamp on my Mac. So I tried to get into the Rift beta because of all the former EQ devs they poached for their project. Plus, they were doing some exciting things with the open world invasion events.

There was so much buzz and I remember the beta just being filled with people. The zones in the beta looked amazing for the time. I can still remember the giant waterfall area that housed the Foul Cascade or whatever it was called. Wide canyon with paths climbing up these giant walls before coming to the mining area broken into plateaus and makeshift bridges under the waterfall. Also a massive bridge spanning the gap before connecting to another area. I also remember how eager everyone was to PvP. You couldn't walk more than a dozen steps after entering a neutral zone without meeting a group of two three from the other faction looking to tangle.

One of the things that stuck out to me during that time was how quickly skills changed during the beta. The racial abilities and PvP tree skills had massive changes. I remember I had a leap ability during one beta that was gone the next.

Needless to say, playing Rift on a lovely Mac via bootcamp was rough. People would flood into these invasion events and my frame rate dropped to a PowerPoint slideshow. But I ran to every single one in spite of that.

I went back after it went free to play, to see all the stuff I didn't get a chance to during the beta. The launch zones and raids were just so amazing. I couldn't stand the newer stuff so I dropped it after I tried some weird dungeon with mechs.

I remember the zonewide events and invasions were much more common during the beta, but they ended up toning them down when people complained about them disrupting their questing. The game was much more boring after the change and I still think abandoning the public events as a primary feature to be yet another raid focused game signed an early death warrant for Rift.

Sofia Coppola_OD_
Nov 1, 2004

This is my absolute favorite thread on the forums. I adore these longform Vinestalk posts.

I got into Everquest a bit before Kunark was released. I was probably 14 years old and the idea of a massively multiplayer online game was totally foreign to me and incredibly exciting. I remember making a human bard on a PVP server for my first character, running around the qeynos area totally blind, before eventually seeing an Enchanter use the minor illusion spell repeatedly to turn into a bunch of stationary inanimate objects. That sold me on the class, and I eventually talked some friends into buying the game alongside me. We decided that PVP was too scary and unpredictable, and chose to roll on The Tribunal because the name sounded cool.

After playing for a few months, I had made a bunch of friends in the game and decided I wanted to join a guild. I managed to get into a pretty well-known one that even did end game raiding despite only being like level 17. The guild was <Shining Path>, it was pretty large, and the members were very active on the unofficial tribunal forums, we also had our own semi-private guild forums with a ton of sub forums to discuss everything from item trades to movies to IRL meetups. Our leader was a very charismatic halfling named Elche.

About a year into my membership, Elche went missing for weeks. This was very unusual because he was a super chatty guy who was pretty much playing Everquest as a second job, while also posting regularly in the guild forums. As we entered week four or so of radio silence, people began to speculate about what might have happened and if we needed to find a replacement leader. I don't recall exactly who was the first to find out, but word quickly spread that Elche had his personal computer confiscated by the FBI. He would come back a few weeks later to corroborate the story. Apparently "The Shining Path" is also a real life organization, which you can read more about on their wikipedia page here: https://en.wikipedia.org/wiki/Shining_Path . Long story short, the FBI had mistaken our guild website as some extension of a Peruvian Communist Guerrilla group. They had interpreted posts about things like a Vox raid as being coded messages about real life meetings; they also suspected that some posts about item trades may have been related to the sale of illicit contraband as well. I'm sure having the name "Elche" didn't help either. As far as I know nothing ever came of it, and Elche got his PC back and was able to return to doing regular guild leader duties.

While musing on this post I discovered that the old Shining Path forum still exists in some form: https://www.tapatalk.com/groups/shiningpath/ , though it has mostly fallen into disarray and obscurity.

