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Hi! I made a game called Slice & Dice with pixel art from a3um. It took me way too long to code and I'm still working on it. It's a roguelike tactics dice game with too much content. Simple turn-based combat, infinite undo, dumb combos to discover. iOS https://apps.apple.com/es/app/slice-dice/id6449848963?l=en-GB Steam https://store.steampowered.com/app/1775490/Slice__Dice/ Android https://play.google.com/store/apps/details?id=com.com.tann.dice itch https://tann.itch.io/slice-dice There's a Discord server too. Tann fucked around with this message at 17:48 on Mar 20, 2024 |
# ¿ Oct 17, 2021 14:47 |
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# ¿ May 9, 2024 19:08 |
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Nighthand posted:Is there any way to tell which custom parties you've won with? No, sorry. I'm thinking of removing the unlock from that achievement for the next version tbh. Maybe some pointless trophy shelf for weird/annoying achievements I don't want to force players to do!
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# ¿ Oct 17, 2021 15:22 |
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cirus posted:Engage shields hardly ever work on higher difficulties. May need to be adjusted I'm buffing engage shields by buffing start-damaged so people don't pick it every time Copying someone's roll is cool but it messes with saves unfortunately... plus it's quite similar to the re-use dice ability. It used to be in the game and it was cool to copy a dodge side!
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# ¿ Oct 18, 2021 14:26 |
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Concurred posted:any chance for a colorblind mode or option? I've been thinking about this. Non-colourblind people get to experience the pain in custom party mode! You can at least find out which hero they are by tapping the dice.
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# ¿ Oct 18, 2021 15:11 |
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Hizawk posted:in custom party mode it would be great if the avatar had the title of the class as well. I still don't recognize fhe faces enough! Yes I agree! I'm adding some alternate level 1 heroes at the moment so I'll revisit it when I add those to it.
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# ¿ Oct 19, 2021 09:39 |
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Farquar posted:How are the alternate level 1 heroes going to work? Are they only available in a custom party or do they get shuffled into standard as well? We'll see, I have some plans for a generic anti-cheese thing to use for this and other things. Hopefully you'll be able to get them somehow in all modes.
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# ¿ Oct 19, 2021 16:56 |
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CainFortea posted:So, does cursed mode count a replaced curse in the total? Like if I had the one that heals the most damaged mob by 1, and then immediately replaced it with the one that heals it by 2, does that mean I have 2 curses or 1 curse now? I'm not sure exactly what you mean. The curse upgrades and overrides the old effect, they get healed by 2 total if you have the upgrade. The crossed-out one counts for that one achievement that references number of curses?
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# ¿ Oct 19, 2021 17:04 |
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Grondoth posted:I wish you had some more time with a maxed out party, but that's just how I always feel with roguelike games. It's why I like RoR2 so much, cause you can just push it and laugh as your absurd combination works long past you being able to keep track, until you just suddenly die or something. Yeah I'd like to do this! I had some testing levels 21-24 with ridiculous item rewards and enemies but it needed more polish. Plus I need to figure out some way of triggering them though because I don't want it to be part of the "core experience". (also stop the easy sorcerer infinite!) Photux posted:I wish the Unfair curse choices were a little more balanced. I'm working on this at the moment. I'm trying to rebalance and combine all the curses so I can offer a random selection for unfair; "Choose curses to a total value of 15" or something. Tann fucked around with this message at 10:08 on Oct 21, 2021 |
# ¿ Oct 21, 2021 09:23 |
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Canuckistan posted:Do you also get access to the Windows installers when you unlock the full game in-app? You can download an apk if you buy on itch, not the other way around though. People are asking about steam keys too, I haven't decided this all yet. @Raine @eonblue174 Yes! I agree with some of these, and am working on various hopefully fun stuff. Though maybe not exactly what you're hoping for Raine posted:the blessings you get for completing a loop aren't good enough to balance this This is on purpose, I want curse mode to get harder over time. Though I have made it easier to create new modes so I could add some easy infinite play mode? I don't really have infinite content though lol.
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# ¿ Oct 26, 2021 14:08 |
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Farquar posted:Are you sure it didn't petrify after it hit, by striking a basilisk? nice debugging Canuckistan posted:- No OP runs yet. I assume better unlocks come with time after playing. I mostly lock complicated items, not powerful ones. Or sometimes simple ones if it's a funny link with what you do for the achievement. I'm rebalancing soon so I have been thinking about altering early item power levels. It's tricky though, you're already pretty godlike by the final fight hehe. I have the combining thing in my ideas list somewhere, the challenge reward thing was partially getting stuff set up for that sort of choice.
