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Really? They were pretty clearly different dudes. In fact, I don't think that was a dude and it was some kind of combat robot. Also, it's not a spoiler anymore, I think you can say his name
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# ? Nov 9, 2021 07:44 |
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# ? May 4, 2024 21:32 |
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It's a spoiler until that video. I figured 2 posts after it wasn't the best place to start tossing it around.
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# ? Nov 9, 2021 07:46 |
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Is there any information available about the (design of the) Chozo's spoken language? It sounds like an actual language, not just gibberish. If there's a repeating word in the subtitles you hear him say the same thing.
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# ? Nov 9, 2021 21:40 |
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There's a couple youtube videos regarding that where people have broken down the speech and alphabet. I dont know jack about languages but the video creators said it was pretty impressive how fleshed out the language is. Also, did anyone notice the word for "however" is "sebulba"
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# ? Nov 9, 2021 21:57 |
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The video I saw mentioned its not like you'd assume, either it being gibberish or a direct cypher, but "chozo" words that are ordered as they'd be in English grammar.
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# ? Nov 9, 2021 22:15 |
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Like if you don't think Raven Beak is not going to be the final boss then what, is Ridley going to just crash through the door and punt Raven Beak? Raven Beak has all the drat final boss build up
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# ? Nov 10, 2021 00:49 |
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It's a minor thing, but, curiously, the Chozo language can pronounce 'ch' sounds, like in Chozo, but not 't' sounds, like in Metroid. Quiet Robe calls the Metroids 'Mehroids' every time he says their name. I thought at first that it was because Chozo don't have teeth and making the hard T sound would be harder for them (nevermind how a beak can make an M sound), but then he shouldn't have been able to pronounce the word Chozo either.FeyerbrandX posted:The video I saw mentioned its not like you'd assume, either it being gibberish or a direct cypher, but "chozo" words that are ordered as they'd be in English grammar. Grammar is harder to invent than words, so this isn't especially surprising. Aren't there only two or three different 'types' of grammar in the world?
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# ? Nov 10, 2021 01:36 |
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I like the sound of Raven Beak’s name in Chozo. Ashkar Behek
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# ? Nov 10, 2021 01:58 |
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It's so rad hearing Samus speak in Chozo. Such a neat little character moment, and it shouldn't have surprised me
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# ? Nov 10, 2021 04:50 |
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WHY BONER NOW posted:It's so rad hearing Samus speak in Chozo. Such a neat little character moment, and it shouldn't have surprised me I had to go back to rewatch it. I didn't even notice first time through. As for the planet names, I just assumed that Quiet Robe was using the Federation designations since that's what Samus would be familiar with. And Raven Beak probably did a bunch of their research where Quiet Robe could hear/see
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# ? Nov 10, 2021 05:56 |
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For all we know, the Chozo gave humans star maps early on and humanity is using Their designations for the planets.
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# ? Nov 10, 2021 12:28 |
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AtomikKrab posted:For all we know, the Chozo gave humans star maps early on and humanity is using Their designations for the planets. Maybe they did use the Chozo-name and the subtitles autotranslated it. Like Roma gets translated to Rome, or Köln ends up Cologne.
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# ? Nov 10, 2021 14:58 |
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AtomikKrab posted:Like if you don't think Raven Beak is not going to be the final boss then what, is Ridley going to just crash through the door and punt Raven Beak? Oh, he's probably the final boss. But there's been X on planet. I wouldn't completely rule out last minute shenanigans with that after his defeat or something.
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# ? Nov 10, 2021 16:34 |
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The presence of the X means the obvious ending sequence is first Raven Beak as a boss and then running down to the bottom of the facility to set off a bomb to destroy the planet and then getting to the surface with a half dozen RB-X after Samus.