FrostyPox
Feb 8, 2012

Man, I really wish I had played EQ or Asheron's Call "seriously" from the start, instead I bounced between them (and DAoC and Anarchy Online), made a zillion characters that never got past level 12 or so, and generally acted like a 15-year-old with no attention span (because I was a 15-year-old with no attention span). Running around a virtual world with limited reference material like maps and sites dedicated to spawn times and drop rates and quest solutions was cool. Because I played so... widely and shallowly I have no cool stories except the time I joined a rando guild, me and the guild leader decided to go to Befallen, thought it loving ruled, and then we fell through a fake floor into a room full of red con mobs, died trying to escape, and paid a Necromancer to retrieve our corpses. That was good times. I still remember that character, Dearac, the Human Shadow Knight of Bertoxxulous.

FrostyPox fucked around with this message at 02:15 on Apr 8, 2022

Vinestalk
Jul 2, 2011

Sofia Coppola_OD_ posted:

This is my absolute favorite thread on the forums. I adore these longform Vinestalk posts.

I got into Everquest a bit before Kunark was released. I was probably 14 years old and the idea of a massively multiplayer online game was totally foreign to me and incredibly exciting. I remember making a human bard on a PVP server for my first character, running around the qeynos area totally blind, before eventually seeing an Enchanter use the minor illusion spell repeatedly to turn into a bunch of stationary inanimate objects. That sold me on the class, and I eventually talked some friends into buying the game alongside me. We decided that PVP was too scary and unpredictable, and chose to roll on The Tribunal because the name sounded cool.

After playing for a few months, I had made a bunch of friends in the game and decided I wanted to join a guild. I managed to get into a pretty well-known one that even did end game raiding despite only being like level 17. The guild was <Shining Path>, it was pretty large, and the members were very active on the unofficial tribunal forums, we also had our own semi-private guild forums with a ton of sub forums to discuss everything from item trades to movies to IRL meetups. Our leader was a very charismatic halfling named Elche.

About a year into my membership, Elche went missing for weeks. This was very unusual because he was a super chatty guy who was pretty much playing Everquest as a second job, while also posting regularly in the guild forums. As we entered week four or so of radio silence, people began to speculate about what might have happened and if we needed to find a replacement leader. I don't recall exactly who was the first to find out, but word quickly spread that Elche had his personal computer confiscated by the FBI. He would come back a few weeks later to corroborate the story. Apparently "The Shining Path" is also a real life organization, which you can read more about on their wikipedia page here: https://en.wikipedia.org/wiki/Shining_Path . Long story short, the FBI had mistaken our guild website as some extension of a Peruvian Communist Guerrilla group. They had interpreted posts about things like a Vox raid as being coded messages about real life meetings; they also suspected that some posts about item trades may have been related to the sale of illicit contraband as well. I'm sure having the name "Elche" didn't help either. As far as I know nothing ever came of it, and Elche got his PC back and was able to return to doing regular guild leader duties.

While musing on this post I discovered that the old Shining Path forum still exists in some form: https://www.tapatalk.com/groups/shiningpath/ , though it has mostly fallen into disarray and obscurity.

Cheers! We got great stories in here. And that shining path one is fuckin wild, lol

Some FBI agent was sitting in a room at Quantico trying to decipher what you guys meant by "not training the raid with myconids after getting TPed by trakanon."

Pigbottom
Sep 23, 2007

Time is never wasted when you're wasted all the time.

FrostyPox posted:

Man, I really wish I had played EQ or Asheron's Call "seriously" from the start, instead I bounced between them (and DAoC and Anarchy Online), made a zillion characters that never got past level 12 or so, and generally acted like a 15-year-old with no attention span (because I was a 15-year-old with no attention span). Running around a virtual world with limited reference material like maps and sites dedicated to spawn times and drop rates and quest solutions was cool. Because I played so... widely and shallowly I have no cool stories except the time I joined a rando guild, me and the guild leader decided to go to Befallen, thought it loving ruled, and then we fell through a fake floor into a room full of red con mobs, died trying to escape, and paid a Necromancer to retrieve our corpses. That was good times. I still remember that character, Dearac, the Human Shadow Knight of Bertoxxulous.

You pretty much just described every one of my experiences with mmos since UO. I still love it though.

Groovelord Neato
Dec 6, 2014


Yeah that was mostly my experience with MMOs. I only got to around level 30 in EQ (also started shortly before Kunark) but my brother became a hardcore raider.