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# ¿ Oct 30, 2021 15:45 |
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Hizawk posted:Finally beat lvl 20 on cursed and I see two choices. I didn't mean for them to sound like an either/or thing. You have to click both! (maybe click "The end?" first) Tann fucked around with this message at 11:14 on Oct 31, 2021 |
# ¿ Oct 31, 2021 10:57 |
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Boss rush sounds cool, maybe I can give double rewards after each fight or something.
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# ¿ Nov 10, 2021 18:37 |
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Photux posted:How many achievements are there, including secret achievements? My stats say 49/49 achievements, but I don't know if there is a secret achievement I'm missing that would bring it up to 50/50. You got them all, congrats on the unfair streak! I haven't quite figured out what to do with achievements; I like each achievement unlocking "something", plus I like random achievements that notice a cool thing that happened rather than something to try for. I want to add more weird secret achievements that unlock something stupid/minor but I think this might annoy completionists...
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# ¿ Nov 10, 2021 23:02 |
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CainFortea posted:I did try to do a few runs without ever undoing anything, because I thought there might be an achievement for it. But I always hosed it up at some point. I added an achievement for this but I had the exact same issue when trying to actually get it so I removed it lol. You can't undo your undo!
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# ¿ Nov 10, 2021 23:44 |
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Farquar posted:The undo button has ruined me in other turn based games. Now I feel like I should always be able to undo my stupid moves. I was playing Slay the Spire yesterday and my heart sank when I tried to undo! Chas McGill posted:Just beat unfair for the first time, though it was with a custom party of 3 mages and 2 healers. I do feel like the classes that give mana are more useful in general, though maybe I'm just bad at using the others. Yeah, I think blue classes are slightly more powerful than others. Plus they combo with each-other quite well; lots of mana, lots of spells to choose from.
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# ¿ Nov 11, 2021 01:34 |
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I'm still working on it, adding a lot of new heroes/items/etc. Plus sometimes a new mode when I get a silly idea. (Start with 10 heroes at level 10, only levelups, no items) I don't know exactly when I'll release an update; I'm not a good planner.
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# ¿ Dec 6, 2021 00:43 |
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eonblue174 posted:The stats screen (book) tells you 3 available achievements In the future I'd like to make an AI for player turns, that could unlock some fun potential!
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# ¿ Dec 23, 2021 11:45 |
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Lowness 72 posted:I neeeeeed an update. More content please!! Still working on it! Here's some teasers - Lots more keywords in the game now, many are just on one-off items though New unfair mode offers random point-buy curses 2x alternate starting heroes for each colour Too many modes, I need to redo this UI!
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# ¿ Mar 5, 2022 14:24 |
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someone awful. posted:Hey there's this equipment called Change of Heart that replaces all your healing sides with shield sides, retaining their keywords. But when it changes a heal+mana side into a shield, it loses the mana generation property. Is that on purpose, or a bug? That is correct according to the text on the item IMO. Although after the update, that side will have the "mana-gain" keyword so it will work how you want it to, whenever I release it!
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# ¿ Mar 14, 2022 13:10 |
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Just added a fun feature Pasteable fight snapshots, managed to minify enough to fit in a tweet. You get to play on from there to the end of the level. Maybe useful for.. - Help I'm going to die what do I do? - Check out this cool turn 1 boss kill - Here's a level I created, try to beat it
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# ¿ Mar 18, 2022 18:34 |
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Insurrectionist posted:Just recently found this game, it's really fun. Although the free version seems a little easy, I was able to finish all the difficulties past normal on my first try. Congrats if you beat demo-unfair on your first try. If I ever release this update it will have an "Hell" difficulty level, though that's mostly intended for some weird modes that make the game easier in other ways. I've been getting a few complaints about failed Google Play purchases recently. It could be an intermittent issue at Google, if it's not my terrible code
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# ¿ Apr 19, 2022 15:31 |
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CainFortea posted:Is Demo-Unfair like a shorter version because I still have never beat unfair. Yeah, unfair just means "pick 3 curses" so you can play it on any mode that uses difficulties.
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# ¿ Apr 19, 2022 16:12 |
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I don't know when I'll be done. Some life stuff has got in the way a bit but it's still my only "job" and I love working on it. I would give an estimate but I have thought it'll be a month or so for the past 7 months haha.
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# ¿ Jun 2, 2022 07:49 |
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New Leaf posted:One of my favorite YouTubers - "Angory Tom" of the Yogscast - played Slice & Dice on his channel! https://www.youtube.com/watch?v=vPeVqYzaVms Ah cheers, I got some extra sales on itch and couldn't figure out where they came from.
