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PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.

Simon Numbers posted:

Lol and lmao

The lead dev of starbase has made several posts about how considers any pvp "griefing" and won't listen to any feedback around pvp because he won't "play into the griefer agenda"

Games actually dead for pvp if he stays on.



To be fair, not every game needs pvp, and games with PVP need anti griefing systems. Otherwise you just end up with some dude racing to end game then going back to the noob zone and kills everyone because he's having fun.

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PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.

Dik Hz posted:

The fundamental problem with PvP is that people think PvP is "fair" if they win 70+% of the time.

Look at games with long term success using PvP. Some games avoiding the PVP or dodging the killer is a win for the non hostile person. Its also a rush. BUT most games dumb it down to making escape and evasion hard. You can have a 30% kill rate as a player killer and still have a good time (since the other guy 9 times out of 10 try's to run).

So you want systems where:

30% the attacker wins
60% the target gets away if they play right (Draw, target calls this a win)
10% the target kills the attacker.

Adjust those numbers a bit and you can build a healthy PVP based game.

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