Sofia Coppola_OD_ posted:

The guild was <Shining Path>

Before you got to the rest of the post I was like huh that's a problematic name. In my short run in WoW I was on a pvp server and there was a guild called Interahamwe - the Hutu paramilitary that was most responsible for the Rwandan genocide. I'm surprised the name lasted as long as it appeared to have but I reported them and noticed it was changed one day.

MooselanderII
Feb 18, 2004

Sofia Coppola_OD_ posted:

This is my absolute favorite thread on the forums. I adore these longform Vinestalk posts.

I got into Everquest a bit before Kunark was released. I was probably 14 years old and the idea of a massively multiplayer online game was totally foreign to me and incredibly exciting. I remember making a human bard on a PVP server for my first character, running around the qeynos area totally blind, before eventually seeing an Enchanter use the minor illusion spell repeatedly to turn into a bunch of stationary inanimate objects. That sold me on the class, and I eventually talked some friends into buying the game alongside me. We decided that PVP was too scary and unpredictable, and chose to roll on The Tribunal because the name sounded cool.

After playing for a few months, I had made a bunch of friends in the game and decided I wanted to join a guild. I managed to get into a pretty well-known one that even did end game raiding despite only being like level 17. The guild was <Shining Path>, it was pretty large, and the members were very active on the unofficial tribunal forums, we also had our own semi-private guild forums with a ton of sub forums to discuss everything from item trades to movies to IRL meetups. Our leader was a very charismatic halfling named Elche.

About a year into my membership, Elche went missing for weeks. This was very unusual because he was a super chatty guy who was pretty much playing Everquest as a second job, while also posting regularly in the guild forums. As we entered week four or so of radio silence, people began to speculate about what might have happened and if we needed to find a replacement leader. I don't recall exactly who was the first to find out, but word quickly spread that Elche had his personal computer confiscated by the FBI. He would come back a few weeks later to corroborate the story. Apparently "The Shining Path" is also a real life organization, which you can read more about on their wikipedia page here: https://en.wikipedia.org/wiki/Shining_Path . Long story short, the FBI had mistaken our guild website as some extension of a Peruvian Communist Guerrilla group. They had interpreted posts about things like a Vox raid as being coded messages about real life meetings; they also suspected that some posts about item trades may have been related to the sale of illicit contraband as well. I'm sure having the name "Elche" didn't help either. As far as I know nothing ever came of it, and Elche got his PC back and was able to return to doing regular guild leader duties.

While musing on this post I discovered that the old Shining Path forum still exists in some form: https://www.tapatalk.com/groups/shiningpath/ , though it has mostly fallen into disarray and obscurity.

I played on the tribunal also during that era. One of the funniest (at the time) stories was how one of the elitists made a character named similar to the barbarian the dropped the fishbone eating and strung some folks along. I'm not sure if that story is still up on the web, but that was funny.

FrostyPox
Feb 8, 2012

Groovelord Neato posted:


Before you got to the rest of the post I was like huh that's a problematic name. In my short run in WoW I was on a pvp server and there was a guild called Interahamwe - the Hutu paramilitary that was most responsible for the Rwandan genocide. I'm surprised the name lasted as long as it appeared to have but I reported them and noticed it was changed one day.

I suspect "Interahamwe" is a bit esoteric for most people which is why it stuck around so long. I know I've heard of it but I wouldn't have realized it was the Hutu death squad if you hadn't said it. I don't even know that that's the worst guild name I've seen in WoW, which is impressive because that's pretty loving awful

RagnarokZ
May 14, 2004

Emperor of the Internet

Kerzoro posted:

You know another thing I don't see much in MMOs that City of Heroes did?

Being able to communicate with your quest giver from like... wherever.

In CoH, you met your contact (the quest givers) in person a couple of times, and then they gave you their number, letting you just call them to continue the quest. This was pretty great since moving across the city could be pretty slow even with the fastest travel powers.

Just imagine playing FF14 and not having to Pray Return To The Waking Sands half as much.

