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I found the cutscene pretty artless in highlighting THE BUTTON, so I bet this was an issue in testing. Players, as you noted, had their eyes focused at the top of the screen, saw the grapple point after a bunch of screens worth of grappling and so were set to assume the grapple point had to be the key element. So the devs made a point to emphasize the button in the cutscene, but didn't fix the fundamental issue of the misdirection. So I can see a lot of players only saw this boss as a speedbump, but those who didn't catch where the cutscene was directing them, it really doesn't have a good fallback to remind the player. So it's kind of a binary: if you got it, you got it, didn't see the fuss, but if you didn't, this boss was probably a bear.
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# ¿ Nov 12, 2021 19:41 |
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# ¿ May 18, 2024 13:07 |
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Samus screaming "AAAAAAAAAAAAAAAAAA" while absorbing all of the energy was the funniest thing. She has two scenes of voice acting, and the second is just her hollering like a lunatic. Especially with the "Samus screaming" "Raven Beak screaming" "Samus screaming some more" [cut to the ship crashing] [cut back] "MORE screaming," it's just a very ridiculous back-and-forth, but it fits Samus so well to just be a screaming lunatic while going full Metroid.
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# ¿ Dec 15, 2021 00:23 |