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Martman
Nov 20, 2006

Shwqa posted:

Just undo your actions a bunch of times.
Like some kind of clown.

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Martman
Nov 20, 2006

I find the Goblins to be one of the biggest brick walls where I think a run is going great and then they just poo poo on me. Without solid aoe, the rng can cause things to start spiraling outta control super fast between goblins self-shielding, extra Boneses spawning, and being afraid to kill anything before the Goblins are ready to die

Martman
Nov 20, 2006

Tunicate posted:

fun bug: stacking dodge repeatedly doesn't have any mechanical effect, but does make your character progressively grayer and grayer until they and their sides are totally invisible
I initially read this as "gayer and gayer" and now I'm a bit disappointed

Martman
Nov 20, 2006

I was thinking, it might be nice if there was a little "new" indicator for items that you've never picked before, since sometimes I lose track. Both for the achievements rewarding you for picking stuff, and just to further encourage players to experiment.

Also, died on floor 256 on Blursed. I was starting to realize I didn't have a solid cleave or range situation on that set of 20, and then that dude who summons slates showed up and I also didn't have zap or any quick way to take them down so that + an archer hangin' in the back finally wrecked me. Oof.

Martman
Nov 20, 2006

The Aguamoose posted:

Set this loop up at your own risk. After summoning and killing a few dozen bones in a single turn my phone (pixel 6) couldn't cope and would crash even after a reload no matter what next action I took. I can't remember what I was fighting but it was on blursed a few loops in and was clearly a stage with lots of enemy hp on the field to whittle down.
You dabbled in the dark arts and paid the price

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