Of course, as much as I enjoyed CoH back in the days, there are elements about it that render it much harder to play nowadays. The missions tended to be... pretty generic. If it wasn't "beat up X mooks of Y faction on the streets", it was "go into building and a) beat up a generic boss, b) click on the correct glowy c) rescue/escort NPC to the exit" The escorts were particularly annoying since NPCs were very easy to leave behind and you had to go find 'em again. I don't think they were in much danger of getting beaten up by the enemies for the most part? A few missions did give you a helper NPC to go beat up the bad guy with, and those guys could get knocked out, but I don't believe that ended in mission failure often.

And sure, sometimes you did get missions where you went and beat up the boss of a faction, but even then they tended to follow the same formula.

NPC pathing in general just tended to be pretty awful, sometimes to hilarious results. One common story is that shortly after launch, civilian NPCs would get stuck in the metro stations, which resulted on a whole bunch of civilians walking up the metro entrances and then going back to the line to try again.

While this was fixed, it also got immortalized as an achievement plaque in game, and given a lore explanation: a villain's mind control experiment had resulted in civilians doing that strange routine.

SWTOR does something like that for the main storyline missions, instead of having to fart all the way to Coruscant you just holo them from your starship, some missions you'd just radio the quest giver and they'd tell you the next one.

Not all of them, but some, guess something about the flow of the experience.

I kinda wonder if they still do that for the post F2P transition content, would be something EA would do to maximize playtime.

FrostyPox
Feb 8, 2012

Oh man I just remembered another dumb bad EQ story

I made a Halfling Cleric as my first character, but I had a basic understanding of stuff like faction, etc., cuz I had some friends who played. Well one day I get invited to a group by a warrior... who has apparently been farming a shopkeeper's dog, and I didn't realize that's what he was doing. Saw my faction drop and immediately left the group. The warrior then wondered aloud (well, in /shout) why the NPC wouldn't let him buy or sell. It was a pretty significant faction hit, I think it took me from Amiable to Indifferent.

Left 4 Bread
Oct 4, 2021

i sleep

FrostyPox posted:

Oh man I just remembered another dumb bad EQ story

I made a Halfling Cleric as my first character, but I had a basic understanding of stuff like faction, etc., cuz I had some friends who played. Well one day I get invited to a group by a warrior... who has apparently been farming a shopkeeper's dog, and I didn't realize that's what he was doing. Saw my faction drop and immediately left the group. The warrior then wondered aloud (well, in /shout) why the NPC wouldn't let him buy or sell. It was a pretty significant faction hit, I think it took me from Amiable to Indifferent.

Reminds me of all the grinding for Bloodsail Buccaneer rep in WoW, which outside of farming some weak questgivers in Arathi, you'd get a big group together and raid Booty Bay. Occasionally, someone would unknowingly end up in the farming group and be absolutely mortified to see their Bay rep plummeting.

Groovelord Neato
Dec 6, 2014


FrostyPox posted:

The warrior then wondered aloud (well, in /shout) why the NPC wouldn't let him buy or sell.

This is really funny since it tells you you're taking a faction hit it's not like one of those esoteric EQ things.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

To be fair, some of the faction stuff is pretty arcane and it's not always clear the repercussions of killing something and being like oh you lost standing with DeepPockets. What's that? Who knows! What NPCs are part of it? Your guess is as good as mine. Especially because there's stuff like the Human faction which has like 5 members in one zone. Still, unsurprising that the locals don't like you murdering their dogs.

blatman
May 10, 2009

14 inc dont mez


the best faction jank was when people would stumble across an NPC that lowered Beta Neutral faction, locking you out of like any quest that didn't seem to require faction

I think the faction was removed years ago (like..velious era at the absolute latest) but iirc there was a quest npc in old sebilis that looked identical to all the surrounding mobs, killing it would tank your beta neutral faction and then you'd be screwed for interacting with a bunch of npcs

Groovelord Neato
Dec 6, 2014


blatman posted:

the best faction jank was when people would stumble across an NPC that lowered Beta Neutral faction, locking you out of like any quest that didn't seem to require faction

I think the faction was removed years ago (like..velious era at the absolute latest) but iirc there was a quest npc in old sebilis that looked identical to all the surrounding mobs, killing it would tank your beta neutral faction and then you'd be screwed for interacting with a bunch of npcs

According to the P99 wiki there are a number of merchants and quest NPCs that lowered it but A banished kerran in Toxxulia Forest is some random rear end mob that'd do it.

PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.
Even more fun, P1999 kept it in game for some crazy reason

https://wiki.project1999.com/Beta_Neutral_(Faction)

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Odd Wilson posted:

absolutely mortified to see their Bay rep plummeting

nothing to really be embarrassed about, since nobody else can see it IIRC

Left 4 Bread
Oct 4, 2021

i sleep

Subjunctive posted:

nothing to really be embarrassed about, since nobody else can see it IIRC

Huh, apparently "mortified" isn't also a synonym for "horrified". I honestly don't know why I didn't just use the latter in the first place. That's on me :doh:


But yeah, they'd be screaming when they saw the rep dropping. It's not like there's even that much to get with Cartel rep anyways. Would much rather have the cool pirate hat.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

PyRosflam posted:

Lower Guk- This zone was "Owned" by a guild called "Da Bashin Iggles"

I think I was on that server. I was playing a gnome at the start and kept getting the bullsmasher and kept killing elves. I felt so bad that I switched to an elf since they could never keep up with the fight.

Then, someone from freeport gave us a tell that da bashin iggles was trying to come over to cause issues.

Instantly, gnomes and elves banded together to go kick them out when they landed. Dwarves didn't give a gently caress. Da Iggles were not too happy that enemies teamed up to just do this.

Shrapnig
Jan 21, 2005

I loved all of the bizarre faction stuff in EQ. My favorite was probably getting ally to Chardok by killing 85 million goblins in Nurga so I could run around the zone and check for the King for my cleric epic. There was also a ring related to the faction that I recall being pretty badass with I believe a unique damage shield that stacked with everything.

MechaCrash
Jan 1, 2013

The faction stuff was one of those things that could also gently caress you over before you knew what was going on. Killing the guards in Freeport was a way to get good money and XP, and I got quite a few nice chunks of cash because of higher level players who didn't bother looting their kills, so people would swarm around the dead guards like seagulls, hoping to be the one to get the goods when the loot rights became public.

Now, Freeport had a bunch of different factions to it. North Freeport, I think, was mostly under control of one faction, and the rest of it was under control of another evil faction. This evil faction had one person from it in North Freeport, and that guard was in or near the bank. So I joined a guy who was farming that guard for money and XP, and my faction was getting worse and worse and I didn't notice. And then I got done and tried to leave and oh poo poo I am KOS to all the guards, so I can't actually leave, because I can't get past the guards which are at the docks and near all the boats.

I was eventually able to escape because I begged a druid to teleport me out. I eventually got my faction to the point where I wasn't KOS, I think by killing koalindl fish in Qeynos on the other side of the continent (thus pissing off those local cops, but I'd rather have them both glowering at me than one cool with me and the other one-shots me on sight).

FrostyPox
Feb 8, 2012

Groovelord Neato posted:

This is really funny since it tells you you're taking a faction hit it's not like one of those esoteric EQ things.

I'm assuming he didn't know what "Your faction with Merchants of Rivervale drops by 'x' " meant, he was low level and this was Ruins of Kunark era so I think it's very possible there were lots of people who still didn't have a good understanding of the basics of the game.

blatman
May 10, 2009

14 inc dont mez


i seem to remember inviting a ranger or something to my treant killing group in one of the karanas and him freaking out about the negative faction hits after the first kill so if it's super old eq there's a good chance you would just blindly stumble into a group that destroys your faction with something or another that may or may not be important

Jerry Garcia's Ghost
Jul 26, 2001
Have we discussed ImANewbie yet?

Ultima onlines one and only


https://www.imanewbie.com

MechaCrash
Jan 1, 2013

I still say "this doth not bode well" to this day.