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# ? Nov 10, 2021 16:44 |
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The one where Olive Branch and I spend nearly 15 minutes not exercising our observational skills Maple Leaf fucked around with this message at 15:16 on Nov 12, 2021 |
# ? Nov 11, 2021 20:29 |
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To be fair, I've also made the exact same mistake with that fight, missing the obvious in hindsight switch that you're supposed to use and taking an embarrassing amount of time to realize that, and I've definitely seen a good number of other folks get tripped up by that same boss in the same way.
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# ? Nov 12, 2021 03:01 |
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It's a relief to know that we're not the only ones that got tripped up by it! Someone on Youtube left a comment on the video about it, and I'm going to copy and paste my thoughts on why the boss (apparently called Drogya) is so difficult for first-time playthroughs: Well, the initial target is the tentacle at the top of the screen, so that's where the player's attention is going to be once it's defeated and the power is restored. And while your eyes are up there, the light from the electric rail turns on, further emphasizing that that's where the player's attention is going to be (not necessarily that it should be there). While the cinematic at the beginning of the fight DOES display the little button beside Samus, it's also a tiny light placed in the very bottom corner of the screen (and the green meshes with the water's blue kind of well) and there's so many other elements to draw the player elsewhere. And once the player grapples onto the magnetic panel, it starts to move, which typically implies forward progress. What could be done is have the magnetic rail not light up and/or not have the magnetic panel move once the player grapples to it until the turbines are on, which would force the player to look elsewhere for clues on how to progress. Or even have the little light on the turbine blink so that the motion brings my eyes back down to it. I'm glad to know that we're not the only ones to struggle with this guy, haha
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# ? Nov 12, 2021 06:12 |
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Maple Leaf posted:It's a relief to know that we're not the only ones that got tripped up by it! Someone on Youtube left a comment on the video about it, and I'm going to copy and paste my thoughts on why the boss (apparently called Drogya) is so difficult for first-time playthroughs: If you ever want to know a Bosses name, you can go to the events screen in the menu or scroll over the room you fight them in. Both will tell you the bosses name.
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# ? Nov 12, 2021 08:30 |
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Just caught up with the video where you beat Topaz - the one where you said "I want to punch an EMMI in the head." Honestly, since they give you a melee counter, that'd be a pretty logical extension of the mechanic, if you think about it.
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# ? Nov 12, 2021 11:42 |
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Quackles posted:Just caught up with the video where you beat Topaz - the one where you said "I want to punch an EMMI in the head." They were specifically talking about the fact that he wants to manage that impossibly hard counter.
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# ? Nov 12, 2021 14:07 |
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This boss killed me half a dozen times before I finally looked up what I was supposed to do. Felt like an absolute baboon when I realized I had completely missed that switch. I, too, am glad I'm not the only one that missed it.
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# ? Nov 12, 2021 18:41 |
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Yeah, I somehow missed the obvious with this boss too, as I think I mentioned in the parallel LP thread; ended up having to look up the answer and felt really stupid once I realised. I think part of the issue is that the button is behind you relative to the boss, so it's possible to not see it if you're looking at the boss itself to see what's changed (looking for an exposed weakness, etc) after you've destroyed the tentacle?
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# ? Nov 12, 2021 18:50 |
Might have also helped for the button to be red for the first part instead of simply off, then the color change could have been more noticeable.
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# ? Nov 12, 2021 18:54 |
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Not gonna lie, I forgot about the switch because I didn't get a good look at it when the boss whacked it off and assumed it was busting a door and locking you in with it.
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# ? Nov 12, 2021 19:04 |
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I found the cutscene pretty artless in highlighting THE BUTTON, so I bet this was an issue in testing. Players, as you noted, had their eyes focused at the top of the screen, saw the grapple point after a bunch of screens worth of grappling and so were set to assume the grapple point had to be the key element. So the devs made a point to emphasize the button in the cutscene, but didn't fix the fundamental issue of the misdirection. So I can see a lot of players only saw this boss as a speedbump, but those who didn't catch where the cutscene was directing them, it really doesn't have a good fallback to remind the player. So it's kind of a binary: if you got it, you got it, didn't see the fuss, but if you didn't, this boss was probably a bear.