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# ¿ Jun 13, 2022 19:52 |
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Save data is stored globally, not in the game directory. The demo is the same as the full game but you can only access one "mode".
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# ¿ Jul 24, 2022 16:19 |
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Teledahn posted:Hey Tann, is the iOS port/fork under development or somewhat on hold? I know it's a thing and all, but like many people I cannot take my PC with me to play your game. I think iOS won't be too much work but i want to finish this big update before releasing to more platforms. Though the update was a lot smaller when i came up with this plan!
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# ¿ Aug 8, 2022 19:30 |
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If you bought on itch, the files are here https://tann.itch.io/slice-dice. For play store it's more complicated (and buggy, oops!).
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# ¿ Sep 5, 2022 16:25 |
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goferchan posted:If I revive a dead hero during combat should I be able to use their spell again? I'm getting "can't cast spells from defeated heroes" after reviving Venom with Operate Submit a bug report in-game if you are in a bugged battlestate and I'll take a look. Venom doesn't have any spells though, did they have a spell item?
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# ¿ Sep 6, 2022 18:45 |
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hito posted:Bug report that I'm sad to share because it makes the game easier: the initial curse offering allows multiples, at least for slippery dice, which let me get two curse points for "free" because I could take both Slippery Dice++ and normal Slippery Dice: Thanks, this is already fixed! There are a couple of other things like this too. edit: uh I mean in my dev version. I don't know when the next beta update will be
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# ¿ Sep 10, 2022 18:41 |
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I forgot google review took so long, should have waited on the itch update.
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# ¿ Oct 3, 2022 09:04 |
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Fun to read the discussion, spellblade is quite polarising on discord too. The reason I changed them was to make the colour-identity a bit stricter, which also affects generated heroes. There's so much more stuff in the game, it's likely I have the balance of some keywords a bit off. The algorithm for copycat is currently "as good as having cleave".
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# ¿ Oct 4, 2022 01:18 |
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Finally updated on the play store! https://play.google.com/store/apps/details?id=com.com.tann.dice https://tann.itch.io/slice-dice Patch notes: https://tann.itch.io/slice-dice/devlog/434748/slice-dice-20-release
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# ¿ Oct 4, 2022 10:02 |
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I think it's better to start from scratch. I rebalanced/tweaked a lot of achievement stuff. There's also a button to bypass achievements and unlock everything.
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# ¿ Oct 4, 2022 10:12 |
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Jedit posted:I tried a run and found a possible bug - the item that gives poison to the top and bottom sides isn't interacting as expected with Engage. The attack deals double damage but only applies poison to the base value. Are you fighting a troll?
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# ¿ Oct 4, 2022 12:21 |
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Jedit posted:I don't recall. Are trolls immune to enrage, or something? It was the first round and I boosted Ranger's ranged+engage 2 side to 4 with Fey, then attacked. The attack dealt 8 damage and 4 poison. Slaan posted:I killed a barrel which blew up two slimers and created 4 slimelets. The slimelets ran away but I got a cheevo for making a barrel run away. Not a huge deal but probably a bug
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# ¿ Oct 4, 2022 13:02 |
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Jedit posted:Well, I just got TPKed on floor 4 of Normal. Some of the new stuff is just so badly tuned it's unbelievable. roll better, scrub
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# ¿ Oct 4, 2022 16:29 |
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Maybe it is a bit harder, I used a different system for balancing this time. There's also >100 blessings available on easy mode now. You don't really get anything for winning on harder difficulties (except unlocking even harder stuff) so just play whichever thing you find most fun.
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# ¿ Oct 4, 2022 21:58 |
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Culka posted:One of the level 0 items adds a side with 7 pip damage all with mana cost. It was pretty nice to combine it with a blindfold to remove the keyword from it. I changed it to replace the bottom side because I thought that was too easy
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# ¿ Oct 6, 2022 12:49 |
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CainFortea posted:I love how I keep finding NEW THINGS and NEW KEYWORDS I can't stop myself, I'm probably supposed to be fixing bugs but I just added the most complex keyword yet to my dev version-
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# ¿ Oct 6, 2022 14:48 |
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# ¿ May 9, 2024 19:08 |
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Nighthand posted:I have no idea what the purpose of the void item could be. I like making the same joke over and over with t0 items hehe. They mostly do nothing, this one literally does nothing. I made it by mistake when I broke some other item and I thought it looked funny so kept it as a t0.
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# ¿ Oct 6, 2022 19:06 |