I made a half-assed attempt to find the old B0N3D00D and pLaTeDeWd comics, but alas, they seem to be another cultural artifact lost to the mists of time.

Freakazoid_
Jul 5, 2013


Buglord
http://spla.sh/bp/oldstuff.htm

not as funny as I remember, but "fethers" was a running joke among my friends for a long time, and I still say "sup thou" whenever I play on a private shard.

MechaCrash
Jan 1, 2013

Weird. That link is one of the ones that came up when I searched, but it didn't work for some reason.

PuttyKnife
Jan 2, 2006

Despair brings the puttyknife down.
Over the years, i've been trying to collect weird oral history stuff from MMOs.

One item of fascination to me is, "The Most Important Event in Raiding History" which saw McQuaid take on a guild that had glitched an unfinished raid to complete it and then got banned. The email exchange is super fascinating and the reason it is called, "The Most Important Event in Raiding History" is because the outcome would pave the way for super strict ToS.

I had grabbed this off of Elitist Jerks before they replaced their UI.

https://www.dropbox.com/s/eam0z21sufcn37a/The%20most%20important%20event%20in%20raiding%20history%20-%20full%20-ui%20.pdf?dl=0

30.5 Days
Nov 19, 2006
Man, is there anywhere left to see the blog posts brad posted about that event & the reaction? I can't imagine posting "just kidding we banned them for doing poo poo you all do all the time" went over well.

Vinestalk
Jul 2, 2011
There's some wild raid guild poo poo that happened during Velious and Luclin.

I tried to dig up a bunch of stuff to do an effort post about the "Frozen Jesus," fiasco but I was only able to find old Legacy of Steel posts by Tigole making awkward jokes about it.

PuttyKnife
Jan 2, 2006

Despair brings the puttyknife down.

30.5 Days posted:

Man, is there anywhere left to see the blog posts brad posted about that event & the reaction? I can't imagine posting "just kidding we banned them for doing poo poo you all do all the time" went over well.

Some of it you can find on Archive.org. The video game history foundation might also have some material but I don’t know if they’ve really dug into mmos quite yet.

Vinestalk
Jul 2, 2011
There's a re-emergence of the usual PvP discussion in the chat thread and it got me thinking about how different the approach to EQ was on a PvP server. There were so many little tricks people had to keep up their sleeves to stay alive.

-Pumice stones were an item you could purchase from certain vendors that instantly removed buffs and certain debuffs on a target. Always handy to strip an opposing player of all their buffs or remove a debuff from yourself.
-Certain classes had the added benefit of casting low level dots on themselves. A good example was disease cloud for shadow knights and necros. By casting this on yourself, you could not be mesmerized, since the ticking damage would remove the mez debuff. Something that was important to protect yourself against an enchanter or bard on the prowl.
-Resists were way more clutch. Casters had a huge advantage in most PvP scenarios unless you kept your resist buffs up and good resists on your gear.
-Constantly hitting the /who button in your hot buttons. Being mindful of what players you shared the zone with changed what gear you pulled from your bags, what spells you had memorized, and if you needed to move to a safer camp. There was a bit of chest thumping involved too if you as a player decided you wouldn't hide what zone you were in and what class you were by going /anon or /roleplay.
-Jousting. It was the dumbest poo poo but it was the way certain melee classes fought against each other. Melee classes that utilized 2 handed weapons quickly realized that standing directly in front of each other and pummeling faces was just a game of rolling dice. So, it was smarter to move around and have your opponent miss a swing due to distance or line of sight, because the delay on most 2h weapons was a decent amount of time not doing damage. All the better if they were guaranteed to miss because of smart movement and positioning. This turned into fights where opponents would dance in front of each other trying to tease out an attack before moving in for their own.