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# ? Nov 12, 2021 19:41 |
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There's kind of a more fundamental problem with the way Metroid Dread uses the pre-boss cutscene to highlight the boss's weak point; it's fine if the message is received, but if the player ever misses that message, for any reason, and it's not something that begins and ends with what bit of the motherfucker you shoot to make its HP go down, it's lost forever, because every player on earth is going to skip that cutscene on subsequent attempts, unless they specifically pick up on the fact that the game is using the cutscenes to teach you things, and that's just not a thing that most people think about while playing video games. Also, when was the last time we even saw one of those shooty generator things? I think there have been like three of them in total, and they were all in like the first pass of Cataris or something. Normally in a videos game it would be the done thing to put one of these right before the boss fight, just to remind players that these things exist and you shoot them when they're green, and its kind of a weird uncharacteristic misstep for Dread to not do this, especially given how deftly it wields other variously subtle and blunt design tricks.
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# ? Nov 13, 2021 00:41 |
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The issue is that I didn't see the scene but I still noticed the button... The issue is that I decided that I only needed to shoot it once, so I was still having the same problem.
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# ? Nov 13, 2021 01:41 |
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FeyerbrandX posted:The issue is that I didn't see the scene but I still noticed the button... So basically the video experience is fairly typical for this boss.
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# ? Nov 13, 2021 02:22 |
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I am one of those people who remembered the devices from earlier and instantly figured it out.
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# ? Nov 13, 2021 02:56 |
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MonsterEnvy posted:I am one of those people who remembered the devices from earlier and instantly figured it out. , didn’t have trouble with the boss cause I remembered the switches from earlier, though the second one on the other side tripped me up for one second in that I panicked a bit when I saw the other switch then had to do it again.
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# ? Nov 13, 2021 05:20 |
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# ? Nov 14, 2021 21:52 |
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I like how olive branch suggested beakface would get a comeuppance by the x when my guess for why he didn't kill Samus was that he was already infected. Especially so now that we found the x contained in an overrun warrior base.
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# ? Nov 14, 2021 23:39 |
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While Plasma Beam dealt damage per frame in the sprite Metroids (and was a massive DPS increase), starting from Samus Returns, it's just a big damage boost and hits only once.
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# ? Nov 15, 2021 00:20 |
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loled at the Adam interaction uhh yeah, it was Raven Beak...let's go with that...
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# ? Nov 15, 2021 00:33 |
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The door closed after Samus so it wasn't her and there's not exactly a lot of other people going around. Might have been a case for GalFed OSHA to write additional recommendations regarding a specific type of maglock for certain uses.
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# ? Nov 15, 2021 00:36 |
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WHY BONER NOW posted:loled at the Adam interaction Well it was not her, the doors were closed behind her. Anyway Quiet Robe said Raven Beak managed to contain the X so Elun is for sure where he did it. Also the X can’t infect and mimic robotic hosts, unless said robot has organic components.
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# ? Nov 15, 2021 00:41 |
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Worth noting on the Unknown Item that only Super Metroid allowed you to get an expansion wherever to actually use it, future 2D games would code in a sort of hard key locked pickup point to keep you at least a bit on the right track.
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# ? Nov 15, 2021 05:43 |
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bladeworksmaster posted:Worth noting on the Unknown Item that only Super Metroid allowed you to get an expansion wherever to actually use it, future 2D games would code in a sort of hard key locked pickup point to keep you at least a bit on the right track.
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# ? Nov 15, 2021 10:37 |
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So uh... are the Chozo extinct now or something since all of Raven Beak's crew got X'd? Though to be honest, I thought they all died out when Samus was young, so seeing the robed one back in update 9 was a bit surprising.
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# ? Nov 17, 2021 21:19 |
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# ? May 4, 2024 21:32 |
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# ? Nov 17, 2021 21:34 |