I'm missing more of the deep cuts and niche clicky items or spells that provided huge utility. If we got any old Rallos, Vallon, Tallon, Sullon, or P99 Red posters, I'd love to hear of the wily poo poo you have to pull off to stay alive. Or even PvP memories from other games.

blatman
May 10, 2009

14 inc dont mez


jousting was hilarious, you could get this weapon here from like level 35 trash mobs in an outdoor xp grinding zone:



it had a swing timer without haste of 15 seconds (modified by haste but this was default) but the weapon damage was higher than epic weapons so if you were good at jousting it didn't matter, you were going to turn your target into a homogenous red paste in a few swings anyway. this was from expansion 1, in expansion 3 they added this:



which was the exact same problem just scaled up for expansion 3 values. this one had a 9.5 second swing time but hit harder than the actually good 2handers of the era every time the hit connected (great hammers 74 damage vs something like the sword of ssraeshza or bloodied berserkers blade at 52 damage). the actually good weapons would do more dps over time due to having far reduced swing times, but it didn't matter for pvp because you could disconnect from melee range any time you weren't ready to hit

full point
Jan 21, 2006

Played EQ back in 1999 on Karana server, high elf wizard (Saiied Sadiiq, shoutout to Grey Hawke guild). Around level 20-25, in a random group in Unrest camping the room with the animated hand.

A higher-level dwarf cleric (Duron/Durin I think) comes into the room, sits down. People in the group try to talk with him, no response. Probably not here to help. Something pops, we start fighting, and the guy gets up and easily takes the kill from our group. Another spawn, same thing repeats over and over. People in the group are not pleased. While we talk about what to do the cleric runs to a corner of the room, jumps over a piece of furniture placed catty-corner that leaves just enough floor space exposed behind to fit a player model into, and sits down to rest.

I run over and jump on top of the furniture, spinning around to back myself into the corner just as he did - except I don't fall to the floor. I sit down with the cleric sitting beneath me.

When he eventually gets up, he tries to get out from beneath me but cannot - moving, turning, running, jumping - yet he remains stuck in the corner!

"Move"
"Please move"

Oh, he speaks. He starts sending me messages:

"Saiied move now"
"You are blocking me you have to move"

I remain seated. He is attempting to jump through me all this time. His model passes through mine and teleports back into the stuck location repeatedly. My group is watching and laughing now, taunting him and begging me not to move. They're pulling spawns out of the room away from the two of us - I'm not moving and they don't need me, I have a more important job now!

I don't know how long this went on for, but it was long enough for the guy to tap out. I had never seen a GM until this point, but suddenly there's this awesome avatar standing in the middle of the room (unfortunately I cannot remember his/her name). Monsters are spawning and just running out of the loving room scared for their lives. As we're all marveling at this strange character and their wonderful powers, I get a message:

"Saiied, you are blocking the movement of another player and I need you to move out of the way now."

I complied with the GM's request and the cleric - now finally free - took off running.

The GM disappeared and within a few moments, all of the mobs that had spawned and ran off while the GM's special power was in effect returned and completely wrecked our group.

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Tabletops
Jan 27, 2014

anime
my favorite experience from pvp in EQ was in ~2000 right before kunark. I was 12? I think and playing on rallos zek. I was in the wood elf city in the woods playing a rogue, I think I was level 4 or so.

a human shadowknight who was like level 20ish in all black platemail and a red glowy sword showed up in the newbie area and began slaughtering elves. The elf newbs rallied after a few minutes and slowly mobbed him to death. it took like a good 5 minutes but some 30 or 40 naked elves surrounded and just beat on him for ages until he died. I was so excited because I was one of the first people to start wailing and I managed to not die, so I was hoping i'd get to loot. and I did!

my stomach dropped when I opened his body and was waiting for poo poo to load because I was on 56k, but it never did. Guy dropped literally nothing. turned out all his gear was no drop/quest reward poo poo. i was so disappointed. was also my introduction to the existence of no drop quest gear in pvp and I thought it was bullshit (coming from playing the asheron's call beta on the red server which didn't have much or any no drop gear that I knew of at the time, a few things did exist but there was no info anywhere about it back then).

anyway it was still a pretty incredible experience, just surrounding a dude so he couldn't run cause of collision and slowly beating him down over the course of minutes. Great stuff.

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